Lightning Region/Guide: Difference between revisions

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{{RequiresTotH}}
{{RequiresTotH}}
{{Template:DungeonGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. <br> Information on equipment, mechanics and strategies are on this page.}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{V|1.2.2}}
{{V|1.3}}


=Dungeon Mechanics=
=Dungeon Mechanics=
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
   
   
=Intimidation=
'''Intimidation''' <br>
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].


=Shocked=
'''Shocked''' <br>
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.


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{{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} can be used instead of {{ItemIcon|Shockwave}}/{{ItemIcon|Jadestone Bolts}} to double the kill speed and remove the death chance.
{{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} can be used instead of {{ItemIcon|Shockwave}}/{{ItemIcon|Jadestone Bolts}} to double the kill speed and remove the death chance.
Put the {{ItemIcon|Shield of Ranged Power}} in the Passive Slot.
Put the {{ItemIcon|Shield of Ranged Power}} in the Passive Slot then.


==Minimum Recommended Levels==
==Minimum Recommended Levels==
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* {{SkillReq|Magic|110}}  
* {{SkillReq|Magic|110}}  
* {{SkillReq|Prayer|110}}  
* {{SkillReq|Prayer|110}}  
* {{SkillReq|Hitpoints|110}}
* {{SkillReq|Hitpoints|111}}
* {{SkillReq|Agility|80}}
* {{SkillReq|Agility|80}}
* {{SkillReq|Astrology|80}} - Mastered all the combat [[Astrology#Constellations|Constellations]].
* {{SkillReq|Astrology|80}} - Mastered all the combat [[Astrology#Constellations|Constellations]].
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==Equipment==
==Equipment==


* Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Prayers: {{Icon|Holy Aegis|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
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== [[Combat Simulator]] Export==
[[/Sims|Please follow the link and Expand #1]]




=Ancient Relics Guide=
=Ancient Relics Guide=
Standard Portion of this guide is current out of date. Please follow this section for [[Ancient Relics]].


This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.
After 2 idleable [[Dungeons]] this one will require Manual Eating again.




Tested with [[Relics]]:
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master


==Skills==
==Skills==
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|gem1 = Agile Gem
|gem1 = Agile Gem
|weapon1 = Shockwave
|weapon1 = Shockwave
|shield1 = Earth Layered Shield
|shield1 = Shield of Ranged Power
|ammo1 = Jadestone Bolts
|ammo1 = Jadestone Bolts
|passive1 = Wasteful Ring
|passive1 = Deadeye Amulet
|consumable1 = Fervor Scroll
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Witch|Yak}}
|familiar11 = !{{Synergy|Centaur|Dragon}}
}}
}}


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== [[Combat Simulator]] Export==
[[/Sims|Please follow the link and Expand #2]]


<br> <br>
<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Latest revision as of 20:25, 17 June 2024

This page is up to date (v1.3).

Dungeon Mechanics

Similar to the last two dungeons, the Lightning Region harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.

Intimidation
Just like every other monster in the , each enemy in the Lightning Region has a passive effect that reduces the player's Damage Reduction. When in combat with the boss RaZu, Lord of the Skies, the player's base damage reduction is reduced by 13%, before any modifiers from the Combat Triangle.

Shocked
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.

Rewards

Completing this dungeon unlocks the Foggy Lake slayer area that contains key mid-game equipment.

Standard Guide

There is a small negligible death chance (0.0001 Per Hour).

Engulfing Vortex Longbow/ Ancient Arrows can be used instead of Shockwave/ Jadestone Bolts to double the kill speed and remove the death chance. Put the Shield of Ranged Power in the Passive Slot then.

Minimum Recommended Levels

Equipment

Agility


Combat Simulator Export

Please follow the link and Expand #1


Ancient Relics Guide

After 2 idleable Dungeons this one will require Manual Eating again.


Skills

  • Agility Level 99
  • Astrology Level 99
  • Defence Level 99
  • Hitpoints Level 99
  • Ranged Level 99

Gear

Engulfing Vortex Longbow/ Ancient Arrows can be used instead of Shockwave/ Earth Layered Shield.

Agility


Combat Simulator Export

Please follow the link and Expand #2