Search results
From Melvor Idle
- Township (section Building and Upgrading)The repair cost of a building depends on the cost of constructing the building (after any building cost reducing bonuses), the building's efficiency, and18 KB (2,312 words) - 11:27, 23 April 2024
- Interval -15% Woodcutting Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing8 KB (992 words) - 00:36, 18 January 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing12 KB (723 words) - 12:01, 1 April 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing4 KB (278 words) - 06:50, 23 August 2023
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing13 KB (835 words) - 17:03, 13 May 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing26 KB (189 words) - 23:01, 23 November 2023
- Township Happiness 40 +8% Township Resource Generation 60 -5% Township Building Cost (Does not affect GP cost. Capped at -80%) 80 +8% Township Maximum8 KB (805 words) - 18:04, 10 February 2024
- for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired. With no relics unlocked, the rate4 KB (632 words) - 18:36, 13 May 2024
- for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired. With no relics unlocked, the rate6 KB (2,166 words) - 01:44, 18 January 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing3 KB (198 words) - 22:22, 12 April 2024
- The Statue of Lemon is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only521 bytes (78 words) - 07:17, 2 January 2024
- a Township building that produces Bars. The production of this building is highest within the Snowlands biome, however the cost of building the Blacksmiths378 bytes (39 words) - 06:35, 2 January 2024
- a Township building that produces Bars. The production of this building is highest within the Snowlands biome, however the cost of building the Blacksmiths378 bytes (39 words) - 06:35, 2 January 2024
- a Township building that produces Bars. The production of this building is highest within the Snowlands biome, however the cost of building the Blacksmiths378 bytes (39 words) - 06:35, 2 January 2024
- a Township building that produces Bars. The production of this building is highest within the Snowlands biome, however the cost of building the Blacksmiths378 bytes (39 words) - 06:35, 2 January 2024
- The Woodcutters Camp is a Township building that produces Wood. This building has the highest production bonus when built in the Jungle biome.277 bytes (23 words) - 00:47, 7 February 2024
- The Fishermans Estate is a Township building that produces Food, and is notably the only building that can be built within the Water Biome.266 bytes (24 words) - 06:46, 2 January 2024
- The Logging Camp is a Township building that produces Wood. This building has the highest production bonus when built in the Jungle biome.277 bytes (23 words) - 06:56, 2 January 2024
- The Forestry Camp is a Township building that produces Wood. This building has the highest production bonus when built in the Jungle biome.277 bytes (23 words) - 06:46, 2 January 2024
- The Forestry Estate is a Township building that produces Wood. This building has the highest production bonus when built in the Jungle biome.277 bytes (23 words) - 06:47, 2 January 2024
- The Carpenters Workshop is a Township building that produces Planks. This building has the highest production when built in the Jungle biome.279 bytes (22 words) - 06:37, 2 January 2024
- The Carpenters Factory is a Township building that produces Planks. This building has the highest production when built in the Jungle biome.279 bytes (22 words) - 06:36, 2 January 2024
- The Carpenters Foundry is a Township building that produces Planks. This building has the highest production when built in the Jungle biome.279 bytes (22 words) - 06:36, 2 January 2024
- The Carpenters Estate is a Township building that produces Planks. This building has the highest production when built in the Jungle biome.279 bytes (22 words) - 06:36, 2 January 2024
- The Hunters Cabin is a Township building that produces Leather. This building has the highest production bonus in the Jungle biome.275 bytes (21 words) - 06:53, 2 January 2024
- The Hunters Lodge is a Township building that produces Leather. This building has the highest production bonus in the Jungle biome.275 bytes (21 words) - 06:53, 2 January 2024
- The Hunters Estate is a Township building that produces Leather. This building has the highest production bonus in the Jungle biome.275 bytes (21 words) - 06:53, 2 January 2024
- The Fishermans Dock is a Township building that produces Food, and is notably the only building that can be built within the Water Biome.272 bytes (24 words) - 06:46, 2 January 2024
- The Fishermans Pier is a Township building that produces Food, and is notably the only building that can be built within the Water Biome.266 bytes (24 words) - 06:46, 2 January 2024
- The Fishermans Port is a Township building that produces Food, and is notably the only building that can be built within the Water Biome.266 bytes (24 words) - 06:46, 2 January 2024
- requests from your Town for item donations, bounties on monsters, building township buildings or, rarely, earning skill XP. In return, you will receive Township1 KB (130 words) - 23:12, 4 December 2023
- The Statue of Glacia is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only431 bytes (66 words) - 07:16, 2 January 2024
- The Statue of Terran is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only431 bytes (66 words) - 07:17, 2 January 2024
- The Statue of Ragnar is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only431 bytes (66 words) - 07:17, 2 January 2024
- The Statue of Bane is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only431 bytes (66 words) - 07:16, 2 January 2024
- The Statue of Nothing is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only431 bytes (66 words) - 07:17, 2 January 2024
- The Statue of Aeris is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only431 bytes (66 words) - 07:16, 2 January 2024
- The Hunters Villa is a Township building that produces Leather. This building has the highest production bonus in the Jungle biome.275 bytes (21 words) - 06:53, 2 January 2024
- Statue of The Herald is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only431 bytes (67 words) - 07:17, 2 January 2024
- The Statues of Worship are Township buildings that increase Worship. Each different Worship has a different building with identical stats, differing only525 bytes (80 words) - 07:17, 2 January 2024
- The Miners Pit is a Township building that produces Stone, Ore, and Coal. This building's production is lowest when built in the Mountains biome, however447 bytes (42 words) - 06:59, 2 January 2024
- The Miners Field is a Township building that produces Stone, Ore, and Coal. This building's production is lowest when built in the Mountains biome, however447 bytes (42 words) - 06:59, 2 January 2024
- The Miners Quarry is a Township building that produces Stone, Ore, and Coal. This building's production is lowest when built in the Mountains biome, however447 bytes (42 words) - 07:00, 2 January 2024
- The Miners Estate is a Township building that produces Stone, Ore, and Coal. This building's production is lowest when built in the Mountains biome, however447 bytes (42 words) - 06:59, 2 January 2024
- The Infirmary is a Township building that produces Potions.187 bytes (9 words) - 00:32, 4 October 2023
- The Hospital is a Township building that produces Potions.187 bytes (9 words) - 06:52, 2 January 2024
- The Herbalist is a Township building that produces Potions.187 bytes (9 words) - 06:52, 2 January 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing2 KB (583 words) - 07:12, 2 January 2024
- Calculator that is used for building an agility course (or single obstacle). It returns the total amount of resources and levels required to build the146 bytes (55 words) - 16:15, 22 April 2024
- The Healing Centre is a Township building that produces Potions.187 bytes (10 words) - 06:52, 2 January 2024
- Calculator that is used for building an agility course (or single obstacle). It returns the total amount of resources and levels required to build the443 bytes (55 words) - 19:39, 21 April 2024
- The Storehouse is a Township building that increases Storage space for Resources.229 bytes (12 words) - 07:17, 2 January 2024
- The Warehouse is a Township building that increases Storage space for Resources.229 bytes (12 words) - 07:20, 2 January 2024
- The Repository is a Township building that increases Storage space for Resources.229 bytes (12 words) - 07:13, 2 January 2024
- The Clothier is a Township building that produces Clothing.188 bytes (9 words) - 06:40, 2 January 2024
- The Outfitter is a Township building that produces Clothing.188 bytes (9 words) - 07:07, 2 January 2024
- The Gatherers Villa is a Township building that produces Herbs.185 bytes (10 words) - 06:48, 2 January 2024
- The Gatherers Estate is a Township building that produces Herbs.185 bytes (10 words) - 06:48, 2 January 2024
- The Tailor is a Township building that produces Clothing.188 bytes (9 words) - 07:19, 2 January 2024
- The Gatherers Hut is a Township building that produces Herbs.185 bytes (10 words) - 06:48, 2 January 2024
- The Gatherers Lodge is a Township building that produces Herbs.185 bytes (10 words) - 06:48, 2 January 2024
- The Large Repository is a Township building that increases Storage space for Resources.229 bytes (13 words) - 06:56, 2 January 2024
- The Clothiers Estate is a Township building that produces Clothing.188 bytes (10 words) - 06:40, 2 January 2024
- The School is a Township building that increases Education, which in turn increases resource production additively with other production bonuses.276 bytes (20 words) - 07:15, 2 January 2024
- The Academy is a Township building that increases Education, which in turn increases resource production additively with other production bonuses.276 bytes (20 words) - 06:28, 2 January 2024
- The Large Academy is a Township building that increases Education, which in turn increases resource production additively with other production bonuses275 bytes (21 words) - 06:55, 2 January 2024
- The Large School is a Township building that increases Education, which in turn increases resource production additively with other production bonuses276 bytes (21 words) - 06:56, 2 January 2024
- The Farmland is a Township building that produces Food. It is mainly used for initial food production, before the player can afford to build the more expensive336 bytes (34 words) - 06:46, 2 January 2024
- The Plantation is a Township building that produces Food. It is mainly used for initial food production, before the player can afford to build the more330 bytes (34 words) - 07:10, 2 January 2024
- The Mill is a Township building that produces Food. It is mainly used for initial food production, before the player can afford to build the more expensive330 bytes (34 words) - 06:59, 2 January 2024
- The Farming Estate is a Township building that produces Food. It is mainly used for initial food production, before the player can afford to build the330 bytes (35 words) - 06:46, 2 January 2024
- resources. Building a new building repairs for FREE so when possible try to build a new building instead of repairing first and then building a new one21 KB (2,590 words) - 23:57, 20 March 2024
- The House is a Township building that provides Population.184 bytes (9 words) - 06:52, 2 January 2024
- The Estate is a Township building that provides Population.184 bytes (9 words) - 06:44, 2 January 2024
- The Wooden Hut is a Township building that provides Population.184 bytes (10 words) - 07:21, 2 January 2024
- The Cottage is a Township building that provides Population.184 bytes (9 words) - 06:41, 2 January 2024
- The Basic Shelter is a Township building that provides Population.184 bytes (10 words) - 06:35, 2 January 2024
- The Manor is a Township building that provides Population.184 bytes (9 words) - 06:58, 2 January 2024
- The Chapel is a Township building that increases Worship. Once Level 80 is obtained, the Statue of Worship may also be built, providing a higher amount357 bytes (33 words) - 06:37, 2 January 2024
- The Large Cottage is a Township building that provides Population, as well as a small amount of Storage.245 bytes (18 words) - 06:55, 2 January 2024
- The Orchard is a Township building that produces Food. While this building produces a high amount of food when compared to the early Farmland and Fishermans447 bytes (45 words) - 07:06, 2 January 2024
- The Town Hall is a Township building that produces GP by increasing the tax rate for citizens of the player's town, where tax is collected once during449 bytes (58 words) - 08:32, 23 April 2024
- The Gardens is a Township building that increases Happiness.183 bytes (9 words) - 06:48, 2 January 2024
- The Market is a Township building that reduces the repair cost of the player's town.225 bytes (15 words) - 06:58, 2 January 2024
- The Tavern is a Township building that increases Happiness at the cost of Food. Generally, the Tavern is preferred over the Gardens.275 bytes (22 words) - 22:18, 3 October 2023
- The Cemetery is a Township building that increases Potion production by 2% for each Cemetery built.240 bytes (16 words) - 06:37, 2 January 2024
- The Library is a Township building that increases Education, which in turn increases resource production additively with other production bonuses.276 bytes (20 words) - 06:56, 2 January 2024
- The Cool Rocks is a Township building that allows the player to purchase various rock pets from the Shop. Similar buildings include Prats Hats and Malcs324 bytes (27 words) - 06:41, 2 January 2024
- The Prats Hats is a Township building that allows the player to purchase various hats from the Shop. Similar buildings include Malcs Cats and Cool Rocks318 bytes (26 words) - 07:12, 2 January 2024
- The Malcs Cats is a Township building that allows the player to purchase various cat pets from the Shop. Similar buildings include Prats Hats and Cool Rocks323 bytes (27 words) - 06:58, 2 January 2024
- The Lemvor Lemon Stall is a Township building that provides no benefits or production.182 bytes (14 words) - 06:56, 2 January 2024
- Magic Emporium is a Township building that produces Rune Essence, which is used in the construction of high-level buildings.251 bytes (21 words) - 06:58, 2 January 2024
- V1.1.1 (section Adjusted Building Worker Counts)Hovering over a building in the Build menu will display an icon next to Biomes where that building can also be constructed. Hovering over a Building in the Town14 KB (2,119 words) - 22:18, 3 October 2023
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing7 KB (442 words) - 04:47, 28 November 2023
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing970 bytes (93 words) - 08:51, 11 April 2024
- - Main article: Trading Post The Trading Post is a Township building. When built, it enables access to the trader within the Township skill, from which552 bytes (56 words) - 07:20, 2 January 2024
- receive a permanent bonus which provides a flat 10% reduction to the cost of building Agility Pillars.279 bytes (34 words) - 01:03, 20 September 2023
- purchased from the Shop. After purchase, the maximum item cost reduction when building Agility Obstacles is increased to 100%, from the previous maximum item300 bytes (39 words) - 01:08, 20 September 2023
- non-existent building (Issue #3312) Fixed Grasslands Biome showing building is available to construct even though there are no buildings left to construct21 KB (2,300 words) - 22:18, 3 October 2023
- Armour Sells For: 250,000 Equipment Slot: Cape Modifiers: -15% Township Building Cost (Does not affect GP cost. Capped at -80%) Item Sources: Shop Item143 bytes (0 words) - 22:11, 22 November 2022
- Armour Sells For: 1,000,000 Equipment Slot: Cape Modifiers: -20% Township Building Cost (Does not affect GP cost. Capped at -80%) Item Sources: Shop Item160 bytes (0 words) - 22:09, 22 November 2022
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing4 KB (473 words) - 01:39, 20 November 2023
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing2 KB (253 words) - 06:49, 23 August 2023
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing878 bytes (106 words) - 02:58, 15 March 2023
- V1.2 (section Township Buildings)for each building inside a Biome (like Population, Happiness, etc). Fixed a bug where Township would not automatically update the UI for building requirements21 KB (2,702 words) - 01:58, 7 February 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing5 KB (532 words) - 17:00, 27 January 2024
- Superior Township Skillcape 0 0 0 0 0 9 9 9 0% 0 0 0 0 0 -20% Township Building Cost (Does not affect GP cost. Capped at -80%) Superior Woodcutting Skillcape148 bytes (0 words) - 01:23, 11 September 2023
- I will only restore 6 Hitpoints. Efficiency can be improved further by building Agility obstacles that provide an increase to Auto Eat efficiency. Auto5 KB (698 words) - 09:58, 3 May 2024
- Item Created Type Requirements XP Ingredients Raft Building Agility Level 70 Level 70 Level 70 N/A 2,000 Swordfish 5,000,000 150,000234 bytes (12 words) - 14:37, 3 September 2023
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing14 KB (803 words) - 17:27, 30 January 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing16 KB (1,821 words) - 11:53, 2 May 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing2 KB (244 words) - 02:52, 1 December 2023
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing4 KB (451 words) - 06:51, 23 August 2023
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing7 KB (893 words) - 21:59, 26 March 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing4 KB (238 words) - 21:35, 15 November 2023
- Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing756 bytes (94 words) - 21:34, 22 November 2022
- (requires 40) 70 Trade for Monster Hunter Scroll (requires 70) Build Raft Building in Obstacle 8 (requires 70) Build Runic Trail in Obstacle 8 (requires 703 KB (378 words) - 00:34, 18 January 2024
- objects like skills requires the latter). The first, simpler option for building game object data is defining all (or as much as possible) data in a .json35 KB (4,465 words) - 14:49, 26 June 2023
- replaced with Lua versions, if applicable. Replace the current method of building tables in Lua modules with the mw.html library These are the Tasks we need2 KB (298 words) - 08:43, 9 May 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing12 KB (538 words) - 13:25, 1 April 2024
- more damage reduction. 7 Boulder Trap No negative combat modifiers. 8 Raft Building Gives a bit more survivability which is rather important. 9 Water Jump6 KB (221 words) - 09:59, 1 March 2024
- Bulky Gloves 50 Build Lake Swim in Obstacle 6 (requires 50) 70 Build Raft Building in Obstacle 8 (requires 70) Build Frozen Lake Crossing in Obstacle 9 (requires1 KB (172 words) - 03:23, 19 February 2024
- more damage reduction. 7 Boulder Trap No negative combat modifiers. 8 Raft Building Gives a bit more survivability which is rather important. 9 Water Jump6 KB (286 words) - 18:00, 2 May 2024
- +150 Stealth while Thieving 1,000,000 Township Skillcape -15% Township Building Cost (Does not affect GP cost. Capped at -80%) 1,000,000 Woodcutting Skillcape1 KB (152 words) - 15:17, 15 April 2024
- Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing4 KB (421 words) - 08:51, 21 March 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing4 KB (405 words) - 14:20, 22 November 2023
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing7 KB (931 words) - 14:39, 31 March 2024
- the cost must be paid each time the active pillar is changed. The cost of building pillars is reduced by 10% once the Agility Prosperity upgrade has been5 KB (560 words) - 17:48, 9 May 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing14 KB (1,506 words) - 16:50, 3 May 2024
- Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing2 KB (183 words) - 00:32, 6 March 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing7 KB (750 words) - 16:38, 9 May 2024
- Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing3 KB (448 words) - 00:46, 18 January 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing6 KB (449 words) - 00:32, 18 January 2024
- Skill). Upgraded buildings sitting at 0/x built will base their repair costs off the previous building until at least 1 of the upgraded building is constructed28 KB (4,140 words) - 20:07, 15 April 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing4 KB (333 words) - 00:37, 18 January 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing8 KB (979 words) - 00:36, 18 January 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing12 KB (539 words) - 07:31, 23 April 2024
- Wizard Hat (Master), Slayer Wizard Robes (Master), Skull Cape AND Raft Building - all 3 pieces of equipment must be worn to outpace Glacia armor, and the17 KB (1,458 words) - 06:43, 8 April 2024
- 000 Equipment Slot: Cape Modifiers: +100% GP From Thieving -15% Township Building Cost (Does not affect GP cost. Capped at -80%) +2% Global Perfect Cook1 KB (125 words) - 18:33, 7 April 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing17 KB (2,150 words) - 00:57, 3 May 2024
- Reduction and damage 7 Boulder Trap No negative combat modifiers. 8 Raft Building Gives a bit more survivability which is rather important. 9 Ice Jump +207 KB (543 words) - 09:06, 1 May 2023
- Modifiers: +100% GP From Thieving +2% Global Perfect Cook chance -15% Township Building Cost (Does not affect GP cost. Capped at -80%) Bypass Slayer Area item1 KB (119 words) - 18:32, 7 April 2024
- In addition, there is a building called the Lemvor Lemon Stall that provides no benefits whatsoever. As of V1.1.2, this building is hidden and cannot be17 KB (2,052 words) - 00:11, 4 May 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fletching9 KB (1,072 words) - 22:41, 27 March 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing11 KB (1,485 words) - 00:36, 18 January 2024
- Interval -15% Woodcutting Interval -15% Cooking Interval -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing5 KB (419 words) - 00:36, 18 January 2024
- Hovering over a building in the Build menu will display an icon next to Biomes where that building can also be constructed. Hovering over a Building in the Town1 KB (39,394 words) - 20:09, 15 April 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing6 KB (600 words) - 17:22, 8 February 2024
- Items received from Fletching x2 Items received from Herblore -20% Township Building Cost (Does not affect GP cost. Capped at -80%) +1 Bolts produced per action1 KB (155 words) - 04:48, 10 April 2024
- Items received from Fletching x2 Items received from Herblore -20% Township Building Cost (Does not affect GP cost. Capped at -80%) +1 Bolts produced per action1 KB (135 words) - 04:45, 10 April 2024
- shapers of the world, tasked with creating everything inside of it, and building upon their creations to give them life and complexity. Over the years,6 KB (47 words) - 13:38, 19 March 2023
- in the game and what goals you have. 8 Pipe Crawl Used for Slayer. Raft Building More well rounded, and can help making damage reduction breakpoints. This83 KB (8,792 words) - 13:08, 26 April 2024
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing3 KB (455 words) - 13:05, 6 May 2024
- Boulder Trap No negative combat modifiers. 8 Pipe Crawl More damage. Raft Building can be used instead. 9 Water Jump More damage. The 20 HP from Ice Jump12 KB (849 words) - 12:26, 2 January 2024
- make a decision as to which Obstacle is best suits your current needs. Building an Obstacle is not free. There is always a GP cost attached to it, and19 KB (2,665 words) - 22:35, 24 February 2022
- Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing17 KB (1,845 words) - 09:26, 1 May 2024
- them. You've been out for a few days." You groan. Everything you had been building towards... was for naught. Bane may be gone, if what Ahrenia is saying7 KB (61 words) - 13:37, 19 March 2023
- Cliff Balance1 Slot 5 Obstacle +20 Rocky Waters Slot 6 Obstacle +50 Raft Building Slot 8 Obstacle +20 Ice Jump Slot 9 Obstacle +20 Dragonfire Shield Off-hand10 KB (1,128 words) - 21:09, 25 April 2024
- the Township section of the Shop after meeting various Township level & building requirements. Each time the player completes a dungeon, they have a chance6 KB (743 words) - 00:54, 18 January 2024
- arrival. This map will represent Melvor as a whole. Finally adding world-building elements to the game is a big step in creating something interesting. It13 KB (1,686 words) - 03:51, 27 October 2022
- all hexes in cartography Unlocks all museum items Builds all township buildings Completes all township tasks Buys 69,400 of every shop item This script4 KB (359 words) - 13:00, 7 April 2024
- can be used instead. 7 Boulder Trap No negative combat modifiers. 8 Raft Building More damage, damage reduction, and hitpoints. 9 Water Jump More damage16 KB (1,356 words) - 08:38, 23 April 2024
- some Township buildings not showing negative Happiness values. Fixed Change password form. Fixed incorrect ordering of Township Buildings when assigning28 KB (3,793 words) - 21:02, 4 March 2023
- Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing3 KB (339 words) - 00:34, 18 January 2024
- shapers of the world, tasked with creating everything inside of it, and building upon their creations to give them life and complexity. Over the years,64 KB (244 words) - 08:50, 11 April 2024
- time you clicked the repair all button, regardless of whether or not a building was actually repaired. Fixed issue where Ranged Ammo that provided modifiers411 bytes (1,810 words) - 21:26, 15 April 2024
- can be used instead. 7 Boulder Trap No negative combat modifiers. 8 Raft Building Suggested before obtaining Vorloran armour from Millennium Gate for safety21 KB (1,912 words) - 05:35, 17 November 2023
- Reduction +3% Chance To Preserve Prayer Points +5% Damage To All Monsters Raft Building Agility Obstacle 8 +1% Damage Reduction +2% Damage To All Monsters +202 KB (246 words) - 06:43, 2 January 2024
- effective. 7 Boulder Trap No negative damage modifiers. Water Trap 8 Raft Building Extra damage and HP. 9 Ice Jump Ice Jump is typically the only obstacle20 KB (2,219 words) - 09:13, 11 April 2024
- +150 Stealth while Thieving 1,000,000 Township Skillcape -15% Township Building Cost (Does not affect GP cost. Capped at -80%) 1,000,000 Woodcutting Skillcape3 KB (321 words) - 21:28, 15 November 2023
- Damage To All Monsters. 7 Boulder Trap No negative combat modifiers. 8 Raft Building +1% Damage Reduction, +20 Maximum Hitpoints, and +2% Damage To All Monsters26 KB (2,862 words) - 21:11, 26 April 2024
- Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing5 KB (558 words) - 20:45, 1 April 2024
- Township page in-game. Using the gained resources to construct additional buildings can increase the amount of resources gained with each update. Q: Why aren't59 KB (9,854 words) - 01:43, 9 May 2024
- Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing8 KB (1,156 words) - 00:34, 18 January 2024