Combat Guide

Revision as of 06:45, 4 July 2022 by BasChana (talk | contribs) (→‎Slayer: added a note about autoslayer and rolling item-locked slayer areas)
This page was last updated for (v1.0.3).

Introduction

This guide is written for characters playing the Standard game mode. If playing   Hardcore or   Adventure modes, preparation for certain events is different, especially for the   Fire God Dungeon.

The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the   Volcanic Cave. It goes over the god dungeons and concludes with the guidance for endgame content.

There are several non-combat skills that improve various parts of the combat experience:

Other skills helpful for smooth progression include:

Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like   Fury of the Elemental Zodiacs are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so   Master of Nature may be a goal.

Gear Stats

All gear has certain stats that link it to one of the three combat styles:   Melee,   Ranged, or   Magic. Gear that is more difficult to obtain is usually better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the Combat Simulator or read the   Combat page.

Shared Stats

Attack Speed

Attack Speed, or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:

Damage Reduction

Damage Reduction, or DR, is an extremely powerful stat. Damage Reduction,   Hitpoints, and   Auto Eat tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on:

For the end game, there are some   Prayers and items that drop from   Impending Darkness that affect enemies' DR:

Auto Eat

  Auto Eat is an upgrade that automatically eats equipped food after a certain health threshold. Upgrading this as quickly as possible is critical. Auto Eat Tier, along with   Hitpoints and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with   Auto Eat - Tier III.

With   Auto Eat, the type of food does not matter as long as one does not run out of it. The difference between   Potatoes or   Whale (Perfect) is negligible. The main difference is the time spent   Cooking or   Farming instead of fighting monsters.

Auto Eat Threshold

Auto Eat Threshold reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold:

Auto Eat Efficiency

Auto Eat Efficiency increases the amount of HP healed per piece of food eaten. This can be found on:

Slayer Area Effect Negation

Slayer Area Effect Negation reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying (  Forest of Goo,   Arid Plains) to downright progress blocking (  Dark Waters,   Unhallowed Wasteland). This stat can be found on:

Armor/Evasion Rating

These are included on all pieces of armor, and are heavily connected to the Combat Triangle. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.

Class-related Stats

Melee Stats

  Melee gear focuses on 4 stats:

  •   Strength bonus: One of the factors that determines max hit
  • Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.

Magic Stats

  Magic armor and weapons focus on 2 stats:

  • Magic Damage Bonus: Determines your max hit
  • Magic Attack bonus: Determines your accuracy

Additionally,   Magic also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:

Ranged Stats

  Ranged armor and weapons focus on 2 stats:

  • Ranged strength bonus: Determines your max hit
  • Ranged attack bonus: Determines your accuracy

Additionally,   Ranged gear also benefits from Ammo Preservation. This can be found on:

Special Attacks and Loot Passives

Beyond stats, many pieces of equipment have Special Attacks or passive effects.

Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the Special Attacks page.

Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:

GP increases can be found on:

External Tooling

Two popular external tools are the Combat Simulator and Can I Idle.

Combat Simulator is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.

Can I Idle is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.

Slayer

If you play actively, you can start with   Slayer early. If you want to progress in it, unlocking   Auto Slayer should be your first goal. You will also level your combat skills along the way.

If you idle, it is okay to leave   Slayer until you need the bonuses from its gear or drops from its monsters.   Slayer picks up closer to the time of   Volcanic Cave, and you will be able to catch up quickly with all the gear that you have at that point.

It takes 15 Normal Slayer tasks to buy the   Basic Slayer gear. The   Slayer Gear Upgrade Kit (Strong) /   Slayer Gear Upgrade Kit (Elite) /   Slayer Gear Upgrade Kit (Master) take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.

Slayer Areas sometimes require items that must be purchased using slayer coins from the Shop. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Also, if you are using   Auto Slayer, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls.

Early Game (Pre-Volcanic Cave)

Before   Volcanic Cave, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills.   Volcanic Cave is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.

All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.

It is highly recommend to level all styles to not be in the position where you finished   Volcanic Cave and then have to level your   Ranged from level 1 for 2 weeks.

Leveling Guidelines

The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.

The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide.

All assumed skill levels are equal to the ones required by the set of gear.

Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.

The monster levels are listed where possible. It should roughly guide you on what item to work towards next.

For choosing a proper mob to farm, it is recommended to follow a priority rule:

  1. Mob that drops what you want,
  2. Slayer Tasks,
  3. Highest Combat XP/hr.

Hitting Frozen Archers for 2 weeks is a really boring way to play the game.

And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.

Gear Goals

An early goal for most players is the   Amulet of Looting, found in the   Spider Forest, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:

Melee

Leveling

For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons.


Level Requirement   Attack Material   Defence Material Best XP Monster Newly Idleable Dungeons
1   Bronze   Bronze   Cow -
  Iron   Iron   Cow -
(Using Iron)   Slayer (Basic)   Cow -
5   Steel   Steel   Skeleton -
10   Black   Black   Frozen Archer (Skip Black Armor, it's hard to gear for)   Chicken Coop (Requires   Auto Eat - Tier II)
20   Mithril   Mithril   Frozen Archer -
30   Adamant   Adamant   Frozen Archer   Undead Graveyard
(Using Adamant)   Slayer (Strong)   Frozen Archer -
40   Ice   Ice   Frozen Archer   Spider Forest /   Frozen Cove /   Bandit Base
  Rune   Rune   Frozen Archer   Miolite Caves (Requires   Auto Eat - Tier III)
(Using Rune)   Miolite   Frozen Archer -
50   Desert Sabre (Using Rune)   Bandit   Deep Sea Ship /   Hall of Wizards
  Miolite Sceptre (Using   Surge II &   Anguish II) (Using Rune)   Bandit -
60   Dragon   Dragon   Bandit -
  Slayer (Elite)   Vampire -

Gear Goals

Before Volcanic, you can grind the   Castle of Kings area to find most of your upgrades to supplant any gear not gained from   smithing. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:

Ranged

Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of   Fletching large amounts of bolts, you shouldn't use   crossbows until you have the   Dragon Crossbow or better. For bolts, anything worse than   Emerald Bolts is sellable. Save the   Diamonds for   Diamond Luck IV Potions.

Leveling

  Ranged Level Bows Arrows Armor Best XP Monster Idleable Dungeons
1   Normal Shortbow /   Normal Longbow   Bronze Arrows   Leather   Cow -
  Iron Arrows   Slayer Cowl (Basic)/  Slayer Leather Body (Basic)   Cow -
  Ice Arrows (Using Leather)   Cow -
5   Oak Shortbow /   Oak Longbow   Steel Arrows (Using Leather)   Ranged Golbin -
10 (Using Oak Shortbow) (Using Steel Arrows)   Hard Leather   Tentacle   Chicken Coop (Requires   Auto Eat - Tier II)
20   Willow Shortbow /   Willow Longbow   Mithril Arrows (Using Hard Leather)   Frozen Archer -
30   Maple Shortbow /   Maple Longbow   Adamant Arrows   Slayer Cowl (Strong) /   Slayer Leather Body (Strong)   Wizard /   Bandit   Undead Graveyard
40   Yew Shortbow /   Yew Longbow   Rune Arrows   Green D-hide /   Ranger Hat/  Ranger Boots   Bandit   Spider Forest
  Ice Shortbow   Ice   Master Wizard   Bandit Base /   Hall of Wizards /   Frozen Cove /   Deep Sea Ship /   Miolite Caves(Requires   Auto Eat - Tier III)
50   Magic Shortbow /   Magic Longbow (Using Rune)   Blue D-hide + Ranger gear   Master Wizard -
  Desert Shortbow /   Elerine Longbow (Using Rune) (Using Blue D-hide)   Master Wizard -
60   Redwood Shortbow /   Redwood Longbow   Dragon Arrows   Red D-hide   Master Wizard -
  Poisoned Shortbow (Using Dragon)   Slayer Cowl (Elite) /   Slayer Leather Body (Elite)   Master Wizard -

Gear Goals

Magic

Your progression commonly is:

  1. Leveling up through   Alt. Magic until you can use   Fire Surge. Depending on how much you want to minmax, you can start using the battle magic earlier.
  2. Getting the   Ancient set and the   Book of Eli.
  3. Unlocking Ancient Magicks by clearing the   Volcanic Cave 100 times.
  4. Getting the   Cloudburst Staff - the strongest Magic-DPS weapon in the game.

Leveling

- See Magic/Training

  Magic Level Weapon Spell Best XP Monster Idleable Dungeons
1   Base Staves
  Magic Wand (Basic)
30   Battlestaves
  Magic Wand (Powerful)
40   Mystic Staves
60   Magic Wand (Elite)

Gear Goals

Volcanic Cave

Your first target after reaching   Level 99 is the   Volcanic Cave.

To prevent issues with duplicating content, all information about it was put into a dedicated page.

- See Volcanic Cave/Guide

Infernal Stronghold

Congratulations on beating the   Volcanic Cave!

You now have the   Fire Cape that provides 2% DR and slightly improves your defences.

Next, you need to clear the   Infernal Stronghold once to get the   Infernal Cape - the best combat cape at this stage of the game.

Use the build for manual eating from the linked guide to clear the dungeon.

- See Infernal Stronghold/Guide

Mid Game (God Dungeons)

While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.

Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:

None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.

To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).

Additionally, completing the God Dungeons unlocks the skill upgrades:   Perpetual Haste,   Expanded Knowledge,   Master of Nature, and   Art of Control. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery.

It might take around a month to complete all God Dungeons in preparation for   Into the Mist.

Air God Dungeon

Item Slot DR%
  (G) Ancient Helmet Head 7%
  (G) Ancient Platebody Body 7%
  (G) Ancient Platelegs Leggings 7%
  (G) Dragon Boots Boots 6%
  (U) Ancient D-hide Vambraces Hands 6%
  Infernal Cape Cape 4%
  Elite Amulet of Defence Neck 2%
  Sandstorm Ring Ring 0%
  Dragonfire Shield Off-hand 8%
Total 46%

The order of actions to get this build is the following:

  1. For the   vambraces, check the Dragons Den/Guide.
  2. DPS-wise, get at least   Sunset Rapier. Check the Deep Sea Ship/Guide for that.
  3. Get the   Sandstorm Ring. It's an immense DPS boost for Melee builds.
  4. For the   amulet, check the FEZ/Guide. Ideally, compare your options with the Combat Simulator because   Bounty Hunter has large DPS. Your food expenditure might be not worth it.
  5. Clear   Volcanic Cave 100 times.
  6. Now might be the time to farm   Pegasi for the   Ancient Claw. You need 20k accuracy on   Slicing Winds. For instance, by getting the   set,  ,  ,  , and   Level 91. The Ancient Claw/Guide explains why farming it now may be the best option.
  7. Get the   Dragonfire Shield - its DR and HP buff will be useful throughout the whole game. To get dem   bonez, give a   Green Dragon some   Icicle Volleys treatment because it has the best DPS at the moment. Or you can use   Slicing Winds if you don't want to bother with water runes.
  8. Collect a full   Ancient set from the   Volcanic Cave.
  9. Ideally, manually farm   Infernal Stronghold for 10   Infernal Cores to get an   Infernal Claw. There's a guide about it: Infernal Stronghold/Guide.
  10. Whack the hell out of the   Air God Dungeon.


For the gear options and notable drops, see Air God Dungeon/Guide.

Water God Dungeon

Link to guide: Water God Dungeon/Guide

Item Slot DR%
  Aeris God Helmet Head 8%
  Aeris God Platebody Body 8%
  Aeris God Platelegs Leggings 8%
  Aeris God Boots Boots 8%
  Aeris God Gloves Hands 8%
Subtotal 40%
  Infernal Cape Cape 4%
  Fury of the Elemental Zodiacs Neck 3%
  Silver Diamond Ring Ring 1%
  Dragonfire Shield Off-hand 8%
Total 56%

At this point, you should have a full set of   Aeris God Gear. For your weapon, you should be using   Ancient Crossbow, or   Slayer's Crossbow/  Dragon Crossbow if you don't have one.   Dragonfire Shield as well makes this a breeze so you can use   Aorpheat's Signet Ring in the ring slot.

  Emerald Bolts are probably your best bet.   Jadestone Bolts work too if you have those.

This dungeon is a breeze if you have the above gear. Notable drops:

After completing this dungeon, you should absolutely complete the   Infernal Claw grind if you have not already. This weapon is necessary for   Into the Mist, and is one of the highest DPS weapons in the game, whilst also allowing you to wield   Dragonfire Shield. Full Glacia +   Gust should kill   Griffin /   Pegasus quite easily if you hit the accuracy breakpoint.

Minimal Clearing Combat Sim
Not Done
Pre-ITM Farming
Not Done
Post-ITM Farming
Not Done

Earth God Dungeon

Link to guide: Earth God Dungeon/Guide

Item Slot DR%
  Glacia God Helmet Head 8%
  Glacia God Platebody Body 8%
  Glacia God Platelegs Leggings 8%
  Glacia God Boots Boots 8%
  Glacia God Gloves Hands 8%
Subtotal 40%
  Skull Cape Cape 3%
  Fury of the Elemental Zodiacs Neck 3%
  Aorpheat's Signet Ring Ring 0%
  Dragonfire Shield Off-hand 8%
Total 54%

Same ordeal as the   Water God Dungeon. Equip the previous set of armor, then get to work. By now, you should likely have   Skull Cape, one of the BiS capes for magic.   Air Imbued Wand is highly recommended so you can use   Gust for cheap along with the   Dragonfire Shield.

Again, this dungeon is easy. Notable Drops:

Minimal Clearing Combat Sim
Not Done
Pre-ITM Farming
Not Done
Post-ITM Farming
Not Done


Fire God Dungeon

Link to Guide: Fire God Dungeon/Guide

Item Slot DR%
  Aeris God Helmet Head 8%
  Aeris God Platebody Body 8%
  Aeris God Platelegs Leggings 8%
  Aeris God Boots Boots 8%
  Aeris God Gloves Hands 8%
Subtotal 40%
  Infernal Cape Cape 4%
  Fury of the Elemental Zodiacs Neck 3%
  Aorpheat's Signet Ring Ring 0%
  Dragonfire Shield Off-hand 8%
Total 55%

This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the   Aeris god set. Gear setup is similar to the   Water God Dungeon, but focuses primarily on DR breakpoints. Consider using the   Stone Skin prayer or   Damage Reduction Potion IV's. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.

Highly recommend using combat sim to ensure you aren't killed by   Ragnar or   Ignis. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.

Notable drops:

Minimal Clearing Combat Sim
Not Done
Pre-ITM Farming
Not Done
Post-ITM Farming
Not Done

Preparing for Into the Mist

  Into the Mist is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.

To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from   Unhallowed Wasteland or   Dark Waters, including bosses, can be chosen.

Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.

This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.

It is recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.

Recommended Gear from Best to Worst:

At this point you can probably begin to make your way towards one of the longest grinds in the game,   Fury of the Elemental Zodiacs. FEZ, as it is often called, is made from the upgrading process by combining:

This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet.

Link to Guide: Fury of the Elemental Zodiacs/Guide

Into the Mist

Note that it may be beneficial to complete the Master tier   Slayer tasks required to unlock   Slayer Gear Upgrade Kit (Master) before completing Into the Mist for the first time. This is because of   Dark Waters monsters being added to the pool of available enemies. It will no longer be trivial to use   Auto Slayer for Master tier Tasks, as the new enemies are fairly strong, and are more lethal to the average player than the Greater Dragons available in the   Perilous Peaks version of Master Tasks. If you do not feel comfortable learning how to do manual slayer, feel free to Auto-slay Perilous Peaks. See below for a more in depth explanation.

  Into the Mist consists of 3 set order phases, with pauses in between each phase. Refer to Into the Mist/Guide for a comprehensive guide on completing this dungeon.

Notable Rewards:

  • Access to the   Dark Waters slayer area, where the T90 weapons can be obtained
  •   Pablo - Drops after 5 completions

Passive Slot

Main Article: Combat Passive Slot

Congratulations on completing   Into the Mist! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with a "Passive: ____" effect into said slot. What this allows you to do is splash extra effects from items with otherwise mediocre stats into your build.

While the original article is more than exhaustive, some of the best choices are highlighted here:

When to complete Master Slayer Tasks: Before or after ITM

  Slayer Gear Upgrade Kit (Master) and therefore   Master Slayer Armor are unlocked by completing 40 Master tier   Slayer tasks. Master Tier slayer consists of 3 Slayer areas based on the following unlock conditions:

Completing 40 Master tasks can take anywhere from 20-80+ hours (with a probable average of about 40hours), depending on your setup, luck with task length, or efficiency/luck in rerolling for short tasks on the fastest to kill monster. These tasks can be completed either before or after   Into the Mist, and which method you do is up to you.

Due to the difficulty of enemies in   Dark Waters, using   Auto Slayer to complete Master tasks is no longer feasible following the completion of   Into the Mist. Therefore, it is 'simpler' to complete all 40 tasks while having only   Perilous Peaks unlocked, as the only necessity is to meet the DR checkpoints of each monster. You will also need a fairly healthy supply of food, as these Greater Dragons all have the Greater Dragonbreath ability, which deals a large amount of unavoidable damage.

The   Dark Waters drop valuable materials to make powerful weapons, generally consume equal or less food than greater dragons, and an average of about 40 hours each to complete with optimal setups. Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. The major downside here is that you will want to check back in every 2-3 hours to swap your equipment and manually change to the next task. This is not mandatory, but it is recommended as you will be earning Slayer XP and Slayer Coins all the while, and you will be able to purchase Prayer Points and Food at a profit.

Consider the addition of the Passive Slot - By equipping powerful passive effects in this slot, you can greatly increase your DPS, item drop rate, or greatly reduce your food consumption. This is most noticable on Greater Dragons; with the   Elder Crown equipped, food use against these enemies drops dramatically.   Fighter Amulet works similarly for enemies primarily fought with Melee;   Rokken and   Hunting Greater Dragon.

T90 Farming

Following completion of   Into the Mist, you now have access to   Dark Waters, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the highest level, and often most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.

We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely   Slayer Skillcape. This will make the order you obtain the final weapons in effectively random, but if you want to do them in a specific order, we recommend the following:

Additionally, you should also acquire the pet   Otto whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.

Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.

Order

The order you obtain these items in is not particularly important.

While it may seem that using these weapons to farm the other weapons would be beneficial, this is not the case due to the relatively weak power level of   Tidal Edge and   Ocean Song compared to other available weapons. The only suggestion here is to obtain   Shockwave and use it to obtain   Ocean Song

The common orders are:

-   Shockwave then   Ocean Song then   Tidal Edge

-   Tidal Edge then   Shockwave then   Ocean Song

Between those two, the required time is roughly equal.

Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the   Slayer Skillcape and buffs from   Astrology while fighting slayer tasks. Another benefit is the ability to buy prayer points,   Light Runes, and Food at a profit with the use of   Generous Resupply.

Requirements

There are very few hard requirements beyond the ability to survive and the entry requirement of   Slayer Level 90, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them

Suggestion Benefit
  Slayer Skillcape 25% Flat Slayer Area Effect Negation
  Level 99 Less need for DR
  Level 99 Pillar of Combat
  Level 90 Dragon Synergies
  Level 95   Battleheart
  Slayer Helmet (Elite) 15% Flat Slayer Area Effect Negation
  Slayer Cowl (Elite) 15% Flat Slayer Area Effect Negation
  Infernal Claw Outpaces Rokken's stun
  Cloudburst Staff Highest damage weapon in the game
  Slayer's Crossbow Highest damage non-T90 ranged weapon for slayer

Below are some gear suggestions. Depending on   Prayer,   Potions, and   Agility buffs, your optimal gear can change.

Tidal Edge

To be able to idle   Umbora with   Magic, you'll need 47 DR assuming you have 1000 HP.

  Umbora can be killed with Normal Magic if you have a   Cloudburst Staff or an   Ocean Song, or with Ancient Magicks at a much slower rate. Note that Cloudburst is the fastest method, even if you have to squeeze in extra DR from   Guardian Ring or   Prayer.

With   Cloudburst Staff, use   Water Surge or   Water Wave (reduced rune cost),   Anguish III, and   Fury II.

With   Ocean Song, use   Fire Surge,   Anguish III, and   Surge II.

With an   Air Imbued Wand or a   Fire Imbued Wand, use   Gust or   Incinerate.

Use of Combination Runes is highly recommended for all methods.

Slot Most effective → Least effective
Head   Glacia God Helmet   Slayer Wizard Hat (Master)
Body   Glacia God Platebody   Slayer Wizard Robes (Master)
Leggings   Glacia God Platelegs
Boots   Glacia God Boots
Hands   Glacia God Gloves
Cape   Maximum Skillcape   Slayer Skillcape
Neck   Fury of the Elemental Zodiacs   Elite Amulet of Magic   Warlock Amulet
Passive   Chapeau Noir   Ring of Wealth   Aorpheat's Signet Ring
Ring   Ring of Wealth   Warlock Ring   Guardian Ring
Weapon   Cloudburst Staff   Air Imbued Wand   Magic Wand (Elite)
Offhand   Scaled Shield   Earth Layered Shield

  Slayer Wizard Hat (Master) and   Slayer Wizard Robes (Master) do not increase the amount of fragments per hour over   Glacia, and even if available, should not be used if your goal is to collect fragments.

Ocean Song

To be able to idle   Ku-tul with   Ranged, you'll need 48 DR assuming you have 1,000 HP.

You'll be killing   Ku-tul with either a   Shockwave,   Slayer's Crossbow or an   Ancient Crossbow. Use of   Jadestone Bolts is recommended,   Emerald Bolts are not recommended as jadestone bolts should be plentiful enough at this point in progression.

Slot Better to Worse
Head   Slayer Cowl (Master)   Slayer Cowl (Elite)
Body   Slayer Leather Body (Master)   Aeris God Platebody
Leggings   Aeris God Platelegs   (U) Ancient D-hide Chaps
Boots   Aeris God Boots   Sand Treaders
Hands   Aeris God Gloves   (U) Ancient D-hide Vambraces
Cape   Maximum Skillcape   Slayer Skillcape
Passive   Chapeau Noir   Ring of Wealth
Neck   Deadeye Amulet   Fury of the Elemental Zodiacs   Elite Amulet of Ranged
Ring   Ring of Wealth   Aorpheat's Signet Ring   Guardian Ring
Weapon   Slayer's Crossbow   Ancient Crossbow
Offhand   Scaled Shield   Dragonfire Shield   Earth Layered Shield
Ammo   Jadestone Bolts   Emerald Bolts   Ruby Bolts

40% slayer area reduction increases your DPS against   Ku-tul, and therefore, unless it will lead to your untimely demise, at least a   Slayer Cowl (Elite) should be used.

  Slayer Cowl (Master) and   Slayer Leather Body (Master) positively impact the amount of fragments you receive, and if available, should be used.

Shockwave

While the other two weapons are pretty straightforward in terms of gear, the   Shockwave is not.

  Rokken is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which massively increases its damage against you. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster.

You need to use Melee for this grind, and as said before, it is highly recommended that you use an   Infernal Claw to complete this.   Tidal Edge is too slow to reliably survive Rokken's stun without significant extra work, requiring you to put on more DR that will massively affect your kill time. Assuming you were able to use the exact same setup with no   Astrology buffs,   Infernal Claw is only 1-2% slower than   Tidal Edge. Adding buffs from   Astrology, adding the additional DR or attack interval reduction required for Tidal Edge, and using summoning combat familiars invert this difference and make Tidal Edge up to 20% slower with no tangible benefit.

Slot Better to Worse
Head   Slayer Helmet (Master)   Slayer Helmet (Elite)
Body   Slayer Platebody (Master)   Ragnar God Platebody   Terran God Platebody
Leggings   Ragnar God Platelegs   Terran God Platelegs
Boots   Ragnar God Boots   Terran God Boots
Hands   Ragnar God Gloves   Terran God Gloves
Cape   Maximum Skillcape   Slayer Skillcape
Passive   Fighter Amulet   Chapeau Noir
Neck   Fury of the Elemental Zodiacs   Fighter Amulet
Ring   Ring of Wealth   Aorpheat's Signet Ring   Ring of Blade Echoes   Guardian Ring
Weapon   Infernal Claw
Offhand   Dragonfire Shield   Earth Layered Shield

The   Fighter/  FEZ is the best passive/neck setup, even beating out the item doubling from   Chapeau Noir. Note that wearing   FEZ is required to wear Master Slayer armor.

One major note is that the   Ring of Blade Echoes is marginally faster for fragments/h than all other rings, however, due to its interaction of significantly increasing your use of consumables like Prayer Points and Potions, it is lower on the rankings.

  Slayer Helmet (Master) and   Slayer Platebody (Master) positively impact the amount of fragments you receive, and if available, should be used.

For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy must be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when   Rokken attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through   Slayer Skillcape and   Slayer Helmet (Elite).

Check your setup with the Combat Simulator before engaging Rokken.

At 1,000 HP, which can be achieved with   Level 97 and +30 HP from   Dragonfire Shield, this method requires 48% Damage Reduction.

Unhallowed Wasteland

After completing the T90 weapon grinds, you are ready to face the final content in Melvor,   Unhallowed Wasteland (UW) - the final   Slayer area.
To access it, you need to purchase a   Map to the Unhallowed Wasteland.
The area requires maximizing a different stat than DR. All of the monsters here will heal a % of their current HP every 2 attacks, which will massively hinder your DPS regardless of the setup. To mitigate this, you need a cumulative 100% Flat Slayer Area Effect Negation.

Here's an example of the gear required for melee:

Item Slot Slayer Area
Effect Negation %
  Slayer Helmet (Master) Head 20%
  Slayer Platebody (Master) Body 20%
  Slayer Cowl (Master) Passive 20%
  Max Skillcape/  Slayer Skillcape Cape 25%
  Hunter's Ring Ring 10%
  Agility Pillar of Combat Agility 5%
Total 100%

For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.

It should be noted that while UW is listed first, completing the   Impending Darkness Event will strictly make this grind faster! You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.

While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:

Below are some gear suggestions. As the final combat area, it is assumed that you have access to all buffs. However, depending on your   Astrology bonuses, your optimal gear may change.

Legaran Wurm

Slot Better to Worse
Head   Slayer Helmet (Master)
Body   Slayer Platebody (Master)
Leggings   Ragnar God Platelegs   Terran God Platelegs
Boots   Ragnar God Boots   Terran God Boots
Hands   Ragnar God Gloves   Terran God Gloves
Cape   Maximum Skillcape   Slayer Skillcape
Passive   Slayer Cowl (Master)
Neck   Fighter Amulet   Fury of the Elemental Zodiacs
Ring   Hunter's Ring
Weapon   Tidal Edge   Infernal Claw
Offhand   Shield of Melee Power   Dragonfire Shield

Using the   Dragonfire Shield instead of the   Shield of Melee Power does not impact any of your gearing choices, but will be slower.

Legaran Wurms are the main enemy where your   Astrology bonuses change what equipment you wear. With absolutely no combat bonuses from astrology,   Tidal Edge and   Fighter Amulet are your best bet. With enough stardust spent,   FEZ overtakes Fighter for kills per hour, however, Fighter Amulet will always consume less food for only a minor hit to DPS. With even more stardust spent,   Infernal Claw once again takes the cake, the lemons, and all the loot.

For consumables, Melee has few stipulations, just equip whatever kills the enemy the fastest

Cursed Lich

Slot Better to Worse
Head   Slayer Cowl (Master)
Body   Slayer Leather Body (Master)
Leggings   Aeris God Platelegs
Boots   Aeris God Boots
Hands   Aeris God Gloves
Cape   Maximum Skillcape   Slayer Skillcape
Passive   Slayer Wizard Hat (Master)
Neck   Deadeye Amulet   Fury of the Elemental Zodiacs
Ring   Hunter's Ring
Weapon   Shockwave
Offhand   Shield of Ranged Power   Scaled Shield

Using the   Scaled Shield instead of the   Shield of Ranged Power does not impact any of your gearing choices, but will be slower.

For consumables, we don't use   Dragon because Cursed Liches are immune to Burn.

Spiked Red Claw

Slot Better to Worse
Head   Slayer Wizard Hat (Master)
Body   Slayer Wizard Robes (Master)
Leggings   Glacia God Platelegs
Boots   Glacia God Boots
Hands   Glacia God Gloves
Cape   Maximum Skillcape   Slayer Skillcape
Passive   Slayer Helmet (Master)
Neck   Fury of the Elemental Zodiacs
Ring   Hunter's Ring
Weapon   Cloudburst Staff   Ocean Song
Offhand   Shield of Magic Power   Earth Layered Shield

The   Cloudburst Staff is approximately 10% faster at killing Spiked Red Claws, however, it requires the use of   Damage Reduction Potion IV

The   Ocean Song build with   Shield of Magic Power equipped, and both   Leonardo and   Erran), requires 1% more DR. The   Safeguard prayer gives you this 1% DR at the lowest cost to DPS.   Stone Skin is a more expensive alternative if you don't have one of the DR pets

Using the   Earth Layered Shield instead of the   Shield of Magic Power allows you to use   Augury safely, however it is still slower than the Shield of Power.

Greater Skeletal Dragon

Slot Better to Worse
Head   Slayer Wizard Hat (Master)
Body   Slayer Wizard Robes (Master)
Leggings   Glacia God Platelegs
Boots   Glacia God Boots
Hands   Glacia God Gloves
Cape   Maximum Skillcape   Slayer Skillcape
Passive   Slayer Helmet (Master)
Neck   Fury of the Elemental Zodiacs
Ring   Hunter's Ring
Weapon   Ocean Song
Offhand   Shield of Magic Power   Earth Layered Shield

Using the   Earth Layered Shield instead of the   Shield of Magic Power does not impact any of your gearing choices, but will be slower.

Greater Dragons are the most dangerous enemy currently in the game as Affliction buildup can result in an unfortunate death. This can be mitigated best, like most untimely deaths, by killing the enemy before they kill you. The most important element to beating Greater Skeletal Dragons is   Protect from Melee as it massively reduces your chance of death, while increasing your DPS due to you spending less time stunned.

Impending Darkness

- See Impending Darkness Event/Guide

Tips

Because   Bane uses the modifiers from the slayer area you fight him in, you should always fight him in the   Perilous Peaks. Your prayer will be   Protect from Magic or whichever style he is, plus your other style prayer, rendering the area effect moot.

When fighting   Bane, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.

Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.

Running from Bane will not make you leave the event, just forces you to refight that slayer area. Bane's style will also be rerolled, if you want to avoid melee.

For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.

The final fight with   Bane is a special version,   Bane, Instrument of Fear

Gear

You will need to be able to switch your combat styles on the fly in   Dark Waters and   Unhallowed Wasteland. These areas WILL kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.

  Dragon tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with   Yak tablets.

For melee,   Ring of Blade Echoes increases the number of hits you do, which pairs well with   Dragon tablets.

For magic,   Incinerate also provides more hits for burns. Towards the end, switch to   Ocean Song and   Fire Surge to finish him off with specials.

Loot

Each Bane kill drops the following loot, in this set order. All of these are BiS:

Acknowledgements

Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.

A special thank you to the following people:

  • Verisimilitude#0001 for assisting with the majority of the early guide groundwork
  • Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback
  • TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work
  • Nomeru#4261 for contributing most of the Impending Darkness section
  • Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions
  • Tim|Orii#4191 for creating the Gear Progression guide
  • Malcs and Prat for making this game

Reach out to the author on Discord at TheAlpacalypse#8105