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There is now a minimum combat level implemented for Slayer Task monsters. If your combat level is greater than 50, then you will only receive tasks where the enemy's combat level is greater than your combat level divided by 4.
Changed Features
All Magic Wand attack speeds are now 2.6s, down from 3s.
Lowered the Slayer Task Combat Level cap to 100, down from 115. This cap assists in determining what monsters can be selected for Slayer Tasks. If your combat level is lower than the cap, you will not receive a task for a monster that has a greater combat level than you. If your combat level is over this cap, you could receive much harder monsters to fight.
All types of bones now have a 100% chance to drop, regardless of the base enemy loot chance.
Image for Bones adjusted for the inclusion of Big Bones.
Firemaking is now idle from the start. This in turn removes the Mastery benefits from Firemaking. This will be re-evaluated in a future update.
Starting bank space is now 8, up from 4. This change also means everyone gets an extra 4 bank slots.
Items classed as Bones (Bones, Big Bones, Holy Dust, Magic Bones) now stack in the loot container. They will always stack at the first position. There is no stack limit.
Melvor Cloud now allows for passwords up to 64 characters.
Bugfixes
Combat level now updates correctly upon leveling up, rather than staying the same number until you refresh.
Reduced the lag when equipping and unequipping items by roughly 80%.
Bug where you would be able to receive a Fire Cape without actually completing the Volcanic Dungeon.
Equipping and unequipping items no longer counts towards the "Item found" statistic.
Issue where Hitpoint regen would fire every attack if you had enough XP for "Level 100" HP has been fixed.
Some issues with tooltips getting stuck in the top left of the screen have been fixed.
Fixed issue where Mining Pickaxe Tooltip was displaying Woodcutting Axe values, rather than the pickaxe values.