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| Starting the event will lock combat content except for the event. You are able to train non-combat skills while in the event, when not in combat. The event's progress is saved. The only way to stop the event is dying or the Stop Event button. | | Starting the event will lock combat content except for the event. You are able to train non-combat skills while in the event, when not in combat. The event's progress is saved. The only way to stop the event is dying or the Stop Event button. |
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| '''This is a safe death for hardcore characters.''' Hardcore characters will have normal [[death]] penalties, except for the permanent deletion. The event has 5 stages. | | '''This is a safe death for hardcore characters.''' Hardcore characters will have normal [[death]] penalties, except for the permanent deletion. |
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| At the beginning of each stage, you select a random modifier that applies to all monsters of the current stage and future stages. A random number of 5-8 monsters must be defeated per slayer area, with a harder, "Boss" version being the final monster per area. The final monster of the final slayer area cleared each stage will be {{MonsterIcon|Bane}}. On the 5th and last stage, the final boss will be {{MonsterIcon|Bane, Instrument of Fear}}. | | The event has 5 stages. At the beginning of each stage, you select a random modifier that applies to all monsters of the current stage and future stages. A random number of 5-8 monsters must be defeated per slayer area, with a harder, "Boss" version being the final monster per area. The final monster of the final slayer area cleared each stage will be {{MonsterIcon|Bane}}. On the 5th and last stage, the final boss will be {{MonsterIcon|Bane, Instrument of Fear}}. |
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| == Slayer Areas == | | == Slayer Areas == |
This page was last updated for (v1.2.2).
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Impending Darkness Event is the final Dungeon in Melvor Idle.
Monsters
Slayer areas may be completed in any order, with Bane appearing as the last enemy of each area. Once all four areas have been completed, Bane, Instrument of Fear will appear as the final enemy.
Event Mechanics
Starting the event will lock combat content except for the event. You are able to train non-combat skills while in the event, when not in combat. The event's progress is saved. The only way to stop the event is dying or the Stop Event button.
This is a safe death for hardcore characters. Hardcore characters will have normal death penalties, except for the permanent deletion.
The event has 5 stages. At the beginning of each stage, you select a random modifier that applies to all monsters of the current stage and future stages. A random number of 5-8 monsters must be defeated per slayer area, with a harder, "Boss" version being the final monster per area. The final monster of the final slayer area cleared each stage will be Bane. On the 5th and last stage, the final boss will be Bane, Instrument of Fear.
Slayer Areas
The Slayer Areas Shrouded Badlands, Perilous Peaks, Dark Waters, and Unhallowed Wasteland must be cleared per stage of the event. The area effects of these slayer areas are applied as combat happens in the area.
Rewards
Impending Darkness Event provides several rewards: