Golem Territory/Guide: Difference between revisions

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This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
{{RequiresAoD}}
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways to clear the dungeon effectively.
{{V|1.2.2}}
{{Otheruses|the suggested way to complete Golem Territory|the dungeon itself|Golem Territory}}
 
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively.
 
[[Barrier]] combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). {{AoD}}Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases. <br>
Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it. <br>
Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ({{ItemIcon|Summoner's Defender}}, {{ItemIcon|Knight's Summoning Defender}}, {{ItemIcon|Summoner's Blessed Ring}}) and 1 consumable ({{ItemIcon|Summoner's Blessing}} which can be purchased in the shop for {{GP}}100 and 10 {{ItemIcon|Museum Token}} each), 1 is consumed per familiar attack.
 


'''Requirements''':
'''Requirements''':
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For this dungeon, we still do not require any specific (B) armour. Use familiars to take down the barrier. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.
For this dungeon, we still do not require any specific (B) armour. Use familiars to take down the barrier. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.


Run this dungeon until you have obtained 11 {{ItemIcon|Draining Barrier Gem}} to upgrade your gloves into {{ItemIcon|Barrier Draining Gloves}} and have 1 spare to use in your [[Equipment]] setup. The Township Task associated with this dungeon will also provide 3 gems.
(B) Armour does boost the damage done to Barrier monsters, the time spent upgrading sub-optimal items to (B) is generally not worth the time and effort required to farm the materials. It is also not required to get decent kill speeds on the first few dungeons. If you're going for 100% Completion it is recommended you farm out the optimal gear before you start collecting items and returned for any missed items at a later stage.
 
It is recommended you run this dungeon until you have obtained 11 {{ItemIcon|Draining Barrier Gem}} to upgrade your gloves into {{ItemIcon|Barrier Draining Gloves}} and have 1 spare to use in your [[Equipment]] setup. The Township Task associated with this dungeon will also provide 3 gems.


All other items/loot received from this dungeon can be ignored. Do '''not''' use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.
All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.




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[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Guides]]
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{{CombatNav|Dungeon}}
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Revision as of 23:46, 23 May 2024

This page was last updated for (v1.2.2).
This article is about the suggested way to complete Golem Territory. For the dungeon itself, see Golem Territory.

This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.

Barrier combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases.
Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it.
Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ( Summoner's Defender, Knight's Summoning Defender, Summoner's Blessed Ring) and 1 consumable ( Summoner's Blessing which can be purchased in the shop for GP100 and 10 Museum Token each), 1 is consumed per familiar attack.


Requirements:

For this dungeon, we still do not require any specific (B) armour. Use familiars to take down the barrier. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.

(B) Armour does boost the damage done to Barrier monsters, the time spent upgrading sub-optimal items to (B) is generally not worth the time and effort required to farm the materials. It is also not required to get decent kill speeds on the first few dungeons. If you're going for 100% Completion it is recommended you farm out the optimal gear before you start collecting items and returned for any missed items at a later stage.

It is recommended you run this dungeon until you have obtained 11 Draining Barrier Gem to upgrade your gloves into Barrier Draining Gloves and have 1 spare to use in your Equipment setup. The Township Task associated with this dungeon will also provide 3 gems.

All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.


Prayers: Battleborn and Battleheart

Potion: Penetration Potion IV, Critical Strike Potion IV, Diamond Luck Potion IV

Point of Interest: Dark Waters

Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.