Money Making: Difference between revisions
(Add GP boosts to any alchemy instructions) |
(Yeeted 0.14 methods. No-one is going to update these, they are VERY outdated, and the profit is very low anyway.) |
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{{UnderConstruction}} | |||
The Skill requirements listed in each method are the ''minimum'' required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like [[Skillcapes]], or the ability to make boosts from other Skills. | |||
=Base Game= | |||
== Thieving == | == Thieving == | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.5}} | ||
==== Improves GP Rate ==== | ==== Improves GP Rate ==== | ||
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| {{ItemIcon|Gentle Hands Potion IV}} || +75 Stealth | | {{ItemIcon|Gentle Hands Potion IV}} || +75 Stealth | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Aorpheat's Signet Ring}} || +100% Global GP<br>+5% Global Doubling | ||
|- | |- | ||
| {{PetIcon|Snek}} || +50% GP from Thieving | | {{PetIcon|Snek}} || +50% GP from Thieving | ||
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| {{PetIcon|Aquarias}} || +1% Global Doubling | | {{PetIcon|Aquarias}} || +1% Global Doubling | ||
|- | |- | ||
| {{Icon|Ko|type=constellation}} || | | {{Icon|Ko|type=constellation}} || +8% Thieving Doubling<br>-5% Thieving Interval<br>+50 Stealth | ||
|} | |} | ||
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* {{SkillReq|Mining|15}} | * {{SkillReq|Mining|15}} | ||
* {{SkillReq|Smithing|10}} | * {{SkillReq|Smithing|10}} | ||
* {{SkillReq|Thieving| | * {{SkillReq|Thieving|92}} | ||
* {{SkillReq|Fletching| | * {{SkillReq|Fletching|95}} | ||
==== Improves GP Rate ==== | ==== Improves GP Rate ==== | ||
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| {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99 || +100% GP from Princess<br>+174 Stealth vs Princess | | {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99 || +100% GP from Princess<br>+174 Stealth vs Princess | ||
|- | |- | ||
| {{ItemIcon|Fletching Skillcape}} || Doubles items received from Fletching | | {{ItemIcon|Fletching Skillcape}} ({{SkillReq|Fletching|99}}) || Doubles items received from Fletching | ||
|- | |- | ||
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing | | {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} ({{SkillReq|Summoning|90}}) || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing | ||
|- | |- | ||
| {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} || +25% Resource Preservation | | {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} || +25% Resource Preservation | ||
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# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|15000}} | # Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|15000}} | ||
Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of {{ItemIcon|Jadestone|Jadestones}} gathered. | Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the {{ItemIcon|Thieving Skillcape}} and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of {{ItemIcon|Jadestone|Jadestones}} gathered. | ||
High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour. | High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour. | ||
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261. | Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261. | ||
With the {{TotH}} Throne of the Herald expansion, the items {{ItemIcon|Grappling Hook}} and {{ItemIcon|Thieving Shorts}} are available at level 100 from the {{Icon|Explorer|type=thieving}} which provide substantial buffs for this method. | |||
With the {{AoD}} Atlas of Discovery expansion, {{POIIcon|Bandit Hideout}} point of interest in {{Skill|Cartography}} provides several useful buffs to this method. | |||
=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) === | === Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) === | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.5}} | ||
This is in alternative method requiring fewer skills and boosts to get viable results. | This is in alternative method requiring fewer skills and boosts to get viable results. | ||
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==== Method ==== | ==== Method ==== | ||
This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." | This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." Although knight is unlocked at level 88, it likely will take until level 99 for the {{ItemIcon|Thieving Skillcape}} and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. | ||
# {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them | # {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them | ||
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# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|10000}} | # Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|10000}} | ||
Without most of the buffs, earnings can be | Without most of the buffs, earnings can be lower than {{GP|5000000}} per hour. If you are lacking in stealth for a high success rate on {{Icon|Knight|type=thieving}}, the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy may be more effective on the {{Icon|Fisherman|type=thieving}}. | ||
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261. | Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261. | ||
== Agility ( | == Agility (1.1m ~ 6.3m)== | ||
{{:Money_Making/Agility}} | |||
{{: | |||
== Fishing (300k ~ 3.4m)== | |||
{{:Money Making/Fishing Whales}} | |||
== Mining with Gem Gloves (300k ~ 2m)== | |||
{{:Money making/Mining with Gem Gloves}} | |||
== Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr) == | == Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr) == | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.5}} | ||
==== Requirements ==== | ==== Requirements ==== | ||
* {{SkillReq|Woodcutting|90}} | * {{SkillReq|Woodcutting|90}} | ||
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! Effect | ! Effect | ||
|- | |- | ||
| {{UpgradeIcon|Dragon Axe}} || - | | {{UpgradeIcon|Dragon Axe}} || -40% cut time | ||
|- | |- | ||
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of - | | {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time) | ||
|- | |- | ||
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of - | | {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time) | ||
|- | |- | ||
| {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the - | | {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action | ||
|- | |- | ||
| {{ItemIcon|Bird Nest Potion IV}} || +30% Chance for [[Bird Nest]]s to drop in Woodcutting | | {{ItemIcon|Bird Nest Potion IV}} || +30% Chance for [[Bird Nest]]s to drop in Woodcutting | ||
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! Effect | ! Effect | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Aorpheat's Signet Ring}} affects all skills above || +10% Chance to Double Items Globally | ||
|- | |- | ||
| {{PetIcon|Aquarias}} affects all skills above || +1% Chance to Double Items Globally | | {{PetIcon|Aquarias}} affects all skills above || +1% Chance to Double Items Globally | ||
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** {{ItemIcon|Mining Gloves}} | ** {{ItemIcon|Mining Gloves}} | ||
** {{ItemIcon|Lumberjack's Top}} | ** {{ItemIcon|Lumberjack's Top}} | ||
** {{ItemIcon| | ** {{ItemIcon|Aorpheat's Signet Ring}} | ||
** {{ItemIcon|Ring of Wealth}} on | ** {{ItemIcon|Ring of Wealth}} on [[Passive Slot]] | ||
** {{ItemIcon|Bird Nest Potion IV}} on {{Skill|Woodcutting}} | ** {{ItemIcon|Bird Nest Potion IV}} on {{Skill|Woodcutting}} | ||
** {{ItemIcon|Elemental Potion IV}} on {{Skill|Runecrafting}} | ** {{ItemIcon|Elemental Potion IV}} on {{Skill|Runecrafting}} | ||
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It is recommended to first combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}}, then convert the crowns into GP by using {{Icon|type=spell|Item Alchemy III}} while utilizing [[Item Alchemy|GP boosts]]. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately {{GP|18265154}} per hour, all things considered. | It is recommended to first combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}}, then convert the crowns into GP by using {{Icon|type=spell|Item Alchemy III}} while utilizing [[Item Alchemy|GP boosts]]. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately {{GP|18265154}} per hour, all things considered. | ||
== Combat (~18,750k/hr) == | == Combat (~18,750k/hr) == | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.5}} | ||
Combat can yield | Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. {{Skill|Magic}} is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming {{SkillReq|Magic|85}} and {{ItemIcon|Cloudburst Staff}}, Magic is almost always superior to Melee and {{Skill|Ranged}}. | ||
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are: | Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are: | ||
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Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables ([[Farming|excluding food]]) in combat sim. | Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables ([[Farming|excluding food]]) in combat sim. | ||
==== Infernal Stronghold (~ | ==== Infernal Stronghold (~24,200k/hr) ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
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Potion: {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} | Potion: {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} | ||
* Total GP: ~ | * Total GP: ~24,200k/hr | ||
* Adjusted GP: ~18, | * Adjusted GP: ~18,800k/hr | ||
With better {{skill|Astrology}}, this method gets closer to the (Max ~24,350k/hr) listed above | With better {{skill|Astrology}}, this method gets closer to the (Max ~24,350k/hr) listed above | ||
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* Total GP: ~16,750k/hr | * Total GP: ~16,750k/hr | ||
* Adjusted GP: ~15,950k/hr | * Adjusted GP: ~15,950k/hr | ||
={{TotH}} Throne of the Herald Expansion= | |||
==Item Alchemy IV on Vorloran Watcher Armor (~81m/hour Maximum)== | |||
{{OldStrategy|1.2.1}} | |||
{{Disclaimer|The equipment set and Agility obstacles detailed here are not completely safe: the player has a ''very'' small chance of death if following this suggestion. To ensure safety, consider switching {{ItemIcon|Burning Protection Platelegs}} for {{ItemIcon|Vorloran Protector Platelegs}}, or {{ItemIcon|Frostspark Boots}} for {{ItemIcon|Vorloran Protector Boots}}.}} | |||
===Requirements=== | |||
Potion: {{ItemIcon|Penetration Potion IV}} or {{ItemIcon|Damage Reduction Potion IV}} if you do not have the {{ItemIcon|Superior Cape of Completion}} | |||
{{Equipment/Recommended | |||
|style=Melee | |||
|helm1=Mask of Madness | |||
|neck1=Fury of the Elemental Zodiacs | |||
|cape1=Superior Cape of Completion | |||
|body1=Ward of Flame Platebody | |||
|legs1=Burning Protection Platelegs | |||
|weapon1=Agile Wings Rapier | |||
|shield1=Shield of Melee Power | |||
|gloves1=Vorloran Protector Gauntlets | |||
|boots1=Frostspark Boots | |||
|ring1=Ring of Power | |||
|passive1=Fighter Amulet | |||
|consumable1=Monster Hunter Scroll | |||
|familiar11=Minotaur | |||
|familiar21=Spectre | |||
|prayer11=Battleborn | |||
|prayer21=Battleheart | |||
}} | |||
{| class="wikitable" | |||
!colspan="1"| # | |||
!colspan="1"| Obstacle | |||
|- | |||
!colspan="1"| 1 | |||
| X | |||
|- | |||
!colspan="1"| 2 | |||
| X | |||
|- | |||
!colspan="1"| 3 | |||
| {{Skill|Agility|Pipe Climb}} | |||
|- | |||
!colspan="1"| 4 | |||
| {{Skill|Agility|Coal Stones}} | |||
|- | |||
!colspan="1"| 5 | |||
| {{Skill|Agility|Cliff Balance}} | |||
|- | |||
!colspan="1"| 6 | |||
| {{Skill|Agility|Lake Swim}} | |||
|- | |||
!colspan="1"| 7 | |||
| {{Skill|Agility|Boulder Trap}} | |||
|- | |||
!colspan="1"| 8 | |||
| {{Skill|Agility|Pipe Crawl}} | |||
|- | |||
!colspan="1"| 9 | |||
| {{Skill|Agility|Water Jump}} | |||
|- | |||
!colspan="1"| 10 | |||
| {{Skill|Agility|Dragon Fight}} | |||
|- | |||
!colspan="1"| P | |||
| {{Skill|Agility|Pillar of Combat}} | |||
|- | |||
!colspan="1"| 11 | |||
| {{TotH}} {{Skill|Agility|Water Maze}} | |||
|- | |||
!colspan="1"| 12 | |||
| {{TotH}} {{Skill|Agility|Boulder Balance}} | |||
|- | |||
!colspan="1"| 13 | |||
| {{TotH}} {{Skill|Agility|Balance Trap}} | |||
|- | |||
!colspan="1"| 14 | |||
| {{TotH}} {{Skill|Agility|Gap Climb}} | |||
|- | |||
!colspan="1"| 15 | |||
| {{TotH}} {{Skill|Agility|Waterfall Crossing}} | |||
|- | |||
!colspan="1"| EP | |||
| {{TotH}} {{Skill|Agility|Elite Pillar of Expertise}} | |||
|- | |||
|} | |||
===Improves GP Rate=== | |||
See the [[Item Alchemy]] page for more information on how to improve the return from item alchemy. | |||
===Method=== | |||
Kill {{MonsterIcon|Vorloran Watcher}}, collect and cast {{Icon|Item Alchemy IV|type=spell}} on all of the loot. Assuming all possible base game and {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] GP bonuses are used, the expected return per hour is approximately {{GP|80800000}}. | |||
==Fletching Meteor Bolts (80,000k/hr max)== | |||
{{OldStrategy|1.1.1}} | |||
===Requirements=== | |||
Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain {{ItemIcon|Meteorite Bar|Meteorite Bars}}, works out to around 80m/h | |||
===Improves GP rate=== | |||
* {{ItemIcon|Beaver}} + {{ItemIcon|Devil}} | |||
* {{ItemIcon|Sharp Fletcher Gloves}} | |||
==Agility (~50,492k/hr max)== | |||
{{OldStrategy|1.1.1}} | |||
===Requirements=== | |||
===Improves GP Rate=== | |||
* {{ItemIcon|Eagle}} + {{ItemIcon|Leprechaun}} | |||
* {{ItemIcon|Stamina Pouch}} | |||
* {{ItemIcon|Performance Enhancing Potion IV}} | |||
===Method=== | |||
{| class="wikitable" | |||
!colspan="1"| # | |||
!colspan="1"| Obstacle | |||
|- | |||
!colspan="1"| 1 | |||
| {{Skill|Agility|Cargo Net}} | |||
|- | |||
!colspan="1"| 2 | |||
| {{Skill|Agility|Monkey Bars}} | |||
|- | |||
!colspan="1"| 3 | |||
| {{Skill|Agility|Pit Jump}} | |||
|- | |||
!colspan="1"| 4 | |||
| {{Skill|Agility|Gap Jump}} | |||
|- | |||
!colspan="1"| 5 | |||
| {{Skill|Agility|Mountain Climb}} | |||
|- | |||
!colspan="1"| 6 | |||
| {{Skill|Agility|Tree Balance}} | |||
|- | |||
!colspan="1"| 7 | |||
| {{Skill|Agility|Heat Trap}} | |||
|- | |||
!colspan="1"| 8 | |||
| {{Skill|Agility|Tree Hang}} | |||
|- | |||
!colspan="1"| 9 | |||
| {{Skill|Agility|Ice Jump}} | |||
|- | |||
!colspan="1"| 10 | |||
| {{Skill|Agility|Boulder Move}} | |||
|- | |||
!colspan="1"| P | |||
| {{Skill|Agility|Pillar of Skilling}} | |||
|- | |||
!colspan="1"| 11 | |||
| {{Skill|Agility|Frozen Maze}} | |||
|- | |||
!colspan="1"| 12 | |||
| {{Skill|Agility|Forest Jog}} | |||
|- | |||
!colspan="1"| 13 | |||
| {{Skill|Agility|Burning Trap}} | |||
|- | |||
!colspan="1"| 14 | |||
| {{Skill|Agility|Waterfall Climb}} | |||
|- | |||
!colspan="1"| 15 | |||
| {{Skill|Agility|Mountain Trail}} | |||
|- | |||
!colspan="1"| P2 | |||
| {{Skill|Agility|Elite Pillar of Expertise}} | |||
|- | |||
|} | |||
==Thieving Vampires for Blood Vials (15.4m ~ 105.5m)== | |||
{{:Money_Making/Thieving_Vampires}} | |||
={{AoD}} Atlas of Discovery Expansion= | |||
==Mining Pure Crystal (4m ~ 39.5m)== | |||
{{:Money_Making/Mining_Pure_Crystal}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 13:39, 9 April 2024
The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.
Base Game
Thieving
This strategy was calculated for v1.0.5 and may have changed in newer updates. |
Improves GP Rate
Name | Effect |
---|---|
Thieving Skillcape | -0.5s Thieving Interval +100% GP from Thieving +150 Stealth |
10% Thieving Mastery Pool Checkpoint | +30 Stealth |
25% Thieving Mastery Pool Checkpoint | -0.2s Thieving Interval |
50% Thieving Mastery Pool Checkpoint | +100% GP from Thieving |
95% Thieving Mastery Pool Checkpoint | +100 Stealth 3x chance to gain unique area items |
Thieving Gloves | +75 Stealth |
Gloves of Silence | -0.1s Thieving Interval +150 Flat GP from Thieving +50 Stealth |
Thief's Moneysack | +20% of Maximum GP added to Minimum GP |
Golbin Mask | +20 Flat GP from Thieving +20 Stealth |
Sneak-Ers | +5% Global GP +40 Stealth |
Jeweled Necklace | +5% Global GP |
Fine Coinpurse | +10% Global GP |
Leprechaun | +50 Flat GP from Thieving |
Gentle Hands Potion IV | +75 Stealth |
Aorpheat's Signet Ring | +100% Global GP +5% Global Doubling |
Snek | +50% GP from Thieving |
Rooftop Run | -0.2s Thieving Interval +20% GP from Thieving +35 Stealth |
Ice Jump | +5% Global Doubling |
Pillar of Skilling | +3% Global Doubling |
Slayer Platebody (Master) Slayer Leather Body (Master) Slayer Wizard Robes (Master) |
+3% Thieving Doubling |
Aquarias | +1% Global Doubling |
Ko | +8% Thieving Doubling -5% Thieving Interval +50 Stealth |
Thieving Princess and Fletching Jadebolts (24,740k/hr max)
Requirements
Improves GP Rate
These boosts are in addition to the ones above and are specifically for this method.
Name | Effect |
---|---|
Level 99 | +100% GP from Princess +174 Stealth vs Princess |
Fletching Skillcape ( Level 99) | Doubles items received from Fletching |
Leprechaun+ Devil ( Level 90) | +50 Flat GP from Thieving 50% Chance for 2x GP 35% Chance for 4x Items 15% Chance for nothing |
Crown of Rhaelyx and its Charge Stones | +25% Resource Preservation |
Agility Obstacles providing Resource Preservation |
Method
- Steal Jadestones from the Princess
- Mine Iron Ore
- Smith Iron Bars
- Forge Headless Bolts
- Fletch Jadestone Bolts
- Sell common drops. Use Item Alchemy III along with any available GP boosts on drops worth more than 15,000
Thieving is not better than the Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and Thieving Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once Princess is survivable, the next most important boost is the Leprechaun+ Devil synergy to increase the number of Jadestones gathered.
High resource preservation and item doubling during Fletching is very beneficial. Using Crown of Rhaelyx and its Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000 per hour.
Check your own Thieving setup with Thieving GP Calculator by Nomeru#4261.
With the Throne of the Herald expansion, the items Grappling Hook and Thieving Shorts are available at level 100 from the Explorer which provide substantial buffs for this method.
With the Atlas of Discovery expansion, Bandit Hideout point of interest in Cartography provides several useful buffs to this method.
Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max)
This strategy was calculated for v1.0.5 and may have changed in newer updates. |
This is in alternative method requiring fewer skills and boosts to get viable results.
Requirements
- Level 88
- Level 55
- Leprechaun Mark Level 4
- Monkey Mark Level 3
Improves GP Rate
These boosts are in addition to the ones above and are specifically for this method.
Name | Effect |
---|---|
Level 99 | +100% GP from Knight +174 Stealth vs Knight |
Method
This method relies on the increased sell values of common drops from the Leprechaun+ Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." Although knight is unlocked at level 88, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate.
- Craft Leprechaun and Monkey Tablets and equip them
- Steal from the Knight
- Sell all unsold drops. Use Item Alchemy III along with any available GP boosts on drops worth more than 10,000
Without most of the buffs, earnings can be lower than 5,000,000 per hour. If you are lacking in stealth for a high success rate on Knight, the Leprechaun+ Monkey synergy may be more effective on the Fisherman.
Check your own Thieving setup with Thieving GP Calculator by Nomeru#4261.
Agility (1.1m ~ 6.3m)
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
Agility | |||||||||||||||||||||||||
1,141,700 to 6,323,721 per hour | |||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills | Other | ||||||||||||||||||||||||
None | |||||||||||||||||||||||||
Items | Recommended | ||||||||||||||||||||||||
None | Items that improve profit | ||||||||||||||||||||||||
Results | |||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||
6,323,721 | |||||||||||||||||||||||||
Inputs (6,246) | Outputs (6,329,967) | ||||||||||||||||||||||||
|
|
Setup the following agility obstacles and hit "Start Agility"
Slot | Obstacle | Requirements |
---|---|---|
1 | Rope Swing | Level 1 |
2 | Monkey Bars | Level 10 Level 15 |
3 | Pit Jump | Level 20 |
4 | Gap Jump | Level 30 |
5 | Mountain Climb | Level 40 |
6 | Tree Balance | Level 50 |
7 | Heat Trap | Level 60 |
8 | Tree Hang | Level 70 Level 80 Level 80 |
9 | Ice Jump | Level 80 Level 60 Level 60 Level 60 Level 60 |
10 | Dragon Fight | Level 90 Level 95 Level 95 Level 95 Level 95 |
Pillar | Pillar of Generosity | Level 99 |
Totals | Level 99 Level 95 Level 60 Level 95 Level 80 Level 60 Level 95 Level 60 Level 95 Level 60 Level 80 |
Improves GP Rate
Name | Description |
---|---|
Level 90 in every used Obstacle | -27% Agility Interval |
Aorpheat's Signet Ring | +100% GP while training Agility |
Sneak-Ers | +5% global GP |
Jeweled Necklace | +5% global GP |
Fine Coinpurse | +10% global GP |
Agility Skillcape | +10% GP from Agility |
Sam | +15% GP from Agility |
Agility 25% Checkpoint | +10% GP from Agility |
Performance Enhancing Potion IV | -12% Agility Interval (requires Level 62) |
Ko | +5% GP from Agility -5% Agility Interval +8% exp from Agility |
Source
This save was used to run agility for 1,000 hours. The average output of these 1,000 hours was used for this guide.
Fishing (300k ~ 3.4m)
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
Fishing Whales | |||||||||||||||||||||||||||||||||||||||||
310,950 to 3,420,499 per hour | |||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills | Other | ||||||||||||||||||||||||||||||||||||||||
Level 95 | Dragon Fishing Rod | ||||||||||||||||||||||||||||||||||||||||
Items | Recommended | ||||||||||||||||||||||||||||||||||||||||
Amulet of Fishing | Items that improve profit | ||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||
3,420,499 | |||||||||||||||||||||||||||||||||||||||||
Inputs (6,733) | Outputs (3,427,233) | ||||||||||||||||||||||||||||||||||||||||
|
|
Fish for Raw Whales if using the Octopus + Pig Summoning synergy, or Magic Fish if not. Each piece of equipment will give a substantial boost to profit per hour. Sell all the items listed above to the shop for profit.
With the Throne of the Herald expansion, higher level fish may yield higher profit than base game fish. Raw Static Jellyfish is the first fish with greater GP/h than whales. Alternately, prioritizing fish with higher XP rates will get you to the most profitable high-level fish such as Raw Mystic Shark faster. Fish GP/h is listed in the Fishing page.
With the Atlas of Discovery expansion, The Fisherman's Bounty point of interest in Cartography provides several useful buffs to this method.
Improves GP Rate
Name | Description |
---|---|
Fishing Skillcape | Doubles the number of fish caught |
Aorpheat's Signet Ring | +10% Fishing Doubling |
Ring of Wealth | +7% Fishing Doubling |
Fishing Hook | +10% Fishing Doubling |
Sailor's Top | -8% Special drops, resulting in more fish |
Pudding Duckie | +5% Fishing Doubling |
Level 99 / Level 99 | Doubles the number of fish caught |
50% Fishing Mastery Pool Checkpoint | +5% Fishing Doubling |
95% Fishing Mastery Pool Checkpoint | +25% chance to receive an additional random special item whenever special items are received. |
Fishermans Potion IV | +12% Fishing Doubling |
Ameria | +8% Fishing Doubling -5% Fishing Interval |
Octopus | +3% chance to get 1 extra resource in Fishing (cannot be doubled) |
Octopus Pig | 75% chance to receive an extra fish as a cooked version while fishing |
The Fishing Skillcape and Level 99 Mastery bonuses will stack, causing at least four fish to be caught each time.
Agility Obstacles
Slot | Obstacle | Bonuses | Requirements |
---|---|---|---|
5 | Rock Climb | +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving -10% Chance to Preserve Resources in Skills | Level 40 Level 30 Level 30 Level 30 Level 30 |
9 | Ice Jump | +10 Mining Node Hitpoints +10% Chance to Preserve Resources in Skills +5% Chance to Double Items Globally +5% Food Healing Value +20 Maximum Hitpoints | Level 80 Level 60 Level 60 Level 60 Level 60 |
Pillar | Pillar of Skilling | +2% Global Mastery XP +3% Chance to Preserve Resources in Skills +3% Chance to Double Items Globally +10% Farming Yield | Level 99 |
Sources
The above method for minimum and maximum profit was ran for 1,000 hours using this save.
Mining with Gem Gloves (300k ~ 2m)
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
Mining with Gem Gloves | |||||||||||||||||||||||||||||||||||||||||||||||||
306,000 to 2,001,700 per hour | |||||||||||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills | Other | ||||||||||||||||||||||||||||||||||||||||||||||||
Level 50 |
| ||||||||||||||||||||||||||||||||||||||||||||||||
Items | Recommended | ||||||||||||||||||||||||||||||||||||||||||||||||
500,000 to purchase Gem Gloves | Items that improve profit | ||||||||||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||||||||||
2,001,700 | |||||||||||||||||||||||||||||||||||||||||||||||||
Inputs (926,904) | Outputs (2,928,605) | ||||||||||||||||||||||||||||||||||||||||||||||||
|
|
This method is recommended to use if you play Adventure and there's no better money-making method at hand.
- Buy Gem Gloves,
- Mine Dragonite Ore or anything below it until you unlock it,
- Sell gems and ores that you got.
The method relies on the Gem Gloves that increase the gems drop chance to 100% when mining anything but the Rune Essence. The average value of a Gem is 383, while a single charge of the Gem Gloves costs only 225. Thus 158 of profit is earned per mining action from gems.
A fully juiced setup with the Dragonite Ore will give around 2,000,000 per hour.
Note that this setup already includes the Master of Nature which is unlocked after beating the Earth God Dungeon. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand.
Improves GP Rate
Name | Effect |
---|---|
Dragon Pickaxe | -50% Mining Time +7% Chance of obtaining 2 ore |
Master of Nature | -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) |
Level 99 | +15% Chance of obtaining 2 ore |
Aorpheat's Signet Ring | +10% chance to gain double resources |
Ring of Wealth | +7% chance to gain double resources |
Mining Skillcape | +1 Coal Ore per Action |
Terra | 8% Chance to Double Items in Mining +5% Chance to do no damage to an Ore +8% Mining Skill xp |
Perfect Swing Potion IV | +80% Chance to deal no Damage to a Mining Node |
Miner's Helmet | +3% Chance to deal no Damage to a Mining Node |
Merchant's Permit | Gem Gloves only cost 450k instead of 500k |
25% Mining Mastery Pool Checkpoint | Reduced Ore respawn time by 10% |
50% Mining Mastery Pool Checkpoint | Reduce Mining interval by 0.2s |
95% Mining Mastery Pool Checkpoint | All Rocks gain +10 Maximum HP |
Cool Rock | +5 Mining Node HP |
Agility Obstacles
Slot | Obstacle | Bonuses | Requirements |
---|---|---|---|
3 | Pipe Balance | +10 Mining Node Hitpoints +3% Chance to Preserve Resources in Skills +3% Chance to deal no Damage to an Ore or Essence Mining Node | Level 20 Level 20 |
5 | Rock Climb | +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving -10% Chance to Preserve Resources in Skills | Level 40 Level 30 Level 30 Level 30 Level 30 |
Source
This save was used to test for 1,000 hours. An average of 1,000 hours was used to calculate the profit and items.
Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)
This strategy was calculated for v1.0.5 and may have changed in newer updates. |
Requirements
Improves GP Rate
Woodcutting
Name | Effect |
---|---|
Dragon Axe | -40% cut time |
Woodcutting Skillcape | -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time) |
Master of Nature | -15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time) |
Level 99 Level 99 |
Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers) +45% chance to receive 2x Logs per action |
Bird Nest Potion IV | +30% Chance for Bird Nests to drop in Woodcutting |
Lumberjack's Top | +2% Bird Nest drop rate |
25% Woodcutting Mastery Pool Checkpoint | +5% increased chance to receive double Logs per action |
50% Woodcutting Mastery Pool Checkpoint | All Logs sell for +50% GP Value |
95% Woodcutting Mastery Pool Checkpoint | When you receive a Birds Nest, always receive a base minimum of 2. |
Beavis | +5% Chance to Double Items in Woodcutting |
Multi-Tree | cut 2 different trees simultaneously |
Level 99 | +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting |
Mining
Name | Effect |
---|---|
Dragon Pickaxe | -50% Mining Time, +7% Chance of obtaining 2 ore |
Master of Nature | -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) |
Level 99 Level 99 Level 99 |
+15% Chance of obtaining 2 ore |
Mining Skillcape | +1 Coal Ore per Action |
Miner's Helmet | +3% Chance to deal no Damage to a Mining Node |
25% Mining Mastery Pool Checkpoint | Reduced Ore respawn time by 10% |
50% Mining Mastery Pool Checkpoint | Reduce Mining interval by 0.2s |
95% Mining Mastery Pool Checkpoint | All Rocks gain +10 Maximum HP |
Cool Rock | +5 Mining Node HP |
Perfect Swing Potion IV | +80% Chance to deal no Damage to a Mining Node |
Level 99 | +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node |
Merchant's Permit | permanent 10% discount on all skill gloves |
preferably Mining Gloves | Collect 2x ore when worn |
Runecrafting
Name | Effect |
---|---|
Runecrafting Skillcape | +35% Chance to Preserve Resources in Runecrafting |
Level 99 Level 99 |
11 Runes Produced per Runecraft |
50% Runecrafting Mastery Pool Checkpoint | +10% resource preservation chance for Runecrafting |
95% Runecrafting Mastery Pool Checkpoint | Grants an extra 5 Runes per craft |
Expanded Knowledge | -15% Base Runecrafting Interval |
Gunter | +10% Chance to Preserve Resources in Runecrafting |
Alt. Magic
Name | Effect |
---|---|
Nature's Call Staff | Reduces the Nature Rune cost of spells by 1 |
Magic Skillcape | doubles the Effect of the Nature's Call Staff |
Ring of Wealth | +7% Chance to Double Items Globally |
Salem | +5% Rune Preservation |
Jelly Jim | +2% Rune Preservation |
Amulet of Incantation | -0.2s Magic Interval +10% Rune Preservation for Alt. Magic Spells |
Level 99 | +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells |
Smithing
Name | Effect |
---|---|
Level 99 | +30% Chance to preserve Resources, +35% Chance to double Items |
25% Smithing Mastery Pool Checkpoint | +5% Chance to preserve Resources |
50% Smithing Mastery Pool Checkpoint | +5% Chance to preserve Resources |
95% Smithing Mastery Pool Checkpoint | +10% Chance to double Items |
Art of Control | -15% Base Smithing Interval |
Puff, the Baby Dragon | +10% Chance to preserve Resources |
Level 99 | +15% Chance to Double Items in Smithing and -15% Smithing Interval |
Fletching
Name | Effect |
---|---|
Fletching Skillcape | x2 Items received from Fletching |
25% Fletching Mastery Pool Checkpoint | Produce 1 extra Javelin per Fletch (Applied to base quantity) |
95% Fletching Mastery Pool Checkpoint | Reduce Fletching Interval by 0.2s |
Level 99 | +24.8% chance to preserve resources. |
Skilled Fletching Potion IV | +25% Chance to Double Items in Fletching |
Perpetual Haste | -15% Fletching Interval |
Quill | -0.2s Fletching Interval |
Level 80 | +15% Chance to Double Items in Fletching |
Other
Name | Effect |
---|---|
Aorpheat's Signet Ring affects all skills above | +10% Chance to Double Items Globally |
Aquarias affects all skills above | +1% Chance to Double Items Globally |
Clue Chasers Insignia affects all skills above except Alternative Magic | 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking. |
Crown of Rhaelyx affects all skills above except Alternative Magic | +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic). |
Level 99 obstacles about resource preservation and pillar | build cost reduction and half debuffs |
Herblore Skillcape | x2 Items received from Herblore |
Gronk | +2% Chance to Double Items in Herblore |
Level 99 | +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges |
Method
The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.
- Equip the following:
- Miner's Helmet
- Clue Chasers Insignia
- Maximum Skillcape (or Mining Skillcape when Mining, Woodcutting Skillcape when Woodcutting, Runecrafting Skillcape when Runecrafting, Magic Skillcape when performing Alt. Magic and Fletching Skillcape when Fletching)
- Mining Gloves
- Lumberjack's Top
- Aorpheat's Signet Ring
- Ring of Wealth on Passive Slot
- Bird Nest Potion IV on Woodcutting
- Elemental Potion IV on Runecrafting
- Perfect Swing Potion IV on Mining
- Skilled Fletching Potion IV on Fletching
- Nature's Call Staff
- Agility Obstacle 6: Tree Hop
- Agility Obstacle 9: Ice Jump
- Agility Obstacle 10: Lava Waterfall Dodge
- Agility Pillar: Pillar of Generosity
for every hour of fletching intended:
- Woodcutting
- Change Agility Obstacle 3 to Stepping Stones to get another -6% Woodcutting Interval (Min cost 75,000, 15 Willow Logs and 15 Teak Logs)
- Change Agility Obstacle 5 to Rock Climb to get +5% Chance to Double Items in Woodcutting and Mining (Min cost 250,000, 25 Teak Logs, 25 Coal Ore and 25 Onion Seeds)
- Cut 2,509 Redwood Logs and Yew Logs
- Mining
- Mine 12 Rune Essence, 48 Dragonite Ore and 96 Runite Ore
- Runecrafting
- Runecraft 76 Spirit Rune and 179 Lava Rune
- Alt. Magic
- Equip Amulet of Incantation
- Change Agility Obstacle 4 to Cave Climb to get +5% Rune Preservation (Min cost 125,000, 25 Air Rune, 25 Earth Rune and 13 Iron Bar)
- Cast Superheat IV to create 178 Draonite Bars
- Smithing
- Equip Clue Chasers Insignia
- Change Agility Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost 75,000, 15 Iron Ore and 15 Tin Ore)
- Change Agility Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost 125,000, 5 Tomato Seeds and 25 Salmon)
- Change Agility Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost 250,000 and 50 Bones)
- Smith 4,182 Dragon Javelin Heads
- Fletching
- Charge your Mysterious Stones
- Fletch Dragon Javelins until you run out of resources
It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles
Ratios
For each hour of Fletching you'll need to spend (on average):
- 00:01s mining Rune Essence
- 00:11.5s mining Dragonite Ore
- 00:23s mining Runite Ore
- 00:27s runecrafting Spirit Rune
- 01:04s runecrafting Lava Rune
- 01:21s Superheat IV'ing Dragonite Bar
- 37:16s Woodcutting Redwood Logs and Yew Logs
- 09:38s Smithing Dragon Javelin Heads
and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:
- 8.09 Mastery Token (Fletching)
- 2.60 Mastery Token (Smithing)
- 0.70 Mastery Token (Woodcutting)
- 0.02 Mastery Token (Runecrafting)
- 0.03 Mastery Token (Mining)
- 0.12 Circlet of Rhaelyx
- 0.30 Jewel of Rhaelyx
- 1.06 Mysterious Stone
- 40.71 Coal Ore
- 1351 Bird Nest
- 2330 Yew Logs
and consume:
- 2.57 Charge Stone of Rhaelyx
- 0.08 Mining Gloves
- 0.39 Perfect Swing Potion IV
- 0.64 Elemental Potion IV
It is recommended to first combine Circlet of Rhaelyx and Jewel of Rhaelyx into Crowns of Rhaelyx, then convert the crowns into GP by using Item Alchemy III while utilizing GP boosts. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover Jewels of Rhaelyx. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately 18,265,154 per hour, all things considered.
Combat (~18,750k/hr)
This strategy was calculated for v1.0.5 and may have changed in newer updates. |
Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. Magic is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming Level 85 and Cloudburst Staff, Magic is almost always superior to Melee and Ranged.
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:
The two most important items to make this method good are Chapeau Noir and Aorpheat's Signet Ring.
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.
The most profitable target is the Infernal Stronghold because it drops a lot of raw GP that gets doubled with the Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.
It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.
For one clear Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.
Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized Agility obstacles, and have only 30% accuracy from Astrology
Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.
Infernal Stronghold (~24,200k/hr)
Head | Slayer Wizard Hat (Master) | |||||
---|---|---|---|---|---|---|
Body | Slayer Wizard Robes (Master) | |||||
Leggings | Glacia God Platelegs | |||||
Boots | Glacia God Boots | |||||
Hands | Glacia God Gloves | |||||
Cape | Skull Cape | |||||
Neck | Fury of the Elemental Zodiacs | |||||
Passive | Chapeau Noir | |||||
Ring | Aorpheat's Signet Ring | |||||
Weapon | Cloudburst Staff |
Spells: Water Surge or Water Wave (-4% total gp, -1.5% adjusted gp, -13% runes), Anguish III, and Fury II.
Prayer: Battleheart and Augury
Tablets: Golbin Thief and Occultist
Potion: Diamond Luck Potions
- Total GP: ~24,200k/hr
- Adjusted GP: ~18,800k/hr
With better Astrology, this method gets closer to the (Max ~24,350k/hr) listed above
Hunting Greater Dragon (~16,750k/hr)
Head | Slayer Helmet (Master) | |||
---|---|---|---|---|
Body | Slayer Platebody (Master) | |||
Leggings | Ragnar God Platelegs | |||
Boots | Ragnar God Boots | |||
Hands | Ragnar God Gloves | |||
Cape | Maximum Skillcape | |||
Passive | Gold Ruby Necklace | |||
Neck | Fury of the Elemental Zodiacs | |||
Ring | Nature's Blessing Ring | |||
Weapon | Infernal Claw | |||
Offhand | Dragonfire Shield |
Prayer: Battleheart and Rejuvenation
Tablets: Golbin Thief and Unicorn
Potion: Regeneration Potions
- Total GP: ~16,750k/hr
- Adjusted GP: ~15,950k/hr
Throne of the Herald Expansion
Item Alchemy IV on Vorloran Watcher Armor (~81m/hour Maximum)
This strategy was calculated for v1.2.1 and may have changed in newer updates. |
Requirements
Potion: Penetration Potion IV or Damage Reduction Potion IV if you do not have the Superior Cape of Completion
# | Obstacle |
---|---|
1 | X |
2 | X |
3 | Pipe Climb |
4 | Coal Stones |
5 | Cliff Balance |
6 | Lake Swim |
7 | Boulder Trap |
8 | Pipe Crawl |
9 | Water Jump |
10 | Dragon Fight |
P | Pillar of Combat |
11 | Water Maze |
12 | Boulder Balance |
13 | Balance Trap |
14 | Gap Climb |
15 | Waterfall Crossing |
EP | Elite Pillar of Expertise |
Improves GP Rate
See the Item Alchemy page for more information on how to improve the return from item alchemy.
Method
Kill Vorloran Watcher, collect and cast Item Alchemy IV on all of the loot. Assuming all possible base game and Throne of the Herald GP bonuses are used, the expected return per hour is approximately 80,800,000.
Fletching Meteor Bolts (80,000k/hr max)
This strategy was calculated for v1.1.1 and may have changed in newer updates. |
Requirements
Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain Meteorite Bars, works out to around 80m/h
Improves GP rate
Agility (~50,492k/hr max)
This strategy was calculated for v1.1.1 and may have changed in newer updates. |
Requirements
Improves GP Rate
Method
# | Obstacle |
---|---|
1 | Cargo Net |
2 | Monkey Bars |
3 | Pit Jump |
4 | Gap Jump |
5 | Mountain Climb |
6 | Tree Balance |
7 | Heat Trap |
8 | Tree Hang |
9 | Ice Jump |
10 | Boulder Move |
P | Pillar of Skilling |
11 | Frozen Maze |
12 | Forest Jog |
13 | Burning Trap |
14 | Waterfall Climb |
15 | Mountain Trail |
P2 | Elite Pillar of Expertise |
Thieving Vampires for Blood Vials (15.4m ~ 105.5m)
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
Thieving Vampires | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15,391,000 to 105,519,885 per hour | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Skills | Other | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Items | Recommended | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bonuses that improve profit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
105,519,885 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Inputs (2,526,549) | Outputs (108,046,434) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Pickpocket the Vampire for Gold Pieces and the other items.
The Vampire also drops 500 Masquerade Mask that assist in thieving. With the 95% Mastery Pool Checkpoint, the chance of unique area items from Thieving is tripled. This means that the player will receive 500 Masquerade Masks every 166.6 spent (on average). This also excludes doubling bonusses.
With sufficient bonusses, it is possible to reach a 100% success rate on pickpocketing the vampire. When all stealth bonusses are equipped, switch the Golbin Mask for the Chapeau Noir, as it is still possible to reach 100% success rate without it, whilst providing an extra +10% item doubling chance.
Improves GP Rate
Name | Description |
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Aquarias | +1% Chance to Double Items Globally |
Penelope | +2% Chance to Double Items Globally |
Harold | -2% Interval for all non-Combat Skills +5% Global GP +2% Chance to Double Items |
Ace | +1% Chance to Double Items Globally |
Snek | +50% GP From Thieving |
Mister Fuzzbutt | +5% Global GP |
Carthulu | Doubles bonusses from the Bandit Hideout |
Ko | +8% Chance to Double Items in Thieving -5% Thieving Interval |
Rosaniya | +8% Chance to Double Items Globally +5% Global GP |
Level 120 Superior Thieving Skillcape |
-0.8s Thieving Interval +150% GP From Thieving +270 Stealth while Thieving |
Leprechaun Devil | Extra loot, on average |
Slayer body | +5% Chance to Double Items in Thieving +12% Damage Reduction |
Chapeau Noir | +10% Chance To Double Items in Thieving |
Aorpheat's Signet Ring | +100% GP granted from Thieving +5% chance to gain double loot from Thieving. |
Agility Obstacles
Slot | Obstacle | Bonuses | Requirements |
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9 | Ice Jump | +10 Mining Node Hitpoints +10% Chance to Preserve Resources in Skills +5% Chance to Double Items Globally +5% Food Healing Value +20 Maximum Hitpoints | Level 80 Level 60 Level 60 Level 60 Level 60 |
11 | Water Maze | +10% Chance to Double Items Globally -10% Global Skill XP | Level 100 Level 100 Level 100 Level 100 |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP From Agility | Level 110 |
Pillar | Pillar of Generosity | +5% Chance to preserve Summoning Charges +10 Bank Space +5 Charges per Potion +10% Chance To Preserve Potion Charge +10% Global GP (except Item Sales) | Level 99 |
Elite Pillar | Elite Pillar of Expertise | +8% Chance to Double Items Globally -3% Interval for all non-Combat Skills +40% Global GP (except Item Sales) +8% Global Mastery XP | Level 120 |
Source
The following save was used to thief the Vampire NPC for 1,000 hours. An average of 1,000 hours was used to create this money making guide.
Atlas of Discovery Expansion
Mining Pure Crystal (4m ~ 39.5m)
On Ancient Relics, this has a Min of 2m/h and a Max of 27.1m/h due to Mining Gloves being disabled. You will want to swap Water Maze for Pit Maze and you will need both the Mining and Astrology Master Relics to reach the Max rate.
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
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Mining Pure Crystal | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4,000,000 to 39,492,880 per hour | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Skills | Other | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Items | Recommended | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bonuses that improve profit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
39,492,880 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Inputs (1,423,500) | Outputs (40,916,380) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Details:
- Mine Pure Crystal while wearing Mining Gloves
- Sell the Gems, and Pure Crystal for profit
A 1,000 hour simulation was done on this save which is setup for the Maximum rate of 39m/h or this save for Maximum rate of 16m/h. this save was used for the Ancient Relic Max of 27.1m/h.
Improves GP Rate
Note that Gem Finder Scroll is not an increase in GP. The scrolls themselves will sell for more than the extra gems you get.
Name | Effect |
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Master of Nature | -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) |
Corundum Pickaxe | 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled) |
Augite Pickaxe | 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled) |
Divine Pickaxe | 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled) |
Terra | +8% Chance to Double Items in Mining +5% Chance to receive gems from Mining +5% Chance to deal no Damage to an Ore or Essence Mining Node |
Rosaniya | +8% Chance to Double Items Globally |
Merchant's Permit | Reduces Mining Glove costs from 75,000 down to 67,500 |
Cool Rock | +5 Mining Node HP |
Aquarias | +1% Chance to Double Items Globally |
Ace | +1% Chance to Double Items Globally |
Classy Rock | +10 Mining Node HP |
Cute Rock | +2% Chance to Double Items in Mining |
Royal Rock | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) |
Penelope | +2% Chance to Double Items Globally |
Harold | -2% Interval for all non-Combat Skills +2% Chance to Double Items Globally |
Carthulu | Doubles the effects of all positive Active Modifiers from Points of Interest in Cartography |
944 Hex Mastery Checkpoint | -3% Interval for all non-Combat Skills |
Terran Dungeon Ruins | +10/+20% Chance to gain +1 additional resource in Mining (Cannot be doubled) -0.1/-0.2s Mining Interval |
Aorpheat's Signet Ring | +10% Chance to Double Items Globally |
Ring of Wealth | +7% Chance to Double Items Globally |
Miner's Helmet | +3% Chance to deal no Damage to a Mining Node |
Clue Chasers Insignia | +10% increased chance to gain Gems from Mining |
Dirty Mining Boots | -0.1s Mining Interval |
Mining Lantern | +30% Chance to gain +1 additional resource in Mining (Cannot be doubled) |
Ghostly Parrot | +10% increased chance to gain Gems from Mining |
Mole Bear OR Mole Eagle |
+25 Mining node Hitpoints when using Perfect Swing Potions OR -0.2s Mining Interval (Preferred) |
Agility Obstacles
Slot | Obstacle | Bonuses | Requirements |
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3 | Pipe Balance | +10 Mining Node Hitpoints +3% Chance to Preserve Resources in Skills +3% Chance to deal no Damage to an Ore or Essence Mining Node | Level 20 Level 20 |
5 | Rock Climb | +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving -10% Chance to Preserve Resources in Skills | Level 40 Level 30 Level 30 Level 30 Level 30 |
9 | Ice Jump | +10 Mining Node Hitpoints +10% Chance to Preserve Resources in Skills +5% Chance to Double Items Globally +5% Food Healing Value +20 Maximum Hitpoints | Level 80 Level 60 Level 60 Level 60 Level 60 |
11 | Water Maze | +10% Chance to Double Items Globally -10% Global Skill XP | Level 100 Level 100 Level 100 Level 100 |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP From Agility | Level 110 |
Pillar | Pillar of Skilling | +2% Global Mastery XP +3% Chance to Preserve Resources in Skills +3% Chance to Double Items Globally +10% Farming Yield | Level 99 |
Elite Pillar | Elite Pillar of Expertise | +8% Chance to Double Items Globally -3% Interval for all non-Combat Skills +40% Global GP (except Item Sales) +8% Global Mastery XP | Level 120 |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |