Lightning Region/Guide: Difference between revisions

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{{V|1.2.2}}
{{RequiresTotH}}
{{Template:DungeonGuide}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{V|1.3}}


=Dungeon Mechanics=
=Dungeon Mechanics=
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
   
   
=Intimidation=
'''Intimidation''' <br>
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].


=Shocked=
'''Shocked''' <br>
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.


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=Standard Guide=
=Standard Guide=
==Stats and Buffs==
===Prayer===
* {{PrayerIcon|Battleborn}} > {{PrayerIcon|Battleheart}}
* {{PrayerIcon|Avidity}} > {{PrayerIcon|Rigour}}


===Potions===
There is a small negligible death chance (0.0001 Per Hour).
If the {{Skill|Agility|Waterfall Crossing}} obstacle is active use {{ItemIcon|Damage Reduction Potion IV}} or {{ItemIcon|Ranged Strength Potion IV}}, otherwise use {{ItemIcon|Diamond Luck Potion IV}}.


===Summoning===
{{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} can be used instead of {{ItemIcon|Shockwave}}/{{ItemIcon|Jadestone Bolts}} to double the kill speed and remove the death chance.
* {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}
Put the {{ItemIcon|Shield of Ranged Power}} in the Passive Slot then.
* {{ItemIcon|Siren}} and {{ItemIcon|Dragon}}
 
* {{ItemIcon|Centaur}} and {{ItemIcon|Dragon}}
==Minimum Recommended Levels==
* {{ItemIcon|Centaur}} and {{ItemIcon|Siren}}
* {{SkillReq|Ranged|110}}
* {{SkillReq|Magic|110}}
* {{SkillReq|Prayer|110}}
* {{SkillReq|Hitpoints|111}}
* {{SkillReq|Agility|80}}
* {{SkillReq|Astrology|80}} - Mastered all the combat [[Astrology#Constellations|Constellations]].
* {{SkillReq|Summoning|90}}
* {{SkillReq|Cartography|35}} Would be advised for {{POIIcon|The Shimmering Oasis}}.
* {{SkillReq|Cartography|90}} To visit (31,17) {{POIIcon|The Sand-Covered Treasure}} for {{ItemIcon|Damage Reduction Potion IV|qty=1000}} which you can turn in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with {{Skill|Township}} [[Tasks#Hard|Hard Task]] 15.
* {{SkillReq|Herblore|90}} To craft {{ItemIcon|Damage Reduction Potion IV}} - alternative to {{SkillReq|Cartography|90}}.
* {{ItemIcon|Centaur}} Mark Level 4
* {{ItemIcon|Dragon}} Mark Level 3


==Equipment==
==Equipment==
{| class="wikitable"
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
| {{ItemIcon|Blazing Helmet}}
| colspan=2| {{ItemIcon|Aeris God Helmet}}
|-
! Body
| {{ItemIcon|Bundled Protection Body}}
| {{ItemIcon|(U) Carrion Body}}
| {{ItemIcon|(U) Revenant Body}}
|-
! Leggings
| {{ItemIcon|Perfect Sight Legs}}
| {{ItemIcon|(U) Carrion Chaps}}
| {{ItemIcon|(U) Revenant Chaps}}
|-
! Boots
| {{ItemIcon|Frostspark Boots}}
| {{ItemIcon|Lightning Boots}}
| {{ItemIcon|Aeris God Boots}}
|-
! Hands
| {{ItemIcon|(U) Carrion Vambraces}}
| {{ItemIcon|(U) Revenant Vambraces}}
| {{ItemIcon|Poison Virulence Gloves}}
|-
! Cape
| {{ItemIcon|Weakness Exploiter Cape}}
| {{ItemIcon|Maximum Skillcape}}
| {{ItemIcon|Cape of Prat}}
|-
! Neck
| {{ItemIcon|Fury of the Elemental Zodiacs}}
| {{ItemIcon|Allure Amulet}}
| {{ItemIcon|Guardian Amulet}}
|-
! Ring
| {{ItemIcon|Poison Virulence Ring}}
| {{ItemIcon|Ring of Power}}
| {{ItemIcon|Meteorite Marksman Ring}}
|-
! Passive
| {{ItemIcon|Chapeau Noir}}
| {{ItemIcon|Elder Crown}}
| {{ItemIcon|Prats Hat}}
|-
! Weapon
| {{ItemIcon|Meteorite Crossbow}}
| {{ItemIcon|Divine Crossbow}}
| {{ItemIcon|Meteorite Crossbow}}
|-
! Bolts
| {{ItemIcon|Meteorite Bolts}}
| {{ItemIcon|Decay Bolts}}
| {{ItemIcon|Onyx Bolts}}
|-
! Offhand
| {{ItemIcon|(U) Carrion Shield}}
| {{ItemIcon|(U) Revenant Shield}}
| colspan=2| {{ItemIcon|Shield of Ranged Power}}
|-
|}


{{ItemIcon|Thorned Power Bow}} when used with {{ItemIcon|Divine Arrows}} will typically clear slower than crossbows, and has less damage reduction than the available shields, but can be used for the greater ease at which arrows can be obtained.
* Prayers: {{Icon|Holy Aegis|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}


This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high.
{{Equipment/Recommended
|style = Ranged
|helm1 = Lightning Aura Helmet
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|boots1 = Frostspark Boots
|gloves1 = Aeris God Gloves
|cape1 = Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|weapon1 = Shockwave
|shield1 = Shield of Ranged Power
|ammo1 = Jadestone Bolts
|passive1 = Elder Crown
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Centaur|Dragon}}
}}


==Agility==


=[[Ancient Relics]] Guide=
{{AgilityCourseTable
Standard Portion of this guide is current out of date. Please follow this section for [[Ancient Relics]].
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Ice Jump
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}


This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.
 
== [[Combat Simulator]] Export==
 
[[/Sims|Please follow the link and Expand #1]]
 
 
=Ancient Relics Guide=
 
After 2 idleable [[Dungeons]] this one will require Manual Eating again.




Tested with [[Relics]]:
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master


==Skills==
==Skills==
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==Gear==
==Gear==


Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}}
 
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
 
Point of Interest: {{POIIcon|Bandit Hideout}}


{{Equipment/Recommended
{{Equipment/Recommended
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|gem1 = Agile Gem
|gem1 = Agile Gem
|weapon1 = Shockwave
|weapon1 = Shockwave
|shield1 = Earth Layered Shield
|shield1 = Shield of Ranged Power
|ammo1 = Jadestone Bolts
|ammo1 = Jadestone Bolts
|passive1 = Wasteful Ring
|passive1 = Deadeye Amulet
|consumable1 = Fervor Scroll
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Witch|Yak}}
|familiar11 = !{{Synergy|Centaur|Dragon}}
}}
}}


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== [[Combat Simulator]] Export==
[[/Sims|Please follow the link and Expand #2]]


<br> <br>
<br> <br>
[[Category:Dungeons]]
[[Category:Guides]]
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Latest revision as of 20:25, 17 June 2024

This page is up to date (v1.3).

Dungeon Mechanics

Similar to the last two dungeons, the Lightning Region harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.

Intimidation
Just like every other monster in the , each enemy in the Lightning Region has a passive effect that reduces the player's Damage Reduction. When in combat with the boss RaZu, Lord of the Skies, the player's base damage reduction is reduced by 13%, before any modifiers from the Combat Triangle.

Shocked
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.

Rewards

Completing this dungeon unlocks the Foggy Lake slayer area that contains key mid-game equipment.

Standard Guide

There is a small negligible death chance (0.0001 Per Hour).

Engulfing Vortex Longbow/ Ancient Arrows can be used instead of Shockwave/ Jadestone Bolts to double the kill speed and remove the death chance. Put the Shield of Ranged Power in the Passive Slot then.

Minimum Recommended Levels

Equipment

Agility


Combat Simulator Export

Please follow the link and Expand #1


Ancient Relics Guide

After 2 idleable Dungeons this one will require Manual Eating again.


Skills

  • Agility Level 99
  • Astrology Level 99
  • Defence Level 99
  • Hitpoints Level 99
  • Ranged Level 99

Gear

Engulfing Vortex Longbow/ Ancient Arrows can be used instead of Shockwave/ Earth Layered Shield.

Agility


Combat Simulator Export

Please follow the link and Expand #2