1 - 992 Magic Damage (Instead of repeating Deja-Vu while the effect is already active)
25% Unison of Fire and Earth
Fusing the power of fire and earth, the Herald creates 2 enormous, flaming meteorites that hurtle towards you that deal 10-1750 damage each over 0.6s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable.
25% Unison of Air and Water
Combining the elements of air and water, the Herald conjures a column of misty water that blasts you into the air, dealing 1000 damage, then slams you to the ground, dealing 1500 damage. On a hit, applies stun for 1 turn. Avoidable.
30% Deja-Vu
On use, gives the Herald Immunity to all attack types other than their own for 4 of their turns. Deals no damage. If the buff is already active, the Herald performs a Normal Attack instead.
20% Sealed Fate
Destroys the Target if their current hitpoints are under 90%. This cannot miss.
Passives
Intimidation
Reduce Player damage reduction by 44%
Afflicted Resilience
Immune to Stun and Freeze. +50% chance to avoid Burn, Bleed, Slow and Frostburn.
Reign over Time
For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy, +2% Global Evasion Rating (Stacks 25 times)