Fishermans Dock

From Melvor Idle
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Fishermans Dock
Fishermans Dock
Building ID: melvorF:Fishermans_Dock
Type: Gathering
Township Level 1
Population 1
Base Cost:
Wood 300, Stone 226
Upgrades To:
Fishermans Pier
Stone 450, Planks 450
Provides: Happiness +20
Base Production per Workers:
Food +60/t (Workers 5)
Water Water
Swamp Swamp (-10%)
Valley Valley (-15%)

The Fishermans Dock is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes.

The competing food buildings are the Farmland, the Orchard and the Farmers Market.

This building and its upgrades have 6.67% more production than the equivalent Farmland-type buildings. However, Farmland-type buildings are better in the Jungle biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.

The Fishermans Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome.

The Farmers Market is generally only optimal with a very large Population in the order of 30,000.

Upgrade Chart

Name Fishermans Dock Fishermans Pier Fishermans Port Fishermans Estate
Requirements Township Level 1
Population 1
Township Level 35
Population 500
Township Level 60
Population 2500
Township Level 110
Population 13000
Cost Wood 300, Stone 226 Stone 450, Planks 450 Stone 1350, Bar 500, Planks 900 Stone 4050, Bar 1000, Rune Essence 1800, Planks 1800
Benefits Happiness +20 Happiness +30 Happiness +40 Happiness +40
Base Production per Workers Food +60/t (Workers 5) Food +90/t (Workers 5) Food +90/t (Workers 7) Food +90/t (Workers 10)
Biome Production Modifiers Swamp Swamp (-10%)
Valley Valley (-15%)
Swamp Swamp (-10%)
Valley Valley (-15%)
Swamp Swamp (-10%)
Valley Valley (-15%)

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