# Crafting/Training

## Training

### Acquiring Materials

Although it is possible to receive and from fighting various Monsters, it is much faster to buy them from the Shop. can be purchased directly from the shop for  100 per piece, and can be purchased for an amount of GP and depending on the tier. This guide will assume you are purchasing all materials from the store as gathering them via combat will take substantially longer than it would to make the money through other means.

### Level 1-57

From Level 1 to Level 57, players should make the best item they can. Jewelry materials cannot be feasibly acquired in large enough quantities to offer a real alternative, although players who already have and gems on hand may choose to mix them in to speed things up slightly. Once you reach Level 18, you should craft all the way until Level 57. This is the most efficient craft per . If you have an abundance of GP or , then just continue making the highest level item until Level 57.

### Level 57-71

From Level 57 to Level 71, items made out of are the most efficient XP/level. Since can effectively be purchased from the shop for  200 per piece and items made from sell for an amount equal to  200 per piece of dragonhide required, making items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the effect.

### Level 71-77

After reaching Level 71, players will be able to craft .

While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of item mastery bonuses (+0.2% per level) and other global Skill Boosts.

Taking advantage of Crafting specific and global doubling bonuses will lower the amount of preservation required to reach the break-even point.

### Level 77-99

From Level 77 onwards, the player can create for a higher XP rate than the previous bodies provide. These bodies require a preservation bonus of at least 28% to avoid making a loss (assuming no chance to double applies).

The exact minimal preservation bonus (in percent), taking into account doubling ($\displaystyle{ D }$ in percent), can be expressed as $\displaystyle{ \frac{300 - 8D}{11} }$.

cannot be bought at the store and is difficult to obtain in sufficient quantities for training Crafting, which is why are preferable all the way to 99.

## Boosters

### XP

The following things can be used to increase the amount of Crafting XP received.

### Action Time

The following things can be used to reduce the amount of time per action in Crafting.

Melvor Idle Skill Guides