Ancient Sanctuary/Guide: Difference between revisions
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{{ | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{V|1. | {{V|1.3}} | ||
=Dungeon Mechanics= | =Dungeon Mechanics= | ||
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers. | This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers. | ||
'''Intimidation''' | |||
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Ancient Sanctuary}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Morellia}}, the player's '''base''' damage reduction is reduced by 21%, before any modifiers from the [[Combat Triangle]]. | Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Ancient Sanctuary}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Morellia}}, the player's '''base''' damage reduction is reduced by 21%, before any modifiers from the [[Combat Triangle]]. | ||
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If you don't have {{SkillReq|Agility|99}} you will need {{SkillReq|Hitpoints|93}} and equip a {{ItemIcon|Wasteful Ring}}. | If you don't have {{SkillReq|Agility|99}} you will need {{SkillReq|Hitpoints|93}} and equip a {{ItemIcon|Wasteful Ring}}. | ||
== | ==Gear== | ||
This Setup allows you to fully idle your first clear in about 6-8.5 minutes. | |||
* Prayers: {{Icon|Stone Skin|type=prayer}} & {{Icon|Battleheart|type=prayer}} | * Prayers: {{Icon|Stone Skin|type=prayer}} & {{Icon|Battleheart|type=prayer}} | ||
* Potion: {{ItemIcon|Damage Reduction Potion IV}} will be required for this setup. If this Potion is not available, Manual Eating will be required. | * Potion: {{ItemIcon|Damage Reduction Potion IV}} will be required for this setup. If this Potion is not available, Manual Eating will be required. | ||
* Point of Interest: {{POIIcon|Dark Waters}} | * Point of Interest: {{POIIcon|Dark Waters}} | ||
'''Disclaimer:''' Gem slot is not required but recommended. | '''Disclaimer:''' Gem slot is not required but recommended. | ||
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|gem1 = Agile Gem | |gem1 = Agile Gem | ||
|weapon1 = Ultima Godsword | |weapon1 = Ultima Godsword | ||
|passive1 = | |passive1 = Shield of Melee Power | ||
|consumable1 = Melee Hinder Scroll | |consumable1 = Melee Hinder Scroll | ||
|familiar11 = !{{Synergy|Centaur|Yak}} | |familiar11 = !{{Synergy|Centaur|Yak}} | ||
}} | }} | ||
== Agility== | |||
{{AgilityCourseTable | {{AgilityCourseTable | ||
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}} | }} | ||
== Combat Simulator Export== | |||
[[/Sims|Please follow the link and Expand the box.]] | |||
=Ancient Relics Guide= | =Ancient Relics Guide= | ||
Requires {{ItemIcon|Wasteful Ring}} in the Passive Slot. | |||
Required [[Relics]]: | |||
* {{Skill|Defence|notext=true}} - #5 | |||
* {{Skill|Hitpoints|notext=true}} - #5 | |||
There is no death chance using the [[Ancient_Sanctuary/Guide#Standard_Guide|Standard Guide]] setup when both [[Relics]] are obtained at {{SkillReq|Hitpoints|93}}, one of those two [[Relics]] and {{SkillReq|Hitpoints|99}} will also suffice. Fully idle-able. | |||
Latest revision as of 20:47, 18 June 2024
This page is up to date (v1.3). |
Dungeon Mechanics
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Intimidation Just like every other monster in the , each enemy in the Ancient Sanctuary has a passive effect that reduces the player's Damage Reduction. When in combat with Morellia, the player's base damage reduction is reduced by 21%, before any modifiers from the Combat Triangle.
Rewards
Completing this dungeon unlocks Lava Lake and Forsaken Tundra, which unlocks more equipment for Melee and Magic and starts the player's journey through the rest of the expansion.
Standard Guide
Stats
If you don't have Level 99 you will need Level 93 and equip a Wasteful Ring.
Gear
This Setup allows you to fully idle your first clear in about 6-8.5 minutes.
- Prayers: Stone Skin & Battleheart
- Potion: Damage Reduction Potion IV will be required for this setup. If this Potion is not available, Manual Eating will be required.
- Point of Interest: Dark Waters
Disclaimer: Gem slot is not required but recommended.
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Coal Stones | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Rocky Waters | +50 Maximum Hitpoints |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Ocean Rafting | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
11 | Pipe Maze | -20% Chance To Double Loot in Combat +5% Damage To Dungeon Monsters |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Freezing Climb | +30% Accuracy Rating +15% Damage To Dungeon Monsters -150% GP from Combat -6% Chance To Double Loot in Combat +30% Global Evasion |
15 | Freezing Rafting | -10% Cooking Interval +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Combat Simulator Export
Please follow the link and Expand the box.
Ancient Relics Guide
Requires Wasteful Ring in the Passive Slot.
Required Relics:
There is no death chance using the Standard Guide setup when both Relics are obtained at Level 93, one of those two Relics and Level 99 will also suffice. Fully idle-able.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |