Ancient Sanctuary/Guide: Difference between revisions
m (updated version) |
m (→Stats and Buffs: added prayer req) |
||
Line 18: | Line 18: | ||
* {{SkillReq|Hitpoints|91}} | * {{SkillReq|Hitpoints|91}} | ||
* {{SkillReq|Defence|90}} | * {{SkillReq|Defence|90}} | ||
* {{SkillReq|Prayer|95}} | |||
If you don't have {{SkillReq|Agility|99}} you will need {{SkillReq|Hitpoints|93}} and equip a {{ItemIcon|Wasteful Ring}}. | If you don't have {{SkillReq|Agility|99}} you will need {{SkillReq|Hitpoints|93}} and equip a {{ItemIcon|Wasteful Ring}}. |
Revision as of 23:57, 24 May 2024
This page was last updated for (v1.2.2). |
Dungeon Mechanics
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Intimidation
Just like every other monster in the , each enemy in the
Ancient Sanctuary has a passive effect that reduces the player's Damage Reduction. When in combat with
Morellia, the player's base damage reduction is reduced by 21%, before any modifiers from the Combat Triangle.
Rewards
Completing this dungeon unlocks Lava Lake and
Forsaken Tundra, which unlocks more equipment for
Melee and
Magic and starts the player's journey through the rest of the expansion.
Stats and Buffs
Stats
If you don't have Level 99 you will need
Level 93 and equip a
Wasteful Ring.
Prayer
Potions
If the Waterfall Crossing obstacle is active use
Damage Reduction Potion IV or
Melee Strength Potion IV, otherwise use
Diamond Luck Potion IV.
Summoning
Equipment
- Prayers:
Stone Skin &
Battleheart
- Potion:
Damage Reduction Potion IV
- Point of Interest:
Dark Waters
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Maximum Hit | |
4 | -4% Global Skill XP +3% Chance to Preserve Resources in Skills +10% Food Healing Value +20% GP From Thieving | |
5 | +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating +20 Maximum Hitpoints +2 Prayer Point Cost for Prayers | |
6 | +50 Maximum Hitpoints | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +1% Damage Reduction +20 Maximum Hitpoints +2% Damage To All Monsters | |
9 | +10 Mining Node Hitpoints +10% Chance to Preserve Resources in Skills +5% Chance to Double Items Globally +5% Food Healing Value +20 Maximum Hitpoints | |
10 | +5% Auto Eat Efficiency +5% Damage To All Monsters +10% Slayer Coins | |
Pillar | +10% Magic Evasion +10% Ranged Evasion -0.2s Monster Respawn Timer +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +5% Flat Slayer Area Effect Negation +10 Flat Hitpoints Regeneration |
This Setup allows you to fully idle your first clear in about 8.5 minutes.
Tidal Edge /
Earth Layered Shield are also an option, the dungeon will take over an hour to complete then though.
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills:
| |||||||||||||||||||
Other:
| |||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |