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| This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode. | | This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode. |
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| The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''20''', and the guide will assume all non-combat skills are of a similar level. | | The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + 5 * the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''20''', and the guide will assume all non-combat skills are of a similar level. |
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| Regardless of combat style or game mode, {{ZoneIcon|Spider Forest}} can be idled with {{SkillReq|Hitpoints|71}} after purchasing the {{Icon|Auto Eat - Tier I|type=upgrade}} upgrade in the {{Icon|Shop}}, or at {{SkillReq|Hitpoints|48}} with {{Icon|Auto Eat - Tier II|type=upgrade}}. | | Regardless of combat style or game mode, {{ZoneIcon|Spider Forest}} can be idled with {{SkillReq|Hitpoints|71}} after purchasing the {{Icon|Auto Eat - Tier I|type=upgrade}} upgrade in the {{Icon|Shop}}, or at {{SkillReq|Hitpoints|48}} with {{Icon|Auto Eat - Tier II|type=upgrade}}. |
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| ==Equipment== | | ==Equipment== |
| Note: This dungeon comes '''BEFORE''' the {{ZoneIcon|Bandit Base}} as the boss enemy in that dungeon has a significantly higher [[Max Hit]] coupled with a more dangerous special attack it uses. | | Note: This dungeon comes '''BEFORE''' the {{ZoneIcon|Bandit Base}} as the boss enemy in that dungeon has a significantly higher [[Combat#Max Hit]] coupled with a more dangerous special attack it uses. |
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| With combat skills still being very low, the player's options haven't changed too much from the previous dungeons, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game. | | With combat skills still being very low, the player's options haven't changed too much from the previous dungeons, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game. |
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| |weapon1=Mithril Scimitar | | |weapon1=Mithril Scimitar |
| |neck1=Silver Ruby Necklace | | |neck1=Silver Ruby Necklace |
| |ring1=Silver Topaz Ring | | |ring1=Silver Ruby Ring |
| }} | | }} |
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