Underground Lava Lake/Guide: Difference between revisions

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{{V|1.1.1}}
{{RequiresTotH}}
{{Template:DungeonGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. <br> Information on equipment, mechanics and strategies are on this page.}}
{{V|1.2.2}}


==Dungeon Mechanics==
=Dungeon Mechanics=
Similar to the last dungeon, the {{ZoneIcon|Underground Lava Lake}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Similar to the last dungeon, the {{ZoneIcon|Underground Lava Lake}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
   
   
===Intimidation===
=Intimidation=
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Underground Lava Lake}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Trogark}}, the player's '''base''' damage reduction is reduced by 20%, before any modifiers from the [[Combat Triangle]].
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Underground Lava Lake}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Trogark}}, the player's '''base''' damage reduction is reduced by 20%, before any modifiers from the [[Combat Triangle]].


===Manual Clear===
=Manual Clear=
Manually clearing the {{ZoneIcon|Underground Lava Lake}} is a good way to get to the next dungeon, {{ZoneIcon|Lightning Region}}, as soon as possible.
Manually clearing the {{ZoneIcon|Underground Lava Lake}} is a good way to get to the next dungeon, {{ZoneIcon|Lightning Region}}, as soon as possible.


Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially {{Skill|Hitpoints}} required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the {{ZoneIcon|Lava Lake}}, but they will look similar to the following {{Skill|Magic}} build.
Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially {{Skill|Hitpoints}} required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the {{ZoneIcon|Lava Lake}}, but they will look similar to the following {{Skill|Magic}} build.


==Rewards==
=Rewards=
Completing this dungeon unlocks the {{ZoneIcon|Lightning Region}} dungeon.
Completing this dungeon unlocks the {{ZoneIcon|Lightning Region}} dungeon.


==Stats and Buffs==
=Standard Guide=
===Prayer===
* {{PrayerIcon|Battleborn}} > {{PrayerIcon|Battleheart}}
* {{PrayerIcon|Divination}} > {{PrayerIcon|Augury}}


===Potions===
This guide was written up to make the dungeon easily clearable fresh into {{TotH}}[[Throne of the Herald Expansion]].
If the {{Skill|Agility|Waterfall Crossing}} obstacle is active use {{ItemIcon|Damage Reduction Potion IV}} or {{ItemIcon|Magic Damage Potion IV}}, otherwise use {{ItemIcon|Diamond Luck Potion IV}}.
It is idleable with the stats and gear provided. <br>
You'll need at least {{Skill|Hitpoints|HP|qty=1110}} and 67% [[Damage Reduction]] to safely idle this dungeon.


===Summoning===
* {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} - Avoids damage from burns inflicted by enemies, particularly useful for {{MonsterIcon|Trogark}} as it nullifies their burn lifesteal passive effect.
* {{ItemIcon|Witch}} and {{ItemIcon|Lightning Spirit}}
* {{ItemIcon|Witch}} and {{ItemIcon|Siren}}


===Spells===
===Stats===
There are three Archaic Spells unlocked by completing {{ZoneIcon|Ancient Sanctuary}}, for the purposes of completing these dungeons, they are all extremely close in power level. Any one of these can be used in place of the other
Used for this guide: <br>
* {{SpellIcon|Poison Pods}}
{{SkillReq|Magic|100}} <br>
* {{SpellIcon|Giant Fireball}}
{{SkillReq|Defence|100}} <br>
* {{SpellIcon|Thunder Strike}}
{{SkillReq|Hitpoints|100}} <br>
{{SkillReq|Prayer|100}} <br>
{{SkillReq|Agility|80}} (higher makes the clears somewhat faster)


Remember to wear the correct {{ItemIcon|Poison Mythical Wizard Hat|notext=true}}{{ItemIcon|Infernal Mythical Wizard Hat|notext=true}}{{ItemIcon|Lightning Mythical Wizard Hat|notext=true}} Robes for the spell being used to get a fantastic boost to Accuracy Rating.
 
==Buffs==
* Prayer: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Augury}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|The Academia Arcanum}}
 
==Summoning==
* {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} - Avoids damage from burns inflicted by enemies, particularly useful for {{MonsterIcon|Trogark}} as it nullifies their burn lifesteal passive effect and reduces the maximum damage possible from the Unleashed Power special attack.
 
==Spells==
There are three Archaic Spells unlocked by completing {{ZoneIcon|Ancient Sanctuary}}. With {{SkillReq|Magic|100}} we can only use {{SpellIcon|Poison Pods}} for now. This will require you to have {{SkillReq|Runecrafting|112}} though. If this has not yet been obtained, just use {{SpellIcon|Fire Surge}} for now.
* {{SpellIcon|Poison Pods}} or {{SpellIcon|Fire Surge}}


Using curses and auroras, unsurprisingly, increases your damage done:
Using curses and auroras, unsurprisingly, increases your damage done:
* {{SpellIcon|Anguish III}} or {{SpellIcon|Decay}}
* {{SpellIcon|Anguish III}}
* {{SpellIcon|Surge II}}
* {{SpellIcon|Surge II}}


==Equipment==
==Equipment==
{| class="wikitable"
'''Disclaimer:''' Gem slot is not required but recommended.
|-
{{Equipment/Recommended
! Slot
|style = Magic
!colspan="6"|Better to Worse
|helm1 = Glacia God Helmet
|-
|body1 = Glacia God Platebody
! Head
|legs1 = Glacia God Platelegs
| {{ItemIcon|Blazing Helmet}}
|boots1 = Glacia God Boots
| colspan=2| {{ItemIcon|Poison Mythical Wizard Hat|notext=true}}{{ItemIcon|Infernal Mythical Wizard Hat|notext=true}}{{ItemIcon|Lightning Mythical Wizard Hat|Mythical Wizard Hat}}
|gloves1 = Glacia God Gloves
|-
|cape1 = Skull Cape
! Body
|neck1 = Fury of the Elemental Zodiacs
| {{ItemIcon|Freezing Touch Body}}
|ring1 = Ring of Power
| colspan=2| {{ItemIcon|Poison Mythical Wizard Robes|notext=true}}{{ItemIcon|Infernal Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Mythical Wizard Robes|Mythical Wizard Robes}}
|gem1 = Agile Gem
|-
|weapon1 = Ocean Song
! Leggings
|shield1 = Shield of Magic Power
| colspan=3| {{ItemIcon|Poison Mythical Wizard Bottoms|notext=true}}{{ItemIcon|Infernal Mythical Wizard Bottoms|notext=true}}{{ItemIcon|Lightning Mythical Wizard Bottoms|Mythical Wizard Bottoms}}
|passive1 = Elder Crown
|-
|consumable1 = Fervor Scroll
! Boots
|familiar11 = !{{Synergy|Yak|Dragon}}
| {{ItemIcon|Lightning Boots}}
}}
| colspan=2| {{ItemIcon|Poison Mythical Wizard Boots|notext=true}}{{ItemIcon|Infernal Mythical Wizard Boots|notext=true}}{{ItemIcon|Lightning Mythical Wizard Boots|Mythical Wizard Boots}}
 
|-
==Agility==
! Hands
Much like other {{Skill|Agility|Agility}} tables, follow this list along until you can't build the next obstacle. <br>
| {{ItemIcon|Burning Madness Gloves}}
Building {{AgilityIcon|Waterfall Crossing}} will require at least {{SkillReq|Hitpoints|104}}. Otherwise use {{AgilityIcon|Freezing Rafting}}
| colspan=2| {{ItemIcon|Glacia God Gloves}}
{{AgilityCourseTable
|-
|Cargo Net
! Cape
|Monkey Bars
| {{ItemIcon|Skull Cape}}
|Pipe Climb
| colspan=2| {{ItemIcon|Maximum Skillcape}}
|Coal Stones
|-
|Cliff Balance
! Neck
|Rocky Waters
| {{ItemIcon|Fury of the Elemental Zodiacs}}
|Boulder Trap
| {{ItemIcon|Allure Amulet}}
|Raft Building
| {{ItemIcon|Guardian Amulet}}
|Ice Jump
|-
|Ocean Rafting
! Ring
|Frozen Maze
| {{ItemIcon|Burning Madness Ring}}
|Boulder Balance
| {{ItemIcon|Ring of Power}}
|Balance Trap
| {{ItemIcon|Palladium Cerulean Ring}}
|Freezing Climb
|-
|Freezing Rafting
! Passive
|Pillar of Combat
| {{ItemIcon|Chapeau Noir}}
|Elite Pillar of Expertise
| {{ItemIcon|Elder Crown}}
|showtotals = false
| {{ItemIcon|Meteorite Spellcaster Ring}}
|gpCostReduction = 0
|-
|scCostReduction = 0
! Weapon
|showcosts = false
| {{ItemIcon|Archaic Wand}}
|showrequirements = false
| {{ItemIcon|Despair Wand}}
|itemCostReduction = 0
| rowspan=2| {{ItemIcon|Meteorite Staff}}
}}
|-
 
! Offhand
=Ancient Relics Guide=
| {{ItemIcon|Shield of Magic Power}}
 
| {{ItemIcon|(P) Divine Shield}}
Tested with [[Relics]]:
|-
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
|}
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master
 
With listed [[Relics]] there is no death chance using the [[Underground_Lava_Lake/Guide#Standard_Guide|Standard Guide]] setup with {{SkillReq|Astrology|99}}, {{SkillReq|Agility|99}}, {{SkillReq|Hitpoints|99}}. Fully idle-able.


{{ItemIcon|Meteorite Staff}}/{{SpellIcon|Meteor Shower}} when used with the {{ItemIcon|Meteorite Warrior Ring}} will typically clear slower than other Archaic Magicks, and has less damage reduction, it is mentioned here mostly in case it receives a buff, and because its cool.
You can also use {{ItemIcon|Cloudburst Staff}} instead of {{ItemIcon|Ocean Song}}/{{ItemIcon|Shield of Magic Power}} combo. This results in 0.05 deaths per hour, which is completely negligible.


<br> <br>
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[[Category:Guides]]

Latest revision as of 11:19, 8 June 2024

This page was last updated for (v1.2.2).

Dungeon Mechanics

Similar to the last dungeon, the   Underground Lava Lake harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated   Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.

Intimidation

Just like every other monster in the  , each enemy in the   Underground Lava Lake has a passive effect that reduces the player's Damage Reduction. When in combat with   Trogark, the player's base damage reduction is reduced by 20%, before any modifiers from the Combat Triangle.

Manual Clear

Manually clearing the   Underground Lava Lake is a good way to get to the next dungeon,   Lightning Region, as soon as possible.

Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially   Hitpoints required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the   Lava Lake, but they will look similar to the following   Magic build.

Rewards

Completing this dungeon unlocks the   Lightning Region dungeon.

Standard Guide

This guide was written up to make the dungeon easily clearable fresh into  Throne of the Herald Expansion. It is idleable with the stats and gear provided.
You'll need at least 1,110   HP and 67% Damage Reduction to safely idle this dungeon.


Stats

Used for this guide:
  Level 100
  Level 100
  Level 100
  Level 100
  Level 80 (higher makes the clears somewhat faster)


Buffs

Summoning

  •   Yak and   Dragon - Avoids damage from burns inflicted by enemies, particularly useful for   Trogark as it nullifies their burn lifesteal passive effect and reduces the maximum damage possible from the Unleashed Power special attack.

Spells

There are three Archaic Spells unlocked by completing   Ancient Sanctuary. With   Level 100 we can only use   Poison Pods for now. This will require you to have   Level 112 though. If this has not yet been obtained, just use   Fire Surge for now.

Using curses and auroras, unsurprisingly, increases your damage done:

Equipment

Disclaimer: Gem slot is not required but recommended.

Agility

Much like other   Agility tables, follow this list along until you can't build the next obstacle.
Building   Waterfall Crossing will require at least   Level 104. Otherwise use   Freezing Rafting

Ancient Relics Guide

Tested with Relics:

  •   - 1,2,3,4,5,Master
  •   - 1,2,3,4,5,Master
  •   - 1,2,3,4,5,Master
  •   - 1,2,3,4,5,Master
  •   - 3
  •   - 1,2,3,4,5,Master

With listed Relics there is no death chance using the Standard Guide setup with   Level 99,   Level 99,   Level 99. Fully idle-able.

You can also use   Cloudburst Staff instead of   Ocean Song/  Shield of Magic Power combo. This results in 0.05 deaths per hour, which is completely negligible.