Underground Lava Lake/Guide: Difference between revisions
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{{ | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{V|1.2.2}} | {{V|1.2.2}} | ||
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Similar to the last dungeon, the {{ZoneIcon|Underground Lava Lake}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers. | Similar to the last dungeon, the {{ZoneIcon|Underground Lava Lake}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers. | ||
'''Intimidation''' <br> | |||
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Underground Lava Lake}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Trogark}}, the player's '''base''' damage reduction is reduced by 20%, before any modifiers from the [[Combat Triangle]]. | Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Underground Lava Lake}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Trogark}}, the player's '''base''' damage reduction is reduced by 20%, before any modifiers from the [[Combat Triangle]]. | ||
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Manually clearing the {{ZoneIcon|Underground Lava Lake}} is a good way to get to the next dungeon, {{ZoneIcon|Lightning Region}}, as soon as possible. | Manually clearing the {{ZoneIcon|Underground Lava Lake}} is a good way to get to the next dungeon, {{ZoneIcon|Lightning Region}}, as soon as possible. | ||
=Standard Guide= | =Standard Guide= | ||
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==Stats== | |||
Used for this guide: | Used for this guide: | ||
{{SkillReq|Magic|100}} | * {{SkillReq|Magic|100}} | ||
{{SkillReq|Defence|100}} | * {{SkillReq|Defence|100}} | ||
{{SkillReq|Hitpoints|100}} | * {{SkillReq|Hitpoints|100}} | ||
{{SkillReq|Prayer|100}} | * {{SkillReq|Prayer|100}} | ||
{{SkillReq|Agility|80}} (higher makes the clears somewhat faster) | * {{SkillReq|Agility|80}} (higher makes the clears somewhat faster) | ||
* Prayer: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Augury}} | * Weapon & Spell: {{ItemIcon|Cloudburst Staff}} with {{SpellIcon|Water Surge}} '''or''' {{ItemIcon|Ocean Song}} with {{SpellIcon|Poison Pods}} or {{SpellIcon|Fire Surge}} | ||
* Curse: {{SpellIcon|Anguish III}} | |||
* Aurora: {{SpellIcon|Surge II}} | |||
* Prayer: {{ItemIcon|Cloudburst Staff}}: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Stone Skin}} '''or''' {{ItemIcon|Ocean Song}}/{{ItemIcon|Shield of Magic Power}}: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Augury}} | |||
* Potion: {{ItemIcon|Damage Reduction Potion IV}} | * Potion: {{ItemIcon|Damage Reduction Potion IV}} | ||
* Point of Interest: {{POIIcon|The Academia Arcanum}} | * Point of Interest: {{POIIcon|The Academia Arcanum}} | ||
==Equipment== | ==Equipment== | ||
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}} | }} | ||
==Agility== | |||
{{AgilityCourseTable | {{AgilityCourseTable | ||
|Cargo Net | |Cargo Net | ||
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|Ice Jump | |Ice Jump | ||
|Ocean Rafting | |Ocean Rafting | ||
|Pillar of Combat | |Pillar of Combat | ||
|showtotals = false | |showtotals = false | ||
|gpCostReduction = 0 | |gpCostReduction = 0 | ||
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}} | }} | ||
=[[ | == [[Combat Simulator]] Export== | ||
[[/Sims|Please follow the link and Expand the box.]] | |||
=Ancient Relics Guide= | |||
With | With swapping the Passive Slot to {{ItemIcon|Wasteful Ring}} there is no death chance using the [[Underground_Lava_Lake/Guide#Standard_Guide|Standard Guide]] setup. Fully idle-able. | ||
<br> <br> | <br> <br> | ||
{{CombatNav|Dungeon}} | {{CombatNav|Dungeon}} | ||
{{Menu}} | {{Menu}} |
Latest revision as of 19:56, 17 June 2024
This page was last updated for (v1.2.2). |
Dungeon Mechanics
Similar to the last dungeon, the Underground Lava Lake harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated
Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Intimidation
Just like every other monster in the , each enemy in the
Underground Lava Lake has a passive effect that reduces the player's Damage Reduction. When in combat with
Trogark, the player's base damage reduction is reduced by 20%, before any modifiers from the Combat Triangle.
Manual Clear
Manually clearing the Underground Lava Lake is a good way to get to the next dungeon,
Lightning Region, as soon as possible.
Standard Guide
This guide was written up to make the dungeon easily clearable fresh into Throne of the Herald Expansion.
It is idleable with the stats and gear provided.
You'll need at least 1,110 HP and 67% Damage Reduction to safely idle this dungeon.
Stats
Used for this guide:
- Weapon & Spell:
Cloudburst Staff with
Water Surge or
Ocean Song with
Poison Pods or
Fire Surge
- Curse:
Anguish III
- Aurora:
Surge II
- Prayer:
Cloudburst Staff:
Battleheart &
Stone Skin or
Ocean Song/
Shield of Magic Power:
Battleheart &
Augury
- Potion:
Damage Reduction Potion IV
- Point of Interest:
The Academia Arcanum
Equipment
Disclaimer: Gem slot is not required but recommended.
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +50 Maximum Hitpoints | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | |
10 | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Combat Simulator Export
Please follow the link and Expand the box.
Ancient Relics Guide
With swapping the Passive Slot to Wasteful Ring there is no death chance using the Standard Guide setup. Fully idle-able.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |