The enemy attacks once dealing 750 damage. Has a 30% chance to apply freeze for 2 turns on a hit. Avoidable.
25% Quake
The enemy attacks 2 times dealing 540 damage each. On a hit, gives you +50% Attack Interval for 1 of your turns. Avoidable.
25% Magic Ray
The enemy casts a Magic Ray, dealing 70% of the enemy's normal damage 5 times over 1.6s. On a hit, gives you +15% Attack Interval for 2 of your turns.
25% Ocean Song
The enemy summons a Water Dragon that targets you, dealing 1350 damage. On use, gives you +50% Attack Interval for 2 of your turns and -30% Magic Evasion until the end of the fight. Unavoidable.
Passives
Intimidation
Reduce Player damage reduction by 40%
Elemental Master
+250% Lifesteal and +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack