Underground Lava Lake/Guide
This page was last updated for (v1.2.2). |
Dungeon Mechanics
Similar to the last dungeon, the Underground Lava Lake harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Intimidation
Just like every other monster in the , each enemy in the Underground Lava Lake has a passive effect that reduces the player's Damage Reduction. When in combat with Trogark, the player's base damage reduction is reduced by 20%, before any modifiers from the Combat Triangle.
Manual Clear
Manually clearing the Underground Lava Lake is a good way to get to the next dungeon, Lightning Region, as soon as possible.
Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially Hitpoints required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the Lava Lake, but they will look similar to the following Magic build.
Rewards
Completing this dungeon unlocks the Lightning Region dungeon.
Stats and Buffs
This guide was written up to make the dungeon easily clearable fresh into Throne of the Herald Expansion.
It is idleable with the stats and gear provided.
You'll need at least 1,110 Hitpoints and 67% Damage Reduction to safely idle this dungeon.
Stats
Used for this guide:
Level 100
Level 100
Level 100
Level 100
Level 80 (higher makes the clears somewhat faster)
Buffs
- Prayer: Battleheart & Augury
- Potion: Damage Reduction Potion IV
- Point of Interest: The Academia Arcanum
Summoning
- Yak and Dragon - Avoids damage from burns inflicted by enemies, particularly useful for Trogark as it nullifies their burn lifesteal passive effect and reduces the maximum damage possible from the Unleashed Power special attack.
Spells
There are three Archaic Spells unlocked by completing Ancient Sanctuary. With Level 100 we can only use Poison Pods for now. This will require you to have Level 112 though. If this has not yet been obtained, just use Fire Surge for now.
Using curses and auroras, unsurprisingly, increases your damage done:
Equipment & Agility
Much like other Agility tables, follow this list along until you can't build the next obstacle.
Building Waterfall Crossing will require at least Level 104. Otherwise use Freezing Rafting
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Maximum Hit |
4 | Coal Stones | -4% Global Skill XP +3% Chance to Preserve Resources in Skills +10% Food Healing Value +20% GP From Thieving |
5 | Cliff Balance | +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating +20 Maximum Hitpoints +2 Prayer Point Cost for Prayers |
6 | Rocky Waters | +50 Maximum Hitpoints |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +1% Damage Reduction +20 Maximum Hitpoints +2% Damage To All Monsters |
9 | Ice Jump | +10 Mining Node Hitpoints +10% Chance to Preserve Resources in Skills +5% Chance to Double Items Globally +5% Food Healing Value +20 Maximum Hitpoints |
10 | Ocean Rafting | +5% Auto Eat Efficiency +5% Damage To All Monsters +10% Slayer Coins |
11 | Frozen Maze | -20% Rune Preservation -0.1s Monster Respawn Timer +1% Damage Reduction -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -20% Ammo Preservation |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP From Agility |
14 | Freezing Climb | -6% Chance To Double Loot in Combat +30% Accuracy Rating -150% GP From Monsters +30% Global Evasion +15% Damage To Dungeon Monsters |
15 | Freezing Rafting | +15% Auto Eat Efficiency -10% Cooking Interval +3% Auto Eat Threshold -20% Farming Yield |
Pillar | Pillar of Combat | +10% Magic Evasion +10% Ranged Evasion -0.2s Monster Respawn Timer +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +5% Flat Slayer Area Effect Negation +10 Flat Hitpoints Regeneration |
Elite Pillar | Elite Pillar of Expertise | +8% Chance to Double Items Globally -3% Interval for all non-Combat Skills +40% Global GP (except Item Sales) +8% Global Mastery XP |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat:
| |||||||||||||||||||
Skills:
| |||||||||||||||||||
Other:
| |||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |