Herblore/Training
This page is out of date (v1.1.2). |
Training
Because the main source of herbs is Farming, the herbs are usually the main bottleneck on how quickly you can train
Herblore. Therefore, it is suggested to maximize the XP per herb rather than to simply craft the potion that grants most XP.
When deciding which herbs to plant, aim to plant the highest level herb you can use in a potion that only requires one of that herb. For instance, although Lemontyle Herb can be used starting from
Level 40 to make
Fishermans Potion for 36 XP, the
Seeing Gold Potion is better until
Level 45 because it uses one herb instead of two and thus will give more XP per herb.
Another trick you can use is to plant only as many herbs of each type as you will need. For example, once you have enough Garum Herbs to reach
Level 15, you can swap to
Sourweed Herbs.
Note that these guidelines should be followed only if your goal is to gain Herblore XP as quickly as possible. Otherwise it is better to craft the potions you plan to use in order to build Mastery XP towards unlocking their higher tiers.
However, if you have a big stock of herbs prepared, the table below shows recommendations of Skill Potions with high XP yield per craft that don't have inconvenient secondary material costs. Combat Potions generally have higher resource costs and see less actual use, even if they make more XP per craft.
Potion | XP | Ingredients | |
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1-20 | ![]() |
5 | 894 ![]() ![]() |
20-32 | ![]() |
18 | 1,332 ![]() ![]() |
32-40 | ![]() |
28 | 742 ![]() ![]() |
40-42 | ![]() |
33 | 462 ![]() ![]() |
42-49 | ![]() |
39 | 2,370 ![]() ![]() |
49-53 | ![]() |
41 | 1,095 ![]() ![]() |
53-62 | ![]() |
53 | 3,721 ![]() ![]() ![]() |
62-71 | ![]() |
61 | 15,760 ![]() ![]() |
71-74 | ![]() |
99 | 8,541 ![]() |
74-99 | ![]() |
112 | 106,591 ![]() ![]() ![]() |
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 4 | +2% Herblore Skill XP | -10% Farming Yield +2% Herblore Mastery XP +3% Chance to Preserve Resources in Herblore | |
Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
Constellation | +8% Herblore Skill XP | -5% Herblore Interval -5% Summoning Interval +8% Chance to Double Items in Herblore +8% Chance to Double Items in Summoning +5% Chance To Preserve Potion Charge +8% Herblore Mastery XP +8% Summoning Mastery XP +8% Summoning Skill XP +5% Chance to preserve Summoning Charges | |
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Item (Boots) | +2% Herblore Skill XP | |
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Item (Boots) | +2% Non-Combat Skill XP | |
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Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
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Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+8% Global Skill XP | +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking | |
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+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
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Item (Consumable) | +3% Herblore Skill XP | |
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Item (Helmet) | +2% Herblore Skill XP | |
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Item (Helmet) | +2% Non-Combat Skill XP | |
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+3% Non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
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Item (Platebody) | +2% Herblore Skill XP | |
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Item (Platebody) | +2% Non-Combat Skill XP | |
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Item (Platelegs) | +2% Herblore Skill XP | |
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Item (Platelegs) | +2% Non-Combat Skill XP | |
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Item (Ring) | +8% Non-Combat Skill XP | |
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Item (Shield, Passive) | +3% Global Skill XP | -15% GP from all sources (Except Item Selling) |
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Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
-3% Interval for all Non-Combat Skills | +8% Chance to Double Items Globally +40% GP from all sources (Except Item Selling) +8% Global Mastery XP | ||
Constellation | -5% Herblore Interval | -5% Summoning Interval +8% Chance to Double Items in Herblore +8% Chance to Double Items in Summoning +5% Chance To Preserve Potion Charge +8% Herblore Mastery XP +8% Summoning Mastery XP +8% Herblore Skill XP +8% Summoning Skill XP +5% Chance to preserve Summoning Charges | |
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-3% Interval for all Non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% Non-Combat Skill XP |
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-0.1s Herblore Interval | +10% Chance To Preserve Potion Charge | |
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-2% Interval for all Non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
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-0.1s Herblore Interval | -0.1s Runecrafting Interval +10% Chance to gain +1 additional resource in Herblore. Cannot be doubled +10% Chance to gain +1 additional resource in Runecrafting. Cannot be doubled |
Upgrade | -15% Herblore Interval | -15% Runecrafting Interval |
Melvor Idle Skill Guides | ||||||||||||||||||
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Melvor Idle version v1.2 (Released: 3rd September 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |