This page was last updated for (v1.1.2).
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Why Idle This?
Necromancers Palace is mainly cleared for
Summoning Scrolls to massively improve
Summoning
- Unfortunately, while the
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Summoning Set (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in
combat progression (due to it's relative powerlessness compared to BIS sets at the time of completing this dungeon), players with the
expansion may find the set helpful with clearing its late-game content.
The increases it gives to max summoning damage may prove helpful in the Atlas of Discovery expansion, though, to counteract the upcoming Barrier mechanic. The Barrier combat mechanic is basically a shield that can only be damaged by your summoning familiars, meaning the Summoning Set may prove useful for that purpose.
Stats and Buffs
Minimum Recommended Levels
Suggestion
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Benefit
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Level 120
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Less need for DR
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Level 120
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Pillar of Combat and Elite Pillar of Expertise
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Level 118
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Battleborn
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Astrology
As many combat bonuses from
Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
- +5 Hidden Levels for
Melee
Ranged
Magic
- 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from
Ashtar
Agility
Idle Gear
- There is technically a chance of death, due to the insanely high theoretical max hit stacks which
Fiozor can obtain. However, it is incredibly unlikely for them to obtain maximum stacks before they are killed.
- Use
Damage Reduction Potion IV for 10% extra DR.
Weakness Exploiter Cape has marginally higher kills/hr than the
Superior Max Skillcape and also provides 3% dr, but it uses over 4x the amount of bolts per hour.