Turkul General

From Melvor Idle
Revision as of 21:53, 31 December 2020 by Falterbot (talk | contribs) (β†’β€Žtop: Changing to using auto-versioning on the monster pages using AWB)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
This page is up to date (v1.2.2).
Turkul General
Turkul General
Monster ID: melvorF:TurkulGeneral
Zones:

Arid Plains - -30% Auto Eat Efficiency.

Monster Types: Slayer Area
Slayer Tier: Hard

Combat

Combat Stats
Combat Level: 164
Hitpoints: 1,450
Attack Speed: 2.8s
Max Hit: Ranged 202
Accuracy Rating: 13,986
Damage Reduction: 5%
Evasion Ratings: Defence (skill).svg Ranged (skill).svg Magic (skill).svg
11,661 14,196 11,024
Skill Levels: Attack (skill).svg Strength (skill).svg Defence (skill).svg Ranged (skill).svg Magic (skill).svg
1 1 160 180 70

Attacks

  • 70% Ranged Normal Attack
    • 1 - 202 Ranged Damage
  • 30% Ranged Lesser Sandstorm
    • An unavoidable attack that deals up to 100% of the enemy's normal damage and 1%-5% of the enemy's current hitpoints.


Drops

Always Drops:

Item Qty
Bones 1

Loot:

In addition to loot, the monster will also drop 80 - 320 GP.

Item Qty Price Chance
Emerald 1 555 GP 45/113 39.82%
Adamant Arrows 1 - 10 10 - 100 GP 63/226 27.88%
Rune Arrows 1 - 10 30 - 300 GP 45/226 19.91%
Wildflower 1 - 14 45 - 630 GP 23/226 10.18%
Dragon Arrows 1 - 10 45 - 450 GP 2/113 1.77%
Desert Shortbow 1 3,240 GP 1/226 0.44%
Total: 100.00%

The loot dropped by the average kill is worth 322.27 GP if sold.
Including GP and bones, the average kill is worth 527.27 GP.