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From Melvor Idle
  • The repair cost of a building depends on the cost of constructing the building (after any building cost reducing bonuses), the building's efficiency, and
    18 KB (2,312 words) - 11:27, 23 April 2024
  • Interval -15% Woodcutting Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    8 KB (992 words) - 00:36, 18 January 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    12 KB (723 words) - 12:01, 1 April 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    4 KB (278 words) - 06:50, 23 August 2023
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    13 KB (835 words) - 17:03, 13 May 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    26 KB (189 words) - 23:01, 23 November 2023
  • Township Happiness 40 +8% Township Resource Generation 60 -5% Township Building Cost (Does not affect GP cost. Capped at -80%) 80 +8% Township Maximum
    8 KB (805 words) - 18:04, 10 February 2024
  • for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired. With no relics unlocked, the rate
    4 KB (632 words) - 18:36, 13 May 2024
  • for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired. With no relics unlocked, the rate
    6 KB (2,166 words) - 01:44, 18 January 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    3 KB (198 words) - 22:22, 12 April 2024
  • The Statue of Lemon is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only
    521 bytes (78 words) - 07:17, 2 January 2024
  • a Township building that produces Bars. The production of this building is highest within the Snowlands biome, however the cost of building the Blacksmiths
    378 bytes (39 words) - 06:35, 2 January 2024
  • a Township building that produces Bars. The production of this building is highest within the Snowlands biome, however the cost of building the Blacksmiths
    378 bytes (39 words) - 06:35, 2 January 2024
  • a Township building that produces Bars. The production of this building is highest within the Snowlands biome, however the cost of building the Blacksmiths
    378 bytes (39 words) - 06:35, 2 January 2024
  • a Township building that produces Bars. The production of this building is highest within the Snowlands biome, however the cost of building the Blacksmiths
    378 bytes (39 words) - 06:35, 2 January 2024
  • The Woodcutters Camp is a Township building that produces Wood. This building has the highest production bonus when built in the Jungle biome.
    277 bytes (23 words) - 00:47, 7 February 2024
  • The Fishermans Estate is a Township building that produces Food, and is notably the only building that can be built within the Water Biome.
    266 bytes (24 words) - 06:46, 2 January 2024
  • The Logging Camp is a Township building that produces Wood. This building has the highest production bonus when built in the Jungle biome.
    277 bytes (23 words) - 06:56, 2 January 2024
  • The Forestry Camp is a Township building that produces Wood. This building has the highest production bonus when built in the Jungle biome.
    277 bytes (23 words) - 06:46, 2 January 2024
  • The Forestry Estate is a Township building that produces Wood. This building has the highest production bonus when built in the Jungle biome.
    277 bytes (23 words) - 06:47, 2 January 2024
  • The Carpenters Workshop is a Township building that produces Planks. This building has the highest production when built in the Jungle biome.
    279 bytes (22 words) - 06:37, 2 January 2024
  • The Carpenters Factory is a Township building that produces Planks. This building has the highest production when built in the Jungle biome.
    279 bytes (22 words) - 06:36, 2 January 2024
  • The Carpenters Foundry is a Township building that produces Planks. This building has the highest production when built in the Jungle biome.
    279 bytes (22 words) - 06:36, 2 January 2024
  • The Carpenters Estate is a Township building that produces Planks. This building has the highest production when built in the Jungle biome.
    279 bytes (22 words) - 06:36, 2 January 2024
  • The Hunters Cabin is a Township building that produces Leather. This building has the highest production bonus in the Jungle biome.
    275 bytes (21 words) - 06:53, 2 January 2024
  • The Hunters Lodge is a Township building that produces Leather. This building has the highest production bonus in the Jungle biome.
    275 bytes (21 words) - 06:53, 2 January 2024
  • The Hunters Estate is a Township building that produces Leather. This building has the highest production bonus in the Jungle biome.
    275 bytes (21 words) - 06:53, 2 January 2024
  • The Fishermans Dock is a Township building that produces Food, and is notably the only building that can be built within the Water Biome.
    272 bytes (24 words) - 06:46, 2 January 2024
  • The Fishermans Pier is a Township building that produces Food, and is notably the only building that can be built within the Water Biome.
    266 bytes (24 words) - 06:46, 2 January 2024
  • The Fishermans Port is a Township building that produces Food, and is notably the only building that can be built within the Water Biome.
    266 bytes (24 words) - 06:46, 2 January 2024
  • requests from your Town for item donations, bounties on monsters, building township buildings or, rarely, earning skill XP. In return, you will receive Township
    1 KB (130 words) - 23:12, 4 December 2023
  • The Statue of Glacia is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only
    431 bytes (66 words) - 07:16, 2 January 2024
  • The Statue of Terran is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only
    431 bytes (66 words) - 07:17, 2 January 2024
  • The Statue of Ragnar is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only
    431 bytes (66 words) - 07:17, 2 January 2024
  • The Statue of Bane is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only
    431 bytes (66 words) - 07:16, 2 January 2024
  • The Statue of Nothing is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only
    431 bytes (66 words) - 07:17, 2 January 2024
  • The Statue of Aeris is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only
    431 bytes (66 words) - 07:16, 2 January 2024
  • The Hunters Villa is a Township building that produces Leather. This building has the highest production bonus in the Jungle biome.
    275 bytes (21 words) - 06:53, 2 January 2024
  • Statue of The Herald is a Township building that increases Worship. Each different Worship has a different building with identical stats, differing only
    431 bytes (67 words) - 07:17, 2 January 2024
  • The Statues of Worship are Township buildings that increase Worship. Each different Worship has a different building with identical stats, differing only
    525 bytes (80 words) - 07:17, 2 January 2024
  • The Miners Pit is a Township building that produces Stone, Ore, and Coal. This building's production is lowest when built in the Mountains biome, however
    447 bytes (42 words) - 06:59, 2 January 2024
  • The Miners Field is a Township building that produces Stone, Ore, and Coal. This building's production is lowest when built in the Mountains biome, however
    447 bytes (42 words) - 06:59, 2 January 2024
  • The Miners Quarry is a Township building that produces Stone, Ore, and Coal. This building's production is lowest when built in the Mountains biome, however
    447 bytes (42 words) - 07:00, 2 January 2024
  • The Miners Estate is a Township building that produces Stone, Ore, and Coal. This building's production is lowest when built in the Mountains biome, however
    447 bytes (42 words) - 06:59, 2 January 2024
  • The Infirmary is a Township building that produces Potions.
    187 bytes (9 words) - 00:32, 4 October 2023
  • The Hospital is a Township building that produces Potions.
    187 bytes (9 words) - 06:52, 2 January 2024
  • The Herbalist is a Township building that produces Potions.
    187 bytes (9 words) - 06:52, 2 January 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    2 KB (583 words) - 07:12, 2 January 2024
  • Calculator that is used for building an agility course (or single obstacle). It returns the total amount of resources and levels required to build the
    146 bytes (55 words) - 16:15, 22 April 2024
  • The Healing Centre is a Township building that produces Potions.
    187 bytes (10 words) - 06:52, 2 January 2024
  • Calculator that is used for building an agility course (or single obstacle). It returns the total amount of resources and levels required to build the
    443 bytes (55 words) - 19:39, 21 April 2024
  • The Storehouse is a Township building that increases Storage space for Resources.
    229 bytes (12 words) - 07:17, 2 January 2024
  • The Warehouse is a Township building that increases Storage space for Resources.
    229 bytes (12 words) - 07:20, 2 January 2024
  • The Repository is a Township building that increases Storage space for Resources.
    229 bytes (12 words) - 07:13, 2 January 2024
  • The Clothier is a Township building that produces Clothing.
    188 bytes (9 words) - 06:40, 2 January 2024
  • The Outfitter is a Township building that produces Clothing.
    188 bytes (9 words) - 07:07, 2 January 2024
  • The Gatherers Villa is a Township building that produces Herbs.
    185 bytes (10 words) - 06:48, 2 January 2024
  • The Gatherers Estate is a Township building that produces Herbs.
    185 bytes (10 words) - 06:48, 2 January 2024
  • The Tailor is a Township building that produces Clothing.
    188 bytes (9 words) - 07:19, 2 January 2024
  • The Gatherers Hut is a Township building that produces Herbs.
    185 bytes (10 words) - 06:48, 2 January 2024
  • The Gatherers Lodge is a Township building that produces Herbs.
    185 bytes (10 words) - 06:48, 2 January 2024
  • The Large Repository is a Township building that increases Storage space for Resources.
    229 bytes (13 words) - 06:56, 2 January 2024
  • The Clothiers Estate is a Township building that produces Clothing.
    188 bytes (10 words) - 06:40, 2 January 2024
  • The School is a Township building that increases Education, which in turn increases resource production additively with other production bonuses.
    276 bytes (20 words) - 07:15, 2 January 2024
  • The Academy is a Township building that increases Education, which in turn increases resource production additively with other production bonuses.
    276 bytes (20 words) - 06:28, 2 January 2024
  • The Large Academy is a Township building that increases Education, which in turn increases resource production additively with other production bonuses
    275 bytes (21 words) - 06:55, 2 January 2024
  • The Large School is a Township building that increases Education, which in turn increases resource production additively with other production bonuses
    276 bytes (21 words) - 06:56, 2 January 2024
  • The Farmland is a Township building that produces Food. It is mainly used for initial food production, before the player can afford to build the more expensive
    336 bytes (34 words) - 06:46, 2 January 2024
  • The Plantation is a Township building that produces Food. It is mainly used for initial food production, before the player can afford to build the more
    330 bytes (34 words) - 07:10, 2 January 2024
  • The Mill is a Township building that produces Food. It is mainly used for initial food production, before the player can afford to build the more expensive
    330 bytes (34 words) - 06:59, 2 January 2024
  • The Farming Estate is a Township building that produces Food. It is mainly used for initial food production, before the player can afford to build the
    330 bytes (35 words) - 06:46, 2 January 2024
  • resources. Building a new building repairs for FREE so when possible try to build a new building instead of repairing first and then building a new one
    21 KB (2,590 words) - 23:57, 20 March 2024
  • The House is a Township building that provides Population.
    184 bytes (9 words) - 06:52, 2 January 2024
  • The Estate is a Township building that provides Population.
    184 bytes (9 words) - 06:44, 2 January 2024
  • The Wooden Hut is a Township building that provides Population.
    184 bytes (10 words) - 07:21, 2 January 2024
  • The Cottage is a Township building that provides Population.
    184 bytes (9 words) - 06:41, 2 January 2024
  • The Basic Shelter is a Township building that provides Population.
    184 bytes (10 words) - 06:35, 2 January 2024
  • The Manor is a Township building that provides Population.
    184 bytes (9 words) - 06:58, 2 January 2024
  • The Chapel is a Township building that increases Worship. Once Level 80 is obtained, the Statue of Worship may also be built, providing a higher amount
    357 bytes (33 words) - 06:37, 2 January 2024
  • The Large Cottage is a Township building that provides Population, as well as a small amount of Storage.
    245 bytes (18 words) - 06:55, 2 January 2024
  • The Orchard is a Township building that produces Food. While this building produces a high amount of food when compared to the early Farmland and Fishermans
    447 bytes (45 words) - 07:06, 2 January 2024
  • The Town Hall is a Township building that produces GP by increasing the tax rate for citizens of the player's town, where tax is collected once during
    449 bytes (58 words) - 08:32, 23 April 2024
  • The Gardens is a Township building that increases Happiness.
    183 bytes (9 words) - 06:48, 2 January 2024
  • The Market is a Township building that reduces the repair cost of the player's town.
    225 bytes (15 words) - 06:58, 2 January 2024
  • The Tavern is a Township building that increases Happiness at the cost of Food. Generally, the Tavern is preferred over the Gardens.
    275 bytes (22 words) - 22:18, 3 October 2023
  • The Cemetery is a Township building that increases Potion production by 2% for each Cemetery built.
    240 bytes (16 words) - 06:37, 2 January 2024
  • The Library is a Township building that increases Education, which in turn increases resource production additively with other production bonuses.
    276 bytes (20 words) - 06:56, 2 January 2024
  • The Cool Rocks is a Township building that allows the player to purchase various rock pets from the Shop. Similar buildings include Prats Hats and Malcs
    324 bytes (27 words) - 06:41, 2 January 2024
  • The Prats Hats is a Township building that allows the player to purchase various hats from the Shop. Similar buildings include Malcs Cats and Cool Rocks
    318 bytes (26 words) - 07:12, 2 January 2024
  • The Malcs Cats is a Township building that allows the player to purchase various cat pets from the Shop. Similar buildings include Prats Hats and Cool Rocks
    323 bytes (27 words) - 06:58, 2 January 2024
  • The Lemvor Lemon Stall is a Township building that provides no benefits or production.
    182 bytes (14 words) - 06:56, 2 January 2024
  • Magic Emporium is a Township building that produces Rune Essence, which is used in the construction of high-level buildings.
    251 bytes (21 words) - 06:58, 2 January 2024
  • Hovering over a building in the Build menu will display an icon next to Biomes where that building can also be constructed. Hovering over a Building in the Town
    14 KB (2,119 words) - 22:18, 3 October 2023
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    7 KB (442 words) - 04:47, 28 November 2023
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    970 bytes (93 words) - 08:51, 11 April 2024
  • - Main article: Trading Post The Trading Post is a Township building. When built, it enables access to the trader within the Township skill, from which
    552 bytes (56 words) - 07:20, 2 January 2024
  • receive a permanent bonus which provides a flat 10% reduction to the cost of building Agility Pillars.
    279 bytes (34 words) - 01:03, 20 September 2023
  • purchased from the Shop. After purchase, the maximum item cost reduction when building Agility Obstacles is increased to 100%, from the previous maximum item
    300 bytes (39 words) - 01:08, 20 September 2023
  • V1.1.2 (section Buildings)
    non-existent building (Issue #3312) Fixed Grasslands Biome showing building is available to construct even though there are no buildings left to construct
    21 KB (2,300 words) - 22:18, 3 October 2023
  • Armour Sells For: 250,000 Equipment Slot: Cape Modifiers: -15% Township Building Cost (Does not affect GP cost. Capped at -80%) Item Sources: Shop Item
    143 bytes (0 words) - 22:11, 22 November 2022
  • Armour Sells For: 1,000,000 Equipment Slot: Cape Modifiers: -20% Township Building Cost (Does not affect GP cost. Capped at -80%) Item Sources: Shop Item
    160 bytes (0 words) - 22:09, 22 November 2022
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    4 KB (473 words) - 01:39, 20 November 2023
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    2 KB (253 words) - 06:49, 23 August 2023
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    878 bytes (106 words) - 02:58, 15 March 2023
  • for each building inside a Biome (like Population, Happiness, etc). Fixed a bug where Township would not automatically update the UI for building requirements
    21 KB (2,702 words) - 01:58, 7 February 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    5 KB (532 words) - 17:00, 27 January 2024
  • Superior Township Skillcape 0 0 0 0 0 9 9 9 0% 0 0 0 0 0 -20% Township Building Cost (Does not affect GP cost. Capped at -80%) Superior Woodcutting Skillcape
    148 bytes (0 words) - 01:23, 11 September 2023
  • I will only restore 6 Hitpoints. Efficiency can be improved further by building Agility obstacles that provide an increase to Auto Eat efficiency. Auto
    5 KB (698 words) - 09:58, 3 May 2024
  • Item Created Type Requirements XP Ingredients Raft Building Agility Level 70 Level 70 Level 70 N/A 2,000 Swordfish 5,000,000 150,000
    234 bytes (12 words) - 14:37, 3 September 2023
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    14 KB (803 words) - 17:27, 30 January 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    16 KB (1,821 words) - 11:53, 2 May 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    2 KB (244 words) - 02:52, 1 December 2023
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    4 KB (451 words) - 06:51, 23 August 2023
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    7 KB (893 words) - 21:59, 26 March 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    4 KB (238 words) - 21:35, 15 November 2023
  • Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    756 bytes (94 words) - 21:34, 22 November 2022
  • (requires 40) 70 Trade for Monster Hunter Scroll (requires 70) Build Raft Building in Obstacle 8 (requires 70) Build Runic Trail in Obstacle 8 (requires 70
    3 KB (378 words) - 00:34, 18 January 2024
  • objects like skills requires the latter). The first, simpler option for building game object data is defining all (or as much as possible) data in a .json
    35 KB (4,465 words) - 14:49, 26 June 2023
  • replaced with Lua versions, if applicable. Replace the current method of building tables in Lua modules with the mw.html library These are the Tasks we need
    2 KB (298 words) - 08:43, 9 May 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    12 KB (538 words) - 13:25, 1 April 2024
  • more damage reduction. 7 Boulder Trap No negative combat modifiers. 8 Raft Building Gives a bit more survivability which is rather important. 9 Water Jump
    6 KB (221 words) - 09:59, 1 March 2024
  • Bulky Gloves 50 Build Lake Swim in Obstacle 6 (requires 50) 70 Build Raft Building in Obstacle 8 (requires 70) Build Frozen Lake Crossing in Obstacle 9 (requires
    1 KB (172 words) - 03:23, 19 February 2024
  • more damage reduction. 7 Boulder Trap No negative combat modifiers. 8 Raft Building Gives a bit more survivability which is rather important. 9 Water Jump
    6 KB (286 words) - 18:00, 2 May 2024
  • +150 Stealth while Thieving 1,000,000 Township Skillcape -15% Township Building Cost (Does not affect GP cost. Capped at -80%) 1,000,000 Woodcutting Skillcape
    1 KB (152 words) - 15:17, 15 April 2024
  • Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    4 KB (421 words) - 08:51, 21 March 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    4 KB (405 words) - 14:20, 22 November 2023
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    7 KB (931 words) - 14:39, 31 March 2024
  • the cost must be paid each time the active pillar is changed. The cost of building pillars is reduced by 10% once the Agility Prosperity upgrade has been
    5 KB (560 words) - 17:48, 9 May 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    14 KB (1,506 words) - 16:50, 3 May 2024
  • Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    2 KB (183 words) - 00:32, 6 March 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    7 KB (750 words) - 16:38, 9 May 2024
  • Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    3 KB (448 words) - 00:46, 18 January 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    6 KB (449 words) - 00:32, 18 January 2024
  • Skill). Upgraded buildings sitting at 0/x built will base their repair costs off the previous building until at least 1 of the upgraded building is constructed
    28 KB (4,140 words) - 20:07, 15 April 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    4 KB (333 words) - 00:37, 18 January 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    8 KB (979 words) - 00:36, 18 January 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    12 KB (539 words) - 07:31, 23 April 2024
  • Wizard Hat (Master), Slayer Wizard Robes (Master), Skull Cape AND Raft Building - all 3 pieces of equipment must be worn to outpace Glacia armor, and the
    17 KB (1,458 words) - 06:43, 8 April 2024
  • 000 Equipment Slot: Cape Modifiers: +100% GP From Thieving -15% Township Building Cost (Does not affect GP cost. Capped at -80%) +2% Global Perfect Cook
    1 KB (125 words) - 18:33, 7 April 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    17 KB (2,150 words) - 00:57, 3 May 2024
  • Reduction and damage 7 Boulder Trap No negative combat modifiers. 8 Raft Building Gives a bit more survivability which is rather important. 9 Ice Jump +20
    7 KB (543 words) - 09:06, 1 May 2023
  • Modifiers: +100% GP From Thieving +2% Global Perfect Cook chance -15% Township Building Cost (Does not affect GP cost. Capped at -80%) Bypass Slayer Area item
    1 KB (119 words) - 18:32, 7 April 2024
  • In addition, there is a building called the Lemvor Lemon Stall that provides no benefits whatsoever. As of V1.1.2, this building is hidden and cannot be
    17 KB (2,052 words) - 00:11, 4 May 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fletching
    9 KB (1,072 words) - 22:41, 27 March 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    11 KB (1,485 words) - 00:36, 18 January 2024
  • Interval -15% Woodcutting Interval -15% Cooking Interval -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    5 KB (419 words) - 00:36, 18 January 2024
  • Hovering over a building in the Build menu will display an icon next to Biomes where that building can also be constructed. Hovering over a Building in the Town
    1 KB (39,394 words) - 20:09, 15 April 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    6 KB (600 words) - 17:22, 8 February 2024
  • Items received from Fletching x2 Items received from Herblore -20% Township Building Cost (Does not affect GP cost. Capped at -80%) +1 Bolts produced per action
    1 KB (155 words) - 04:48, 10 April 2024
  • Items received from Fletching x2 Items received from Herblore -20% Township Building Cost (Does not affect GP cost. Capped at -80%) +1 Bolts produced per action
    1 KB (135 words) - 04:45, 10 April 2024
  • shapers of the world, tasked with creating everything inside of it, and building upon their creations to give them life and complexity. Over the years,
    6 KB (47 words) - 13:38, 19 March 2023
  • in the game and what goals you have. 8 Pipe Crawl Used for Slayer. Raft Building More well rounded, and can help making damage reduction breakpoints. This
    83 KB (8,792 words) - 13:08, 26 April 2024
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
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  • Boulder Trap No negative combat modifiers. 8 Pipe Crawl More damage. Raft Building can be used instead. 9 Water Jump More damage. The 20 HP from Ice Jump
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  • make a decision as to which Obstacle is best suits your current needs. Building an Obstacle is not free. There is always a GP cost attached to it, and
    19 KB (2,665 words) - 22:35, 24 February 2022
  • Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
    17 KB (1,845 words) - 09:26, 1 May 2024
  • them. You've been out for a few days." You groan. Everything you had been building towards... was for naught. Bane may be gone, if what Ahrenia is saying
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  • Cliff Balance1 Slot 5 Obstacle +20 Rocky Waters Slot 6 Obstacle +50 Raft Building Slot 8 Obstacle +20 Ice Jump Slot 9 Obstacle +20 Dragonfire Shield Off-hand
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  • the Township section of the Shop after meeting various Township level & building requirements. Each time the player completes a dungeon, they have a chance
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  • arrival. This map will represent Melvor as a whole. Finally adding world-building elements to the game is a big step in creating something interesting. It
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  • all hexes in cartography Unlocks all museum items Builds all township buildings Completes all township tasks Buys 69,400 of every shop item This script
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  • can be used instead. 7 Boulder Trap No negative combat modifiers. 8 Raft Building More damage, damage reduction, and hitpoints. 9 Water Jump More damage
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  • some Township buildings not showing negative Happiness values. Fixed Change password form. Fixed incorrect ordering of Township Buildings when assigning
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  • Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
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  • shapers of the world, tasked with creating everything inside of it, and building upon their creations to give them life and complexity. Over the years,
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  • time you clicked the repair all button, regardless of whether or not a building was actually repaired. Fixed issue where Ranged Ammo that provided modifiers
    411 bytes (1,810 words) - 21:26, 15 April 2024
  • can be used instead. 7 Boulder Trap No negative combat modifiers. 8 Raft Building Suggested before obtaining Vorloran armour from Millennium Gate for safety
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  • Reduction +3% Chance To Preserve Prayer Points +5% Damage To All Monsters Raft Building Agility Obstacle 8 +1% Damage Reduction +2% Damage To All Monsters +20
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  • effective. 7 Boulder Trap No negative damage modifiers. Water Trap 8 Raft Building Extra damage and HP. 9 Ice Jump Ice Jump is typically the only obstacle
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  • +150 Stealth while Thieving 1,000,000 Township Skillcape -15% Township Building Cost (Does not affect GP cost. Capped at -80%) 1,000,000 Woodcutting Skillcape
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  • Damage To All Monsters. 7 Boulder Trap No negative combat modifiers. 8 Raft Building +1% Damage Reduction, +20 Maximum Hitpoints, and +2% Damage To All Monsters
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  • Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
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  • Township page in-game. Using the gained resources to construct additional buildings can increase the amount of resources gained with each update. Q: Why aren't
    59 KB (9,854 words) - 01:43, 9 May 2024
  • Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing
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