From Melvor Idle
This page is out of date (v1.0.3).
This article is about training the Summoning skill. For the skill itself, see Summoning.



Marks are the first thing you need to get in Summoning. At level 1, the options are Attack (skill).svg Attack, Strength (skill).svg Strength, Defence (skill).svg Defence, or Woodcutting (skill).svg Woodcutting.

Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that familiar.

The average time to acquire marks varies with both the tier of the summoning familiar and whether the player has that familiar equipped. The average times shown below are excluding any downtime such as waiting for ore to respawn in Mining (skill).svg Mining, time spent stunned in Thieving (skill).svg Thieving, and time waiting for Monsters to respawn in Combat.svg Combat.

Average Time to Acquire Marks (minutes)
Tier Familiar Equipped?
No Yes (Combat) Yes (Non-Combat)
1 20 11.43 10
2 45 25.71 22.50
3 80 45.71 40

Mark Chance is based on fastest possible interval for artisan skills, so having all upgrades will increase your chances - the interval for these skills are based on the following:

Skill Seconds per Action
Firemaking (skill).svg Firemaking 60% of the log's base burn interval
Cooking (skill).svg Cooking 85% of the recipe's base cooking interval
Smithing (skill).svg Smithing 1.7
Fletching (skill).svg Fletching 1.3
Crafting (skill).svg Crafting 1.65
Runecrafting (skill).svg Runecrafting 1.7
Herblore (skill).svg Herblore 1.7
Summoning (skill).svg Summoning 4.85

For tips on how to maximise the chance of discovering marks, see Maximising Mark Discovery Chance.

Chance of acquiring Summoning marks of each tier over time, assuming that the familiar whose marks are being discovered is not equipped.


Once you have your first mark you can start creating tablets in the familiars tab of the Summoning page.

Each tablet will have multiple recipes to create, so make sure you check them all for a recipe that suits you. Each recipe consumes shards, which can be purchased from the in game Shop.

Using tablets on the skill you acquired the mark from grants Summoning XP, and much more XP than creating tablets so using tablets is the quicker method of gaining Summoning levels. The XP/second gained increases with the Summoning level required for that familiar, and uses the following formula:

[math]\text{Base XP Gained per Tablet Use} = \frac{\text{Action Time (seconds)} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}[/math]

As is the case with Marks, certain skills used a fixed value for the action time when determining the amount of XP gained per tablet.

If using a synergy, simply apply this formula once for each tablet used - in most cases, this will be 2 tablets used for one familiar, and 1 for the other.


Having multiple familiars of at least level 2 or higher will start to unlock Synergies. Synergies grant additional bonuses over those given by using the familiars by themselves, as well as more XP per action.

For the best XP rates, it is suggested to unlock these synergies as soon as you can by leveling up marks. Higher tier (2 and 3) familiars need higher mark levels for their synergies to unlock than tier 1 familiars, but again these award more XP.



Action Time

Melvor Idle Skill Guides
Combat.svg Combat
Woodcutting (skill).svg Woodcutting
Fishing (skill).svg Fishing
Firemaking (skill).svg Firemaking
Cooking (skill).svg Cooking
Mining (skill).svg Mining
Smithing (skill).svg Smithing
Thieving (skill).svg Thieving
Farming (skill).svg Farming
Fletching (skill).svg Fletching
Crafting (skill).svg Crafting
Runecrafting (skill).svg Runecrafting
Herblore (skill).svg Herblore
Agility (skill).svg Agility
Summoning (skill).svg Summoning
Astrology (skill).svg Astrology
Magic (skill).svg Alternative Magic