Deep Sea Ship/Guide: Difference between revisions

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===Why clear Deep Sea Ship?===
=Deep Sea Ship (Level 30)=
The [[Deep Sea Ship]] dungeon is usually farmed for the {{ItemIcon|Sunset Rapier}}, which is an upgrade after the {{ItemIcon|Dragon Sword}} or {{ItemIcon|Dragon Claw}}.


The dungeon has two other notable uses.
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  


* Obtaining some of the {{ItemIcon|Amulet of Torture|Amulets of Torture}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}  
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''30''', and the guide will assume all non-combat skills are of a similar level.
before setting out to kill {{MonsterIcon|Fierce Devil|Fierce Devils}}.


* Getting the {{ItemIcon|Ancient Sword}} if you want to save on food. Due to its low drop chance, it's usually done only if you really need it, for instance if you play [[HCCO]].
If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon.
The idle requirements are technically possible but very impractical.


===Gear===
==Equipment==
Although you can beat the dungeon with any combat style, we advise that you use {{Skill|Magic}} because the final boss {{MonsterIcon|The Kraken|Kraken}} has high evasion against {{Icon|Melee}} and {{Skill|Ranged}}.  
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.


For instance, while your {{Skill|Hitpoints|HP}} expenditure per hour with Melee might be a quarter of what Magic spends, the number of clears with Melee would be about half of Magic. For this dungeon, the difference in food is essentially negligible in terms of time needed to produce it, so Magic is recommended.
* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, and the appropriate one of {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.


Check your build with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to see if you can idle the dungeon.


As an example, you need 680 HP with {{UpgradeIcon|Auto Eat - Tier II}} to idle this dungeon without any Damage Reduction.  
===Magic===
 
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.


===Clear Statistics===
This section will give you the approximate numbers when clearing the dungeon with the following build:
{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style=Magic
|showDR=true
|showDR=false
|helm1=Air Expert Wizard Hat
|helm1=Air Acolyte Wizard Hat
|neck1=Amulet of Magic
|body1=Air Acolyte Wizard Robes
|body1=Air Expert Wizard Robes
|legs1=Air Acolyte Wizard Bottoms
|legs1=Air Expert Wizard Bottoms
|boots1=Air Acolyte Wizard Boots
|gloves1=Paladin Gloves
|gloves1=
|boots1=Air Expert Wizard Boots
|shield1=
|ring1=Aorpheat's Signet Ring
|weapon1=Air Battlestaff
|neck1=Silver Sapphire Necklace
|ring1=Gold Sapphire Ring
}}
}}


The [[Combat Simulator|simulation]] was done with level 65 in all relevant stats and {{UpgradeIcon|Auto Eat - Tier II}}.
* {{SpellIcon|Wind Blast}} or {{SpellIcon|Fire Bolt}}
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Blast|notext=true}}{{SpellIcon|Water Blast|notext=true}}{{SpellIcon|Earth Blast|notext=true}}{{SpellIcon|Fire Blast|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Air Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Air Battlestaff}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}


{{Icon|Wind Surge|type=spell}} with a {{ItemIcon|Mystic Air Staff}} is used as the spell of choice.
===Melee===


{| class="wikitable"
{{Equipment/Recommended
|-
|style=Melee
! Stat
|showDR=false
! Per Hour
|helm1=(G) Adamant Helmet
|-
|body1=(G) Adamant Platebody
| Runes
|legs1=(G) Adamant Platelegs
| 3800
|boots1=(G) Adamant Boots
|-
|gloves1=
| Food
|shield1=(G) Adamant Shield
| 30,000
|weapon1=Adamant Scimitar
|-
|neck1=Silver Ruby Necklace
| Clears
|ring1=Silver Topaz Ring
| 19.5
}}
|-
| Chests
| 21
|-
| GP
| 123k
|-
| {{ItemIcon|Sunset Rapier}}
| 0.16
|}
 
Remember that this is a bare minimum setup, its fairly easy to be higher than 65 Magic, and any {{Skill|Prayer}}, {{Skill|Agility}}, {{Skill|Herblore}}, or {{Skill|Astrology}} can increase your clear speeds and decrease your food consumption.


{{Skill|Summoning}} in particular can be a massive increase, simply adding {{ItemIcon|Witch}} takes the above build from 20 to 25 {{ItemIcon|Pirate Booty}} per hour, a 25% clear speed buff
* {{ItemIcon|(G) Adamant Helmet|(G) Adamant Armor}} is created with the items obtained from {{MonsterIcon|Adamant Knight}} and {{ItemIcon|Silver Bar|Silver}} and {{ItemIcon|Gold Bar|Gold}} found with either {{MonsterIcon|Statue|Statues}} or {{Skill|Smithing}}.
** ''{{MonsterIcon|Adamant Knight}}, unlilke its predecessor the {{MonsterIcon|Mithril Knight}}, is not as difficult, and is MUCH more generous with handing out the required equipment.''
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.


For the Standard game mode, the only difference is that you spend less food.


With the clear speed of 21 dungeons per hour, you will need approximately 6.5 hours to have a 50% chance of getting {{ItemIcon|Sunset Rapier}}.


<br> <br>
{{CombatNav|Dungeon}}
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[[Category:Guides]]

Latest revision as of 13:18, 4 June 2024

This page is up to date (v1.2.2).

Deep Sea Ship (Level 30)

This guide is written around the restrictions of the Ancient Relics game mode, but intended to serve for players playing in Standard Mode.

The Ancient Relics game mode restricts the players maximum Levels for Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 30, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.


Magic

Magic is suggested for this dungeon due to Combat Triangle advantage.

Melee