Ancient Sanctuary/Guide: Difference between revisions
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Completing this dungeon unlocks {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}, which unlocks more equipment for {{Skill|Melee}} and {{Skill|Magic}} and starts the player's journey through the rest of the expansion. | Completing this dungeon unlocks {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}, which unlocks more equipment for {{Skill|Melee}} and {{Skill|Magic}} and starts the player's journey through the rest of the expansion. | ||
== | ==Statss== | ||
* {{SkillReq|Attack|90}} | * {{SkillReq|Attack|90}} | ||
* {{SkillReq|Strength|90}} | * {{SkillReq|Strength|90}} | ||
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If you don't have {{SkillReq|Agility|99}} you will need {{SkillReq|Hitpoints|93}} and equip a {{ItemIcon|Wasteful Ring}}. | If you don't have {{SkillReq|Agility|99}} you will need {{SkillReq|Hitpoints|93}} and equip a {{ItemIcon|Wasteful Ring}}. | ||
==Equipment== | ==Equipment== | ||
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* Prayers: {{Icon|Stone Skin|type=prayer}} & {{Icon|Battleheart|type=prayer}} | * Prayers: {{Icon|Stone Skin|type=prayer}} & {{Icon|Battleheart|type=prayer}} | ||
* Potion: {{ItemIcon|Damage Reduction Potion IV}} | * Potion: {{ItemIcon|Damage Reduction Potion IV}} will be required for this setup. If you don't have access to this potion you will need to manually eat a bit. | ||
* Point of Interest: {{POIIcon|Dark Waters}} | * Point of Interest: {{POIIcon|Dark Waters}} | ||
Just follow the Agility obstacles up to the point you can build them. If you can't build obstacle 5, 6, 8, 9 you will need {{SkillReq|Hitpoints|104}}. | |||
{{AgilityCourseTable | {{AgilityCourseTable | ||
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|Ice Jump | |Ice Jump | ||
|Ocean Rafting | |Ocean Rafting | ||
|Pipe Maze | |||
|Boulder Balance | |||
|Balance Trap | |||
|Freezing Climb | |||
|Freezing Rafting | |||
|Pillar of Combat | |Pillar of Combat | ||
|showtotals = false | |showtotals = false | ||
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}} | }} | ||
This Setup allows you to fully idle your first clear in about 8.5 minutes. | This Setup allows you to fully idle your first clear in about 6-8.5 minutes. | ||
{{ItemIcon|Tidal Edge}} / {{ItemIcon|Earth Layered Shield}} are also an option, the dungeon will take over an hour to complete then though. | {{ItemIcon|Tidal Edge}} / {{ItemIcon|Earth Layered Shield}} are also an option, the dungeon will take over an hour to complete then though. | ||
Revision as of 00:14, 25 May 2024
This page was last updated for (v1.2.2). |
Dungeon Mechanics
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Intimidation
Just like every other monster in the , each enemy in the
Ancient Sanctuary has a passive effect that reduces the player's Damage Reduction. When in combat with
Morellia, the player's base damage reduction is reduced by 21%, before any modifiers from the Combat Triangle.
Rewards
Completing this dungeon unlocks Lava Lake and
Forsaken Tundra, which unlocks more equipment for
Melee and
Magic and starts the player's journey through the rest of the expansion.
Statss
If you don't have Level 99 you will need
Level 93 and equip a
Wasteful Ring.
Equipment
- Prayers:
Stone Skin &
Battleheart
- Potion:
Damage Reduction Potion IV will be required for this setup. If you don't have access to this potion you will need to manually eat a bit.
- Point of Interest:
Dark Waters
Just follow the Agility obstacles up to the point you can build them. If you can't build obstacle 5, 6, 8, 9 you will need Level 104.
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +50 Maximum Hitpoints | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | |
10 | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency | |
11 | -20% Chance To Double Loot in Combat +5% Damage To Dungeon Monsters | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | |
14 | +30% Accuracy Rating +15% Damage To Dungeon Monsters -150% GP from Combat -6% Chance To Double Loot in Combat +30% Global Evasion | |
15 | -10% Cooking Interval +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
This Setup allows you to fully idle your first clear in about 6-8.5 minutes.
Tidal Edge /
Earth Layered Shield are also an option, the dungeon will take over an hour to complete then though.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |