Magic/Training
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Training
- Do
Alt. Magic until
Level 43 for
Wind Wave. Upgrade your wands, spells, and armour accordingly as your
Magic level increases.
- Make the
Air Adept wizard gear and choose a monster to fight with the Combat Simulator. It will likely be the
Giant Crab.
The comparison of Combat and
Alt. Magic can be found in the following spreadsheet: (link).
The Combat method starts to be better than
Alt. Magic in terms of XP gain almost right from the start. However, in order to maintain that edge over the
Alt. Magic method, you need to check the game more often.
For Alt. Magic, you need to prepare a disposable item, such as
Cheese from the Shop, then craft a
Staff of Air and some
Nature Runes. After that, you can leave the
Just Learning spell to idle. The same steps apply to most other
Alt. Magic skills - you come back, prepare a disposable item and runes for the next idle session, and idle.
For Combat, you need to change your gear regularly in order to have an advantage over the
Alt. Magic option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you need to prepare food and to come back before it runs out.
After Level 14, the
Combat method starts to have an advantage. If you have food, runes, and you are okay with checking the game every so often, then you can switch to
Combat straight after
Level 14.
For the approach with less involvement, Alt. Magic is a way to go - use the highest level spell you can and stop on
Blessed Offering to accumulate
Prayer points. You will need at least 250,000 prayer points if you are just starting, so you can continue casting this spell until
Level 78 when you unlock the
Fire Expert gear to prevent any further armour swaps.
Alternative Training (delayed Magic Leveling)
Alternatively, players can delay their Magic leveling for some time, training after reaching 100
Volcanic Cave clears for ancient magic. You will need
Level 85 in order to craft
Ancient Runes. One advantage is saving on Bank space, as you will not need a large stockpile of runes to begin with. You will also have the opportunity to acquire many powerful items to accelerate your leveling, including
Ring of Spirit Power.
Required Skills
Level 75 for
Wizard's Sigil, stolen from
Wizard. You will also likely acquire
Book of Scholars (a useful skill XP boosting item),
Amulet of Incantation,
Wizard's Scrolls,
Prayer Scrolls, and a large assortment of runes.
Level 90 for
Ring of Spirit Power.
Level 80 for
Spirit Runes.
Recommended Skills
Level 65 for potions such as
Magic Assistance Potions,
Magic Damage Potions, or any other potions you prefer.
Level 80 to unlock the
Crow and
Bear Synergy for
Runecrafting, as well as many
Combat related synergies.
Level 40 or more to start farming monster drops that will be used for
Level 1 gear.
Gear
Item name | Gear Slot | Acquisition |
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Ring | ![]() |
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Head | ![]() |
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Boots | ![]() |
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Legs | ![]() |
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Chest | ![]() |
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Weapon | ![]() |
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Back | ![]() |
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Gloves | ![]() |
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Amulet | ![]() |
Strategy
Farm the Giant Crab using
Wind Strike, or the
Mummy if you want to farm
Amulets of Strength. This can be done all the way until
Level 70, but you can actively switch targets and upgrade your gear for faster leveling. Switch to higher level Wind spells if you choose to do this. This can use up to 4500 runes per hour assuming no conservation bonuses. Food should not be necessary unless you are switching targets actively, but it's always safer to have some.
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |