Trickery Temple/Guide: Difference between revisions
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This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | {{RequiresAoD}} | ||
{{V|1.2.2}} | |||
{{Otheruses|the suggested way to complete Trickery Temple|the dungeon itself|Trickery Temple}} | |||
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | |||
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively. | This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively. | ||
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[[Category:Dungeons]] | [[Category:Dungeons]] | ||
[[Category:Guides]] | |||
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Revision as of 23:25, 23 May 2024
This page was last updated for (v1.2.2). |
This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when
Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.
Requirements
- Complete
Unholy Forest
- Find
Torn Scrolls
The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with javelins or throwing knifes to lower the player's max hit, but at the expense of clear time.
Although the Trickery Temple also drops Barrier Exalted Shard and
Siphoning Barrier Gem, due to the reflect and max hit mechanic, the Cult Grounds dungeon is preferred, as the player can focus much more on dealing damage, rather than having to deal with the max hit mechanic.
This dungeon however drops Summoner's Defender, 3
Summoner's Defender can be combined with 3
Knight's Defender to upgrade into
Knight's Summoning Defender which will be used later for optimal dungeon/dust farming.
Summoner's Defender and
Knight's Summoning Defender stack and can both be equipped at the same time (One in Offhand the other in Passive). If you choose to farm these, it is recommended you get 4
Summoner's Defender. This can however be done at a later stage.
Even with throwing knifes the reflect and enemy max hit still become very high. Always make sure to use the combat simulator beforehand to ensure you are not going to die! Alternatively, you can also do one clear by manual eating.
Prayers: Battleborn and
Battleheart
Potion: Ranged Assistance Potion IV,
Penetration Potion IV,
Critical Strike Potion IV
Point of Interest: Dark Waters
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Maximum Hit | |
4 | -40 Maximum Hitpoints +5% Melee Maximum Hit +5% Rune Preservation +5% Ammo Preservation | |
5 | +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating +20 Maximum Hitpoints +2 Prayer Point Cost for Prayers | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +5% Damage To Dungeon Monsters +5% Chance To Double Loot in Combat | |
9 | +10 Mining Node Hitpoints +10% Chance to Preserve Resources in Skills +5% Chance to Double Items Globally +5% Food Healing Value +20 Maximum Hitpoints | |
10 | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer | |
11 | +8% Slayer Skill XP -20% Auto Eat Efficiency -20% Global Accuracy +15% Flat Slayer Area Effect Negation +10% Slayer Coins | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP From Agility | |
14 | -6% Chance To Double Loot in Combat +30% Accuracy Rating -150% GP From Monsters +30% Global Evasion +15% Damage To Dungeon Monsters | |
15 | Your Attacks now roll twice (Select highest chance) -100 Maximum Hitpoints -10% Slayer Coins | |
Pillar | +10% Magic Evasion +10% Ranged Evasion -0.2s Monster Respawn Timer +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +5% Flat Slayer Area Effect Negation +10 Flat Hitpoints Regeneration | |
Elite Pillar | +10% Lifesteal +50% Hitpoint Regeneration +25% Chance To Preserve Prayer Points +350% GP From Monsters -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +35% Flat Slayer Area Effect Negation |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |