Cursed Forest/Guide: Difference between revisions

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{{V|1.1.1}}
==Why Idle This?==
==Why Idle This?==
* {{ZoneIcon|Cursed Forest}} is mainly cleared for the {{ItemIcon|Mask of Madness|notext=true}}{{ItemIcon|Mask of Torment|notext=true}}{{ItemIcon|Mask of Despair|Curse Masks}}. These have 1% dr over the previous BIS gear and apply a curse when the enemy spawns.
* {{ZoneIcon|Cursed Forest}} is mainly cleared for the {{ItemIcon|Mask of Madness|notext=true}}{{ItemIcon|Mask of Torment|notext=true}}{{ItemIcon|Mask of Despair|notext=true}} [[Curse Masks]]. These have 1% dr over the previous BIS gear and apply a curse when the enemy spawns.
* {{ItemIcon|Voodoo Trinket}} is obtained during this dungeon and is required for a smooth {{ZoneIcon|Throne of the Herald}} fight.
* {{ItemIcon|Voodoo Trinket}} is obtained during this dungeon and is required for a smooth {{ZoneIcon|Throne of the Herald}} fight.
* Once cleared 100 times, the {{SpellIcon|Despair|Despair Curse}} is unlocked and will be used against enemies with high health, as it does percentage based damage.
* Once cleared 100 times, the {{SpellIcon|Despair|Despair Curse}} is unlocked and will be used against enemies with high health, as it does percentage based damage.
Line 21: Line 22:
| Pillar of Combat and Elite Pillar of Expertise
| Pillar of Combat and Elite Pillar of Expertise
|-
|-
| {{SkillReq|Prayer|120}}
| {{SkillReq|Prayer|118}}
| {{PrayerIcon|Battleborn}}
| {{PrayerIcon|Battleborn}}
|-
|-
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|-
|-
!colspan="1"| 3
!colspan="1"| 3
| {{Skill|Agility|Pipe Climb}}
| {{AgilityIcon|Pipe Climb}}
| No particular reason beyond being the only obstacle that grants any combat benefits.
| No particular reason beyond being the only obstacle that grants any combat benefits.
|-
|-
!colspan="1"| 4
!colspan="1"| 4
| {{Skill|Agility|Coal Stones}}
| {{AgilityIcon|Coal Stones}}
| No negative modifiers, technically saves some food.
| No negative modifiers, technically saves some food.
|-
|-
!colspan="1"| 5
!colspan="1"| 5
| {{Skill|Agility|Cliff Balance}}
| {{AgilityIcon|Cliff Balance}}
| +20 HP.
| +20 HP.
|-
|-
!colspan="1"| 6
!colspan="1"| 6
| {{Skill|Agility|Rocky Waters}}
| {{AgilityIcon|Rocky Waters}}
| +50 HP. {{Skill|Agility|Lake Swim}} can be used instead if the player gets more damage reduction.
| +50 HP. {{AgilityIcon|Lake Swim}} can be used instead if the player gets more damage reduction.
|-
|-
!colspan="1"| 7
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
| {{AgilityIcon|Boulder Trap}}
| No negative combat modifiers.
| No negative combat modifiers.
|-
|-
!colspan="1"| 8
!colspan="1"| 8
| {{Skill|Agility|Raft Building}}
| {{AgilityIcon|Raft Building}}
| Gives a bit more survivability which is rather important.
| Gives a bit more survivability which is rather important.
|-
|-
!colspan="1"| 9
!colspan="1"| 9
| {{Skill|Agility|Water Jump}}
| {{AgilityIcon|Water Jump}}
| More damage. The 20 HP from{{Skill|Agility|Ice Jump}} is not needed.
| More damage. The 20 HP from{{Skill|Agility|Ice Jump}} is not needed.
|-
|-
!colspan="1"| 10
!colspan="1"| 10
| {{Skill|Agility|Ocean Rafting}}
| {{AgilityIcon|Ocean Rafting}}
| Free damage!
| Free damage!
|-
|-
!colspan="1"| P
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| {{AgilityIcon|Pillar of Combat}}
| Lots of beneficial combat bonuses.
| Lots of beneficial combat bonuses.
|-
|-
!colspan="1"| 11
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Frozen Maze}}
| {{TotH}} {{AgilityIcon|Frozen Maze}}
| More damage reduction and faster monster respawns.
| More damage reduction and faster monster respawns.
|-
|-
!colspan="1"| 12
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| {{TotH}} {{AgilityIcon|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
| Lower attack interval and more damage for the low price of lower accuracy.
|-
|-
!colspan="1"| 13
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| {{TotH}} {{AgilityIcon|Rope Trap}}
| More damage.
| More damage.
|-
|-
!colspan="1"| 14
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| {{TotH}} {{AgilityIcon|Freezing Climb}}
| More evasion, accuracy and damage.
| More evasion, accuracy and damage.
|-
|-
!colspan="1"| 15
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| {{TotH}} {{AgilityIcon|Waterfall Crossing}}
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.  
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.  
|-
|-
!colspan="1"| EP
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Expertise}}
| {{TotH}} {{AgilityIcon|Elite Pillar of Expertise}}
| Provides 8% doubling, which helps a lot with chests.
| Provides 8% doubling, which helps a lot with chests.
|-
|-

Latest revision as of 18:00, 2 May 2024

This page was last updated for (v1.1.1).

Why Idle This?

Dungeon Mechanics

  • This dungeon's gimmick is that all enemies are immune to curses and attack styles other than magic. As such, you will need to use the   Magic to clear this dungeon
  •   Cursed Forests's final enemy,   Lady Darkheart has a passive effect which gives them +500% curse lifesteal. Additionally, they have 3 attacks which will apply curses to you, and another attack which deals double damage if you are cursed. The lifesteal by iteself already makes this boss incredibly annoying, and the double damage requires you to balance survivability and damage output.

Stats and Buffs

Minimum Recommended Levels

Suggestion Benefit
  Level 120 Less need for DR
  Level 120 Pillar of Combat and Elite Pillar of Expertise
  Level 118   Battleborn

Astrology

As many combat bonuses from   Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:

Agility

# Obstacle Reason
1 X
2 X
3   Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4   Coal Stones No negative modifiers, technically saves some food.
5   Cliff Balance +20 HP.
6   Rocky Waters +50 HP.   Lake Swim can be used instead if the player gets more damage reduction.
7   Boulder Trap No negative combat modifiers.
8   Raft Building Gives a bit more survivability which is rather important.
9   Water Jump More damage. The 20 HP from  Ice Jump is not needed.
10   Ocean Rafting Free damage!
P   Pillar of Combat Lots of beneficial combat bonuses.
11     Frozen Maze More damage reduction and faster monster respawns.
12     Boulder Balance Lower attack interval and more damage for the low price of lower accuracy.
13     Rope Trap More damage.
14     Freezing Climb More evasion, accuracy and damage.
15     Waterfall Crossing Is the equivalent of a permanent   Diamond Luck Potion IV, which frees up the potion slot for   Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
EP     Elite Pillar of Expertise Provides 8% doubling, which helps a lot with chests.

Idle Gear

Slot Better to Worse
Head   Mask of Despair   Blazing Helmet
Body   Freezing Touch Body   Slayer Wizard Robes (Mythical)
Leggings   Lightning Mythical Wizard Bottoms   Lightning Legendary Wizard Bottoms
Boots   Frostspark Boots   Lightning Boots
Hands   (U) Carrion Vambraces
Cape   Superior Max Skillcape   Skull Cape
Neck   Fury of the Elemental Zodiacs   Allure Amulet
Ring   Ring of Power   Ring of Wealth
Passive   Chapeau Noir   Elder Crown
Weapon   Archaic Wand   Ocean Song
Offhand   Shield of Magic Power   Leviathan Shield
Prayer   Battleborn and   Divination   Battleheart and   Augury
Summons   Spectre and   Occultist   Fox and   Dragon