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{{V|1.0.2}}
{{V|1.2.2}}
{{Otheruses|the suggested way to complete Hall of Wizards|the dungeon itself|Hall of Wizards}}


{{ZoneIcon|Hall of Wizards}} is usually cleared for the {{ItemIcon|Ancient Wizard Hat|Ancient}} magic set and the {{ItemIcon|Book of Eli}}.
=Hall of Wizards (Level 40)=


Due to the [[Combat Triangle]], it is recommended to clear this dungeon with either {{Skill|Ranged}} or {{Skill|Magic}} build.
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  


Please refer to the [[Combat Simulator]] to see which build works best for your situation. Usually, it's the {{SkillReq|Ranged|60}} build that can equip a {{ItemIcon|Red D-hide Body|Red Dragonhide set}} and a {{ItemIcon|Redwood Longbow}}. Otherwise you can use the {{Skill|Magic}} build if you have it in 70s and above.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level.


If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon.
The idle requirements are technically possible but very impractical.
==Equipment==
===Magic===
You can use the Earth Acolyte Wizard Gear setup just fine, if you can craft the gear listed below, it will be slightly better than Earth Acolyte Wizard Gear. When using Earth Acolyte Wizard gear, keep using {{Icon|Earth Bolt|type=spell}}.
{{Equipment/Recommended
|style = Magic
|helm1 = Water Adept Wizard Hat
|body1 = Water Adept Wizard Robes
|legs1 = Water Adept Wizard Bottoms
|boots1 = Water Adept Wizard Boots
|neck1 = Amulet of Magic
|weapon1 = Water Battlestaff
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
* Spell: {{Icon|Water Bolt|type=spell}} <br>
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}.
===Melee===
{{Equipment/Recommended
|style = Melee
|helm1 = (G) Mithril Helmet
|body1 = (G) Mithril Platebody
|legs1 = (G) Mithril Platelegs
|boots1 = (G) Mithril Boots
|neck1 = Amulet of Glory
|weapon1 = Mithril Scimitar
|shield1 = (G) Mithril Shield
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
* A township tasks let you obtain {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}.
* [[Mithril Equipment]] from {{MonsterIcon|Mithril Knight}}.
* {{ItemIcon|Amulet of Calculated Promotion}} from {{MonsterIcon|Leech}} with your username set to <nowiki>witwix</nowiki> (see [[Easter Eggs]] for more info).
** Optionally, equip the {{AoD}} {{ItemIcon|Agility Lesser Relic}} to further reduce your attack interval.
* {{ItemIcon|Silver Ruby Necklace}} from  {{MonsterIcon|Mummy}} or {{Skill|Crafting}}.
* {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}.
===Ranged===
{{Equipment/Recommended
|style = Ranged
|helm1 = Hard Leather Cowl
|body1 = Hard Leather Body
|legs1 = Hard Leather Chaps
|boots1 = Hard Leather Boots
|weapon1 = Willow Longbow
|ammo1 = Mithril Arrows
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
* Use the rapid ranged attack on the boss:
** {{ItemIcon|Mithril Arrows}} or {{ItemIcon|Adamant Arrows}} from [[Slayer Resupplies]], {{Icon|Marauder|type=thieving}} or {{MonsterIcon|Bandit}}
** {{ItemIcon|Willow Longbow}} from {{Icon|Bandit Thug|type=thieving}}
** Hard Leather items from {{Skill|Crafting}}
<br> <br>
[[Category:Dungeons]]
[[Category:Guides]]
{{CombatNav|Dungeon}}
{{Menu}}
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[[Category:Guides]]

Latest revision as of 16:46, 30 May 2024

This page is up to date (v1.2.2).
This article is about the suggested way to complete Hall of Wizards. For the dungeon itself, see Hall of Wizards.

Hall of Wizards (Level 40)

This guide is written around the restrictions of the Ancient Relics game mode, but intended to serve for players playing in Standard Mode.

The Ancient Relics game mode restricts the players maximum Levels for Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 40, and the guide will assume all non-combat skills are of a similar level.


If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

Magic

You can use the Earth Acolyte Wizard Gear setup just fine, if you can craft the gear listed below, it will be slightly better than Earth Acolyte Wizard Gear. When using Earth Acolyte Wizard gear, keep using Earth Bolt.


Melee

Ranged