Fishing
This page is up to date (v1.1.2). |
Fishing is used to catch fish, special items, and junk. Many of the fish may be cooked with Cooking for use as food during
Combat or
Thieving, while a number of others can be used as ingredients for
Herblore potions or
Summoning tablets.
Of the special items obtained from Fishing, the Ancient Ring of Skills and
Ancient Ring of Mastery are particularly noteworthy due to the skill and
Mastery experience bonuses they provide for all non-combat skills. These rings are however also considered some of the rarest items in the game, and can take a significant amount of time to obtain.
Mechanics
The amount of time each Fishing action takes can be reduced by 5-40% by purchasing fishing rods from the Shop, 15% with the Amulet of Fishing, 5% with the second unique star of
Ameria (
Level 60), 3% with the
Elite Pillar of Expertise, 2% with
Harold, and 0.5 seconds while the
Octopus +
Eagle Synergy is active.
Fishing benefits from a couple of guaranteed item doubling bonuses, one being the Fishing Skillcape perk, while the other is obtained by reaching a
Mastery level of 99 in the fish being caught. While both are active, the quantity of fish caught per action is guaranteed to be at least 4. These bonuses apply multiplicatively with the chance to double items, and so the quantity of fish gained from a single action can be as much as 8.
Lost Chests may drop in addition to the usual action rewards if the
Corundum Fishing Rod has been purchased or if the
Superior Fishing Skillcape is equipped, and can also drop from base game fish. When opened, lost chests may contain any of the superior gems,
Runestones or any of the three fishing consumables:
Fishing Hook,
Golden Reel, and
Burning Reel. The last two consumables are exclusive to the lost chest and cannot be obtained elsewhere.
Fishing Areas
There are 14 Fishing Areas, with different fish located in each Fishing Area. Each area has different chances to obtain junk or special items instead of fish. The chance to obtain special items can be reduced by wearing the Sailor's Top, which can be useful to maximise the amount of fish obtained.
The Barbarian Fishing area is unlocked by wearing the Barbarian Gloves. Catching fish in the Barbarian Fishing Area will give
Strength and Fishing skill experience. This Strength experience is also affected by the experience bonus from
Gold Emerald Ring.
The Secret Area is unlocked by reading the Message in a Bottle in the Bank. After the first reading, the bottle has no further use and can be safely sold.
Both the Message in a Bottle and
Barbarian Gloves are special items that can be found while fishing.
Name | Fish | Fish Chance | Junk Chance | Special Chance |
---|---|---|---|---|
Shallow Shores | ![]() ![]() ![]() |
75% | 25% | 0% |
Shrapnel River | ![]() ![]() ![]() |
80% | 20% | 0% |
Trench of Despair | ![]() ![]() ![]() ![]() |
70% | 28% | 2% |
Lemvor Pier | ![]() ![]() ![]() |
70% | 29% | 1% |
Open Waters | ![]() ![]() |
69% | 29% | 2% |
Barren Ocean | ![]() ![]() |
90% | 10% | 0% |
Barbarian Fishing | ![]() ![]() ![]() |
95% | 5% | 0% |
Secret Area | ![]() ![]() ![]() |
95% | 0% | 5% |
Magma Lake | ![]() ![]() ![]() |
80% | 15% | 5% |
Jungle Waters | ![]() ![]() ![]() |
79% | 20% | 1% |
Static Valley | ![]() ![]() |
85% | 14% | 1% |
Frozen Sea | ![]() ![]() |
90% | 10% | 0% |
Midnight Lagoon | ![]() ![]() |
66% | 31% | 3% |
Mystic Pond | ![]() ![]() |
84% | 15% | 1% |
Fish
As the player's Fishing level increases, new fish that give more experience will become available to catch. Leaping Trout,
Leaping Salmon, and
Leaping Broad Fish, will train
Strength when caught, giving 10, 15, and 25 experience respectively.
Raw Skeleton Fish can be buried for 3
Prayer points each.
Raw Magic Fish can be eaten to restore health without cooking.
Raw Poison Fish and
Raw Ghost Fish are used as an ingredients for the
Performance Enhancing Potion and
Reaper Potion respectively. Any other fish which cannot be cooked can be used in the creation of either
Octopus if they require
Level 99 or lower, or
Siren for those requiring
Level 100 or higher.
Fish | Catch Time | XP | Value | XP/s | GP/s | |||||
---|---|---|---|---|---|---|---|---|---|---|
Min | Max | Avg | ||||||||
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Raw Shrimp | 1 | 4.0s | 8.0s | 6.0s | 5 | 0.83 | 1 | ||
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Raw Sardine | 5 | 4.0s | 8.0s | 6.0s | 10 | 1.67 | 5 | ||
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Raw Blowfish | 8 | 3.0s | 8.0s | 5.5s | 12 | 2.18 | N/A | ||
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Raw Herring | 10 | 4.0s | 8.0s | 6.0s | 15 | 2.50 | 10 | ||
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Raw Seahorse | 15 | 3.0s | 10.0s | 6.5s | 25 | 3.85 | 15 | ||
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Leaping Trout | 20 | 3.0s | 10.0s | 6.5s | 20 | 3.08 | N/A | ||
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Raw Trout | 20 | 4.0s | 10.0s | 7.0s | 20 | 2.86 | 20 | ||
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Raw Poison Fish | 30 | 3.0s | 10.0s | 6.5s | 25 | 3.85 | N/A | ||
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Leaping Salmon | 35 | 3.0s | 12.0s | 7.5s | 40 | 5.33 | N/A | ||
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Raw Salmon | 35 | 4.0s | 10.0s | 7.0s | 40 | 5.71 | 35 | ||
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Raw Lobster | 40 | 4.0s | 11.0s | 7.5s | 50 | 6.67 | 40 | ||
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Raw Skeleton Fish | 45 | 7.0s | 15.0s | 11.0s | 100 | 9.09 | N/A | ||
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Raw Anglerfish | 50 | 5.0s | 12.0s | 8.5s | 100 | 11.76 | 50 | ||
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Raw Swordfish | 50 | 5.0s | 12.0s | 8.5s | 80 | 9.41 | 50 | ||
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Raw Fanfish | 55 | 4.0s | 10.0s | 7.0s | 120 | 17.14 | 55 | ||
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Raw Crab | 60 | 5.0s | 12.0s | 8.5s | 120 | 14.12 | 60 | ||
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Raw Carp | 65 | 6.0s | 15.0s | 10.5s | 130 | 12.38 | 65 | ||
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Leaping Broad Fish | 70 | 4.0s | 12.0s | 8.0s | 100 | 12.50 | N/A | ||
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Raw Shark | 70 | 7.0s | 15.0s | 11.0s | 150 | 13.64 | 70 | ||
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Raw Cave Fish | 75 | 8.0s | 15.0s | 11.5s | 300 | 26.09 | 75 | ||
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Raw Magic Fish | 80 | 12.0s | 30.0s | 21.0s | 325 | 15.48 | N/A | ||
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Raw Manta Ray | 85 | 9.0s | 25.0s | 17.0s | 495 | 29.12 | 85 | ||
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Raw Whale | 95 | 10.0s | 25.0s | 17.5s | 575 | 32.86 | 95 | ||
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100 | 7.0s | 15.0s | 11.0s | 459 | 41.73 | 100 | |||
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101 | 6.0s | 16.0s | 11.0s | 524 | 47.64 | N/A | |||
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102 | 8.0s | 15.0s | 11.5s | 288 | 25.04 | N/A | |||
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104 | 10.0s | 24.0s | 17.0s | 891 | 52.41 | 102 | |||
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105 | 4.0s | 10.0s | 7.0s | 368 | 52.57 | 105 | |||
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106 | 6.0s | 16.0s | 11.0s | 646 | 58.73 | N/A | |||
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108 | 15.0s | 30.0s | 22.5s | 729 | 32.40 | 108 | |||
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110 | 8.0s | 20.0s | 14.0s | 886 | 63.29 | 110 | |||
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112 | 10.0s | 25.0s | 17.5s | 1,099 | 62.80 | 112 | |||
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113 | 15.0s | 30.0s | 22.5s | 1,030 | 45.78 | 115 | |||
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115 | 15.0s | 35.0s | 25.0s | 1,785 | 71.40 | N/A | |||
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116 | 25.0s | 40.0s | 32.5s | 1,226 | 37.72 | N/A | |||
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118 | 20.0s | 40.0s | 30.0s | 2,183 | 72.77 | 118 | |||
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120 | 15.0s | 40.0s | 27.5s | 1,596 | 58.04 | 120 |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery level increases the chance to receive 2 Fish by +0.4% |
50 | +3% chance to receive special items. |
65 | You no longer catch Junk. |
99 | Always catch a minimum quantity of 2 Fish |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,850,000 xp | +5% increased Fishing Mastery XP |
25% | 4,625,000 xp | Receive no more Junk |
50% | 9,250,000 xp | +5% increased chance to get double Fish |
95% | 17,575,000 xp | When you catch a Special Item, there is a 25% chance to receive one extra Special Item. It is possible to receive a different item than the original. |
Total Mastery Pool XP | 18,500,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
The superior skillcape can be purchased from the store for 10,000,000 after the player reaches
Level 120.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Fishing Skillcape | x2 Items received from Fishing | |
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+1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled x2 Items received from Fishing |
Pet
The pet can be unlocked by doing any Fishing action.
Pet | Name | Effect |
---|---|---|
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Pudding Duckie | +5% Chance to Double Items in Fishing |
Fishing Rods
Fishing rods are permanent upgrades purchased from the Shop that decrease the amount of time it takes to catch fish. The later rods also provide a number of other bonuses, as listed in the table below. The bonuses provided by these upgrades are permanently active once purchased, they do not need to be equipped or otherwise enabled.
Special
Special items can be randomly acquired instead of fish while Fishing. They reward the same amount of XP as the fish that was being caught. Treasure is chosen from the following loot table:
Item | Value | Chance | ||
---|---|---|---|---|
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Topaz | 1,000/3,361 | 29.75% | |
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Sapphire | 800/3,361 | 23.80% | |
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Ruby | 700/3,361 | 20.83% | |
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Emerald | 500/3,361 | 14.88% | |
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Diamond | 200/3,361 | 5.95% | |
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Treasure Chest | 125/3,361 | 3.72% | |
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Barbarian Gloves | 25/3,361 | 0.74% | |
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Pirates Lost Ring | 5/3,361 | 0.15% | |
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Message in a Bottle | 5/3,361 | 0.15% | |
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Ancient Ring of Skills | 1/6,722 | 0.015% | |
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Ancient Ring of Mastery | 1/6,722 | 0.015% |
The average value of a roll on the special fishing loot table is 523.69
To maximize the chance of obtaining special items, players may:
- Select fish that are both within an area with a high special chance and have a low catch time -
Raw Seahorse and
Raw Skeleton Fish are ideal choices
- Gain a mastery level of at least 50 in the fish being caught, which increases the special chance by 3%
- Reduce the catch time by using all available interval reductions, which are listed within the Mechanics section
- Reach the 95% Mastery pool checkpoint
- Have the
Octopus and
Ent Summoning synergy equipped, increasing the special chance by 6%
- Increase the
Mastery level of
Ameria to 20, as that star's unique modifier can increase the special chance by up to 5%
Junk
Junk items are randomly caught instead of fish. They can also be obtained as contents of a Treasure Chest. Most of them have for only use
Rags to Riches I, but the
Rope can also be upgraded into
Bowstring. They reward only 1 XP when caught, and are selected from the following table:
Item | Value | |
---|---|---|
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Glass Bottle | |
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Old Boot | |
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Old Hat | |
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Rope | |
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Rubber Ducky | |
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Rusty Key | |
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Seaweed | |
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Shell |
You can prevent the catch of Junk items if the mastery level of the intended catch is of 65 and beyond for that specific fish, or globally with the 25% Fishing Mastery Checkpoint. You still get Junk Items from Treasure Chests even with those on.
Potion
The Fishermans Potion can be used to increase the chance of receiving double fish while fishing.
Fishermans Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
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I | 5 | +3% Chance to Double Items in Fishing |
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II | 10 | +5% Chance to Double Items in Fishing |
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III | 15 | +8% Chance to Double Items in Fishing |
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IV | 20 | +12% Chance to Double Items in Fishing |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Fishing.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Octopus | +3% Chance to gain +1 additional resource in Fishing. Cannot be doubled | |||
Ent | Octopus | +6% Bird Nest drop rate +6% Special Item chance in Fishing | ||
Mole | Octopus | When receiving a Gem from Mining or Fishing, there is a +15% chance to get another random Gem. | ||
Octopus | Pig | +75% chance to gain 1 cooked version of a fish when Fishing | ||
Octopus | Bear | +200% Fisherman's Potion charges | ||
Octopus | ![]() |
-0.5s Fishing Interval | ||
Octopus | ![]() |
+1.5% Fishing Mastery XP per maxed Star in Ameria constellation in Astrology |
Skill Boosts
This table lists most sources of Fishing-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Fishing Boosts | Other Modifiers |
---|---|---|---|
Agility Obstacle 1 | +2% Fishing Mastery XP | +3% GP from all sources (Except Item Selling) | |
Agility Obstacle 5 | +5% Chance to Double Items in Fishing | -10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving | |
-3% Interval for all Non-Combat Skills | +8% Chance to Double Items Globally +40% GP from all sources (Except Item Selling) +8% Global Mastery XP | ||
Constellation | -5% Fishing Interval +8% Chance to Double Items in Fishing +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Fishing Skill XP |
-5% Firemaking Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled) +8% Chance to Double Items in Firemaking +8% Firemaking Mastery XP +8% Firemaking Skill XP | |
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Item | +3% Chance to Double Items in Fishing | |
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Item | +5% Chance to Double Items in Fishing | |
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Item | +8% Chance to Double Items in Fishing | |
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Item | +12% Chance to Double Items in Fishing | |
Item (Amulet) | -15% Fishing Interval | ||
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Item (Boots) | +2% Fishing Skill XP | |
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Item (Boots) | +2% Non-Combat Skill XP | |
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Item (Cape) | x2 Items received from Fishing +25% Mastery Pool XP Cap |
Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | x2 Items received from Fishing | |
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Item (Cape) | x2 Items received from Fishing | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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x2 Items received from Fishing +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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x2 Items received from Fishing +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) |
||
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x2 Items received from Fishing +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+25% chance to gain 1 cooked version of a fish when Fishing | ||
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Item (Consumable) | +10% Chance to Double Items in Fishing | |
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Item (Consumable) | +3% Fishing Skill XP | |
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+15% Chance to gain +1 additional resource in Fishing. Cannot be doubled | ||
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Item (Helmet) | +2% Fishing Skill XP | |
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Item (Helmet) | +2% Non-Combat Skill XP | |
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Item (Platebody) | +2% Fishing Skill XP | |
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Item (Platebody) | -8% chance to receive Special Items from Fishing | |
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Item (Platebody) | +2% Non-Combat Skill XP | |
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Item (Platelegs) | +2% Fishing Skill XP | |
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Item (Platelegs) | +2% Non-Combat Skill XP | |
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Item (Ring) | +8% Non-Combat Skill XP | |
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Item (Ring) | +15% Fishing Skill XP | |
Item (Summon1, Summon2) | +3% Chance to gain +1 additional resource in Fishing. Cannot be doubled | ||
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-2% Interval for all Non-Combat Skills +50% Mastery Pool XP Cap |
-0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
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Pet | +5% Chance to Double Items in Fishing | |
Upgrade | -5% Fishing Interval | ||
+20% chance to receive +1 Fish in Fishing (Cannot be doubled) +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) |
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Upgrade | -5% Fishing Interval | ||
+20% chance to receive +1 Fish in Fishing (Cannot be doubled) +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) |
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+20% chance to receive +1 Fish in Fishing (Cannot be doubled) +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) |
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Upgrade | -10% Fishing Interval | ||
Upgrade | -5% Fishing Interval | ||
+1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +10% chance to gain 1 cooked version of a fish when Fishing |
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Upgrade | -5% Fishing Interval | ||
Upgrade | -5% Fishing Interval | ||
Upgrade | -5% Fishing Interval |
Melvor Idle version v1.1.2 (Released: 12th April 2023) | |||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |