Ancient Sanctuary/Guide: Difference between revisions
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{{V|1. | {{RequiresTotH}} | ||
{{Template:DungeonGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. <br> Information on equipment, mechanics and strategies are on this page.}} | |||
{{V|1.2.2}} | |||
=Dungeon Mechanics= | |||
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that | This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers. | ||
==Intimidation== | |||
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Ancient Sanctuary}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Morellia}}, the player's '''base''' damage reduction is reduced by 21%, before any modifiers from the [[Combat Triangle]]. | Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Ancient Sanctuary}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Morellia}}, the player's '''base''' damage reduction is reduced by 21%, before any modifiers from the [[Combat Triangle]]. | ||
=== | =Rewards= | ||
Completing this dungeon unlocks {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}, which unlocks more equipment for {{Skill|Melee}} and {{Skill|Magic}} and starts the player's journey through the rest of the expansion. | |||
=Standard Guide= | |||
==Stats== | |||
* {{SkillReq|Attack|90}} | |||
* {{SkillReq|Strength|90}} | |||
* {{SkillReq|Hitpoints|91}} | |||
* {{SkillReq|Defence|90}} | |||
* {{SkillReq|Prayer|95}} | |||
If you don't have {{SkillReq|Agility|99}} you will need {{SkillReq|Hitpoints|93}} and equip a {{ItemIcon|Wasteful Ring}}. | |||
==Equipment== | |||
* Prayers: {{Icon|Stone Skin|type=prayer}} & {{Icon|Battleheart|type=prayer}} | |||
* Potion: {{ItemIcon|Damage Reduction Potion IV}} will be required for this setup. If this Potion is not available, Manual Eating will be required. | |||
* Point of Interest: {{POIIcon|Dark Waters}} | |||
== | '''Disclaimer:''' Gem slot is not required but recommended. | ||
=== | {{Equipment/Recommended | ||
|style = Melee | |||
|helm1 = Terran God Helmet | |||
|body1 = Terran God Platebody | |||
|legs1 = Terran God Platelegs | |||
|boots1 = Terran God Boots | |||
|gloves1 = Terran God Gloves | |||
|cape1 = Infernal Cape | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|ring1 = Ring of Power | |||
|gem1 = Agile Gem | |||
|weapon1 = Ultima Godsword | |||
|passive1 = Fighter Amulet | |||
|consumable1 = Melee Hinder Scroll | |||
|familiar11 = !{{Synergy|Centaur|Yak}} | |||
}} | |||
Just follow the Agility obstacles up to the point you can build them. If you can't build obstacle 5, 6, 8, 9 you will need {{SkillReq|Hitpoints|104}}. | |||
== | {{AgilityCourseTable | ||
|Cargo Net | |||
|Monkey Bars | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Rocky Waters | |||
|Boulder Trap | |||
|Raft Building | |||
|Ice Jump | |||
|Ocean Rafting | |||
|Pipe Maze | |||
|Boulder Balance | |||
|Balance Trap | |||
|Freezing Climb | |||
|Freezing Rafting | |||
|Pillar of Combat | |||
|showtotals = false | |||
|gpCostReduction = 0 | |||
|scCostReduction = 0 | |||
|showcosts = false | |||
|showrequirements = false | |||
|itemCostReduction = 0 | |||
}} | |||
This Setup allows you to fully idle your first clear in about 6-8.5 minutes. | |||
{{ItemIcon|Tidal Edge}} / {{ItemIcon|Earth Layered Shield}} are also an option, the dungeon will take over an hour to complete then though. | |||
=Ancient Relics Guide= | |||
{{ | Tested with [[Relics]]: | ||
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Agility|notext=true}} - 3 | |||
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master | |||
With listed [[Relics]] there is no death chance using the [[Ancient_Sanctuary/Guide#Standard_Guide|Standard Guide]] setup with {{SkillReq|Astrology|99}}, {{SkillReq|Agility|99}}, {{SkillReq|Hitpoints|99}}. Fully idle-able. | |||
<br> <br> | |||
{{CombatNav|Dungeon}} | |||
{{Menu}} | {{Menu}} | ||
Latest revision as of 15:32, 8 June 2024
This page is up to date (v1.2.2). |
Dungeon Mechanics
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Intimidation
Just like every other monster in the , each enemy in the Ancient Sanctuary has a passive effect that reduces the player's Damage Reduction. When in combat with Morellia, the player's base damage reduction is reduced by 21%, before any modifiers from the Combat Triangle.
Rewards
Completing this dungeon unlocks Lava Lake and Forsaken Tundra, which unlocks more equipment for Melee and Magic and starts the player's journey through the rest of the expansion.
Standard Guide
Stats
If you don't have Level 99 you will need Level 93 and equip a Wasteful Ring.
Equipment
- Prayers: Stone Skin & Battleheart
- Potion: Damage Reduction Potion IV will be required for this setup. If this Potion is not available, Manual Eating will be required.
- Point of Interest: Dark Waters
Disclaimer: Gem slot is not required but recommended.
Just follow the Agility obstacles up to the point you can build them. If you can't build obstacle 5, 6, 8, 9 you will need Level 104.
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Maximum Hit |
4 | Coal Stones | -4% Global Skill XP +3% Chance to Preserve Resources in Skills +10% Food Healing Value +20% GP From Thieving |
5 | Cliff Balance | +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating +20 Maximum Hitpoints +2 Prayer Point Cost for Prayers |
6 | Rocky Waters | +50 Maximum Hitpoints |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +1% Damage Reduction +20 Maximum Hitpoints +2% Damage To All Monsters |
9 | Ice Jump | +10 Mining Node Hitpoints +10% Chance to Preserve Resources in Skills +5% Chance to Double Items Globally +5% Food Healing Value +20 Maximum Hitpoints |
10 | Ocean Rafting | +5% Auto Eat Efficiency +5% Damage To All Monsters +10% Slayer Coins |
11 | Pipe Maze | Target Damage Reduction is decreased by flat 5% +5% Damage To Dungeon Monsters -20% Chance To Double Loot in Combat |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP From Agility |
14 | Freezing Climb | -6% Chance To Double Loot in Combat +30% Accuracy Rating -150% GP From Monsters +30% Global Evasion +15% Damage To Dungeon Monsters |
15 | Freezing Rafting | +15% Auto Eat Efficiency -10% Cooking Interval +3% Auto Eat Threshold -20% Farming Yield |
Pillar | Pillar of Combat | +10% Magic Evasion +10% Ranged Evasion -0.2s Monster Respawn Timer +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +5% Flat Slayer Area Effect Negation +10 Flat Hitpoints Regeneration |
This Setup allows you to fully idle your first clear in about 6-8.5 minutes. Tidal Edge / Earth Layered Shield are also an option, the dungeon will take over an hour to complete then though.
Ancient Relics Guide
Tested with Relics:
With listed Relics there is no death chance using the Standard Guide setup with Level 99, Level 99, Level 99. Fully idle-able.
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |