As we ramp up in preparation for both the Mastery & Bank Rework scheduled for Alpha v0.17, I've got some much needed updates, as well as something brand new to keep you entertained for a while.
This update introduces the first, possibly permanent, Minigame for Melvor Idle. Currently in its first Stage of development, this minigame will hopefully become an acceptable distraction from the grind.
New Features
Added the first Minigame to Melvor Idle - Golbin Raid. You can find the link to this, with all required details under the Skills section in the sidebar.
Added a new Monster to the Farmlands - Plant - This level 1 Monster has a 75% chance to drop a Potato.
Updated UI for viewing Item Stats, Upgrading Items and for viewing all item stats. For mobile players, if you want to see what your item stats are without unequipping them, select the "View Equipment Stats" in Combat so you can individually tap the items. I will implement a permanent solution in the near future.
The Attack Speed bar will now animate during the use of a Special Attack.
Changed Features
Icicle Volley now does 180 damage over 5 procs, down from 205 damage and 6 procs.
Frostbite chance to freeze is now 40%, up from 15%.
New Frostbite bonus - If Enemy is Stunned/Frozen, deal 1.3x damage.
Added some text on the offline progression screen to advise the Player that 12 hours is the current capped time limit. This will only display if they reach over 12 hours offline.
Adjusted the wording for "Razor-Sharp Claws" special attack for Malcs, the Guardian of Melvor to match the actual in-game mechanics (attack is avoidable).
Player's chance to hit should now update when using the Ancient Crossbow Special Attack.
Updated the description for Gust, adding the missing "10% chance to stun enemy" detail.
Updated some functions relating to the bank to hopefully stop possible instances of items going missing, or being used when they were not supposed to be.
Fixed incorrect / inconsistent calculations relating to damage to Enemy.
Most external libraries that the game uses are now hosted locally. This should eliminate the recent issues of the game failing to load due to these libraries not being able to be accessed.