Firemaking/Training
This page is out of date (v1.1.2). |
Training
While Firemaking, the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for Firemaking when lit. Generally, this is not worth the effort, as the fire must be relit manually each time and consumes a great deal of logs.
Instead of lighting bonfires manually, players should use Controlled Heat Potions, which will relight bonfires for free after the first has been lit. It is not advisable to fully level up Firemaking without these potions, as the bonus is significant. It requires only
Level 20, as well as
Mahogany Logs. This can be combined with the
Devil and
Bear Summoning synergy for another 5% bonus XP, if available.
Log | Bonfire Bonus | Bonfire Time | ![]() | ||
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Normal Logs | 5% | 1 | 20s | 180 |
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Oak Logs | 10% | 10 | 30s | 120 |
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Willow Logs | 15% | 25 | 40s | 90 |
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Teak Logs | 20% | 35 | 50s | 72 |
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Maple Logs | 25% | 45 | 1m | 60 |
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Mahogany Logs | 30% | 55 | 1m, 10s | 51.4 |
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Yew Logs | 35% | 60 | 1m, 20s | 45 |
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Magic Logs | 40% | 75 | 1m, 30s | 40 |
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Redwood Logs | 45% | 90 | 1m, 40s | 36 |
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50% | 100 | 2m | 30 | |
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55% | 102 | 2m, 20s | 25.7 | |
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60% | 105 | 2m, 40s | 22.5 | |
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65% | 108 | 3m | 20 | |
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70% | 110 | 3m, 20s | 18 | |
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75% | 112 | 3m, 40s | 16.4 | |
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80% | 115 | 4m | 15 | |
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85% | 118 | 4m, 20s | 13.9 | |
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90% | 120 | 4m, 40s | 12.9 |
Note that:
- The With Bonfire section assumes that
Controlled Heat Potions are active, as such the number of logs excludes logs used to light bonfires. Further, using
Controlled Heat Potions is highly recommended due to the significant time and log saving they provide.
- The below table assumes no XP bonuses or burn time reductions apply. In reality, the time experienced by the player will be lower than is stated below due to each log's burn time reducing by 0.1% for each
Mastery level that same log has, and any other burn time reductions the player may have active (See Boosters).
- Log amounts stated are before resource preservation, so the actual number of logs used will be lower if the player is using things that provide a chance to preserve resources such as the
Crown of Rhaelyx,
Astrology Modifiers, or one of the many
Agility obstacles that provides resource preservation.
- If the player does not have enough
Magic Logs to reach level 99, then burning
Yew Logs instead is preferred to
Redwood Logs due to their higher XP rate.
Logs | Burn Time | Without Bonfire | With Bonfire | |||||||
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XP | Logs | Time | XP | Logs | Time | ![]() | ||||
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Normal Logs | 1-10 | 2s | 19 | 61 | 00:02:02 | 19.95 | 58 | 00:01:56 | 6 |
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Oak Logs | 10-25 | 2s | 39 | 172 | 00:05:44 | 42.9 | 156 | 00:05:12 | 11 |
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Willow Logs | 25-35 | 3s | 52 | 280 | 00:14:00 | 59.8 | 244 | 00:12:12 | 19 |
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Teak Logs | 35-45 | 4s | 84 | 466 | 00:31:04 | 100.8 | 388 | 00:25:52 | 32 |
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Maple Logs | 45-55 | 5s | 104 | 1,011 | 01:24:15 | 130 | 809 | 01:07:25 | 68 |
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Mahogany Logs | 55-60 | 6s | 130 | 824 | 01:22:24 | 169 | 634 | 01:03:24 | 55 |
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Yew Logs | 60-75 | 7s | 195 | 4,804 | 09:20:28 | 263.25 | 3,558 | 06:55:06 | 312 |
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Magic Logs1 | 75-99 | 10s | 292 | 40,493 | 4 days, 16:28:50 | 408.8 | 28,924 | 3 days, 08:20:40 | 3214 |
Total (Magic Logs to 99) | 5 days, 05:28:47 | 3 days, 18:11:47 | 3,717 | |||||||
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Yew Logs | 60-99 | 7s | 195 | 65,439 | 127:14:33 | 263.25 | 48,474 | 94:15:18 | 4,242 |
Total (Yew Logs to 99) | 5 days, 10:54:02 | 4 days, 01:11:19 | 4,433 |
1 Due to the time taken to gather Magic Logs, burning them is only worthwhile if they have already been acquired. If additional Magic Logs would have to be acquired through
Woodcutting or otherwise, then consider burning
Yew Logs instead.
Logs | Burn Time | Without Bonfire | With Bonfire | |||||||
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XP | Logs | Time | XP | Logs | Time | ![]() | ||||
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Magic Logs | 99-100 | 10s | 292 | 4,646 | 12:54:20 | 408.8 | 3,319 | 09:13:10 | 369 |
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100-102 | 18s | 583 | 5,407 | 1 day, 03:02:06 | 874.5 | 3,604 | 18:01:12 | 541 | |
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102-105 | 22s | 770 | 7,880 | 2 days, 00:09:20 | 1,193.5 | 5,085 | 1 day, 07:04:30 | 800 | |
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105-108 | 25s | 960 | 8,508 | 2 days, 11:05:00 | 1,536 | 5,317 | 1 day, 12:55:25 | 831 | |
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108-110 | 15s | 633 | 10,994 | 1 day, 21:48:30 | 1,044.45 | 6,663 | 1 day, 03:45:45 | 556 | |
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110-112 | 27s | 1224 | 6,932 | 2 days, 03:59:24 | 2,080.8 | 4,078 | 1 day, 06:35:06 | 551 | |
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112-115 | 35s | 1813 | 9,009 | 3 days, 15:35:15 | 3,172.75 | 5,148 | 2 days, 02:03:00 | 819 | |
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115-118 | 30s | 1741 | 12,627 | 4 days, 09:13:30 | 3,133.8 | 7,015 | 2 days, 10:27:30 | 877 | |
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118-120 | 25s | 1610 | 11,636 | 3 days, 08:48:20 | 2,978.5 | 6,290 | 1 day, 19:40:50 | 605 | |
Total | 21 days, 14:35:45 | 12 days, 17:48:28 | 5,949 |
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 3 | +3% Firemaking Skill XP | -6% Woodcutting Interval | |
Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
Constellation | +8% Firemaking Skill XP | -5% Fishing Interval -5% Firemaking Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled) +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Fishing Skill XP | |
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Item (Amulet) | +15% Firemaking Skill XP | |
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Item (Boots) | +2% Firemaking Skill XP | |
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Item (Boots) | +2% Non-Combat Skill XP | |
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Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
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Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+8% Global Skill XP | +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking | |
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+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
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Item (Helmet) | +2% Firemaking Skill XP | |
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Item (Helmet) | +2% Non-Combat Skill XP | |
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+3% Non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
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Item (Platebody) | +2% Firemaking Skill XP | |
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Item (Platebody) | +2% Non-Combat Skill XP | |
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Item (Platelegs) | +2% Firemaking Skill XP | |
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Item (Platelegs) | +2% Non-Combat Skill XP | |
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Item (Ring) | +8% Non-Combat Skill XP | |
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Item (Shield, Passive) | +3% Global Skill XP | -15% GP from all sources (Except Item Selling) |
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Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Agility Obstacle 2 | -4% Firemaking Interval | ||
-3% Interval for all Non-Combat Skills | +8% Chance to Double Items Globally +40% GP from all sources (Except Item Selling) +8% Global Mastery XP | ||
Constellation | -5% Firemaking Interval | -5% Fishing Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled) +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Fishing Skill XP +8% Firemaking Skill XP | |
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-3% Interval for all Non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% Non-Combat Skill XP |
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-5% Firemaking Interval | -10% damage taken from dragonbreath +10% Chance to apply Burn to Enemy in Combat |
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-5% Firemaking Interval | +200% GP from Firemaking. | |
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-8% Firemaking Interval | +250% GP from Firemaking. | |
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Item (Consumable) | -2% Firemaking Interval | |
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Item (Consumable) | -5% Firemaking Interval | |
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Item (Helmet) | -2% Firemaking Interval | +2% Chance to Double Items in Firemaking +3% Firemaking Mastery XP |
Item (Summon1, Summon2) | -5% Firemaking Interval | ||
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-2% Interval for all Non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
Upgrade | -15% Firemaking Interval | -15% Cooking Interval -15% Smithing Interval |
Melvor Idle Skill Guides | ||||||||||||||||||
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Melvor Idle version v1.2 (Released: 3rd September 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |