Necromancers Palace/Guide: Difference between revisions
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(Created page with "{{V|1.1.2}} ==Why Idle This?== * {{ZoneIcon|Necromancers Palace}} is mainly cleared for {{ItemIcon|Summoning Scrolls}} to massively improve {{Skill|Summoning}} * Unfortunately, the {{ItemIcon|Hood of Shade Summon|notext=true}}{{ItemIcon|Amulet of Curse Totem Summon|notext=true}}{{ItemIcon|Gloves of Greater Shade Summon|notext=true}}{{ItemIcon|Ring of Phantom Summon|Summoning Set}} does not have a use in combat progression due to it's relative powerlessness compared to BI...") |
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{{Otheruses|the suggested way to complete Necromancers Palace|the dungeon itself|Necromancers Palace}} | |||
==Why Idle This?== | ==Why Idle This?== | ||
* {{ZoneIcon|Necromancers Palace}} is mainly cleared for {{ItemIcon|Summoning Scrolls}} | * {{ZoneIcon|Necromancers Palace}} is mainly cleared for {{ItemIcon|Summoning Scrolls}}, which significantly improves {{Skill|Summoning}} | ||
* Unfortunately, the {{ItemIcon|Hood of Shade Summon|notext=true}}{{ItemIcon|Amulet of Curse Totem Summon|notext=true}}{{ItemIcon|Gloves of Greater Shade Summon|notext=true}}{{ItemIcon|Ring of Phantom Summon|Summoning Set}} does not have a use in combat progression due to it's relative powerlessness compared to | * Unfortunately, while the {{ItemIcon|Hood of Shade Summon|notext=true}}{{ItemIcon|Amulet of Curse Totem Summon|notext=true}}{{ItemIcon|Gloves of Greater Shade Summon|notext=true}}{{ItemIcon|Ring of Phantom Summon|Summoning Set}} (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in {{TotH}} combat progression (due to it's relative powerlessness compared to [[Glossary|Best In Slot]] sets at the time of completing this dungeon), players with the {{AoD}} expansion may find the set helpful with clearing its late-game content. This is due to its use in counteracting the {{Icon|Barrier}} mechanic. | ||
==Stats and Buffs== | ==Stats and Buffs== | ||
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{{CombatNav|Guide}} | {{CombatNav|Guide}} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] |
Revision as of 22:59, 23 May 2024
This page was last updated for (v1.1.2). |
This article is about the suggested way to complete Necromancers Palace. For the dungeon itself, see Necromancers Palace.
Why Idle This?
Necromancers Palace is mainly cleared for
Summoning Scrolls, which significantly improves
Summoning
- Unfortunately, while the
Summoning Set (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in
combat progression (due to it's relative powerlessness compared to Best In Slot sets at the time of completing this dungeon), players with the
expansion may find the set helpful with clearing its late-game content. This is due to its use in counteracting the
Barrier mechanic.
Stats and Buffs
Minimum Recommended Levels
Suggestion | Benefit |
---|---|
Less need for DR | |
Pillar of Combat and Elite Pillar of Expertise | |
Astrology
As many combat bonuses from Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
- +5 Hidden Levels for
Melee
Ranged
Magic
- 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from
Ashtar
Agility
# | Obstacle | Reason | |||
---|---|---|---|---|---|
1 | X | ||||
2 | X | ||||
3 | No particular reason beyond being the only obstacle that grants any combat benefits. | ||||
4 | No negative modifiers, technically saves some food. | ||||
5 | +20 HP. | ||||
6 | +50 HP. | ||||
7 | No negative combat modifiers. | ||||
8 | Gives a bit more survivability which is rather important. | ||||
9 | More damage. The 20 HP from | ||||
10 | Free damage! | ||||
P | Lots of beneficial combat bonuses. | ||||
11 | More damage reduction and faster monster respawns. | ||||
12 | Lower attack interval and more damage for the low price of lower accuracy. | ||||
13 | More damage. | ||||
14 | More evasion, accuracy and damage. | ||||
15 | Is the equivalent of a permanent ![]() ![]() | ||||
EP | Provides 8% doubling, which helps a lot with chests. |
Idle Gear
- There is technically a chance of death, due to the insanely high theoretical max hit stacks which
Fiozor can obtain. However, it is incredibly unlikely for them to obtain maximum stacks before they are killed.
- Use
Damage Reduction Potion IV for 10% extra DR.
Weakness Exploiter Cape has marginally higher kills/hr than the
Superior Max Skillcape and also provides 3% dr, but it uses over 4x the amount of bolts per hour.
Slot | Better to Worse | |||||
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Head | ![]() |
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Body | ![]() |
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Leggings | ![]() |
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Boots | ![]() |
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Hands | ![]() | |||||
Cape | ![]() |
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Neck | ![]() |
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Ring | ![]() |
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Passive | ![]() | |||||
Weapon | ![]() |
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Offhand | ![]() |
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Ammunition | ![]() |
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Prayer | ||||||
Summons | ![]() |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |