Vampire (thieving)

From Melvor Idle
This page is up to date (v1.1.1).
Vampire
Vampire
Area: Twilight
Requirements: Thieving Level 114
Perception: 1,185
Max Hit: 465
Experience: 371 XP

The Vampire is one of the NPCS in the Thieving skill.

Loot

Successfully pickpocketing the Vampire will always give GP 1 - 1,510

Possible Common Drops:

Up to one of these will be received on a successful pickpocket:

Item Qty Price Chance
Mind Rune 1 - 100 GP 1 - 100 333/1,112 29.95%
Chaos Rune 1 - 100 GP 3 - 300 45/278 16.19%
Death Rune 1 - 100 GP 4 - 400 153/1,112 13.76%
Blood Rune 1 - 250 GP 4 - 1,000 45/556 8.09%
Reaper Potion I 1 GP 1,270 39/1,112 3.51%
Reaper Potion II 1 GP 1,397 39/1,112 3.51%
Total: 3/4 75.00%

The loot obtained from the average successful pickpocket is worth GP 201.61 if sold.

Including GP, the average successful pickpocket is worth GP 957.11.

Possible Rare Drops:

Any of these can be received after a successful pickpocket:

Item Qty Price Chance
Bobby's Pocket 1 GP 4,000 1/120 0.8333%
Chapeau Noir 1 GP 32,000 1/20,000 0.0050%
Sneak-Ers 1 GP 15,000 1/15,000 0.0067%
Throne of the Herald Expansion Thieving Shorts 1 GP 15,000 1/15,000 0.0067%

Possible Area Unique Drops

Any Area Unique Drop is equally likely to be obtained after a successful pickpocket. Each Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.

Item Qty Price Chance
Blood Vial 500 GP 800 1/500 0.20%
Masquerade Mask 500 GP 380 1/500 0.20%

Possible NPC Unique Drop

The chance of receiving the unique drop for an NPC is based on a combination of several factors. The unique drop chance for an NPC is included in the tooltip for your Stealth against that NPC. The unique drop for the Vampire is Blood Ring.