Agility/Training
This page is out of date (v1.1.2). |
Training
Total Costs
This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.
Cost | Base Game Level 1-99 |
Level 100-120 |
Total |
---|---|---|---|
46,110,000 | 510,000,000 | 556,110,000 | |
150,000 | 500,000 | 650,000 | |
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300 | N/A | 300 |
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300 | N/A | 300 |
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500 | N/A | 500 |
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1,000 | N/A | 1,000 |
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2,000 | N/A | 2,000 |
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2,000 | N/A | 2,000 |
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3,000 | N/A | 3,000 |
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5,000 | N/A | 5,000 |
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2,500 | N/A | 2,500 |
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5,000 | N/A | 5,000 |
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2,000 | N/A | 2,000 |
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1,000 | N/A | 1,000 |
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10,000 | N/A | 10,000 |
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10,000 | N/A | 10,000 |
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2,000 | N/A | 2,000 |
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N/A | 8,000 | 8,000 |
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N/A | 6,000 | 6,000 |
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N/A | 5,000 | 5,000 |
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N/A | 5,000 | 5,000 |
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N/A | 5,000 | 5,000 |
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N/A | 15,000 | 15,000 |
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N/A | 20,000 | 20,000 |
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N/A | 10,000 | 10,000 |
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N/A | 15,000 | 15,000 |
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N/A | 25,000 | 25,000 |
Total Skill Requirements
In order to follow this guide, you'll need the following skills:
- Level 1-99 (Base Game)
- Level 100-120 (
Throne of the Herald Expansion)
Obstacles
The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.
This changes from Level 80 onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
Levels | Course Changes | Costs | Requirements | Full Course |
---|---|---|---|---|
1-10 | Build Cargo Net | Cargo Net | ||
10-20 | Build Balance Beam | Cargo Net, Balance Beam | ||
20-30 | Build Pit Jump | 300 ![]() 300 ![]() |
Cargo Net, Balance Beam, Pit Jump | |
30-40 | Build Gap Jump | 500 ![]() |
Cargo Net, Balance Beam, Pit Jump, Gap Jump | |
40-50 | Build Tree Climb | 1,000 ![]() 2,000 ![]() 2,000 ![]() |
Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb | |
50-60 | Build Raft Drifting | 3,000 ![]() |
Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting | |
60-70 | Build Heat Trap | Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting, Heat Trap | ||
70-80 | Build Tree Hang | 5,000 ![]() |
Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting, Heat Trap, Tree Hang | |
80-90 | Build Ice Jump Swap Pit Jump for Balance Seesaw Swap Tree Climb for Mountain Climb Swap Raft Drifting for Tree Balance |
2,500 ![]() 5,000 ![]() 2,000 ![]() 1,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Tree Hang, Ice Jump | |
90-100 | Build Boulder Move Swap Tree Hang for Spike Jump |
10,000 ![]() 10,000 ![]() 2,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Spike Jump, Ice Jump, Boulder Move | |
100-105 | Build Forest Maze | 8,000 ![]() 6,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Spike Jump, Ice Jump, Boulder Move, Forest Maze | |
105-110 | Build Forest Jog Swap Spike Jump for A Lovely Jog |
5,000 ![]() 5,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog | |
110-115 | Build Cave Trap | Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap | ||
115-118 | Build Freezing Climb | 5,000 ![]() 15,000 ![]() 20,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap, Freezing Climb | |
118-120 | Build Mountain Trail | 10,000 ![]() 15,000 ![]() 25,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap, Freezing Climb, Mountain Trail |
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Agility Obstacle 2 | +2% Agility Skill XP | ||
Agility Obstacle 3 | +2% Agility Skill XP | +2% Agility Mastery XP | |
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
Constellation | +8% Agility Skill XP | -5% Thieving Interval -5% Agility Interval +8% Chance to Double Items in Thieving +5% GP From Agility +8% Thieving Mastery XP +8% Agility Mastery XP +8% Thieving Skill XP +50 Stealth while Thieving | |
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Item (Boots) | +2% Agility Skill XP | |
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Item (Boots) | +2% Non-Combat Skill XP | |
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Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
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Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+8% Global Skill XP | +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking | |
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+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
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Item (Helmet) | +2% Agility Skill XP | |
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Item (Helmet) | +2% Non-Combat Skill XP | |
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+3% Non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
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Item (Platebody) | +2% Agility Skill XP | |
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Item (Platebody) | +2% Non-Combat Skill XP | |
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Item (Platelegs) | +2% Agility Skill XP | |
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Item (Platelegs) | +2% Non-Combat Skill XP | |
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Item (Ring) | +8% Non-Combat Skill XP | |
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Item (Shield, Passive) | +3% Global Skill XP | -15% GP from all sources (Except Item Selling) |
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Pet | +1% Global Skill XP |
GP
Source | Type | GP Boost | Other Modifiers |
---|---|---|---|
Agility Obstacle 1 | +3% GP from all sources (Except Item Selling) | +2% Fishing Mastery XP | |
Agility Obstacle 5 | +15% GP From Agility | -2% Agility Mastery XP -12% Agility Interval -8% Agility Skill XP | |
+25% GP From Agility | -5% Agility Obstacle Build Costs -6% Global Mastery XP | ||
+15% GP from all sources (Except Item Selling) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat | ||
+40% GP From Agility | -16% Agility Skill XP +10% Agility Mastery XP | ||
+40% GP from all sources (Except Item Selling) | -3% Interval for all Non-Combat Skills +8% Chance to Double Items Globally +8% Global Mastery XP | ||
Agility Pillar | +10% GP from all sources (Except Item Selling) | +10 Bank Space +10% Chance To Preserve Potion Charge +5 Charges per Potion +5% Chance to preserve Summoning Charges | |
Constellation | +5% GP From Agility | -5% Thieving Interval -5% Agility Interval +8% Chance to Double Items in Thieving +8% Thieving Mastery XP +8% Agility Mastery XP +8% Thieving Skill XP +8% Agility Skill XP +50 Stealth while Thieving | |
+5% GP from all sources (Except Item Selling) | +50 Bank Space +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore +4% chance to locate Stardust in Astrology +8% Chance to Double Items Globally +5% Global Mastery XP | ||
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Item (Amulet) | +5% GP from all sources (Except Item Selling) | |
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Item (Boots, Passive) | +5% GP from all sources (Except Item Selling) | +40 Stealth while Thieving |
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Item (Cape) | +10% GP From Agility | -20% Agility Obstacle Build Costs |
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Item (Cape) | +10% GP From Agility | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | +10% GP From Agility | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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+20% GP From Agility | -30% Agility Obstacle Build Costs -20% Agility Pillar build costs | |
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+20% GP From Agility | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+20% GP From Agility | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+20% GP From Agility | -5% Agility Interval | |
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+40% GP from all sources (Except Item Selling) | |
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Item (Ring, Passive) | +100% GP From Agility | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP from Firemaking. +100% GP From Monsters +100% GP From Thieving |
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Item (Shield, Passive) | +10% GP from all sources (Except Item Selling) | |
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+5% GP from all sources (Except Item Selling) | -0.1s Attack Interval -2% Interval for all Non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
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Pet | +5% GP from all sources (Except Item Selling) | |
Pet | +15% GP From Agility |
The Fine Coinpurse can replace the
Book of Scholars depending on whether you prefer 25% more GP/hr or 3% more XP/hr as the Book reduces global GP by 15%. At later Agility levels this can add up to a significant amount of GP lost for a 3% XP boost.
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Agility Obstacle 5 | -12% Agility Interval | -2% Agility Mastery XP -8% Agility Skill XP +15% GP From Agility | |
Agility Obstacle 6 | -12% Agility Interval | -4% Global Skill XP | |
-3% Interval for all Non-Combat Skills | +8% Chance to Double Items Globally +40% GP from all sources (Except Item Selling) +8% Global Mastery XP | ||
Constellation | -5% Agility Interval | -5% Thieving Interval +8% Chance to Double Items in Thieving +5% GP From Agility +8% Thieving Mastery XP +8% Agility Mastery XP +8% Thieving Skill XP +8% Agility Skill XP +50 Stealth while Thieving | |
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Item | -4% Agility Interval | |
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Item | -6% Agility Interval | |
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Item | -8% Agility Interval | |
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Item | -12% Agility Interval | |
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-5% Agility Interval | -10% Agility Obstacle Item Costs -5% Attack Interval |
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-3% Interval for all Non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% Non-Combat Skill XP |
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-5% Agility Interval | +20% GP From Agility | |
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-5% Agility Interval | ||
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-2% Interval for all Non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Melvor Idle Skill Guides | ||||||||||||||||||
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Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |