An avoidable attack that deals damage equal to 100% of the enemy's normal damage 3 times over 0.8s. On a hit, has a 75% chance to apply stun for 2 turn.
20% Water Barrier
Starts with 10 stacks and one stack is removed each time they are hit. Each stack gives the enemy +1% Damage Reduction, +15% chance to ignore Stun and Freeze, and +15% chance to avoid Sleep.
20% Eradicating Blast
An avoidable attack that deals damage equal to 60% of the enemy's normal damage 7 times over 2.4s. Gives the enemy +2% Max Hit and +0.1% Max Hit for each 1% of Target current Hitpoints remaining for 1 of the enemy's turns.
20% Null and Cleanse
Nulls the Target, disabling their ability to gain buffs or modifier effects for 2 turns. Also cleanses the Attacker, making them immune to debuffs and curses for 2 turns. Attacker also heals for 10% of their current HP.
Passives
Barrier Regeneration
Regenerates 25% Barrier every 7 Attack Turns
Underwater
Each Attack Turn, Attacker's Attack interval is decreased by -1% and the Target is slow by +1%. Stacks 20 times.