Herblore/Training
This page is up to date (v1.0.3). |
Contents
Training
Because the main source of herbs is Farming, the herbs are usually the main bottleneck on how quickly you can train
Herblore. Therefore, it is suggested to maximize the XP per herb rather than to simply craft the potion that grants most XP.
When deciding which herbs to plant, aim to plant the highest level herb you can use in a potion that only requires one of that herb. For instance, although Lemontyle Herb can be used starting from
Level 40 to make
Fishermans Potion for 36 XP, the
Seeing Gold Potion is better until
Level 45 because it uses one herb instead of two and thus will give more XP per herb.
Another trick you can use is to plant only as many herbs of each type as you will need. For example, once you have enough Garum Herbs to reach
Level 15, you can swap to
Sourweed Herbs.
Note that these guidelines should be followed only if your goal is to gain Herblore XP as quickly as possible. Otherwise it is better to craft the potions you plan to use in order to build Mastery XP towards unlocking their higher tiers.
However, if you have a big stock of herbs prepared, the table below shows recommendations of Skill Potions with high XP yield per craft that don't have inconvenient secondary material costs. Combat Potions generally have higher resource costs and see less actual use, even if they make more XP/craft.
Level | Potion |
---|---|
1-20 | |
20-32 | |
32-40 | |
40-42 | |
42-49 | |
49-53 | |
53-62 | |
62-71 | |
71-74 | |
74-99 |
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen +100% to effective Mastery Pool progress Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Cape) | +5% Global Skill XP | +100% chance to receive coal when burning logs in Firemaking | |
Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Ring) | +8% Herblore Skill XP | +8% Alt. Magic Skill XP +8% Woodcutting Skill XP +8% Fishing Skill XP +8% Firemaking Skill XP +8% Cooking Skill XP +8% Mining Skill XP +8% Smithing Skill XP +8% Farming Skill XP +8% Thieving Skill XP +8% Fletching Skill XP +8% Crafting Skill XP +8% Runecrafting Skill XP +8% Agility Skill XP +8% Summoning Skill XP +8% Astrology Skill XP | |
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Item (Shield, Passive) | +3% Global Skill XP | -15% GP from all sources (Except Item Selling) |
Agility Obstacle 3 | +1% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 4 | +2% Herblore Skill XP | -10% Farming Yield +2% Herblore Mastery XP +3% Chance to Preserve Resources in Herblore | |
Agility Obstacle 5 | +3% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +2% Global Mastery XP | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
Constellation | +1-15% Herblore Skill XP | -1-15% Summoning Interval -1-15% Herblore Interval +1-15% Chance to Double Items in Summoning +1-15% Chance to Double Items in Herblore +1-15% Chance To Preserve Potion Charge +1-15% Summoning Mastery XP +1-15% Herblore Mastery XP +1-15% Summoning Skill XP +1-15% Chance to preserve Summoning Charges | |
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Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Constellation | -1-15% Herblore Interval | -1-15% Summoning Interval +1-15% Chance to Double Items in Summoning +1-15% Chance to Double Items in Herblore +1-15% Chance To Preserve Potion Charge +1-15% Summoning Mastery XP +1-15% Herblore Mastery XP +1-15% Summoning Skill XP +1-15% Herblore Skill XP +1-15% Chance to preserve Summoning Charges | |
Upgrade | -15% Herblore Interval | -15% Runecrafting Interval |
Melvor Idle Skill Guides | |||||||||||||||||
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Melvor Idle version v1.0.3 (Released: 28th February 2022) | ||||||||||||||||
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Skills:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |