Volcanic Cave/Guide: Difference between revisions

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The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.


===Why clear Volcanic Cave?===
=Why Clear Volcanic Cave?=


On each clear, you get the {{ItemIcon|Fire Cape}} that gives 2% DR.
* Clear 1 time:
** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}}
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR
** To get the {{ItemIcon|Elite Chest}}
* Clear 50 times:
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}}
** To start obtaining {{ItemIcon|Ancient Helmet|Ancient Armour}} in preparation for the {{ZoneIcon|Air God Dungeon}}
* Clear 100 times:
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.
* Clear 100+ times:
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set and {{ItemIcon|Ancient Crossbow}}
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.


{{ZoneIcon|Volcanic Cave}} is the place where you gear up in preparation for the {{ZoneIcon|Air God Dungeon}}. According to the [https://github.com/vbion/melvor-monte-carlo/blob/main/drop-probability-calculator.py simulation], it takes 820 clears to get the full {{ItemIcon|(G) Ancient Helmet|ancient}} set with 75% probability and 1350 clears to get it with 95% probability.
{{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is not required for {{ZoneIcon|Air God Dungeon}} if you're willing to Manual Eat that dungeon 2-5 times. <br>
It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player. <br>
* {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is required for a 100% safe idle setup for {{ZoneIcon|Air God Dungeon}}, but will take an estimated 35+ hours to obtain.
* When using a Manual Eat for a couple of clears {{ItemIcon|(G) Rune Helmet|Rune Armour}} or {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} will suffice.  


It is also a place to farm {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] to see if it's the best option for you.


After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks - {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.<br>
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} set it will likely take:
{{Icon|Slicing Winds|type=spell|Winds}} are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;<br>
* 640 clears with a 50% chance
{{Icon|Ignite|type=spell}} is used to one-shot;<br>
* 817 clears with a 75% chance
{{Icon|Icicle Volley|type=spell|Volley}} is used for everything else.
* 1377 clears with a 95% chance


Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times.
=When to Clear Volcanic Cave?=


===Gear to idle===
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.


The main heavy-hitter of the {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} build is unfeasible due to the [[Combat Triangle]] penalties.
In general, you will want at least {{SkillReq|Hitpoints|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient Armor}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.


It is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.
== Ancient Magicks ==
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.


All calculations are done for the {{Icon|Hardcore}} and {{Icon|Adventure}} game modes. For {{Icon|Melee|notext=true}} [[Game Mode#Standard|Standard]], the restrictions are a bit more relaxed.
The spells you receive are:
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot.
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases.


====Melee====
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.


{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.


Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time.
=Standard Guide=


{| class="wikitable"
The following Setups were calculated without any [[Pets]], {{Skill|Astrology}} or [[Potions]]. <br>
|-
These Guides will only assume the required {{Skill|Hitpoints}} and {{Skill|Agility}} based on not having any of those, if you do have [[Pets]] like {{PetIcon|Leonardo}} or {{PetIcon|Finn}}, you may be able to get away with slightly less.
! Item
! DR
|-
| {{ItemIcon|(G) Dragon Helmet}}
| 6%
|-
| {{ItemIcon|(G) Dragon Platebody}}
| 6%
|-
| {{ItemIcon|(G) Dragon Platelegs}}
| 6%
|-
| {{ItemIcon|(G) Dragon Boots}}
| 6%
|-
| {{ItemIcon|(G) Dragon Shield}}
| 6%
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
|-
| {{ItemIcon|Knight's Cape}}
| 1%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| 2%
|-
| {{ItemIcon|Sandstorm Ring}}
| 0%
|-
| {{ItemIcon|Sunset Rapier}}  
| 0%
|-
! Total
| 37%
|}


====Pre-Volcanic Magic====


The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower than the {{ItemIcon|Sunset Rapier|Rapier's}}.
==Melee==


To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=800|type=skill}} and {{Icon|Weakening III|type=curse}} active.
The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.
Both sets have roughly the same 13 clears per hour.


{| class="wikitable"
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} will require:
|-
** {{SkillReq|Hitpoints|77}}
! Item
** {{SkillReq|Agility|70}}.
! DR
* {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} you will require:
|-
** {{SkillReq|Hitpoints|74}}
| {{ItemIcon|Fire Expert Wizard Hat}}
** {{SkillReq|Agility|50}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Robes}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Bottoms}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Boots}}
| 5%
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1%
|-
| Any {{Skill|Magic}}
| 0%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
! Total
| 34%
|}


====100-Volcanoes Magic====
===Gear===


After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]].
You can equip a {{ItemIcon|Sandstorm Ring}} for around 3.5-4 more clears per hour. You will need 1 more level in {{Skill|Hitpoints}}.


It's theoretically possible to farm the Volcanic Cave with the 20k-accuracy {{Icon|Slicing Winds|type=spell}} on the following build if you have {{Skill|Hitpoints|qty=920|HP}}, {{SkillReq|Magic|93}}, '''and''' a {{Icon|Stone Skin|type=prayer}} prayer active.
Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}}


To farm the dungeon with 34% DR and without the prayer or potions, you need {{Skill|Hitpoints|qty=940|HP}}. Your biggest threat is {{Icon|Prat, the Protector of Secrets|type=monster}} with the resulting damage of 375 and your minimum HP being 377.
{{Equipment/Recommended
|style = Melee
|showDR=true
|helm1 = (G) Rune Helmet
|body1 = (G) Rune Platebody
|legs1 = (G) Rune Platelegs
|boots1 = (G) Rune Boots
|gloves1 = Paladin Gloves
|cape1 = Knight's Cape
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|weapon1 = Sunset Rapier
|shield1 = (G) Rune Shield
}}


Check if you fulfill the accuracy quota with [[Combat Simulator]]. The 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.


{| class="wikitable"
===Agility===
|-
! Item
! DR
|-
| {{ItemIcon|Ancient Wizard Hat}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Robes}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Bottoms}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Boots}}
| 5%
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Magic}}
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1%
|-
| {{ItemIcon|Magic Wand (Powerful)}}
| 0%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
| {{Icon|Stone Skin|type=prayer}} or {{ItemIcon|Damage Reduction Potion II|DR potion II}}
| 3%+
|-
! Total
| 37%
|}


===Weapon choice===
{{AgilityCourseTable
The information in the table below was produced by using the [[Combat Simulator]] and the respective builds above.
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|showtotals = false
|showcosts = false
|showrequirements = false
}}


{{SpoilerBox|text=
===[[Combat Simulator]] Export===
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except {{Skill|Hitpoints|HP}} and {{Skill|Magic}} that are adjusted for the magic setups.<br>


In the calculations, the time to prepare prayer points and curse runes is not accounted for because it's not as easy. In addition, the overall picture is obvious even without accounting for them.
[https://pastebin.com/6v1kmrR1 Combat Simulator Export]


The adjusted clear time is calculated with the notation and assumptions from the [[Dragons Den/Guide]], but {{ItemIcon|Whale (Perfect)|Whales}} are used as food instead of {{ItemIcon|Crab|Crabs}}.


All intermediate steps are covered in a spreadsheet. ([https://docs.google.com/spreadsheets/d/16B4hXLWF4tomM8OXkhynRIHpC7O6jymgVSiQqAfz6QA/edit#gid=0 link])
==Pre 100 Clear Volcanic Magic==
|title=Details|color=default}}


{| class="wikitable"
{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}.
|-
The requirements are however lower.
! Build
You will only need either {{SkillReq|Hitpoints|72}} and {{SkillReq|Agility|50}} or {{SkillReq|Hitpoints|78}} and no {{Skill|Agility}}.
! Adjusted clears per hour
Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}.
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 2.7
|-
| {{ItemIcon|Dragon Sword}}
| 4.5
|-
| {{ItemIcon|Ancient Sword}}
| 4.6
|-
| {{ItemIcon|Dragon Claw}}
| 4.9
|-
| {{ItemIcon|Sunset Rapier}}
| 5.2
|-
| {{ItemIcon|Ancient Claw}}
| 5.4
|-
| {{Icon|Slicing Winds|type=spell|100-Volcanoes}}
| 11.9
|}


It should be noted that the Melee clear times become tremendously worse without the {{ItemIcon|Sandstorm Ring}}. Only Rapier and Ancient Claw are better than {{ItemIcon|Magic Wand (Powerful)|pre-Volcanic}} in this case.
===Gear===


It is suggested to start using the 100-Volcanoes build as soon as you can because the {{Icon|Prat,_the_Protector_of_Secrets|type=monster|Prat}} and {{Icon|Malcs,_the_Guardian_of_Melvor|type=monster|Malcs}} significantly slow your clear time by high evasion. 20k Slicing Winds don't miss.
Spell: {{Icon|Fire Surge|type=spell}} <br>
Curse: {{Icon|Weakening III|type=curse}} <br>
Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}


===Gear options===


=====Gloves=====
{{Equipment/Recommended
|style = Magic
|showDR=true
|helm1 = Fire Expert Wizard Hat
|body1 = Fire Expert Wizard Robes
|legs1 = Fire Expert Wizard Bottoms
|boots1 = Fire Expert Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
}}


{| class="wikitable"
|-
! Item
! DR
! Requirements
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
| none
|-
| {{ItemIcon|(U) Red D-hide Vambraces}}
| 4%
| {{SkillReq|Ranged|60}}
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| 5%
| {{SkillReq|Ranged|70}}
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
| {{SkillReq|Ranged|80}}
|}


The {{ItemIcon|(U) Ancient D-hide Vambraces|Ancient}} vambraces drop from the {{ZoneIcon|Dragons Den}}. You will very likely need them to idle the {{ZoneIcon|Air God Dungeon}}, so might as well get them now.<br>
===Agility===
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br>
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}.


=====Cape=====
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|showtotals = false
|showcosts = false
|showrequirements = false
}}


{| class="wikitable"
|-
! Item
! Upside
! Downside
|-
| {{ItemIcon|Knight's Cape}}
| 1% DR
| {{SkillReq|Thieving|88}} unique drop
|-
| {{ItemIcon|Skull Cape}}
| 3% DR
| Screws up {{Icon|Melee}} accuracy
|-
| {{ItemIcon|Firemaking Skillcape}}
| XP boost
| {{SkillReq|Firemaking|99}}, no DR increase
|-
| {{ItemIcon|Obsidian Cape}}
| Spend less food
| Rare drop, no DR increase
|-
| {{ItemIcon|Fire Cape}}
| 2% DR
| You need to clear {{ZoneIcon|Volcanic Cave}} once
|}


=====Boots=====
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.


The choice of boots is small because we don't want to drop in DR too much.
===[[Combat Simulator]] Export===


{| class="wikitable"
[https://pastebin.com/pebpkcGS Combat Simulator Export]
|-
! Item
! DR%
! Requirements
|-
| {{ItemIcon|(G) Dragon Boots}}
| 6%
| {{SkillReq|Defence|60}}
|-
| {{ItemIcon|(G) Rune Boots}}
| 5%
| {{SkillReq|Defence|40}}
|}


=====Ring=====


{| class="wikitable"
==100+ Volcanoes Magic==
|-
! Item
! Benefit
|-
| {{ItemIcon|Sandstorm Ring}}
| Insane clear speed buff for Melee
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1% DR
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money
|-
| {{ItemIcon|Ring of Wealth}}
| 7% chance to double {{ItemIcon|Elite Chest}}
|-
| {{ItemIcon|Gold Sapphire Ring}}
| 30 reflect to clear the dungeon a bit faster
|}


== Conclusion ==
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br>
The suggested order of actions is as follows:
We will however be using {{Icon|Icicle Volley|type=spell}} which requires {{SkillReq|Magic|74}}. <br>
# Get {{ItemIcon|Sunset Rapier}},
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br>
# Get {{ItemIcon|Sandstorm Ring}},
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination.
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,
This has an average clear speed of 32 per hour.
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}.


===Gear===
Spell: {{Icon|Icicle Volley|type=spell}} <br>
Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)''' <br>
Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stone Skin}}
{{Equipment/Recommended
|style = Magic
|showDR=true
|helm1 = Fire Expert Wizard Hat
|body1 = Fire Expert Wizard Robes
|legs1 = Fire Expert Wizard Bottoms
|boots1 = Fire Expert Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
}}
===Agility===
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|Ice Jump
|showtotals = false
|showcosts = false
|showrequirements = false
}}
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.
===[[Combat Simulator]] Export===
[https://pastebin.com/mCsyKUBy Combat Simulator Export]
==Manual eating==
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.
In general, if you are considering a manual run it is recommended that:
* You have {{SkillReq|Defence|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient armor}} as soon as it becomes available.
* You have the highest {{UpgradeIcon|Auto Eat}} tier possible to avoid accidental deaths
* You use a {{Skill|Melee}} build with a fast weapon, such as {{ItemIcon|Sunset Rapier}}, so that you can recover quickly after eating.
* You start with the highest DR and HP so that you have an easier time.
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. {{SkillReq|Hitpoints|40}}):
{{Equipment/Recommended
|style=Melee
|showDR=true
|helm1=(G) Adamant Helmet
|neck1=Silver Topaz Necklace
|cape1=Knight's Cape
|body1=(G) Adamant Platebody
|legs1=(G) Adamant Platelegs
|weapon1=Adamant Sword
|shield1=(G) Adamant Shield
|gloves1=Adamant Gloves
|ring1=Silver Diamond Ring
|boots1=(G) Adamant Boots
}}
In addition:
* Optionally, equip {{Icon|Ultimate Strength|type=prayer}} and {{Icon|Safeguard|type=prayer}}
* Optionally, equip {{ItemIcon|Wolf}} and {{ItemIcon|Yak}}
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}.
Manual eating has a significantly lower requirement, but requires skill to not die.
=[[Ancient Relics]] Guide=
Suggestions assume no [[Pets]], [[Relics]], {{Skill|Agility}}, {{Skill|Cartography}} or {{Skill|Astrology}}.
Just like all the previous [[Dungeons]] this will require you to Manual Eat again. <br>
This Dungeon should take roughly 7.5-8,5 minutes with the provided setup and require roughly {{ItemIcon|Lobster|qty=500}}.
It is suggested you get a {{ItemIcon|(G) Rune Helmet|Rune Armour}} at this point as you will need it for the next Dungeon anyhow. <br>
If you wish to continue with {{Skill|Magic}} that is possible to, you will need a {{ItemIcon|Fire Adept Wizard Hat|Fire Adept Wizard Gear Set}} as well as skill cap {{Skill|Runecrafting|70}} unlocked.
Make sure you spam [[Eat]] through {{MonsterIcon|Prat, the Protector of Secrets}}s Volley Attack, this attack hits 3 times. <br>
Also be mindful of {{MonsterIcon|Malcs, the Guardian of Melvor}}s Double-Claw attack, this hits twice for a large amount of damage.
==Melee==
[[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost, the [[Food]] cost is about the same.
===Gear===
You can use {{ItemIcon|Ice Sword}} as an alternative, this will however make it take twice as long to clear.
Swapping in a {{ItemIcon|Sandstorm Ring}} will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended.
{{Equipment/Recommended
|style = Melee
|helm1 = (G) Rune Helmet
|body1 = (G) Rune Platebody
|legs1 = (G) Rune Platelegs
|boots1 = (G) Rune Boots
|gloves1 = Paladin Gloves
|cape1 = Knight's Cape
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|weapon1 = Rune Claw
|shield1 = (G) Rune Shield
}}
===[[Combat Simulator]] Export===
[https://pastebin.com/CDhDPyZW Combat Simulator Export]
==Magic==
{{Skill|Magic}} is slightly faster at a clear time of roughly 7.5 minutes with the provided setup.
This will require {{Skill|Hitpoints}} to be maxed out at 55.
===Gear===
Spell: {{Icon|Fire Wave|type=spell}} <br>
Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)''' <br>
Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}}
{{Equipment/Recommended
|style = Magic
|helm1 = Fire Adept Wizard Hat
|body1 = Fire Adept Wizard Robes
|legs1 = Fire Adept Wizard Bottoms
|boots1 = Fire Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
}}
===[[Combat Simulator]] Export===
[https://pastebin.com/1JTRDmHr Combat Simulator Export]
<br> <br>
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 18:07, 5 June 2024

This page is up to date (v1.2.2).

The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.

Why Clear Volcanic Cave?

Ancient Armour is not required for Air God Dungeon if you're willing to Manual Eat that dungeon 2-5 times.
It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player.


According to simulations, to get the full Ancient Armour set it will likely take:

  • 640 clears with a 50% chance
  • 817 clears with a 75% chance
  • 1377 clears with a 95% chance

When to Clear Volcanic Cave?

There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.

In general, you will want at least Hitpoints Level 70 so that you can equip the Ancient Armor and you should be able to complete Dragons Den relatively easily before attempting this dungeon. Ideally, you will want sufficient Auto Eat to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.

Ancient Magicks

After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.

The spells you receive are:

  • Winds is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
  • Ignite is a more powerful spell and has a good chance of killing monsters in one-shot.
  • Icicle Volley is a good all rounder, and can be used in all other cases.

Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.


Standard Guide

The following Setups were calculated without any Pets, Astrology or Potions.
These Guides will only assume the required Hitpoints and Agility based on not having any of those, if you do have Pets like Leonardo or Finn, the Cat, you may be able to get away with slightly less.


Melee

The following table shows a Rune Armour setup. Both sets have roughly the same 13 clears per hour.

Gear

You can equip a Sandstorm Ring for around 3.5-4 more clears per hour. You will need 1 more level in Hitpoints.

Prayers: Incredible Reflexes & Chivalry


Agility

Combat Simulator Export

Combat Simulator Export


Pre 100 Clear Volcanic Magic

Magic is slightly higher than Melee at this point at roughly 15 clears per hour. Yet they are lower if Melee uses Sandstorm Ring. The requirements are however lower. You will only need either Hitpoints Level 72 and Agility Level 50 or Hitpoints Level 78 and no Agility. Either Skill combination will still require you to use Weakening III.

Gear

Spell: Fire Surge
Curse: Weakening III
Prayers: Mystic Lore & Mystic Might



Agility


Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.

Combat Simulator Export

Combat Simulator Export


100+ Volcanoes Magic

After clearing the Volcanic Cave 100 times you will unlock Ancient Magicks which require a minimum of Magic Level 70.
We will however be using Icicle Volley which requires Magic Level 74.
You will also require Hitpoints Level 77, Agility Level 80 and Prayer Level 80.
You can play around in the Combat Simulator to find your optimal skill and prayer combination. This has an average clear speed of 32 per hour.

Gear

Spell: Icicle Volley
Aurora: Surge II (Optional)
Prayers: Mystic Might & Stone Skin

Agility


Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress Melee builds will eventually give faster clear times.

Combat Simulator Export

Combat Simulator Export

Manual eating

The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.

In general, if you are considering a manual run it is recommended that:

  • You have Defence Level 70 so that you can equip the Ancient armor as soon as it becomes available.
  • You have the highest Auto Eat tier possible to avoid accidental deaths
  • You use a Melee build with a fast weapon, such as Sunset Rapier, so that you can recover quickly after eating.
  • You start with the highest DR and HP so that you have an easier time.

For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. Hitpoints Level 40):

In addition:

However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around 13 minutes.

Manual eating has a significantly lower requirement, but requires skill to not die.

Ancient Relics Guide

Suggestions assume no Pets, Relics, Agility, Cartography or Astrology.

Just like all the previous Dungeons this will require you to Manual Eat again.
This Dungeon should take roughly 7.5-8,5 minutes with the provided setup and require roughly 500 Lobster.

It is suggested you get a Rune Armour at this point as you will need it for the next Dungeon anyhow.
If you wish to continue with Magic that is possible to, you will need a Fire Adept Wizard Gear Set as well as skill cap 70 unlocked.


Make sure you spam Eat through Prat, the Protector of Secretss Volley Attack, this attack hits 3 times.
Also be mindful of Malcs, the Guardian of Melvors Double-Claw attack, this hits twice for a large amount of damage.

Melee

Melee is the slightly slower version of the 2, however it does not have a Rune cost, the Food cost is about the same.

Gear

You can use Ice Sword as an alternative, this will however make it take twice as long to clear.

Swapping in a Sandstorm Ring will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended.


Combat Simulator Export

Combat Simulator Export

Magic

Magic is slightly faster at a clear time of roughly 7.5 minutes with the provided setup. This will require Hitpoints to be maxed out at 55.

Gear

Spell: Fire Wave
Aurora: Surge II (Optional)
Prayers: Mystic Will & Mystic Lore


Combat Simulator Export

Combat Simulator Export