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Welcome to the next major update for Melvor Idle! This update brings along a three new skills for you to train, as well as some other additions and changes throughout the game.
The next update, Alpha v0.09, will have a focus on Combat (you can see a little teaser in the Combat Area selector).
Let's take a look at what has been added into the game.
Ranged
Ranged combat is the latest addition to the Combat skills area.
Take advantage of the large damage output from bows and arrows, as well as the inclusion of ranged armour that can assist with your combat.
Ranged combat requires a bow and arrows. Be sure to pay attention to your ammo so you do not get caught out.
Fletching
Fletching is a very simple skill. Currently, its sole purpose is to provide you with bow and arrow creation.
A simple, yet fast skill to train.
Crafting
Crafting provides the option to create ranged armour, as well as put your gems to use in creating combat rings and necklaces.
This isn't the fastest skill to train, but the benefits provided by the equipment you can craft makes it something to pay attention to.
Cost of bank slots has been reduced by 33%. You will receive a refund upon load to accommodate for this change.
You are now required to EQUIP the Gloves purchased from the Shop for the effect to take place. Upon load, you will receive the Gloves for your current purchases into your Bank (This ignores bank space requirements).
You can now choose which monster to fight in Combat Areas 1 and 2.
Thieving Gloves now provide +10% success rate instead of guaranteed 100%.
There is now a base 1% chance per action to receive a gem when mining without the Gem Gloves.
Dagger attack speed increased to 2.2s, up from 2s
Battleaxe attack speed reduced to 3.1s, down from 3.6s
2H Sword attack speed reduced to 3.6s, down from 4.2s
All Gem sell prices reduced by roughly 75%
Stats for seconds spent smelting bars and Smithing items has been combined into one stat.