Graveyard: Difference between revisions

From Melvor Idle
(Added automatic monster box)
(→‎top: Updating Combat Area template to new lua-powered infobox, replaced: {{V0.16.3}} → {{V}})
 
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{{V0.16.3}}
{{V}}
{{CombatArea|name=Graveyard|id=10|monsterList=[[File:Skeleton (monster).svg|25px|middle|link=Skeleton]] [[Skeleton]]<br />[[File:Zombie Hand (monster).svg|25px|middle|link=Zombie Hand]] [[Zombie Hand]]<br />[[File:Zombie (monster).svg|25px|middle|link=Zombie]] [[Zombie]]<br />[[File:Ghost (monster).svg|25px|middle|link=Ghost]] [[Ghost]]}}
{{CombatAreaBox}}
== Monsters ==
== Monsters ==
{{AreaMonsters}}
{{AreaMonsters}}
[[Category:Combat Areas]]
[[Category:Combat Areas]]
{{CombatNav}}{{Menu}}
{{CombatNav}}{{Menu}}

Latest revision as of 18:04, 1 December 2020

This page is up to date (v1.2.2).
Graveyard
Graveyard
Combat Area ID: melvorD:Graveyard
Difficulty: Easy
Monsters:

Skeleton
Zombie Hand
Zombie
Ghost

Monsters

Name Combat Level Hitpoints Max Hit Combat Style
Skeleton 7 100 32 Ranged
Zombie Hand 23 200 42 Melee
Zombie 34 300 52 Melee
Ghost 46 400 62 Melee