This update is the “pre-expansion” update which adds all the required changes to the base game in preparation for Atlas of Discovery’s release on 7 September 2023.
New Shop Purchases
Extra Bank Tab
+1 Bank Tab. Costs 100,000,000.
Agility Item Cost Reduction Enhancement
Item cost reduction in Agility can now reach 100%.
Requires Level 99, Level 99, five Into the Mist completions, and 250,000,000.
Notifications v2
Notifications v2 is now out of Beta and enabled for everyone. These notifications attempt to greatly improve the notifications in game with a new style, as well as performance improvements.
Breakdown of notification features
Notifications will remain on screen and increment in value until it disappears, which resets the count.
Has a much more compact styling compared to the old notifications.
You can toggle “Importance” for error messages and Summoning Mark notifications. This means the notification will remain on screen until you click it to remove it.
You can adjust the position of notifications to left, center or right alignment.
You can adjust the delay until notification disappears.
You can toggle Item names and current bank quantities for Item notifications.
You can toggle whether Skill XP notifications appear or not.
All existing notification settings still work with Notifications v2.
If you prefer the old notification system, you can toggle “Use Legacy Notifications System” in Settings.
New Quality of Life UI Additions
[EN only] Added colour coding and icons to Item descriptions, Special Attacks, and Passives to greatly improve readability.
Items that can be upgraded or downgraded now show an icon within the Bank. This makes it easier to spot items that can be upgraded/downgraded at a glance.
Added “Open in Wiki” icons around the game for Items, Skills (in the Game Guide), and Monsters. Clicking this will open the respective official Wiki page (if it exists). There is an option in Settings to disable this.
Auto Eat icon now displays the HP threshold next to it without needing to go into the tooltip.
Updated the Hitpoints section within the Combat UI to increase readability.
Added Base Summon Max Hit text to summon item tooltips and also within summoning when creating the tablet. If the Summon doesn't attack, it will also mention this.
Added a "Consumable" badge to items that can go in the consumable slot.
Added colour coding to Combat Areas, Slayer Areas and Dungeons to denote which Expansion they are part of. This can be disabled in Settings.
Added a visual “Game Guide” link to Skill headers.
Farming now has icons that show what XP/MXP/MPXP is earnt.
Other Additions / Changes
Combat Area and Slayer Area difficulty is now determined based on the Slayer tier of the Monsters inside.
Added new “Super Dark” mode which can be toggled in Settings.
You can now select what Background the game uses from Settings.
Added new performance Setting for Steam - Reduce CPU & GPU usage by pausing actions for all Skills when the game is minimised or placed in the background to activate offline progression upon return (This was already available on the Web).
Cleaned up UI for View my Runes page in Combat
Typing an equipment slot name into the bank search will now display all items that can be equipped into it. This includes consumables and passive slot items.
Ignore bank full setting is now enabled by default for new characters (Skill will progress even if bank gets full).