School

From Melvor Idle
This page is up to date (v1.1.1).


School
School
Building ID: melvorF:School
Type: Education
Requirements:
Township Level 1
Population 1
Base Cost:
Wood 400, Stone 300
Upgrades To:
Large School
Stone 600, Planks 800
Provides: Education +15
Biomes:
Grasslands Grasslands
Forest Forest
Arid Plains Arid Plains
Mountains Mountains
Valley Valley
Snowlands Snowlands

The School is a Township building that increases Education, increasing Resource production additively with other production bonuses.

For the maximum Education with the fewest buildings, the Library should only be built once 100 School-type buildings have already been built. After that, the buildings should be built in a 1:1 ratio: e.g. 106 School and 6 Library.

To calculate the optimal number of each building from a total Education of at least 1500, the following equations can be used: [math]\displaystyle{ \textrm{School count} = \sqrt{\frac{100}{15}\textrm{Education}} }[/math]
[math]\displaystyle{ \textrm{Library count} = \textrm{School count} - 100 }[/math]


Upgrade Chart

Name School Large School Academy Large Academy
Requirements Township Level 1
Population 1
Township Level 35
Population 500
Township Level 80
Population 4000
Township Level 110
Population 13000
Cost Wood 400, Stone 300 Stone 600, Planks 800 Stone 4050, Bar 1200, Planks 1600 Stone 12150, Bar 2400, Rune Essence 3200, Planks 3200
Benefits Education +15 Education +35 Education +75 Education +100
Township
Population

Basic Shelter Wooden Hut House Cottage Large Cottage Manor Estate

Storage

Storehouse Warehouse Repository Large Repository

Happiness

Tavern Gardens

Education

School Large School Academy Large Academy
Library

Worship

Chapel Statue of Worship

Trading

Trading Post Prats Hats Malcs Cats Cool Rocks

Food

Farmland Plantation Mill Farming Estate
Fishermans Dock Fishermans Pier Fishermans Port Fishermans Estate
Orchard Farmers Market

Wood

Woodcutter Camp Logging Camp Forestry Camp Forestry Estate

Planks

Carpenters Workshop Carpenters Factory Carpenters Foundry Carpenters Estate

Stone, Ore & Coal

Miners Pit Miners Field Miners Quarry Miners Estate

Bar

Blacksmiths Smithy Blacksmiths Workshop Blacksmiths Forge Blacksmiths Estate

Rune Essence

Magic Emporium

Herbs

Gatherers Hut Gatherers Lodge Gatherers Villa Gatherers Estate

Potions

Herbalist Infirmary Healing Centre Hospital

Leather

Hunters Cabin Hunters Lodge Hunters Villa Hunters Estate

Clothing

Tailor Clothier Outfitter Clothiers Estate

Other

Cemetery Town Hall Lemvor Lemon Stall