Graveyard: Difference between revisions

From Melvor Idle
(Automatic update of combatAreas page.)
(Added automatic monster box)
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{{V0.16.3}}
{{V0.16.3}}
{{CombatArea|name=Graveyard|id=10|monsterList=[[File:Skeleton (monster).svg|25px|middle|link=Skeleton]] [[Skeleton]]<br />[[File:Zombie Hand (monster).svg|25px|middle|link=Zombie Hand]] [[Zombie Hand]]<br />[[File:Zombie (monster).svg|25px|middle|link=Zombie]] [[Zombie]]<br />[[File:Ghost (monster).svg|25px|middle|link=Ghost]] [[Ghost]]}}
{{CombatArea|name=Graveyard|id=10|monsterList=[[File:Skeleton (monster).svg|25px|middle|link=Skeleton]] [[Skeleton]]<br />[[File:Zombie Hand (monster).svg|25px|middle|link=Zombie Hand]] [[Zombie Hand]]<br />[[File:Zombie (monster).svg|25px|middle|link=Zombie]] [[Zombie]]<br />[[File:Ghost (monster).svg|25px|middle|link=Ghost]] [[Ghost]]}}
== Monsters ==
{{AreaMonsters}}
[[Category:Combat Areas]]
[[Category:Combat Areas]]
{{CombatNav}}{{Menu}}
{{CombatNav}}{{Menu}}

Revision as of 16:15, 19 September 2020

Template:V0.16.3


Graveyard
Graveyard (combatArea).svg
Area ID: 10
Monsters:
Skeleton (monster).svg Skeleton
Zombie Hand (monster).svg Zombie Hand
Zombie (monster).svg Zombie
Ghost (monster).svg Ghost

Monsters

Name Combat Level Hitpoints Max Hit Combat Style
Skeleton 7 100 32 Ranged
Zombie Hand 23 200 42 Melee
Zombie 34 300 52 Melee
Ghost 46 400 62 Melee