Golden Golbin
This page is up to date (v1.1.2). |
Golden Golbin |
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Pet ID: melvorD:GoldenGolbin |
Source: ![]() |
Drop Chance: See: Acquiring Pets |
Effect: +1% Chance To Double Loot in Combat |
Part of 100% Completion: Yes |
The Golden Golbin is a special pet that is not tied to any specific skill. Instead, the Golden Golbin is received upon reaching a Golbin Kill Count of 42,069. The Golbins (Not the
Ranged Golbins) in the
Golbin Village count.
The chance to double loot from Golden Golbin is additive with other double loot bonuses, such as those provided by Chapeau Noir,
Aorpheat's Signet Ring, and the Master tier of slayer armour.
To reduce the amount of time spent reaching the required kill count to unlock the Golden Golbin, consider choosing a weapon with a low attack interval and minimizing the monster respawn time where possible. A common strategy is to use Ancient Throwing Knives and
Throwing Power Gloves with the rapid attack style for -0.4s attack interval, plus the following interval reduction bonuses:
Source | Type | Modifier | Other Modifiers |
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-0.1s Attack Interval | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit | ||
-5% Attack Interval | Enemy Damage Reduction is decreased by flat -5% +8% Auto Eat Efficiency +8% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +5% Flat Slayer Area Effect Negation | ||
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Item (Boots, Passive) | -0.1s Attack Interval | |
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Item (Helmet, Passive) | -0.1s Attack Interval | +100% Bleed lifesteal +10% Lifesteal |
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-0.1s Attack Interval | ||
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-0.1s Attack Interval | -2% Interval for all Non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
Pet | -0.1s Attack Interval | ||
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-0.1s Attack Interval | ||
-15% Attack Interval |
All other equipment should be the best Ranged equipment available to the player.
Reductions to the monster respawn time are provided by the following:
Source | Type | Modifier | Other Modifiers |
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Agility Obstacle 9 | -0.3s Monster Respawn Timer | -6% Auto Eat Efficiency -6% Damage Reduction -6% Global Mastery XP | |
Agility Obstacle 10 | -0.3s Monster Respawn Timer | -16% Auto Eat Efficiency | |
Agility Pillar | -0.2s Monster Respawn Timer | +10 Flat HP Regen +10% Magic Evasion +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +10% Ranged Evasion +5% Flat Slayer Area Effect Negation | |
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Item (Consumable) | -0.2s Monster Respawn Timer | |
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Item (Helmet, Passive) | -0.2s Monster Respawn Timer | |
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-0.2s Monster Respawn Timer | -0.1s Attack Interval -2% Interval for all Non-Combat Skills +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
-0.1s Monster Respawn Timer | -20% Ammo Preservation -20% Rune Preservation +1% Damage Reduction -3 Prayer Point Cost for Prayers |
In addition to this, the The Herald worship for
Township has a chance to have a Solar Eclipse in place of a season, which provides another -1.0 second reduction to the monster respawn time.
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Melvor Idle version v1.1.2 (Released: 12th April 2023) | |||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |