Combat Guide
This page was last updated for (v1.0.2). |
Introduction
This guide is written for characters playing the Standard game mode. If playing Hardcore or Adventure modes, preparation for certain events is different, especially for the Fire God Dungeon.
The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the Volcanic Cave. It goes over the god dungeons and concludes with the guidance for endgame content.
There are several non-combat skills that improve various parts of the combat experience:
- Agility - Many of the obstacles provide combat bonuses.
- Herblore - Diamond Luck Potions are among the highest DPS boosts in the game.
- Thieving - There are a multitude of useful item drops from several NPCs, including Chapeau Noir, Knight's Defender, and others.
- Astrology - "Hidden levels" provide accuracy bonuses, as well as other easy to acquire boosts.
- Summoning - Tablets provide boosts to combat effectiveness and do damage. The Dragon burn effect is great against hard-to-hit enemies.
Other skills helpful for smooth progression include:
- Fletching for Ranged arrows.
- Smithing for Melee armor and weapons.
- Crafting for jewelry and Ranged armor.
- Level 99 for the Firemaking Skillcape
- Fishing/ Farming/ Cooking for healing.
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like Fury of the Elemental Zodiacs are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so Master of Nature may be a goal.
Gear Stats
All gear has certain stats that link it to one of the three combat styles: Melee, Ranged, or Magic. Gear that is more difficult to obtain is usually better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the Combat Simulator or read the Combat page.
Attack Speed
Attack Speed, or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:
- Elder Crown - Drop from Elder Vampire
- Sand Treaders - Drop from Turkul Riders
- Surge I / Surge II / Surge III - Spells
- Otto - Pet from Dark Waters
- Knight's Defender - Thieving from Knight, melee only
- Ring of Barrage - Level 90 ring
- Guardian Amulet and Spiked Shell Ring - Negatively impacts attack speed
- Guardian Amulet - Drops from Earth Chests upgraded from Earth Shards, Earth God Dungeon
- Spiked Shell Ring - Upgrade from 10 Guardian Rings and 500 Stinging Essence
- Slowing Debuffs
Damage Reduction
Damage Reduction, or DR, is an extremely powerful stat. Damage Reduction, Hitpoints, and Auto Eat tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on:
- - All gold-trimmed armor pieces
- - All Ancient tier gear, trimmed to max
- - All god dungeon gear
- Silver Diamond Ring - Can be obtained through Crafting, Combat, or Thieving
- Damage Reduction Potions
- Leonardo - Defence Pet
- Erran - Earth God Dungeon Pet
- Agility Obstacles
- Safeguard/ Stone Skin - Prayer
- Absorbing Shield - Gain DR at the cost of Evasion
For the end game, there are some Prayers and items that drop from Impending Darkness that affect enemies' DR:
- Battleheart - Prayer, reduces enemy DR
- Shield of Ranged Power
- Shield of Magic Power
- Shield of Melee Power
- Ring of Power
- Bone
Auto Eat
Auto Eat is an upgrade that automatically eats equipped food after a certain health threshold. Upgrading this as quickly as possible is critical. Auto Eat Tier, along with Hitpoints and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with Auto Eat - Tier III.
With Auto Eat, the type of food does not matter as long as one does not run out of it. The difference between Potatoes or Whale (Perfect) is negligible. The main difference is the time spent Cooking or Farming instead of fighting monsters.
Auto Eat Threshold
Auto Eat Threshold reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold:
- Wasteful Ring - Drops from Wicked Greater Dragon
Auto Eat Efficiency
Auto Eat Efficiency increases the amount of HP healed per piece of food eaten. This can be found on:
- Cooking item mastery
- Astrology constellation modifiers
- Agility Obstacles
- Famished Potions
Slayer Area Effect Negation
Slayer Area Effect Negation reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ( Forest of Goo, Arid Plains) to downright progress blocking ( Dark Waters, Unhallowed Wasteland). This stat can be found on:
- Pillar of Combat - Agility capstone
- Hunter's Ring - Drops from Hunting Greater Dragon
- - All Slayer armor from the shop (higher tier provides more)
- Slayer Skillcape
Armor/Evasion Rating
These are included on all pieces of armor, and are heavily connected to the Combat Triangle. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.
Melee Stats
Melee gear focuses on 4 stats:
- Strength bonus: One of the factors that determines max hit
- Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.
Magic Stats
Magic armor and weapons focus on 2 stats:
- Magic Damage Bonus: Determines your max hit
- Magic Attack bonus: Determines your accuracy
Additionally, Magic also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:
- - All staves
- - All imbued wands, crafted via Runecrafting from Magic Wand (Elite)
- Book of Eli - Drops from Hall of Wizards dungeon
- Book of Occults - Drops from Necromancer
- Salem - Magic Pet
- Skull Cape - Slayer Shop
Ranged Stats
Ranged armor and weapons focus on 2 stats:
- Ranged strength bonus: Determines your max hit
- Ranged attack bonus: Determines your accuracy
Additionally, Ranged gear also benefits from Ammo Preservation. This can be found on:
- Ranger Boots - Drops from Spider Chest in Spider Forest
- Ranger Hat - Drops from Spider Chest in Spider Forest
- Ranged Skillcape
- Cape of Ranged Preservation
- Marahute - Ranged Pet
- / - All Throwing Knives and Javelins
- Throwing Power Gloves - Negatively impacts ranged preservation using throwing weapons
Special Attacks and Loot Passives
Beyond stats, many pieces of equipment have Special Attacks or passive effects.
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the Special Attacks page.
Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:
- Ring of Wealth - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by Aorpheat's Signet Ring
- Aorpheat's Signet Ring - Made with parts A/B, collected from doing combat/non-combat skills while wearing a Gold Topaz Ring
- Chapeau Noir - Rare Thieving Drop
- Pillar of Generosity - Agility capstone
GP increases can be found on:
- Gold Topaz Ring - Made in Crafting, or common drop
- Gloves of Silence - Drops from Thief
- Fine Coinpurse - Thieving Woman
- Gold Crested Shield - Thieving King
- Jeweled Necklace - Low Town Thieving Drop
- Ring of Wealth - Royal Castle Thieving Drop
- Sneak-Ers - Rare Thieving Drop
External Tooling
Two popular external tools are the Combat Simulator and Can I Idle.
Combat Simulator is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.
Can I Idle is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.
Slayer
If you play actively, you can start with Slayer early. If you want to progress in it, unlocking Auto Slayer should be your first goal. You will also level your combat skills along the way.
If you idle, it is okay to leave Slayer until you need the bonuses from its gear or drops from its monsters. Slayer picks up closer to the time of Volcanic Cave, and you will be able to catch up quickly with all the gear that you have at that point.
It takes 15 Normal Slayer tasks to buy the Basic Slayer gear. The Slayer Gear Upgrade Kit (Strong) / Slayer Gear Upgrade Kit (Elite) / Slayer Gear Upgrade Kit (Master) take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.
Slayer Areas sometimes require items that must be purchased using slayer coins from the Shop. One note, the monsters locked in slayer areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.
Early Game (Pre-Volcanic Cave)
Before Volcanic Cave, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. Volcanic Cave is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.
It is highly recommend to level all styles to not be in the position where you finished Volcanic Cave and then have to level your Ranged from level 1 for 2 weeks.
Leveling Guidelines
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.
The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide.
All assumed skill levels are equal to the ones required by the set of gear.
Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.
The monster levels are listed where possible. It should roughly guide you on what item to work towards next.
For choosing a proper mob to farm, it is recommended to follow a priority rule:
- Mob that drops what you want,
- Slayer Tasks,
- Highest Combat XP/hr.
Hitting Frozen Archers for 2 weeks is a really boring way to play the game.
And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.
Gear Goals
An early goal for most players is the Amulet of Looting, found in the Spider Forest, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:
- Sand Treaders - Drops from Turkul Riders (lv. 56)
- Elite Amulet of Defence - Drops from combining 100 Amulet of Defence or from Undead Graveyard. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to the FEZ/Guide. Check with the Combat Simulator to be sure.
- Desert Wrappings - Drops from Turkul Archers (lv. 80)
- Amulet of Looting - Drops from Spider Forest (lv. 158)
Melee
Leveling
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons.
Level Requirement | Attack Material | Defence Material | Best XP Monster | Newly Idleable Dungeons |
---|---|---|---|---|
1 | Bronze | Bronze | Cow | - |
Iron | Iron | Cow | - | |
(Using Iron) | Slayer (Basic) | Cow | - | |
5 | Steel | Steel | Skeleton | - |
10 | Black | Black | Frozen Archer (Skip Black Armor, it's hard to gear for) | Chicken Coop (Requires Auto Eat - Tier II) |
20 | Mithril | Mithril | Frozen Archer | - |
30 | Adamant | Adamant | Frozen Archer | Undead Graveyard |
(Using Adamant) | Slayer (Strong) | Frozen Archer | - | |
40 | Ice | Ice | Frozen Archer | Spider Forest / Frozen Cove / Bandit Base |
Rune | Rune | Frozen Archer | Miolite Caves (Requires Auto Eat - Tier III) | |
(Using Rune) | Miolite | Frozen Archer | - | |
50 | Desert Sabre | (Using Rune) | Bandit | Deep Sea Ship / Hall of Wizards |
Miolite Sceptre (Using Surge II & Anguish II) | (Using Rune) | Bandit | - | |
60 | Dragon | Dragon | Bandit | - |
Slayer (Elite) | Vampire | - |
Gear Goals
Before Volcanic, you can grind the Castle of Kings area to find most of your upgrades to supplant any gear not gained from smithing. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:
- Ice Sword - Drops from Frozen Cove (lv. 191)/ Ice Monster (lv. 75)
- Elerine Spear - Drops from Elerine Warrior (lv. 96)
- Amulet of Torture - Rare drop from Fierce Devil (lv. 100), Deep Sea Ship (lv. 177)
- Warberd - 2H, Drops from Seething Horned Elite (lv. 161)
- Desert Sabre - Drops from Turkul Giant (lv. 125)
- War Axe - 2H, Drops from Raging Horned Elite (lv. 125)
- Ancient Sword - Drops from Deep Sea Ship (lv. 177)
- Sunset Rapier - One of the best melee weapons early, Deep Sea Ship (lv. 177). This can carry you through Air God Dungeon / Infernal Stronghold. It's probably the most important drop for Melee.
- Miolite Sceptre - Drops from Miolite Caves (lv. 178) dungeon
- Sandstorm Ring - Drops from Sand Beast (lv. 197)
- Dragon Claw - Very long grind, Dragon Claw Fragment drops from Griffin (lv. 124).
- Ancient Claw - Very long grind, Ancient Claw Fragment drops from Pegasus (lv. 182).
Ranged
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of Fletching large amounts of bolts, you shouldn't use crossbows until you have the Dragon Crossbow or better. For bolts, anything worse than Emerald Bolts is sellable. Save the Diamonds for Diamond Luck IV Potions.
Leveling
Gear Goals
- Ancient Longbow - Drops from Bandit Base (lv. 115) dungeon
- Ranger Hat/ Ranger Boots - Drops from Spider Forest (lv. 156) dungeon
- Desert Shortbow - Drops from Turkul General (lv. 164)
- Elder Dragonhide gear - Drops from Dragons Den (lv. 272) dungeon
- Ancient Crossbow - Drops from Dragons Den (lv. 272) dungeon
- Slayer's Crossbow - Great for Slayer tasks. The necessary part drops from all Horned Elites in Desolate Plains.
Magic
Your progression commonly is:
- Leveling up through Alt. Magic until you can use Fire Surge. Depending on how much you want to minmax, you can start using the battle magic earlier.
- Getting the Ancient set and the Book of Eli.
- Unlocking Ancient Magicks by clearing the Volcanic Cave 100 times.
- Getting the Cloudburst Staff - the strongest Magic-DPS weapon in the game.
Leveling
- See Magic/Training
Magic Level | Weapon | Spell | Best XP Monster | Idleable Dungeons |
---|---|---|---|---|
1 | Base Staves | |||
Magic Wand (Basic) | ||||
30 | Battlestaves | |||
Magic Wand (Powerful) | ||||
40 | Mystic Staves | |||
60 | Magic Wand (Elite) |
Gear Goals
- Mystic Staves - Craftable, Runecrafting (lv. 70)
- Nature's Call Staff - Drops from Elerine Mage (lv. 103) and Druid (lv. 63), combine both halves
- Upgrades into Nature's Wrath Staff with materials from Giant Moth (lv. 223) and Miolite Caves (lv. 178)dungeon
- Shaman Ring - Drops from Shaman (lv. 93)
- Upgrades into Nature's Blessing Ring with 10,000 Nature Rune
- Magic Wand (Powerful) - Drops from Dark Wizard (lv. 108)
- Ancient Magic Gear - Drops from Hall of Wizards (lv. 121) dungeon
- Book of Eli - Drops from Hall of Wizards (lv. 121) dungeon
- Miolite Gear - Drops from Miolite Caves (lv. 178) dungeon
Volcanic Cave
Your first target after reaching Level 99 is the Volcanic Cave.
To prevent issues with duplicating content, all information about it was put into a dedicated page.
- See Volcanic Cave/Guide
Infernal Stronghold
Congratulations on beating the Volcanic Cave!
You now have the Fire Cape that provides 2% DR and slightly improves your defences.
Next, you need to clear the Infernal Stronghold once to get the Infernal Cape - the best combat cape at this stage of the game.
Use the build for manual eating from the linked guide to clear the dungeon.
Mid Game (God Dungeons)
While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.
- Air by Ancient gear from Volcanic,
- Water by Aeris gear from Air,
- Earth by Glacia gear from Water,
- Fire by preferably Aeris gear or by Glacia, but that requires much more DR.
Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:
- Elder Crown - Drops from the Elder Vampire,
- Magic Wand (Elite) - Drops from the Cursed Maiden, used for Imbued Wands,
- Fury of the Elemental Zodiacs - Bounty Hunter greatly accelerates this grind,
- Elite Slayer Gear - Purchased in shop.
None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.
To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).
Additionally, completing the God Dungeons unlocks the skill upgrades: Perpetual Haste, Expanded Knowledge, Master of Nature, and Art of Control. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery.
It might take around a month to complete all God Dungeons in preparation for Into the Mist.
Air God Dungeon
Item | Slot | DR% |
---|---|---|
(G) Ancient Helmet | Head | 7% |
(G) Ancient Platebody | Body | 7% |
(G) Ancient Platelegs | Leggings | 7% |
(G) Dragon Boots | Boots | 6% |
(U) Ancient D-hide Vambraces | Hands | 6% |
Infernal Cape | Cape | 4% |
Elite Amulet of Defence | Neck | 2% |
Sandstorm Ring | Ring | 0% |
Dragonfire Shield | Off-hand | 8% |
Total | 46% |
The order of actions to get this build is the following:
- For the vambraces, check the Dragons Den/Guide.
- DPS-wise, get at least Sunset Rapier. Check the Deep Sea Ship/Guide for that.
- Get the Sandstorm Ring. It's an immense DPS boost for Melee builds.
- For the amulet, check the FEZ/Guide. Ideally, compare your options with the Combat Simulator because Bounty Hunter has large DPS. Your food expenditure might be not worth it.
- Clear Volcanic Cave 100 times.
- Now might be the time to farm Pegasi for the Ancient Claw. You need 20k accuracy on Slicing Winds. For instance, by getting the set, , , , and Level 91. The Ancient Claw/Guide explains why farming it now may be the best option.
- Get the Dragonfire Shield - its DR and HP buff will be useful throughout the whole game. To get dem bonez, give a Green Dragon some Icicle Volleys treatment because it has the best DPS at the moment. Or you can use Slicing Winds if you don't want to bother with water runes.
- Collect a full Ancient set from the Volcanic Cave.
- Ideally, manually farm Infernal Stronghold for 10 Infernal Cores to get an Infernal Claw. There's a guide about it: Infernal Stronghold/Guide.
- Whack the hell out of the Air God Dungeon.
For the gear options and notable drops, see Air God Dungeon/Guide.
Water God Dungeon
Link to guide: Water God Dungeon/Guide
Item | Slot | DR% |
---|---|---|
Aeris God Helmet | Head | 8% |
Aeris God Platebody | Body | 8% |
Aeris God Platelegs | Leggings | 8% |
Aeris God Boots | Boots | 8% |
Aeris God Gloves | Hands | 8% |
Subtotal | 40% | |
Infernal Cape | Cape | 4% |
Fury of the Elemental Zodiacs | Neck | 3% |
Silver Diamond Ring | Ring | 1% |
Dragonfire Shield | Off-hand | 8% |
Total | 56% |
At this point, you should have a full set of Aeris God Gear. For your weapon, you should be using Ancient Crossbow, or Slayer's Crossbow/ Dragon Crossbow if you don't have one. Dragonfire Shield as well makes this a breeze so you can use Aorpheat's Signet Ring in the ring slot.
Emerald Bolts are probably your best bet. Jadestone Bolts work too if you have those.
This dungeon is a breeze if you have the above gear. Notable drops:
- Cloudburst Staff - One of the BiS weapons for magic. Situationally useful.
- Glacia God Gear - Magic BiS. Save at least 10 for Unhallowed Wasteland ring upgrades ( Burning Madness Gloves)
- Warlock Ring - Save at least 10 for Unhallowed Wasteland ring upgrades ( Burning Madness Ring)
- Magic Wand (Elite) - Useful for imbued wand crafting
After completing this dungeon, you should absolutely complete the Infernal Claw grind if you have not already. This weapon is necessary for Into the Mist, and is one of the highest DPS weapons in the game, whilst also allowing you to wield Dragonfire Shield. Full Glacia + Gust should kill Griffin / Pegasus quite easily if you hit the accuracy breakpoint.
Minimal Clearing Combat Sim |
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Not Done |
Pre-ITM Farming |
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Not Done |
Post-ITM Farming |
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Not Done |
Earth God Dungeon
Link to guide: Earth God Dungeon/Guide
Item | Slot | DR% |
---|---|---|
Glacia God Helmet | Head | 8% |
Glacia God Platebody | Body | 8% |
Glacia God Platelegs | Leggings | 8% |
Glacia God Boots | Boots | 8% |
Glacia God Gloves | Hands | 8% |
Subtotal | 40% | |
Skull Cape | Cape | 3% |
Fury of the Elemental Zodiacs | Neck | 3% |
Aorpheat's Signet Ring | Ring | 0% |
Dragonfire Shield | Off-hand | 8% |
Total | 54% |
Same ordeal as the Water God Dungeon. Equip the previous set of armor, then get to work. By now, you should likely have Skull Cape, one of the BiS capes for magic. Air Imbued Wand is highly recommended so you can use Gust for cheap along with the Dragonfire Shield.
Again, this dungeon is easy. Notable Drops:
- Terran God Gear - The defense-oriented melee set. Helps you splash melee pieces to hit DR thresholds. Save at least 10 for Unhallowed Wasteland glove upgrades ( Spiked Shell Gloves)
- Guardian Ring - Save at least 10 for Unhallowed Wasteland ring upgrades ( Spiked Shell Ring)
- Guardian Amulet - Situationally useful melee amulet
- Earth Layered Shield - BiS melee shield. Provides *12%* DR
Minimal Clearing Combat Sim |
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Not Done |
Pre-ITM Farming |
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Not Done |
Post-ITM Farming |
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Not Done |
Fire God Dungeon
Link to Guide: Fire God Dungeon/Guide
Item | Slot | DR% |
---|---|---|
Aeris God Helmet | Head | 8% |
Aeris God Platebody | Body | 8% |
Aeris God Platelegs | Leggings | 8% |
Aeris God Boots | Boots | 8% |
Aeris God Gloves | Hands | 8% |
Subtotal | 40% | |
Infernal Cape | Cape | 4% |
Fury of the Elemental Zodiacs | Neck | 3% |
Aorpheat's Signet Ring | Ring | 0% |
Dragonfire Shield | Off-hand | 8% |
Total | 55% |
This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the Aeris god set. Gear setup is similar to the Water God Dungeon, but focuses primarily on DR breakpoints. Consider using the Stone Skin prayer or Damage Reduction Potion IV's. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.
Highly recommend using combat sim to ensure you aren't killed by Ragnar or Ignis. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.
Notable drops:
- Fighter Amulet - One of the BiS amulets for melee. CC is absolutely critical at high level combat.
- Fighter Ring - Save at least 10 for Unhallowed Wasteland ring upgrades ( Relentless Fury Ring)
- Ragnar God Gear - Offensively oriented BiS melee gear. Save at least 10 for Unhallowed Wasteland glove upgrades ( Relentless Fury Gloves)
Minimal Clearing Combat Sim |
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Not Done |
Pre-ITM Farming |
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Not Done |
Post-ITM Farming |
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Not Done |
Preparing for Into the Mist
Into the Mist is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.
To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from Unhallowed Wasteland or Dark Waters, including bosses, can be chosen.
Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.
This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.
It is highly recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.
Recommended Gear from Best to Worst:
- All BiS God Dungeon Gear
- Diamond Luck Potion IV - As many as possible
- Combat Agility Obstacles
- Ragnar Godsword, Terran Godsword, Darksteel Dagger
- Stormsnap, Ancient Longbow, or Ancient Crossbow
- Jadestone Bolts, Ancient Arrows, Dragon Arrows
- Dragonfire Shield, Scaled Shield (Upgraded (U) Ancient D-hide Shield with materials from Toxic Swamps)
- Miolite Shield
- Skull Cape
- Fury of the Elemental Zodiacs
- Air Imbued Wand
- Level 84 Prayer
At this point you can probably begin to make your way towards one of the longest grinds in the game, Fury of the Elemental Zodiacs. FEZ, as it is often called, is made from the upgrading process by combining:
- 2 Elite Amulet of Defence - Made by combining 100 Amulet of Defence
- 2 Elite Amulet of Magic - Made by combining 100 Amulet of Magic
- 2 Elite Amulet of Accuracy - Made by combining 100 Amulet of Accuracy
- 2 Elite Amulet of Strength - Made by combining 100 Amulet of Strength
- 2 Elite Amulet of Ranged - Made by combining 100 Amulet of Ranged
- 2 Elite Amulet of Glory - Made by combining 100 Amulet of Glory
- 10 Amulet of Fury
- 10 Amulet of Torture
This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet.
Link to Guide: Fury of the Elemental Zodiacs/Guide
Into the Mist
Warning: it's heavily recommended to do your Master Slayer tasks before ITM because it will not be trivial to use AutoSlayer for master tasks later - you will need a specific build, and it will take much more time and resources.
Into the Mist consists of 3 set order phases, with pauses in between each phase.
Link to the guide: Into_the_Mist/Guide
There is too much information on ITM to copy to this guide, definitely worth reading the above, which is excellent.
Notable Drops:
- Access to the Dark Waters slayer area, where the T90 weapons can be obtained
- Pablo - Drops after 5 completions
Passive Slot
Main Article: Combat Passive Slot
Congratulations on completing Into the Mist! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with the "Passive Slot Compatible" text into said slot. What this allows you to do is splash extra effects on items with otherwise mediocre stats into your build.
While the original article is more than exhaustive, I'll highlight some of the best choice items here:
- Chapeau Noir - Bad stats, but includes item doubling
- Ring of Wealth - More item doubling is always great
- Master Slayer Gear - Lets you splash more Flat Slayer Area Reduction
- Elder Crown - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint
T90 Farming
Following completion of Into the Mist, you now have access to Dark Waters, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the highest level, and often most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.
We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely Slayer Skillcape. This will make the order you obtain the final weapons in effectively random, but if you want to do them in a specific order, we recommend the following
- Shockwave - Made from Shockwave Fragment, dropped by Rokken
- Ocean Song - Made from Ocean Song Fragment, dropped by Ku-tul
- Tidal Edge - Made from Tidal Edge Fragment, dropped by Umbora
Additionally, you should also acquire the pet Otto whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.
Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.
Order
There are a couple of different orders in which these weapons are normally obtained.
While it may seem that using these weapons to farm the other weapons would be beneficial, this is often not the case due to the relatively weak power level of Tidal Edge and Ocean Song compared to other available weapons.
The common orders are:
- Shockwave then Ocean Song then Tidal Edge
- Tidal Edge then Shockwave then Ocean Song
Between those two, the required time is roughly equal, but the second one requires more runes.
Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the Slayer Skillcape and buffs from Astrology while fighting slayer tasks. Another benefit is the ability to buy prayer points, light runes, and food at a profit with the use of Generous Resupply.
Requirements
There are very few hard requirements beyond the ability to survive and the entry requirement of Level 90 Slayer, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them
Suggestion | Benefit |
---|---|
Slayer Skillcape | 25% Flat Slayer Area Effect Negation |
Level 99 | Less need for DR |
Level 99 | Pillar of Combat |
Level 90 | Dragon Synergies |
Level 95 | Battleheart |
Slayer Helmet (Elite) | 15% Flat Slayer Area Effect Negation |
Slayer Cowl (Elite) | 15% Flat Slayer Area Effect Negation |
Infernal Claw | Outpaces Rokkens stun |
Cloudburst Staff | Highest damage weapon in the game |
Slayer's Crossbow | Highest damage ranged weapon for slayer mobs |
Below are some gear suggestions. Depending on Prayer, Potions, and Agility buffs), your optimal gear can change.
Tidal Edge
To be able to idle Umbora with Magic, you'll need 47 DR assuming you have 1000 HP.
Umbora can be killed either with Ancient Magicks, or with Normal Magic if you have an Ocean Song or a Cloudburst Staff. Note that Cloudburst is the fastest method, even if you have to squeeze in extra DR from Prayer
With Cloudburst Staff, use Water Surge or Water Wave (reduced rune cost), Anguish III, and Fury II.
With Ocean Song, use Fire Surge, Water Surge, or Water Wave (reduced rune cost).
With an Air Imbued Wand or a Fire Imbued Wand, use Gust or Incinerate.
Use of Combination Runes is highly recommended for all methods
Item | Slot | DR% |
---|---|---|
Glacia God Helmet | Head | 8% |
Glacia God Platebody | Body | 8% |
Glacia God Platelegs | Leggings | 8% |
Glacia God Boots | Boots | 8% |
Glacia God Gloves | Hands | 8% |
Subtotal | 40% | |
Slayer Skillcape | Cape | 0% |
FEZ | Neck | 3% |
Ring of Wealth | Ring | 0% |
Chapeau Noir | Passive | 0% |
Total | 55% |
If able, the Slayer Skillcape should be replaced with a Max Skillcape.
If necessary the Guardian Ring or other options can be used for extra DR. The Ring of Wealth can be replaced with an {{ItemIcon|Aorpheat's Signet Ring}
Slayer Wizard Hat (Master) and Slayer Wizard Robes (Master) do not positively impact the amount of fragments you receive, and even if available, should not be used.
Ocean Song
To be able to idle Ku-tul with Ranged, you'll need 48 DR assuming you have 1000 HP.
You'll be killing Ku-tul with either a Shockwave, Slayer's Crossbow or an Ancient Crossbow. Use of Jadestone Bolts is recommended, Emerald Bolts are not recommended as jadestone bolts should be plentiful enough at this point in progression.
Item | Slot | DR% |
---|---|---|
Slayer Cowl (Elite) | Head | 4% |
Aeris God Platebody | Body | 8% |
Aeris God Platelegs | Leggings | 8% |
Aeris God Boots | Boots | 8% |
Aeris God Gloves | Hands | 8% |
Subtotal | 40% | |
Slayer Skillcape | Cape | 0% |
FEZ | Neck | 3% |
Ring of Wealth | Ring | 0% |
Chapeau Noir | Passive |
0% |
Scaled Shield | Off-hand |
8% |
Total | 51% |
If able the Slayer Skillcape should be replaced with a Max Skillcape, and the FEZ should be replaced with a Deadeye Amulet.
If necessary the Guardian Ring or other options can be used for extra DR. The Ring of Wealth can be replaced with an {{ItemIcon|Aorpheat's Signet Ring}
Slayer Cowl (Master) and Slayer Leather Body (Master) positively impact the amount of fragments you receive, and if available, should be used
Shockwave
While the other two weapons are pretty straightforward in terms of gear, the Shockwave is not.
his mob is by FAR the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This mob is able to buff itself to an attack speed of 2.2s, and is able to stun you, which massively increases its damage against you. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster.
You need to use Melee for this grind, and as said before, it is highly recommended that you use an Infernal Claw to complete this. Tidal Edge is too slow to reliably survive Rokkens stun without significant extra work, requiring you to put on more DR that will massively affect your kill time. Assuming you were able to use the exact same setup with no Astrology buffs, Infernal Claw is only 1-2% slower than Tidal Edge. Adding buffs from Astrology, adding the additional DR or attack interval reduction required for Tidal Edge, and using summoning combat familiars invert this difference and make tidal edge up to 20% slower with no tangible benefit
Item | Slot | DR% |
---|---|---|
Infernal Claw | Weapon | 0% |
Slayer Helmet (Elite) | Head | 4% |
Terran God Platebody | Body | 8% |
Terran God Platelegs | Leggings | 8% |
Terran God Boots | Boots | 8% |
Terran God Gloves | Hands | 8% |
Subtotal | 40% | |
Slayer Skillcape | Cape | 0% |
FEZ | Neck | 3% |
Ring of Wealth | Ring | 0% |
Fighter Amulet | Passive | 0% |
Dragonfire Shield | Off-hand | 8% |
Total | 47% |
If able the Slayer Skillcape should be replaced with a Max Skillcape, and the Terran God Platebody, Platelegs, Gloves, and Boots should all be replaced with their Ragnar equivalents.
If necessary the Guardian Ring can be used for extra DR. The Fighter Amulet can be replaced with a Chapeau Noir
Slayer Cowl (Master) and Slayer Leather Body (Master) positively impact the amount of fragments you receive, and if available, should be used.
For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy must be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid being stunned when Rokken attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through Slayer Skillcape and Slayer Helmet (Elite)
Check your setup with the Combat Simulator before engaging Rokken.
At 1,000 HP, which can be achieved with Level 97 and +30 HP from Dragonfire Shield, this method requires 48% Damage Reduction.
Unhallowed Wasteland
After completing the T90 weapon grinds, you are ready to face the final content in Melvor. Unhallowed Wasteland is the final Slayer area. To access, you will need to purchase a Map to the Unhallowed Wasteland. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their HP every 2 attacks, which will outpace your DPS regardless of setup. To mitigate this, you will need the following example Melee set for use versus the Legaran Wurm:
Item | Slot | Slayer Area Effect Negation% |
---|---|---|
Slayer Helmet (Master) | Head | 20% |
Slayer Platebody (Master) | Body | 20% |
Ragnar God Platelegs | Leggings | 0% |
Ragnar God Boots | Boots | 0% |
Ragnar God Gloves | Hands | 0% |
Subtotal | 40% | |
Max Skillcape/ Slayer Skillcape | Cape | 25% |
Fighter Amulet | Neck | 0% |
Hunter's Ring | Ring | 10% |
Tidal Edge | Weapon | 0% |
Shield of Melee Power / Dragonfire Shield | Off-hand | 0% |
Slayer Cowl (Master) | Passive | 20% |
Agility Pillar of Combat | Pillar | 5% |
Total | 100% |
For the other gearing, should be pretty similar. For the neck slots:
- Magic - Fury of the Elemental Zodiacs - Slot in the neck for extra DR and accuracy
- Ranged - Deadeye Amulet - Single largest DPS increase for ranged
For the shield slots, you should stick with Dragonfire Shield, or the style shield from Impending Darkness Event ( Shield of Melee Power / Shield of Magic Power / Shield of Ranged Power).
It should be noted that while UW is listed first, completing the Impending Darkness Event will strictly make this grind faster! You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.
While you are here, you should work to acquire all of the set bonus gear, dropped from each of the UW monsters:
- Poison Virulence Gloves/ Poison Virulence Ring - Upgrades from Worm Spike/ Poison Essence respectively, dropped by Legaran Wurm
- Burning Madness Gloves/ Burning Madness Ring - Upgrades from Cursed Hands/ Burning Essence respectively, dropped by Cursed Lich
- Spiked Shell Gloves/ Spiked Shell Ring - Upgrades from Tough Shell/ Stinging Essence respectively, dropped by Spiked Red Claw
- Relentless Fury Gloves/ Relentless Fury Ring - Upgrades from Desecrated Bones/ Undead Essence respectively, dropped by Greater Skeletal Dragon
Impending Darkness
- See Impending Darkness Event/Guide
Tips
Because Bane uses the modifiers from the slayer area you fight him in, you should always fight him in the Perilous Peaks. Your prayer will be Protect from Magic or whichever style he is, plus your other style prayer, rendering the area effect moot.
When fighting Bane, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.
Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.
Running from Bane will not make you leave the event, just forces you to refight that slayer area. Bane's style will also be rerolled, if you want to avoid melee.
For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.
The final fight with Bane is a special version, Bane, Instrument of Fear
Gear
You will need to be able to switch your combat styles on the fly in Dark Waters and Unhallowed Wasteland. These areas WILL kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.
Dragon tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with Yak tablets.
For melee, Ring of Blade Echoes increases the number of hits you do, which pairs well with Dragon tablets.
For magic, Incinerate also provides more hits for burns. Towards the end, switch to Ocean Song and Fire Surge to finish him off with specials.
Loot
Each Bane kill drops the following loot, in this set order. All of these are BiS:
Acknowledgements
Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.
A special thank you to the following people:
- Verisimilitude#0001 for assisting with the majority of the early guide groundwork
- Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback
- TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work
- Nomeru#4261 for contributing most of the Impending Darkness section
- Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions
- Tim|Orii#4191 for creating the Gear Progression guide
- Malcs and Prat for making this game
Reach out to the author on Discord at TheAlpacalypse#8105
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |