Perform a normal attack. On a hit, inflicts Bleed that deals 200 and 4% of your max hitpoints as damage over 10s.
25% Flurry
The enemy attacks 5 times for 50% of the enemy's normal damage. Each time the enemy hits they gain +20% Max Hit, stacking up to 5 times. Stacks reset on a miss. Attacks can miss. Avoidable.
25% Infernum
The enemy performs 3 unavoidable attacks that deal 75% of the enemy's normal damage on the 1st attack, 125% of the enemy's normal damage on the 2nd attack, and 175% of the enemy's normal damage on the 3rd attack.
25% Tidal Wave
The enemy launches a massive tidal wave, dealing 350 damage plus 50% of the enemy's max hit damage 2 times over 0.2s. On use, gives you +20% Attack Interval for 3 of your turns and -30% Melee Evasion until the end of the fight. Unavoidable.
Passives
Intimidation
Reduce Player damage reduction by 40%
Warrior
+40% chance to apply a Stun for 1 Attack Turn when hitting with any attack, +150% Lifesteal, and +500% Bleed lifesteal