Lightning Region/Guide
This page was last updated for (v1.2.2). |
Dungeon Mechanics
Similar to the last two dungeons, the Lightning Region harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
Intimidation
Just like every other monster in the , each enemy in the
Lightning Region has a passive effect that reduces the player's Damage Reduction. When in combat with the boss
RaZu, Lord of the Skies, the player's base damage reduction is reduced by 13%, before any modifiers from the Combat Triangle.
Shocked
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.
Rewards
Completing this dungeon unlocks the Foggy Lake slayer area that contains key mid-game equipment.
Standard Guide
There is a small negligible death chance (0.0001 Per Hour).
Engulfing Vortex Longbow/
Ancient Arrows can be used instead of
Shockwave/
Jadestone Bolts to double the kill speed and remove the death chance.
Put the
Shield of Ranged Power in the Passive Slot.
Minimum Recommended Levels
Level 110
Level 110
Level 110
Level 110
Level 80
Level 80 - Mastered all the combat Constellations.
Level 90
Level 35 Would be advised for
The Shimmering Oasis.
Level 90 To visit (31,17)
The Sand-Covered Treasure for 1,000
Damage Reduction Potion IV which you can turn in for 5,000
Damage Reduction Potion IV with
Township Hard Task 15.
Level 90 To craft
Damage Reduction Potion IV - alternative to
Level 90.
Centaur Mark Level 4
Dragon Mark Level 3
Equipment
Prayers: Stone Skin and
Battleheart
Potion: Damage Reduction Potion IV
Point of Interest: Bandit Hideout
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | |
10 | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Ancient Relics Guide
Standard Portion of this guide is current out of date. Please follow this section for Ancient Relics.
This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.
Tested with Relics:
Skills
Gear
Prayers: Stone Skin and
Battleheart
Potion: Damage Reduction Potion IV
Point of Interest: Bandit Hideout
Engulfing Vortex Longbow/
Ancient Arrows can be used instead of
Shockwave/
Earth Layered Shield.
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | |
10 | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |