Summoning/Training
This page is out of date (v1.0.2). |
Training
Marks
Marks are the first thing you need to get in Summoning. At level 1, the options are Attack,
Strength,
Defence, or
Woodcutting.
Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that familiar.
The average time to acquire marks varies with both the tier of the summoning familiar and whether the player has that familiar equipped. The average times shown below are excluding any downtime such as waiting for ore to respawn in Mining, time spent stunned in
Thieving, and time waiting for Monsters to respawn in
Combat.
Tier | Familiar Equipped? | ||
---|---|---|---|
No | Yes (Combat) | Yes (Non-Combat) | |
1 | 20 | 11.43 | 10 |
2 | 45 | 25.71 | 22.50 |
3 | 80 | 45.71 | 40 |
Mark Chance is based on fastest possible interval for artisan skills, so having all upgrades will increase your chances - the interval for these skills are based on the following:
Skill | Seconds per Action |
---|---|
60% of the log's base burn interval | |
85% of the recipe's base cooking interval | |
1.7 | |
1.3 | |
1.65 | |
1.7 | |
1.7 | |
4.85 |
For tips on how to maximise the chance of discovering marks, see Maximising Mark Discovery Chance.
Tablets
Once you have your first mark you can start creating tablets in the familiars tab of the Summoning page.
Each tablet will have multiple recipes to create, so make sure you check them all for a recipe that suits you. Each recipe consumes shards, which can be purchased from the in game Shop.
Using tablets on the skill you acquired the mark from grants Summoning XP, and much more XP than creating tablets so using tablets is the quicker method of gaining Summoning levels. The XP/second gained increases with the Summoning level required for that familiar, and uses the following formula:
[math]\text{Base XP Gained per Tablet Use} = \frac{\text{Action Time (seconds)} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}[/math]
As is the case with Marks, certain skills used a fixed value for the action time when determining the amount of XP gained per tablet.
If using a synergy, simply apply this formula once for each tablet used - in most cases, this will be 2 tablets used for one familiar, and 1 for the other.
Synergies
Having multiple familiars of at least level 2 or higher will start to unlock Synergies. Synergies grant additional bonuses over those given by using the familiars by themselves, as well as more XP per action.
For the best XP rates, it is suggested to unlock these synergies as soon as you can by leveling up marks. Higher tier (2 and 3) familiars need higher mark levels for their synergies to unlock than tier 1 familiars, but again these award more XP.
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Item (Boots, Passive) | +2% Summoning Skill XP | +2 Base Quantity for Summoning Tablet Creation | |
Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen +100% to effective Mastery Pool progress Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Cape) | +5% Global Skill XP | +100% chance to receive coal when burning logs in Firemaking | |
Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Helmet, Passive) | +2% Summoning Skill XP | +2 Base Quantity for Summoning Tablet Creation | |
Item (Platebody, Passive) | +2% Summoning Skill XP | +2 Base Quantity for Summoning Tablet Creation | |
Item (Platelegs, Passive) | +2% Summoning Skill XP | +2 Base Quantity for Summoning Tablet Creation | |
Item (Ring) | +8% Summoning Skill XP | +8% Alt. Magic Skill XP +8% Woodcutting Skill XP +8% Fishing Skill XP +8% Firemaking Skill XP +8% Cooking Skill XP +8% Mining Skill XP +8% Smithing Skill XP +8% Farming Skill XP +8% Thieving Skill XP +8% Fletching Skill XP +8% Crafting Skill XP +8% Runecrafting Skill XP +8% Herblore Skill XP +8% Agility Skill XP +8% Astrology Skill XP | |
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Item (Shield, Passive) | +3% Global Skill XP | -15% GP from all sources (Except Item Selling) |
Agility Obstacle 3 | +1% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 5 | +3% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +2% Global Mastery XP | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
Constellation | +1-15% Summoning Skill XP | -1-15% Summoning Interval -1-15% Herblore Interval +1-15% Chance to Double Items in Summoning +1-15% Chance to Double Items in Herblore +1-15% Chance To Preserve Potion Charge +1-15% Summoning Mastery XP +1-15% Herblore Mastery XP +1-15% Herblore Skill XP +1-15% Chance to preserve Summoning Charges | |
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Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Agility Obstacle 6 | -3% Summoning Interval | -6% Farming Yield +3% Summoning Mastery XP | |
Constellation | -1-15% Summoning Interval | -1-15% Herblore Interval +1-15% Chance to Double Items in Summoning +1-15% Chance to Double Items in Herblore +1-15% Chance To Preserve Potion Charge +1-15% Summoning Mastery XP +1-15% Herblore Mastery XP +1-15% Summoning Skill XP +1-15% Herblore Skill XP +1-15% Chance to preserve Summoning Charges |
Melvor Idle Skill Guides | |||||||||||||||||
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Melvor Idle version v1.0.3 (Released: 28th February 2022) | ||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |