Crafting/Training
This page is out of date (v1.1.2). |
Acquiring Materials
Although it is possible to receive Leather and
Dragonhides from fighting various Monsters, it is much faster to buy them from the
Shop.
Leather can be purchased directly from the
Shop for
100 per piece, and
Dragonhides can be purchased for an amount of GP and
Leather depending on the tier. This guide will assume you are purchasing all materials from the store as gathering them via combat will take substantially longer than it would to make the money through other means.
Note that the amount of dragonhides required can be reduced by using the Monkey &
Pig synergy, or alternatively the
Monkey &
Crow synergy grants +20% chance to double any leather or dragonhide items produced. Both of these synergies effectively increase the profitability of the outlined levelling strategy.
Fastest Experience
Levels 1-20/60: Leather Armour
From Level 1 to 60, players should make the highest-level
Leather item available. Jewellery materials cannot be feasibly acquired in large enough quantities to offer a real alternative, although players who already have
Gold Bars and gems on hand may choose to mix them in to speed things up slightly. Once you reach
Level 18, you should craft
Leather Chaps all the way until
Level 57. This is the most efficient craft per
Leather. If you have an abundance of GP or
Leather, then just continue making the highest level item until
Level 60.
Item | XP | Ingredients | |||
---|---|---|---|---|---|
1-7 | ![]() |
Leather Gloves | 13 | 50 ![]() | |
7-9 | ![]() |
Leather Boots | 16 | 20 ![]() | |
9-11 | ![]() |
Leather Cowl | 18 | 22 ![]() | |
11-14 | ![]() |
Leather Vambraces | 22 | 35 ![]() | |
14-18 | ![]() |
Leather Body | 25 | 57 ![]() | |
18-28 | ![]() |
Leather Chaps | 27 | 271 ![]() | |
28-33 | ![]() |
Hard Leather Gloves | 32 | 696 ![]() | |
33-39 | ![]() |
Hard Leather Cowl | 36 | 1,284 ![]() | |
39-44 | ![]() |
Hard Leather Vambraces | 44 | 1,503 ![]() | |
44-50 | ![]() |
Hard Leather Body | 50 | 2,742 ![]() | |
50-60 | ![]() |
Hard Leather Chaps | 54 | 9,579 ![]() | |
Total | 16,259 ![]() |
Levels 20-63: Gold Necklaces
From Level 20 to 63, the fastest experience comes from crafting gold jewellery. Note that gold rings and necklaces provide the same experience rate for a given tier, but gold necklaces will sell for slightly more.
Item | XP | Ingredients | |||
---|---|---|---|---|---|
20-25 | ![]() |
Gold Sapphire Necklace | 45 | 75 ![]() ![]() | |
25-50 | ![]() |
Gold Ruby Necklace | 60 | 1,159 ![]() ![]() | |
50-63 | ![]() |
Gold Emerald Necklace | 130 | 2,056 ![]() ![]() |
Levels 60/63-99: D-hide Bodies
From Level 63 to
Level 71, items made out of
Green Dragonhide are the most efficient XP/level. Since
Green Dragonhide can effectively be purchased from the
Shop for
200 per piece and items made from
Green Dragonhide sell for an amount equal to
200 per piece of dragonhide required, making
Green Dragonhide items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the
Mastery
effect.
After reaching Level 71, players will be able to craft
Blue D-hide bodies. While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of item mastery bonuses (+0.2% per level) and other global Skill Boosts. Taking advantage of Crafting specific and global doubling bonuses will lower the amount of preservation required to reach the break-even point.
From Level 77 onwards, the player can create
Red D-hide Bodies for a higher XP rate than the previous bodies provide. These bodies require a preservation bonus of at least 28% to avoid making a loss (assuming no chance to double applies). The exact minimal preservation bonus (in percent), taking into account doubling ([math]\displaystyle{ D }[/math] in percent), can be expressed as [math]\displaystyle{ \frac{300 - 8D}{11} }[/math].
Black Dragonhide cannot be bought at the store and is difficult to obtain in sufficient quantities for training Crafting, which is why
Red D-hide Bodies are preferable all the way to 99.
Item | XP | Ingredients | |||
---|---|---|---|---|---|
60-63 | ![]() |
Green D-hide Chaps | 99 | 1,918 ![]() | |
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Green D-hide Shield | ||||
63-71 | ![]() |
Green D-hide Body | 148 | 9,038 ![]() | |
71-77 | ![]() |
Blue D-hide Body | 168 | 11,806 ![]() | |
77-99 | ![]() |
Red D-hide Body | 18 | 185,439 ![]() |
Levels 100-120: Hardwood Armour
Item | XP | Ingredients | |||
---|---|---|---|---|---|
100-102 | ![]() |
1,700 | 185,500 ![]() | ||
102-104 | ![]() |
3,400 | 141,375 ![]() | ||
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104-110 | ![]() |
5100 | 510,450 ![]() | ||
110-120 | ![]() |
5460 | 1,800,450 ![]() |
Other Methods
Levels 80-84: Gold Diamond Necklaces
Crafting Gold Diamond Necklaces provides the fastest experience from
Level 80 to 84. This is an extremely expensive method, and
Diamonds should generally be saved for other craftable items such as
Diamond Luck Potions.
Item | XP | Ingredients | |||
---|---|---|---|---|---|
80-84 | ![]() |
Gold Diamond Necklace | 250 | 3,862 ![]() ![]() |
Levels 84-99: Black D-hide Bodies
From Level 84 to 99, the player can return to crafting Dragonhide Bodies. The
Black D-hide Body provides the fastest experience rate up to
Level 99, but
Black Dragonhide cannot be purchased from the
Shop. For this reason, this method is only efficient if the player has previously farmed
Black Dragons.
Item | XP | Ingredients | |||
---|---|---|---|---|---|
84-90 | ![]() |
Black D-hide Body | 258 | 117,246 ![]() |
Levels 99-120: Red D-hide Bodies
At the standard action time of 3 seconds, this would take 16d:22h:35m:24s. Total cost for Red Dragonhide is 2,927,448
Leather and
512,303,400. If you buy the
Leather from the
Shop as well, then it would cost
805,048,200 in total.
Item | XP | Ingredients | |||
---|---|---|---|---|---|
99-120 | ![]() |
Red D-hide Body | 187 | 1,463,724 ![]() |
Levels 100-120: Superior Jewellery
Item | XP | Ingredients | |||
---|---|---|---|---|---|
100-102 | ![]() |
326 | 48,345 ![]() ![]() | ||
102-105 | ![]() |
380 | 79,845 ![]() ![]() | ||
105-108 | ![]() |
449 | 90,945 ![]() ![]() | ||
108-115 | ![]() |
506 | 314,010 ![]() ![]() | ||
115-120 | ![]() |
547 | 372,195 ![]() ![]() |
Boosters
XP
The following things can be used to increase the amount of Crafting XP received.
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
Constellation | +8% Crafting Skill XP | -5% Crafting Interval +5% Chance to gain +1 additional resource in Crafting. Cannot be doubled +8% Chance to Double Items in Crafting +5% Chance To Preserve Prayer Points +8% Crafting Mastery XP +8% Prayer Skill XP | |
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Item (Boots) | +2% Crafting Skill XP | |
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Item (Boots) | +2% Non-Combat Skill XP | |
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Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
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Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+8% Global Skill XP | +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking | |
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+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
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Item (Consumable) | +3% Crafting Skill XP | |
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Item (Helmet) | +2% Crafting Skill XP | |
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Item (Helmet) | +2% Non-Combat Skill XP | |
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+3% Non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
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Item (Platebody) | +2% Crafting Skill XP | |
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Item (Platebody) | +2% Non-Combat Skill XP | |
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Item (Platelegs) | +2% Crafting Skill XP | |
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Item (Platelegs) | +2% Non-Combat Skill XP | |
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Item (Ring) | +8% Non-Combat Skill XP | |
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Item (Shield, Passive) | +3% Global Skill XP | -15% GP from all sources (Except Item Selling) |
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Pet | +1% Global Skill XP |
Action Time
The following things can be used to reduce the amount of time per action in Crafting.
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
-0.2s Crafting Interval | -20% Chance to Preserve Resources in Skills -0.2s Smithing Interval -0.2s Fletching Interval +30% Chance to gain +1 additional resource in Smithing. Cannot be doubled +30% Chance to gain +1 additional resource in Fletching. Cannot be doubled +30% Chance to gain +1 additional resource in Crafting. Cannot be doubled +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||
-3% Interval for all Non-Combat Skills | +8% Chance to Double Items Globally +40% GP from all sources (Except Item Selling) +8% Global Mastery XP | ||
Constellation | -5% Crafting Interval | +5% Chance to gain +1 additional resource in Crafting. Cannot be doubled +8% Chance to Double Items in Crafting +5% Chance To Preserve Prayer Points +8% Crafting Mastery XP +8% Prayer Skill XP +8% Crafting Skill XP | |
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Item (Cape) | -0.5s Crafting Interval | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | -0.5s Crafting Interval | |
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Item (Cape) | -0.5s Crafting Interval | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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-0.8s Crafting Interval | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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-0.8s Crafting Interval | +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled | |
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-0.8s Crafting Interval | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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-0.2s Crafting Interval | +10% Chance to Double Items in Crafting | |
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-0.3s Crafting Interval | +15% Chance to Double Items in Crafting | |
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-3% Interval for all Non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% Non-Combat Skill XP |
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-5% Crafting Interval | All Bone drops from Combat are doubled +5% chance for Urns produced in Crafting to be Enchanted |
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-0.1s Crafting Interval | +3% Crafting Mastery XP |
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Pet | -0.2s Crafting Interval | |
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-2% Interval for all Non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
Upgrade | -15% Crafting Interval | -15% Fletching Interval |
Melvor Idle Skill Guides | ||||||||||||||||||
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Melvor Idle version v1.2 (Released: 3rd September 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |