Slayer: Difference between revisions
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{{V| | {{HasMMG|Mid-High Level Slayer Coin Farming}} | ||
{{Needs Guide}} | |||
{{V|1.2.2}} | |||
[[File:Slayer (skill).svg|thumb|right|Slayer]] | [[File:Slayer (skill).svg|thumb|150px|right|Slayer]] | ||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression. | |||
== Mechanics == | |||
=== Slayer Areas === | |||
{{Main|Reference=Slayer Areas}} | |||
Slayer is a special {{Icon|Combat}} skill that only interacts with specific combat areas known as [[Slayer Areas]]. Each of these areas requires a minimum {{Skill|Slayer|nolink=true}} level to access, and some also require the completion of a specific [[Dungeons|Dungeon]]. Some Slayer Areas require equipping a specific item purchased with {{Icon|Slayer Coins}}; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player. | |||
==Slayer | Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression. | ||
Slayer | |||
=== Slayer XP and Slayer Coins === | |||
{{Skill|Slayer|nolink=true}} experience is earned by killing the specific [[Monsters|monster]] assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other [[Combat]] skills, Slayer XP is rewarded only when a monster is slain, not per player attack. | |||
The amount of Slayer XP earned is based on the slain monster's total {{Skill|Hitpoints|nolink=true}} (HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP. | |||
'''{{Icon|Slayer Coins}} (SC)''' are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the [[Shop#Slayer|Shop]] to purchase and upgrade special {{Skill|Slayer|nolink=true}} equipment, gain access to new [[Slayer Areas]], buy [[Basic Resupply|resupply packs]] of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can ''only'' be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins. | |||
This table lists the XP and {{Icon|Slayer Coins}} earned (before any other modifiers) under various scenarios: | |||
{| class="wikitable sortable" | |||
|- class="headerRow-0" | |||
! rowspan="2"| Fighting Slayer Task | |||
! rowspan="2"| In Slayer Area | |||
! {{Skill|Slayer|notext=true}} XP | |||
! {{Icon|Slayer Coins|SC}} | |||
|- class="headerRow-1" | |||
! colspan="2"| (% of Monster {{Skill|Hitpoints|HP}}) | |||
|- | |||
| class="table-positive"| Yes | |||
| class="table-positive"| Yes | |||
| style="text-align:right;" data-sort-value="15" | 15% | |||
| style="text-align:right;" data-sort-value="10" | 10% | |||
|- | |||
| class="table-positive"| Yes | |||
| class="table-negative"| No | |||
| style="text-align:right;" data-sort-value="10" | 10% | |||
| style="text-align:right;" data-sort-value="10" | 10% | |||
|- | |||
| class="table-negative"| No | |||
| class="table-positive"| Yes | |||
| style="text-align:right;" data-sort-value="5" | 5% | |||
| style="text-align:right;" data-sort-value="0" | 0% | |||
|} | |||
Large amounts of {{Icon|Slayer Coins}} are also rewarded by completing certain {{Skill|Township}} tasks. | |||
Generally, the most efficient way to farm {{Icon|Slayer Coins}} is to enable {{UpgradeIcon|Auto Slayer|nolink=true}} and idle the highest survivable difficulty tier with gear optimized for damage output. The [[Combat Simulator]] can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins. | |||
== Slayer Tasks == | |||
The player's active '''Slayer Task''' can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified [[monster]]. Monsters killed for Slayer Tasks award Slayer XP and {{Icon|Slayer Coins}} equal to 10% of the slain monster's maximum {{Skill|Hitpoints|nolink=true}} (HP). | |||
=== Slayer Task Tiers === | |||
The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum {{Skill|Slayer|nolink=true}} level requirement: | |||
{| class="wikitable sortable stickyHeader" | {| class="wikitable sortable stickyHeader" | ||
|- | |- class="headerRow-0" | ||
!Tier | !Tier | ||
!{{Skill|Slayer|notext=true}} Level | !{{Skill|Slayer|notext=true}} Level | ||
Line 21: | Line 67: | ||
|Easy | |Easy | ||
|1 | |1 | ||
| data-sort-value="0" | {{SC| | | data-sort-value="0" | {{SC|0}} | ||
| data-sort-value="100" | {{SC|100}} | | data-sort-value="100" | {{SC|100}} | ||
| data-sort-value="1" | 1 - 49 | | data-sort-value="1" | 1 - 49 | ||
Line 47: | Line 93: | ||
| data-sort-value="25000" | {{SC|25000}} | | data-sort-value="25000" | {{SC|25000}} | ||
| data-sort-value="12500" | {{SC|12500}} | | data-sort-value="12500" | {{SC|12500}} | ||
| data-sort-value="375" | 375+ | | data-sort-value="375" | 375 - 789 | ||
|- | |||
|Legendary | |||
|100 | |||
| data-sort-value="50000" | {{SC|50000}} | |||
| data-sort-value="21600" | {{SC|21600}} | |||
| data-sort-value="790" | 790 - 999 | |||
|- | |||
|Mythical | |||
|110 | |||
| data-sort-value="100000" | {{SC|100000}} | |||
| data-sort-value="34300" | {{SC|34300}} | |||
| data-sort-value="1000" | 1,000+ | |||
|- | |- | ||
|} | |} | ||
A Slayer Task | A new character's initial Slayer Task will be selected from the Easy tier. | ||
=== Receiving New Slayer Tasks === | |||
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of {{Icon|Slayer Coins}}. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many {{Icon|Slayer Coins}} as a new task of the current tier. | |||
When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random, and switching tasks will typically cost {{SC}}. The exception being Easy tasks which can be switched without any costs, which can be used to your advantage. | |||
Potential monsters from [[Slayer Areas]] will only be chosen if the player: | |||
* Meets the area's minimum {{Skill|Slayer|nolink=true}} level | |||
* Has completed any one-time unlock requirements | |||
* Owns (or has previously owned) any equipment required for entry. | |||
** Access to gear that bypasses Slayer Area item requirements, such as the {{ItemIcon|Slayer Skillcape}}, will also qualify for this check. | |||
For example, if a player had previously purchased {{ItemIcon|Climbing Boots}} but has since sold them, it is still possible for that player to receive {{ZoneIcon|Perilous Peaks}} monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set. | |||
===Slayer Task | === Slayer Task Duration === | ||
The number of monsters assigned per task is | The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers, as shown by this table: | ||
{| class="wikitable" | |||
|+ Slayer Task Durations | |||
|- | |||
! Task !! Tier !! Slayer Levels (Min/Max) !! Duration (Min/Max) !! Extension (Min/Max) | |||
|- | |||
| Easy || 0 || 1-24 || 14-110 || 10-14 | |||
|- | |||
| Normal || 1 || 25-49 || 24-220 || 30-38 | |||
|- | |||
| Hard || 2 || 50-74 || 34-330 || 60-72 | |||
|- | |||
| Elite || 3 || 75-84 || 44-380 || 100-104 | |||
|- | |||
| Master || 4 || 85-99 || 54-450 || 135-145 | |||
|- | |||
| Legendary || 5 || 100-109 || 64-500 || 180-186 | |||
|- | |||
| Mythical || 6 || 110-120 || 74-554 || 224-238 | |||
|} | |||
Specifically: | |||
* If your slayer level is higher than the indicated range then you may get more as per the following equations. | |||
* The duration (number of monsters) required for a new task is defined as: <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math> | |||
* The task duration is in the range <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> to <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times (\text{Slayer Level} + 1)</math> inclusive. | |||
* When extending a task the increase duration is calculated as: <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math> | |||
Where: | |||
* <math>r</math> is a random number, <math>0 \le r < 1</math> | |||
* <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120) | |||
* <math>\text{Tier}</math> is the numerical representation of the task tier, in the range 0 to 6 | |||
Auto Slayer is an | === Auto Slayer === | ||
{{UpgradeIcon|Auto Slayer|nolink=true}} is an upgrade that can be purchased from the [[Shop]] for {{SC|150000}}. | |||
Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}. | |||
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled. | |||
For example, a player who has not equipped the {{ItemIcon|Mirror Shield}} (or an item that bypasses Slayer Area requirements like the {{ItemIcon|Slayer Skillcape}}) would not be automatically assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}}, even if they have an unequipped {{ItemIcon|Mirror Shield}} in their Bank. | |||
The [[Skillcapes| | Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account. | ||
== Skill Level Unlocks == | |||
Increasing the {{Skill|Slayer}} skill, completing dungeons and purchasing items or unlocks allows the player to access more of the [[Slayer Areas]] as shown. | |||
{{SkillUnlocks|{{PAGENAME}}}} | |||
For slayer tasks, the number of monsters required to complete a Slayer Task scales with Slayer level. | |||
== Skillcapes == | |||
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}. | |||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
However, even with a Skillcape equipped other {{Skill|Slayer}} requirements, such as clearing dungeons or purchasing upgrades, are still necessary. | |||
== Pet == | == Pet == | ||
This skill's [[Pets|pet]] has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task, and so there is no best slayer monster or weapon to unlock the pet. | |||
{{PetSkillInfo}} | {{PetSkillInfo}} | ||
== Slayer Tier Monsters == | == Slayer Tier Monsters == | ||
This | This section lists tasks for every tier of {{Skill|Slayer}}, and lists any entry requirements. If the {{ItemIcon|Slayer Skillcape}} (or equivalent) is equipped item requirements up to {{SkillReq|Slayer|100}} are ignored. If the {{ItemIcon|Superior Slayer Skillcape}} (or equivalent) is equipped then all item requirements are ignored. | ||
=== Easy === | === Easy === | ||
The easy tier is available from the start: | |||
{{SlayerMonstersTable| | * {{ZoneIcon|Strange Cave}} requires {{SkillReq|Slayer|10}} | ||
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}} | |||
{{SlayerMonstersTable|Easy}} | |||
=== Normal === | === Normal === | ||
The normal tier requires {{SkillReq|Slayer|25}} to unlock: | |||
{{SlayerMonstersTable| | * {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}} | ||
* {{ZoneIcon|Runic Ruins}} requires {{SkillReq|Slayer|45}} | |||
* {{ZoneIcon|Arid Plains}} requires {{SkillReq|Slayer|50}} | |||
{{SlayerMonstersTable|Normal}} | |||
=== Hard === | === Hard === | ||
The hard tier requires {{SkillReq|Slayer|50}} to unlock: | |||
{{SlayerMonstersTable| | * {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}}, and the {{ItemIcon|Magical Ring}} equipped | ||
* {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}} | |||
{{SlayerMonstersTable|Hard}} | |||
=== Elite === | === Elite === | ||
The elite tier requires {{SkillReq|Slayer|75}} to unlock: | |||
{{SlayerMonstersTable| | * {{ZoneIcon|Shrouded Badlands}} requires {{SkillReq|Slayer|80}} and the {{ItemIcon|Blazing Lantern}} equipped. | ||
* {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared | |||
{{SlayerMonstersTable|Elite}} | |||
=== Master === | === Master === | ||
The master tier requires {{SkillReq|Slayer|85}} to unlock: | |||
{{SlayerMonstersTable| | * {{ZoneIcon|Perilous Peaks}} requires {{ItemIcon|Climbing Boots}} equipped | ||
* {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared | |||
* {{ZoneIcon|Unhallowed Wasteland}} requires {{SkillReq|Slayer|95}} and {{UpgradeIcon|Map to the Unhallowed Wasteland}} purchased | |||
* {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared | |||
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared | |||
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared | |||
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased. | |||
{{SlayerMonstersTable|Master}} | |||
=== Legendary === | |||
The legendary tier requires {{SkillReq|Slayer|100}} to unlock and is part of the {{TotH}} expansion: | |||
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared | |||
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared | |||
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased. | |||
* {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack. | |||
* {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack. | |||
{{SlayerMonstersTable|Legendary}} | |||
=== Mythical === | |||
The mythical tier requires {{SkillReq|Slayer|110}} to unlock and as part of the {{TotH}} expansion: | |||
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Foggy Lake}} requires {{ZoneIcon|Ancient Sanctuary}} cleared | |||
* {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased. | |||
* {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and {{UpgradeIcon|Golden Shard}} purchased. | |||
{{SlayerMonstersTable|Mythical}} | |||
== Skill Boosts == | |||
This section details skill boosts available for {{Skill|Slayer|nolink=True}}. | |||
=== Potions === | |||
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits. | |||
{{PotionTable|Area Control Potion}} | |||
{{PotionTable|Slayer Bounty Potion}} | |||
=== Increased damage === | |||
The following items provide slayer specific benefits such as increased damage, or increased damage reduction (DR): | |||
{{ModifierTable|increasedDamageToSlayerTasks,increasedDamageToSlayerAreaMonsters,increasedDamageToSlayerTasks,decreasedDamageToSlayerAreaMonsters,decreasedDamageToSlayerTasks,increasedMagicMinHitBasedOnMaxHitSlayerTask,increasedMeleeMaxHitBasedOnMaxHitSlayerTask,increasedRangedMaxHitBasedOnMaxHitSlayerTask,increasedDamageReductionAgainstSlayerTasks,increasedHitpointRegenerationAgainstSlayerTasks|Slayer Damage Modifiers|false}} | |||
=== Area Effect Negation === | |||
{{Main|Reference=Slayer Areas}} | |||
Many of the {{Skill|Slayer|nolink=True}} monsters have area effect buffs that make them significantly harder to kill. However, there are many ways in which these area buffs can be negated. For a full list see the [[Slayer_Areas#Sources_of_Area_Effect_Negation|Sources of Area Affect Negation]]. | |||
=== Slayer Coin Acquisition === | |||
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards. Area Effect Negations stack but the buff can never go below zero. For example, for {{ZoneIcon|Perilous Peaks}} 0% Evasion Ratings is as low as it will ever go. | |||
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged,melvorD:slayerCoinsPerMagicDamageSlayerTask,melvorD:flatCurrencyGainOnHitOnSlayerTask,melvorD:currencyGainPerMagicDamageDealtOnSlayerTask,melvorD:currencyGainFromSlayerTasks,melvorD:flatCurrencyGainFromMeleeSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromRangedSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromMagicSlayerTasksBasedOnCombatLevel|Slayer Coin Modifiers|false}} | |||
[[Category:Skills]] | [[Category:Skills]] | ||
{{Menu}} | {{Menu}} |
Latest revision as of 08:46, 19 June 2024
This page was last updated for (v1.2.2). |
Slayer is a Combat skill. Unlike other Combat skills,
Slayer does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique equipment and combat areas that are critical to game progression.
Mechanics
Slayer Areas
- Main article: Slayer Areas
Slayer is a special Combat skill that only interacts with specific combat areas known as Slayer Areas. Each of these areas requires a minimum
Slayer level to access, and some also require the completion of a specific Dungeon. Some Slayer Areas require equipping a specific item purchased with
Slayer Coins; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player.
Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression.
Slayer XP and Slayer Coins
Slayer experience is earned by killing the specific monster assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other Combat skills, Slayer XP is rewarded only when a monster is slain, not per player attack.
The amount of Slayer XP earned is based on the slain monster's total Hitpoints (HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.
Slayer Coins (SC) are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the Shop to purchase and upgrade special
Slayer equipment, gain access to new Slayer Areas, buy resupply packs of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can only be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins.
This table lists the XP and Slayer Coins earned (before any other modifiers) under various scenarios:
Fighting Slayer Task | In Slayer Area | ||
---|---|---|---|
(% of Monster | |||
Yes | Yes | 15% | 10% |
Yes | No | 10% | 10% |
No | Yes | 5% | 0% |
Large amounts of Slayer Coins are also rewarded by completing certain
Township tasks.
Generally, the most efficient way to farm Slayer Coins is to enable
Auto Slayer and idle the highest survivable difficulty tier with gear optimized for damage output. The Combat Simulator can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.
Slayer Tasks
The player's active Slayer Task can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified monster. Monsters killed for Slayer Tasks award Slayer XP and Slayer Coins equal to 10% of the slain monster's maximum
Hitpoints (HP).
Slayer Task Tiers
The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum Slayer level requirement:
A new character's initial Slayer Task will be selected from the Easy tier.
Receiving New Slayer Tasks
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of Slayer Coins. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many
Slayer Coins as a new task of the current tier.
When choosing a new task, a monster of the selected tier will be chosen at random, and switching tasks will typically cost . The exception being Easy tasks which can be switched without any costs, which can be used to your advantage.
Potential monsters from Slayer Areas will only be chosen if the player:
- Meets the area's minimum
Slayer level
- Has completed any one-time unlock requirements
- Owns (or has previously owned) any equipment required for entry.
- Access to gear that bypasses Slayer Area item requirements, such as the
Slayer Skillcape, will also qualify for this check.
- Access to gear that bypasses Slayer Area item requirements, such as the
For example, if a player had previously purchased Climbing Boots but has since sold them, it is still possible for that player to receive
Perilous Peaks monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while
Auto Slayer is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.
Slayer Task Duration
The number of monsters assigned per task is random, but generally increases with the player's Slayer level and with higher difficulty tiers, as shown by this table:
Task | Tier | Slayer Levels (Min/Max) | Duration (Min/Max) | Extension (Min/Max) |
---|---|---|---|---|
Easy | 0 | 1-24 | 14-110 | 10-14 |
Normal | 1 | 25-49 | 24-220 | 30-38 |
Hard | 2 | 50-74 | 34-330 | 60-72 |
Elite | 3 | 75-84 | 44-380 | 100-104 |
Master | 4 | 85-99 | 54-450 | 135-145 |
Legendary | 5 | 100-109 | 64-500 | 180-186 |
Mythical | 6 | 110-120 | 74-554 | 224-238 |
Specifically:
- If your slayer level is higher than the indicated range then you may get more as per the following equations.
- The duration (number of monsters) required for a new task is defined as: [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math]
- The task duration is in the range [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] to [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times (\text{Slayer Level} + 1) }[/math] inclusive.
- When extending a task the increase duration is calculated as: [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math]
Where:
- [math]\displaystyle{ r }[/math] is a random number, [math]\displaystyle{ 0 \le r \lt 1 }[/math]
- [math]\displaystyle{ \text{Slayer Level} }[/math] is the true (not virtual) skill level, and therefore has a maximum value of 99 (
120)
- [math]\displaystyle{ \text{Tier} }[/math] is the numerical representation of the task tier, in the range 0 to 6
Auto Slayer
Auto Slayer is an upgrade that can be purchased from the Shop for 150,000
.
Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional Slayer Coins.
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.
For example, a player who has not equipped the Mirror Shield (or an item that bypasses Slayer Area requirements like the
Slayer Skillcape) would not be automatically assigned
Strange Eyed Monsters, even if they have an unequipped
Mirror Shield in their Bank.
Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after Combat Triangle modifiers to Damage Reduction are taken into account.
Skill Level Unlocks
Increasing the Slayer skill, completing dungeons and purchasing items or unlocks allows the player to access more of the Slayer Areas as shown.
Unlocks | |
---|---|
1 | Wear ![]() Wear ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Access Access |
10 | Access |
20 | Build |
30 | Wear ![]() ![]() Wear ![]() ![]() Wear ![]() ![]() Access |
40 | Access Access Purchase ![]() Trade for ![]() |
45 | Access Access |
50 | Access Purchase ![]() |
60 | Wear ![]() ![]() Wear ![]() ![]() Wear ![]() ![]() Access Trade for ![]() Build |
65 | Access |
70 | Access Build |
75 | Access Purchase ![]() |
80 | Wear ![]() ![]() Wear ![]() ![]() Wear ![]() ![]() Access Trade for ![]() |
85 | Access Access |
90 | Access Access Build |
95 | Access |
99 | Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() |
100 | Wear ![]() ![]() Wear ![]() ![]() Wear ![]() ![]() Access Purchase ![]() Build |
102 | Access |
105 | Access |
108 | Access |
110 | Wear ![]() ![]() Wear ![]() ![]() Wear ![]() ![]() Purchase ![]() Build |
112 | Access |
114 | Access |
116 | Access |
118 | Access |
120 | Wear ![]() Wear ![]() |
For slayer tasks, the number of monsters required to complete a Slayer Task scales with Slayer level.
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store after the player reaches Level 99 and
Level 120, respectively. Reaching
Level 120 requires the
Throne of the Herald Expansion.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
![]() |
Slayer Skillcape | +5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer | |
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+8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales) |
However, even with a Skillcape equipped other Slayer requirements, such as clearing dungeons or purchasing upgrades, are still necessary.
Pet
This skill's pet has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task, and so there is no best slayer monster or weapon to unlock the pet.
Pet | Name | Effect |
---|---|---|
![]() |
Asura | +20% Global Slayer Coins (except Item Sales) |
Slayer Tier Monsters
This section lists tasks for every tier of Slayer, and lists any entry requirements. If the
Slayer Skillcape (or equivalent) is equipped item requirements up to
Level 100 are ignored. If the
Superior Slayer Skillcape (or equivalent) is equipped then all item requirements are ignored.
Easy
The easy tier is available from the start:
Strange Cave requires
Level 10
Holy Isles requires
Level 30
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Attack Speed (s) | Max Hit | Accuracy | DR | Bones | Locations | |||||||
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Black Knight | 23 | 200 | 2.6 | 42 | 2,146 | 2,436 | 2,436 | 960 | 0% | 10 - 50 |
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Hill Giant | 28 | 350 | 3.0 | 53 | 2,214 | 2,240 | 2,240 | 1,088 | 0% | 8 - 24 |
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Giant Crab | 33 | 600 | 2.4 | 42 | 2,001 | 2,886 | 2,496 | 1,152 | 0% | 10 - 30 |
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Tentacle | 14 | 250 | 2.4 | 34 | 1,311 | 896 | 896 | 704 | 0% | 1 - 20 |
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Seagull | 2 | 60 | 2.4 | 23 | 640 | 640 | 640 | 640 | 0% | 1 - 5 |
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Confused Pirate | 34 | 400 | 3.6 | 46 | 4,606 | 2,146 | 1,856 | 960 | 0% | 10 - 80 |
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Frozen Archer | 27 | 300 | 2.0 | 75 | 3,626 | 640 | 840 | 840 | 0% | 50 - 100 |
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Wet Monster | 34 | 300 | 3.6 | 74 | 3,783 | 2,496 | 2,496 | 2,048 | 0% | 20 - 80 |
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Moist Monster | 35 | 250 | 2.4 | 42 | 3,136 | 3,871 | 3,136 | 2,240 | 0% | 20 - 80 |
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Sweaty Monster | 27 | 280 | 2.4 | 46 | 1,984 | 2,112 | 2,112 | 1,920 | 0% | 20 - 80 |
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Golbin | 2 | 50 | 3.0 | 23 | 640 | 640 | 640 | 640 | 0% | 2 - 10 |
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Ranged Golbin | 7 | 100 | 3.0 | 27 | 896 | 896 | 896 | 704 | 0% | 2 - 10 |
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Chicken | 1 | 30 | 2.4 | 11 | 170 | 220 | 640 | 640 | 0% | 1 - 5 |
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Cow | 2 | 80 | 2.4 | 18 | 490 | 430 | 640 | 640 | 0% | 1 - 5 |
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Zombie Hand | 23 | 200 | 3.0 | 42 | 1,856 | 1,856 | 1,856 | 960 | 0% | 20 - 80 |
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Zombie | 34 | 300 | 3.0 | 52 | 2,496 | 2,496 | 2,496 | 1,152 | 0% | 20 - 80 |
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Ghost | 46 | 400 | 2.4 | 62 | 4,116 | 3,136 | 3,136 | 1,344 | 0% | 1 - 10 |
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Junior Farmer | 6 | 80 | 2.4 | 27 | 896 | 896 | 896 | 704 | 0% | 1 - 5 |
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Adult Farmer | 23 | 200 | 2.4 | 42 | 1,856 | 1,856 | 1,856 | 960 | 0% | 1 - 5 |
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Master Farmer | 47 | 280 | 2.4 | 67 | 3,456 | 3,456 | 3,456 | 2,304 | 0% | 1 - 5 |
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Wizard | 32 | 300 | 2.4 | 118 | 4,116 | 1,856 | 1,856 | 2,752 | 0% | 10 - 50 |
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Steel Knight | 12 | 150 | 2.6 | 32 | 1,216 | 1,216 | 1,216 | 768 | 0% | 1 - 10 |
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Mithril Knight | 33 | 250 | 2.6 | 52 | 2,886 | 3,276 | 3,276 | 1,600 | 0% | 10 - 50 |
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Bandit Trainee | 23 | 200 | 2.0 | 42 | 2,291 | 1,856 | 1,856 | 960 | 0% | 1 - 30 |
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Bandit | 44 | 400 | 2.0 | 82 | 6,486 | 1,856 | 1,856 | 1,408 | 0% | 1 - 30 |
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Skeleton | 7 | 100 | 2.6 | 32 | 1,216 | 640 | 640 | 1,024 | 0% | 1 - 10 |
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Leech | 20 | 200 | 2.6 | 42 | 1,856 | 1,216 | 1,216 | 768 | 0% | 1 - 10 |
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Plant | 1 | 20 | 2.4 | 11 | 170 | 220 | 640 | 640 | 0% | 1 - 5 |
None | |||
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Mummy | 29 | 270 | 2.5 | 49 | 1,984 | 2,304 | 2,304 | 1,088 | 0% | 5 - 40 |
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Statue | 37 | 370 | 2.5 | 58 | 1,984 | 3,404 | 2,944 | 1,480 | 0% | 5 - 40 |
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Many Eyed Monster | 42 | 370 | 2.6 | 92 | 5,546 | 2,944 | 4,784 | 4,020 | 0% | 20 - 80 |
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Lots of Eyes | 46 | 250 | 2.5 | 68 | 4,662 | 3,034 | 3,034 | 1,311 | 0% | 40 - 120 |
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Fairy | 44 | 410 | 3.0 | 169 | 3,776 | 4,606 | 3,626 | 5,264 | 0% | 10 - 50 |
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Goo Monster | 16 | 150 | 2.4 | 34 | 1,536 | 1,656 | 1,536 | 896 | 0% | 1 - 30 |
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Green Goo Monster | 35 | 350 | 2.4 | 42 | 3,696 | 2,816 | 2,816 | 1,280 | 0% | 10 - 40 |
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Normal
The normal tier requires Level 25 to unlock:
Holy Isles requires
Level 30
Runic Ruins requires
Level 45
Arid Plains requires
Level 50
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Attack Speed (s) | Max Hit | Accuracy | DR | Bones | Locations | |||||||
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Moss Giant | 60 | 600 | 3.0 | 124 | 5,723 | 5,546 | 3,776 | 1,536 | 0% | 28 - 65 |
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Frozen Mammoth | 58 | 700 | 3.0 | 142 | 2,436 | 7,866 | 4,416 | 1,728 | 0% | 200 - 300 |
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Ice Monster | 75 | 500 | 3.0 | 92 | 5,056 | 5,056 | 5,056 | 1,920 | 0% | 100 - 250 |
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Green Dragon | 79 | 750 | 3.0 | 143 | 6,468 | 8,008 | 4,928 | 4,544 | 0% | 1 - 100 |
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Blue Dragon | 90 | 900 | 3.0 | 168 | 7,896 | 9,576 | 5,376 | 5,120 | 0% | 1 - 175 |
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Adamant Knight | 69 | 600 | 2.6 | 118 | 7,866 | 9,246 | 9,246 | 4,416 | 0% | 30 - 100 |
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Master Wizard | 56 | 600 | 2.4 | 169 | 8,736 | 1,856 | 1,856 | 6,968 | 0% | 100 - 250 |
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Elerine Archer | 73 | 500 | 2.6 | 122 | 7,521 | 3,776 | 3,776 | 1,536 | 0% | 1 - 75 |
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Elerine Warrior | 96 | 650 | 2.8 | 122 | 6,486 | 5,696 | 5,696 | 2,112 | 0% | 1 - 100 |
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Stone Snake | 66 | 600 | 3.0 | 119 | 7,896 | 4,416 | 4,416 | 8,216 | 0% | 5 - 40 |
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Undead Werewolf | 60 | 480 | 2.5 | 77 | 4,288 | 3,648 | 3,648 | 1,536 | 0% | 20 - 80 |
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Vampire | 56 | 500 | 2.6 | 105 | 5,846 | 3,136 | 4,606 | 2,394 | 0% | 20 - 80 |
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Strange Eyed Monster | 74 | 650 | 2.8 | 87 | 6,956 | 5,476 | 6,216 | 6,216 | 0% | 40 - 120 |
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Eyes | 82 | 810 | 3.0 | 125 | 6,853 | 7,120 | 5,120 | 3,008 | 0% | 40 - 120 |
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Valkyrie | 71 | 540 | 2.4 | 116 | 5,846 | 3,626 | 4,606 | 1,344 | 0% | 40 - 120 |
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Angel | 71 | 800 | 3.0 | 188 | 10,146 | 5,546 | 7,316 | 9,920 | 0% | 40 - 120 |
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Holy Archer | 80 | 1,050 | 2.4 | 177 | 9,256 | 7,176 | 9,936 | 6,912 | 0% | 40 - 120 |
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Purple Goo Monster | 51 | 540 | 3.0 | 63 | 4,794 | 3,264 | 3,264 | 1,408 | 0% | 10 - 50 |
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Scattered Goo Monster | 69 | 760 | 3.0 | 103 | 6,486 | 4,416 | 4,416 | 1,728 | 0% | 40 - 120 |
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Druid | 63 | 350 | 3.0 | 80 | 6,486 | 4,096 | 6,016 | 8,840 | 0% | 30 - 120 |
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Thief | 86 | 550 | 1.8 | 117 | 6,656 | 7,296 | 8,550 | 5,084 | 0% | 40 - 160 |
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Shaman | 93 | 750 | 3.0 | 135 | 8,568 | 6,016 | 7,896 | 10,434 | 0% | 45 - 190 |
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Turkul Riders | 56 | 550 | 2.8 | 82 | 4,056 | 5,696 | 4,096 | 2,054 | 0% | 25 - 110 |
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Turkul Archers | 80 | 700 | 2.4 | 112 | 10,098 | 6,636 | 10,416 | 7,328 | 0% | 40 - 160 |
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Turkul Throwers | 93 | 800 | 2.0 | 132 | 9,758 | 8,099 | 9,256 | 6,402 | 0% | 45 - 180 |
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Wandering Bard | 69 | 500 | 3.0 | 117 | 6,636 | 6,336 | 6,336 | 6,290 | 0% | 69 - 690 |
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Hard
The hard tier requires Level 50 to unlock:
High Lands requires
Level 60, and the
Magical Ring equipped
Desolate Plains requires
Level 70
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Attack Speed (s) | Max Hit | Accuracy | DR | Bones | Locations | |||||||
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Red Dragon | 106 | 1,000 | 3.0 | 212 | 10,791 | 12,276 | 6,336 | 5,888 | 5% | 1 - 325 |
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Black Dragon | 120 | 1,200 | 3.0 | 268 | 13,516 | 15,696 | 6,976 | 6,528 | 5% | 1 - 600 |
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Rune Knight | 101 | 800 | 2.6 | 212 | 14,256 | 18,216 | 18,216 | 6,336 | 5% | 100 - 250 |
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Dark Wizard | 108 | 1,100 | 2.4 | 210 | 11,286 | 6,336 | 6,336 | 13,266 | 5% | 100 - 250 |
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Elerine Mage | 103 | 750 | 3.0 | 165 | 9,216 | 5,376 | 5,376 | 8,064 | 5% | 1 - 150 |
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Fierce Devil | 100 | 820 | 2.6 | 128 | 6,976 | 5,312 | 5,312 | 1,984 | 5% | 20 - 80 |
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Griffin | 124 | 1,500 | 2.4 | 128 | 8,904 | 9,216 | 12,096 | 3,200 | 5% | 40 - 120 |
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Pegasus | 182 | 2,200 | 2.4 | 264 | 9,536 | 13,416 | 21,156 | 20,944 | 5% | 40 - 120 |
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Raging Horned Elite | 125 | 1,400 | 2.6 | 146 | 8,904 | 9,216 | 12,096 | 3,200 | 5% | 70 - 180 |
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Seething Horned Elite | 161 | 2,000 | 2.6 | 242 | 11,859 | 18,486 | 5,056 | 18,532 | 5% | 100 - 350 |
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Necromancer | 110 | 950 | 3.0 | 161 | 11,256 | 8,436 | 8,436 | 12,416 | 5% | 55 - 220 |
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Elementalist | 171 | 1,250 | 3.0 | 240 | 19,236 | 11,120 | 10,286 | 16,968 | 5% | 85 - 340 |
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Turkul Giant | 125 | 1,200 | 3.2 | 192 | 9,306 | 12,896 | 10,816 | 3,192 | 5% | 60 - 250 |
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Turkul General | 164 | 1,450 | 2.8 | 202 | 13,986 | 11,661 | 14,196 | 11,024 | 5% | 80 - 320 |
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Sand Beast | 197 | 1,850 | 3.0 | 260 | 18,091 | 12,696 | 19,136 | 13,624 | 5% | 95 - 380 |
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Paladin | 142 | 1,200 | 2.8 | 163 | 10,836 | 13,356 | 10,176 | 6,534 | 5% | 70 - 300 |
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Priest | 155 | 1,450 | 3.0 | 213 | 11,776 | 9,216 | 9,216 | 12,728 | 5% | 75 - 300 |
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Superior Eyed Monster | 145 | 1,800 | 3.0 | 219 | 12,506 | 10,296 | 6,336 | 24,272 | 5% | 120 - 240 |
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Elite
The elite tier requires Level 75 to unlock:
Shrouded Badlands requires
Level 80 and the
Blazing Lantern equipped.
Jungle Labyrinth requires
Level 100 and
Impending Darkness Event cleared
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Attack Speed (s) | Max Hit | Accuracy | DR | Bones | Locations | |||||||
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Dark Horned Elite | 230 | 2,800 | 2.6 | 443 | 25,993 | 27,216 | 25,326 | 16,884 | 10% | 250 - 750 |
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Furious Horned Elite | 239 | 3,000 | 2.6 | 397 | 32,116 | 11,456 | 23,986 | 15,544 | 10% | 250 - 1,000 |
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Rancora Spider | 298 | 4,300 | 2.6 | 450 | 24,219 | 16,511 | 21,736 | 19,040 | 10% | 150 - 550 |
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Elder Vampire | 311 | 4,900 | 2.6 | 326 | 31,086 | 14,196 | 24,336 | 20,956 | 15% | 155 - 620 |
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Cursed Maiden | 335 | 5,400 | 3.0 | 600 | 26,781 | 24,336 | 15,886 | 28,512 | 15% | 69 - 690 |
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Bounty Hunter | 348 | 5,800 | 2.4 | 329 | 29,568 | 27,936 | 25,996 | 15,041 | 15% | 170 - 700 |
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Eye of Fear | 316 | 3,300 | 3.0 | 455 | 38,736 | 38,736 | 17,216 | 12,736 | 15% | 200 - 600 |
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Noxious Serpent | 202 | 2,200 | 2.6 | 257 | 15,616 | 8,896 | 8,896 | 9,912 | 10% | 1 - 300 |
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Venomous Snake | 215 | 2,450 | 2.8 | 300 | 13,986 | 10,176 | 10,176 | 3,456 | 10% | 1 - 400 |
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Giant Moth | 223 | 2,750 | 3.0 | 343 | 15,936 | 10,176 | 10,176 | 14,208 | 10% | 1 - 500 |
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Hungry Plant | 370 | 4,000 | 2.6 | 850 | 32,311 | 16,686 | 29,046 | 24,856 | 25% | 1 - 1,300 |
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Master
The master tier requires Level 85 to unlock:
Perilous Peaks requires
Climbing Boots equipped
Dark Waters requires
Level 90 and
Into the Mist cleared
Unhallowed Wasteland requires
Level 95 and
Map to the Unhallowed Wasteland purchased
Jungle Labyrinth requires
Level 100 and
Impending Darkness Event cleared
Lava Lake requires
Level 102 and
Ancient Sanctuary cleared
Forsaken Tundra requires
Level 105 and
Ancient Sanctuary cleared
Foggy Lake requires
Level 108,
Lightning Region cleared, and
Linden Boat purchased.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Attack Speed (s) | Max Hit | Accuracy | DR | Bones | Locations | |||||||
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Chaotic Greater Dragon | 447 | 7,100 | 2.8 | 650 | 31,616 | 30,876 | 32,370 | 17,388 | 20% | 190 - 800 |
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Hunting Greater Dragon | 416 | 6,800 | 2.6 | 650 | 37,976 | 16,576 | 26,656 | 18,706 | 20% | 69 - 420 |
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Wicked Greater Dragon | 386 | 6,500 | 3.0 | 300 | 30,156 | 18,816 | 14,336 | 28,302 | 15% | 220 - 880 |
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Umbora | 559 | 7,800 | 2.8 | 950 | 43,179 | 40,456 | 38,511 | 19,072 | 25% | 280 - 1,100 |
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Rokken | 577 | 8,100 | 3.2 | 970 | 47,502 | 18,306 | 48,816 | 29,432 | 25% | 290 - 1,300 |
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Ku-tul | 611 | 8,400 | 3.0 | 990 | 34,268 | 32,806 | 22,336 | 53,204 | 25% | 310 - 1,500 |
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Legaran Wurm | 629 | 9,000 | 2.1 | 920 | 52,061 | 28,002 | 51,696 | 36,936 | 25% | 1 - 2,500 |
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Cursed Lich | 666 | 9,300 | 2.6 | 900 | 42,176 | 37,683 | 30,528 | 71,876 | 25% | 1 - 2,500 |
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Spiked Red Claw | 727 | 9,600 | 3.0 | 1,180 | 47,846 | 61,946 | 48,766 | 27,674 | 25% | 1 - 2,500 |
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Greater Skeletal Dragon | 762 | 9,900 | 2.8 | 750 | 55,356 | 50,391 | 40,211 | 23,616 | 25% | 1 - 2,500 |
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Poison Toad | 444 | 5,500 | 2.8 | 700 | 40,851 | 37,336 | 19,386 | 40,326 | 30% | 1 - 1,600 |
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Kongamato | 558 | 6,000 | 2.4 | 1,000 | 35,816 | 38,446 | 42,536 | 6,966 | 25% | 1 - 1,800 |
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Conda | 672 | 8,500 | 2.8 | 657 | 41,118 | 45,496 | 50,336 | 8,208 | 35% | 1 - 2,200 |
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Alraune | 786 | 12,000 | 2.8 | 930 | 56,011 | 31,806 | 55,366 | 43,784 | 35% | 1 - 2,500 |
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Burning Snake | 451 | 4,500 | 2.8 | 850 | 34,356 | 33,746 | 37,336 | 6,156 | 30% | 1 - 1,500 |
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Infernal Golem | 555 | 6,500 | 3.0 | 1,000 | 36,261 | 38,446 | 42,536 | 6,966 | 35% | 1 - 1,800 |
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Magic Fire Demon | 630 | 8,500 | 3.0 | 980 | 45,066 | 52,936 | 27,486 | 54,426 | 35% | 1 - 2,300 |
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Frost Golem | 630 | 7,500 | 3.0 | 1,070 | 46,284 | 63,336 | 32,886 | 57,246 | 35% | 1 - 2,400 |
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Siren | 692 | 10,500 | 2.6 | 792 | 52,374 | 58,136 | 30,186 | 55,836 | 40% | 1 - 2,500 |
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Abyssal Plant | 391 | 4,700 | 2.4 | 4,699 | 51,496 | 32,865 | 20,345 | 9,500 | 0% | 235 - 940 |
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![]() ![]() | ||
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Abyssal Chicken | 445 | 6,000 | 2.4 | 4,754 | 55,596 | 36,630 | 23,310 | 10,600 | 0% | 300 - 1,200 |
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![]() ![]() | ||
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Abyssal Cow | 509 | 8,400 | 2.4 | 4,823 | 56,416 | 37,407 | 23,927 | 10,908 | 0% | 420 - 1,680 |
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![]() ![]() | ||
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Abyssal Scarecrow | 626 | 15,100 | 2.6 | 7,530 | 39,786 | 24,552 | 34,782 | 38,752 | 0% | 755 - 3,020 |
![]() |
![]() ![]() | ||
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Abyssal Bat | 640 | 15,100 | 2.6 | 7,980 | 23,616 | 37,842 | 41,412 | 12,540 | 0% | 755 - 3,020 |
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![]() ![]() | ||
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Abyssal Wallclimber | 755 | 17,200 | 2.6 | 8,623 | 61,336 | 42,237 | 27,797 | 12,305 | 0% | 860 - 3,440 |
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![]() ![]() | ||
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Abyssal Swooper | 756 | 19,500 | 2.6 | 8,857 | 24,256 | 39,420 | 43,070 | 13,260 | 0% | 975 - 3,900 |
![]() |
![]() ![]() | ||
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Crimson Leech | 595 | 11,500 | 1.8 | 6,803 | 59,826 | 38,985 | 25,185 | 11,330 | 0% | 575 - 2,300 |
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Crimson Viper | 563 | 12,300 | 2.4 | 6,880 | 22,976 | 36,296 | 39,786 | 11,840 | 0% | 615 - 2,460 |
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Crimson Hound | 646 | 13,200 | 2.4 | 7,758 | 61,516 | 40,595 | 26,475 | 11,760 | 0% | 660 - 2,640 |
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Legendary
The legendary tier requires Level 100 to unlock and is part of the
expansion:
Lava Lake requires
Level 102 and
Ancient Sanctuary cleared
Forsaken Tundra requires
Level 105 and
Ancient Sanctuary cleared
Foggy Lake requires
Level 108,
Lightning Region cleared, and
Linden Boat purchased.
Afflicted City requires
Level 112,
Lair of the Spider Queen cleared, and
Slayer Torch equipped. One torch is consumed with every attack.
Midnight Valley requires
Level 114 and
Mystic Lantern equipped. One lantern is consumed with every attack.
Offensive Stats | Evasion Rating | ||||||||||||||
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Monster | Name | Combat Level | Attack Speed (s) | Max Hit | Accuracy | DR | Bones | Locations | |||||||
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Manticore | 793 | 10,000 | 2.6 | 930 | 50,547 | 52,546 | 58,136 | 9,396 | 40% | 1 - 2,600 |
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Gret-Yun | 933 | 12,500 | 2.8 | 934 | 62,997 | 57,246 | 63,336 | 21,546 | 40% | 1 - 2,900 |
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Large Ice Troll | 890 | 6,000 | 2.8 | 1,131 | 90,146 | 75,141 | 82,731 | 25,186 | 35% | 1 - 1,700 |
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Polar Bear | 797 | 9,500 | 3.0 | 838 | 52,720 | 52,546 | 58,136 | 13,176 | 40% | 1 - 2,600 |
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Spectral Ice Wolf | 834 | 12,000 | 2.8 | 1,200 | 58,443 | 71,136 | 36,936 | 69,184 | 45% | 1 - 3,000 |
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Monster Croc | 937 | 11,500 | 2.8 | 962 | 53,175 | 61,946 | 68,536 | 11,016 | 45% | 1 - 3,000 |
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Leviathan | 976 | 13,000 | 3.0 | 1,083 | 62,997 | 80,746 | 89,336 | 21,816 | 45% | 1 - 3,600 |
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Shadow Beast | 917 | 12,000 | 3.6 | 1,286 | 59,556 | 61,946 | 68,536 | 11,016 | 30% | 1 - 3,000 |
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Plague Doctor | 876 | 10,500 | 2.2 | 594 | 74,538 | 73,736 | 38,286 | 79,806 | 45% | 1 - 3,000 |
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Cockatrice | 890 | 13,000 | 3.2 | 1,250 | 63,911 | 38,286 | 66,646 | 44,616 | 50% | 1 - 2,900 |
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Goliath Werewolf | 999 | 16,000 | 2.4 | 1,015 | 58,138 | 55,272 | 61,152 | 9,882 | 50% | 1 - 3,400 |
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Phantom | 950 | 9,500 | 2.8 | 910 | 104,936 | 49,086 | 85,446 | 61,776 | 95% | 1 - 3,800 |
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Banshee | 950 | 9,500 | 2.8 | 750 | 104,936 | 99,081 | 49,086 | 96,921 | 95% | 1 - 3,800 |
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Spectre | 992 | 9,500 | 2.8 | 780 | 104,958 | 89,991 | 99,081 | 32,076 | 95% | 1 - 3,800 |
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Tangled Thorns | 878 | 21,800 | 2.2 | 10,074 | 66,816 | 43,911 | 29,151 | 12,753 | 0% | 1,090 - 4,360 |
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Tangled Serpent | 958 | 27,300 | 2.4 | 10,947 | 67,686 | 41,030 | 44,760 | 14,000 | 0% | 1,365 - 5,460 |
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Mythical
The mythical tier requires Level 110 to unlock and as part of the
expansion:
Forsaken Tundra and
Foggy Lake requires
Ancient Sanctuary cleared
Golden Cloud Mountains requires
Level 116,
Necromancers Palace cleared, and
Golden Compass purchased.
Millennium Gate requires
Level 118 and
Golden Shard purchased.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Attack Speed (s) | Max Hit | Accuracy | DR | Bones | Locations | |||||||
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Ice Hydra | 1,015 | 20,000 | 2.6 | 1,600 | 67,424 | 58,136 | 30,186 | 67,304 | 45% | 1 - 3,500 |
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Twin Sea Dragon Serpent | 1,026 | 14,500 | 2.6 | 800 | 75,447 | 49,086 | 85,446 | 65,416 | 50% | 1 - 3,600 |
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Torvair | 1,337 | 19,730 | 2.4 | 1,290 | 138,096 | 114,296 | 130,781 | 40,824 | 80% | 1 - 5,400 |
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Arctair | 1,291 | 19,500 | 2.4 | 1,260 | 125,286 | 59,346 | 114,296 | 90,034 | 80% | 1 - 5,100 |
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Harkair | 1,296 | 19,500 | 2.4 | 803 | 126,426 | 130,781 | 86,821 | 142,674 | 80% | 1 - 5,400 |
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Vorloran Devastator | 1,485 | 24,000 | 2.2 | 1,350 | 160,797 | 143,871 | 101,556 | 155,961 | 85% | 1 - 6,000 |
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Vorloran Watcher | 1,485 | 24,000 | 2.2 | 1,150 | 160,797 | 71,331 | 149,916 | 105,906 | 85% | 1 - 6,000 |
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Vorloran Protector | 1,578 | 24,000 | 2.2 | 997 | 186,186 | 149,916 | 155,961 | 54,811 | 85% | 1 - 6,700 |
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Guardian of the Herald | 1,888 | 30,000 | 2.8 | 1,340 | 201,586 | 162,316 | 168,861 | 62,776 | 90% | 1 - 7,400 |
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Tangled Thornbeast | 1,117 | 33,500 | 2.6 | 11,800 | 46,886 | 30,537 | 41,847 | 46,948 | 0% | 1,675 - 6,700 |
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Tangled Weaver | 1,395 | 44,500 | 2.8 | 12,812 | 69,426 | 42,672 | 46,482 | 14,760 | 0% | 2,225 - 8,900 |
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Smog Slime | 1,914 | 57,300 | 3.0 | 16,516 | 80,776 | 106,210 | 73,530 | 30,240 | 0% | 2,865 - 11,460 |
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Smog Virefang | 1,526 | 44,500 | 2.2 | 18,113 | 28,416 | 98,857 | 107,027 | 29,484 | 0% | 2,225 - 8,900 |
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Smog Golem | 2,235 | 72,600 | 3.2 | 18,500 | 28,736 | 76,636 | 101,626 | 74,448 | 0% | 3,630 - 14,520 |
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Smog Fiend | 2,442 | 77,800 | 2.6 | 19,596 | 83,536 | 111,853 | 78,213 | 31,857 | 0% | 3,890 - 15,560 |
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Toxic Swarm | 2,637 | 89,600 | 1.6 | 20,538 | 84,456 | 57,486 | 40,326 | 16,740 | 0% | 4,480 - 17,920 |
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Toxic Serpent | 2,732 | 96,200 | 2.6 | 21,127 | 85,376 | 54,125 | 58,455 | 20,330 | 0% | 4,810 - 19,240 |
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Toxic Bloom | 2,891 | 102,400 | 2.8 | 22,000 | 58,156 | 41,952 | 55,062 | 62,424 | 0% | 5,120 - 20,480 |
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Blighted Mantis | 3,150 | 109,600 | 2.2 | 22,327 | 89,586 | 60,417 | 42,777 | 17,653 | 0% | 5,480 - 21,920 |
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Blighted Moth | 3,440 | 124,100 | 2.6 | 24,000 | 60,354 | 43,610 | 56,960 | 64,584 | 0% | 6,205 - 24,820 |
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Blighted Sprayer | 3,834 | 139,700 | 2.3 | 25,097 | 91,476 | 57,921 | 62,411 | 22,275 | 0% | 6,985 - 27,940 |
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Blighted Shadewing | 4,257 | 156,500 | 2.2 | 26,128 | 92,421 | 58,890 | 63,420 | 22,700 | 0% | 7,825 - 31,300 |
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Blighted Maw | 4,544 | 164,700 | 2.4 | 22,469 | 93,366 | 64,437 | 46,157 | 18,864 | 0% | 8,235 - 32,940 |
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Blighted Wisp | 4,714 | 174,500 | 2.6 | 24,800 | 62,874 | 47,022 | 60,852 | 69,154 | 0% | 8,725 - 34,900 |
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Shadow Illusion | 5,280 | 193,600 | 2.0 | 20,555 | 98,746 | 67,536 | 48,776 | 19,698 | 0% | 9,680 - 38,720 |
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Shadow Trickster | 5,733 | 213,900 | 2.0 | 21,000 | 70,821 | 56,112 | 71,142 | 81,168 | 0% | 10,695 - 42,780 |
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Shadow Tormentor | 5,979 | 223,600 | 2.0 | 20,763 | 107,476 | 72,215 | 77,265 | 29,493 | 0% | 11,180 - 44,720 |
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Dreadwalker Wight | 6,535 | 245,700 | 2.8 | 30,693 | 108,446 | 73,296 | 78,386 | 30,096 | 0% | 12,285 - 49,140 |
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Dreadwalker Ghoul | 6,944 | 258,300 | 2.8 | 35,433 | 109,416 | 79,515 | 58,995 | 23,200 | 0% | 12,915 - 51,660 |
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Dreadwalker Revenant | 7,460 | 282,400 | 2.8 | 36,000 | 73,401 | 59,972 | 75,482 | 86,268 | 0% | 14,120 - 56,480 |
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Wailing Ambusher | 8,095 | 307,700 | 2.8 | 30,869 | 111,356 | 76,587 | 81,797 | 31,707 | 0% | 15,385 - 61,540 |
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Wailing Shade | 8,764 | 334,300 | 2.8 | 37,500 | 74,691 | 61,950 | 77,700 | 88,796 | 0% | 16,715 - 66,860 |
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Wailing Poltergeist | 9,465 | 362,200 | 2.8 | 40,000 | 78,256 | 62,951 | 78,821 | 90,153 | 0% | 18,110 - 72,440 |
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Petrifying Behemoth | 10,293 | 391,400 | 3.2 | 39,033 | 117,211 | 85,280 | 63,960 | 24,900 | 0% | 19,570 - 78,280 |
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Petrifying Drake | 10,532 | 404,600 | 3.2 | 31,647 | 118,206 | 81,087 | 86,457 | 34,122 | 0% | 20,230 - 80,920 |
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Petrifying Basilisk | 10,965 | 421,800 | 3.2 | 42,000 | 83,261 | 66,002 | 82,232 | 94,122 | 0% | 21,090 - 84,360 |
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Fractured Beast | 11,865 | 453,600 | 3.2 | 48,825 | 121,191 | 90,036 | 68,076 | 26,334 | 0% | 22,680 - 90,720 |
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Fractured Manticore | 12,146 | 467,800 | 2.8 | 58,000 | 92,736 | 75,587 | 92,897 | 106,533 | 0% | 23,390 - 93,560 |
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Fractured Wyvern | 12,990 | 501,400 | 3.0 | 71,130 | 129,151 | 94,122 | 99,932 | 40,920 | 0% | 25,070 - 100,280 |
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Ravenous Razortalon | 13,863 | 536,200 | 1.8 | 61,000 | 97,446 | 77,805 | 95,355 | 109,509 | 0% | 26,810 - 107,240 |
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Ravenous Shadowfang | 14,875 | 572,300 | 1.8 | 51,426 | 134,436 | 102,486 | 78,926 | 30,012 | 0% | 28,615 - 114,460 |
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Ravenous Dreadwing | 15,305 | 593,600 | 1.8 | 65,357 | 135,456 | 97,845 | 103,775 | 42,930 | 0% | 29,680 - 118,720 |
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Withering Bonearcher | 16,263 | 631,800 | 2.4 | 66,266 | 136,476 | 99,102 | 105,072 | 43,656 | 0% | 31,590 - 126,360 |
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Withering Bonemage | 17,254 | 671,300 | 2.4 | 57,000 | 103,796 | 82,337 | 100,367 | 115,404 | 0% | 33,565 - 134,260 |
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Withering Boneguard | 17,789 | 688,200 | 2.4 | 49,490 | 138,516 | 107,690 | 83,490 | 31,584 | 0% | 34,410 - 137,640 |
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Catacomb Sporeslinger | 18,711 | 729,300 | 2.8 | 60,165 | 142,956 | 102,921 | 109,011 | 45,731 | 0% | 36,465 - 145,860 |
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Catacomb Terror | 19,443 | 754,000 | 3.0 | 50,798 | 144,001 | 110,340 | 85,820 | 32,300 | 0% | 37,700 - 150,800 |
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Catacomb Wraith | 19,775 | 771,600 | 3.0 | 60,000 | 110,346 | 86,997 | 105,507 | 121,270 | 0% | 38,580 - 154,320 |
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Catacomb Wurm | 20,419 | 797,200 | 3.0 | 73,621 | 146,091 | 106,812 | 113,022 | 47,712 | 0% | 39,860 - 159,440 |
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Murmuring Trapper | 21,650 | 841,600 | 2.6 | 84,745 | 151,726 | 115,736 | 90,576 | 33,930 | 0% | 42,080 - 168,320 |
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Murmuring Treant | 22,017 | 859,900 | 2.6 | 83,007 | 159,216 | 118,917 | 125,487 | 54,360 | 0% | 42,995 - 171,980 |
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Murmuring Wollowtails | 22,824 | 887,200 | 2.6 | 91,838 | 160,286 | 126,912 | 100,472 | 37,310 | 0% | 44,360 - 177,440 |
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Echo Specter | 23,877 | 934,000 | 2.3 | 65,000 | 123,656 | 101,745 | 121,695 | 140,311 | 0% | 46,700 - 186,800 |
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Echo Walker | 25,200 | 981,900 | 2.3 | 94,250 | 166,221 | 129,786 | 103,026 | 38,088 | 0% | 49,095 - 196,380 |
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Echo Drifter | 26,306 | 1,030,900 | 2.3 | 63,502 | 167,316 | 124,505 | 131,235 | 57,350 | 0% | 51,545 - 206,180 |
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Echo Horror | 27,562 | 1,081,000 | 2.3 | 66,000 | 129,961 | 105,612 | 125,922 | 145,236 | 0% | 54,050 - 216,200 |
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Silentsnap Giantcrab | 28,182 | 1,100,700 | 2.8 | 102,202 | 173,376 | 134,157 | 106,917 | 39,457 | 0% | 55,035 - 220,140 |
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Silentsnap Tortoise | 29,469 | 1,152,000 | 2.8 | 80,721 | 174,496 | 135,630 | 108,230 | 39,856 | 0% | 57,600 - 230,400 |
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Silentsnap Siren | 30,160 | 1,184,500 | 2.8 | 56,000 | 136,416 | 109,551 | 130,221 | 150,245 | 0% | 59,225 - 236,900 |
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Whispering Manta | 30,788 | 1,204,400 | 2.3 | 106,653 | 180,681 | 138,600 | 110,880 | 40,660 | 0% | 60,220 - 240,880 |
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Whispering Octopus | 31,999 | 1,257,800 | 2.3 | 65,000 | 142,126 | 112,217 | 133,127 | 153,564 | 0% | 62,890 - 251,560 |
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Whispering Drifter | 32,855 | 1,291,900 | 2.3 | 86,555 | 182,971 | 134,592 | 141,602 | 62,856 | 0% | 64,595 - 258,380 |
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Eldritch Ghoul | 34,372 | 1,347,100 | 2.4 | 115,712 | 237,846 | 164,488 | 130,456 | 48,180 | 0% | 67,355 - 269,420 |
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Eldritch Phantom | 34,750 | 1,367,300 | 2.4 | 180,000 | 182,336 | 132,618 | 158,286 | 183,222 | 0% | 68,365 - 273,460 |
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Eldritch Abberation | 35,781 | 1,403,100 | 2.4 | 91,285 | 240,786 | 168,495 | 134,079 | 49,506 | 0% | 70,155 - 280,620 |
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Eldritch Seeker | 36,157 | 1,423,300 | 2.8 | 190,000 | 184,576 | 135,548 | 161,504 | 187,148 | 0% | 71,165 - 284,660 |
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Eldritch Stalker | 37,078 | 1,460,000 | 2.8 | 66,232 | 243,726 | 163,125 | 171,825 | 76,356 | 0% | 73,000 - 292,000 |
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Eldritch Soulbinder | 37,587 | 1,480,200 | 2.8 | 48,750 | 186,816 | 138,510 | 164,754 | 190,876 | 0% | 74,010 - 296,040 |
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Eldritch Mindeater | 38,528 | 1,517,700 | 2.8 | 200,000 | 187,936 | 140,736 | 167,124 | 193,680 | 0% | 75,885 - 303,540 |
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Hollow Reaper | 39,172 | 1,537,900 | 2.6 | 123,332 | 248,136 | 177,617 | 142,241 | 52,212 | 0% | 76,895 - 307,580 |
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Hollow Nightmare | 39,995 | 1,576,100 | 2.6 | 56,433 | 249,606 | 170,430 | 179,322 | 80,316 | 0% | 78,805 - 315,220 |
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Hollow Harbinger | 40,503 | 1,596,300 | 2.6 | 202,000 | 191,296 | 145,275 | 172,095 | 199,503 | 0% | 79,815 - 319,260 |
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Void Doppelganger | 41,624 | 1,635,300 | 2.1 | 96,252 | 331,776 | 213,099 | 169,425 | 66,120 | 0% | 81,765 - 327,060 |
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Void Apostle | 41,988 | 1,655,300 | 2.1 | 155,000 | 246,796 | 171,082 | 204,390 | 252,170 | 0% | 82,765 - 331,060 |
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Void Harbinger | 42,989 | 1,695,200 | 2.1 | 352,308 | 335,616 | 206,231 | 216,885 | 102,907 | 0% | 84,760 - 339,040 |
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Void Dweller | 43,488 | 1,715,000 | 2.3 | 165,000 | 249,636 | 175,185 | 208,080 | 257,420 | 0% | 85,750 - 343,000 |
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Void Nightstalker | 44,509 | 1,755,700 | 2.5 | 379,997 | 339,456 | 209,937 | 221,472 | 105,652 | 0% | 87,785 - 351,140 |
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Void Gargantuan | 45,145 | 1,775,300 | 2.8 | 103,916 | 341,376 | 224,170 | 179,336 | 69,734 | 0% | 88,765 - 355,060 |
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Greater Void Entity | 46,187 | 1,816,800 | 2.6 | 104,496 | 343,296 | 226,107 | 181,818 | 70,800 | 0% | 90,840 - 363,360 |
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Greater Void Vagrant | 46,531 | 1,836,200 | 2.6 | 167,000 | 255,316 | 183,535 | 217,118 | 268,393 | 0% | 91,810 - 367,240 |
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Greater Void Artificer | 47,587 | 1,878,300 | 2.6 | 284,990 | 347,136 | 219,015 | 230,790 | 110,750 | 0% | 93,915 - 375,660 |
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Skill Boosts
This section details skill boosts available for Slayer.
Potions
The following potions provide Slayer-specific benefits.
Area Control Potion | |||
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Potion | Tier | Charges | Effect |
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10 | +20% Flat Slayer Area Effect Negation | |
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20 | +30% Flat Slayer Area Effect Negation | |
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35 | +40% Flat Slayer Area Effect Negation | |
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50 | +50% Flat Slayer Area Effect Negation |
Slayer Bounty Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
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10 | +10% Global Slayer Coins (except Item Sales) and +10% chance for a Slayer Task kill to count as 2 kills. | |
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15 | +15% Global Slayer Coins (except Item Sales) and +15% chance for a Slayer Task kill to count as 2 kills. | |
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20 | +20% Global Slayer Coins (except Item Sales) and +20% chance for a Slayer Task kill to count as 2 kills. | |
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30 | +25% Global Slayer Coins (except Item Sales) and +25% chance for a Slayer Task kill to count as 2 kills. |
Increased damage
The following items provide slayer specific benefits such as increased damage, or increased damage reduction (DR):
Source | Type | Slayer Damage Modifiers | Other Modifiers |
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+5% Damage To Slayer Area Monsters | +10% flat Abyssal Slayer Area effect negation +5% Damage to Slayer Tasks when fighting against Abyssal Damage +10% Global Abyssal Slayer Coins (except Item Sales) -10% Chance to Preserve Resources in Skills | |
Agility Obstacle 5 | +5% Damage To Slayer Tasks | +10% Global Slayer Coins (except Item Sales) -10% Slayer Skill XP +10% Slayer Task Length/Qty -20% Flat Slayer Area Effect Negation | |
Agility Obstacle 8 | +8% Damage To Slayer Area Monsters | -10% Global Slayer Coins (except Item Sales) | |
+15% Damage To Slayer Area Monsters | -20% Damage To Dungeon Monsters +10% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | ||
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+3% Damage To Slayer Tasks | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) |
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+7% Damage To Slayer Tasks | +40% flat Abyssal Slayer Area effect negation +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
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+4% Damage To Slayer Tasks | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) |
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+6% Damage To Slayer Tasks | +30% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat |
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+8% Damage To Slayer Tasks | +50% flat Abyssal Slayer Area effect negation +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat |
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+5% Damage To Slayer Tasks | +20% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat |
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+2% Damage To Slayer Tasks | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) |
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+3% Damage To Slayer Tasks | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) |
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+7% Damage To Slayer Tasks | +40% flat Abyssal Slayer Area effect negation +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
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+4% Damage To Slayer Tasks | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) |
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+6% Damage To Slayer Tasks | +30% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat |
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+8% Damage To Slayer Tasks | +50% flat Abyssal Slayer Area effect negation +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat |
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+5% Damage To Slayer Tasks | +20% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat |
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+2% Damage To Slayer Tasks | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) |
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+3% Damage To Slayer Tasks | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) |
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+7% Damage To Slayer Tasks | +40% flat Abyssal Slayer Area effect negation +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
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+4% Damage To Slayer Tasks | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) |
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+6% Damage To Slayer Tasks | +30% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat |
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+8% Damage To Slayer Tasks | +50% flat Abyssal Slayer Area effect negation +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat |
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+5% Damage To Slayer Tasks | +20% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat |
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+2% Damage To Slayer Tasks | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) |
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+3% Damage To Slayer Tasks | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) |
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+7% Damage To Slayer Tasks | +40% flat Abyssal Slayer Area effect negation +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
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+4% Damage To Slayer Tasks | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) |
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+6% Damage To Slayer Tasks | +30% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat |
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+8% Damage To Slayer Tasks | +50% flat Abyssal Slayer Area effect negation +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat |
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+5% Damage To Slayer Tasks | +20% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat |
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+2% Damage To Slayer Tasks | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) |
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+3% Damage To Slayer Tasks | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) |
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+7% Damage To Slayer Tasks | +40% flat Abyssal Slayer Area effect negation +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
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+4% Damage To Slayer Tasks | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) |
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+6% Damage To Slayer Tasks | +30% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat |
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+8% Damage To Slayer Tasks | +50% flat Abyssal Slayer Area effect negation +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat |
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+5% Damage To Slayer Tasks | +20% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat |
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+2% Damage To Slayer Tasks | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) |
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+3% Damage To Slayer Tasks | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) |
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+7% Damage To Slayer Tasks | +40% flat Abyssal Slayer Area effect negation +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
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+4% Damage To Slayer Tasks | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) |
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+6% Damage To Slayer Tasks | +30% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat |
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+8% Damage To Slayer Tasks | +50% flat Abyssal Slayer Area effect negation +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat |
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+5% Damage To Slayer Tasks | +20% flat Abyssal Slayer Area effect negation +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat |
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+2% Damage To Slayer Tasks | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) |
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Item (Cape) | +5% Damage To Slayer Tasks | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Global Skill XP +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +100% GP gained from Thieving +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes |
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+5% Damage To Slayer Tasks | +20 Maximum Hitpoints +5% Damage To Dungeon Monsters +4% Damage To Combat Area Monsters +3% Chance To Double Loot in Combat +5% Global Slayer Coins (except Item Sales) |
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+2% Damage Reduction when fighting a Slayer Task monster | +10% chance to gain Stardust in Firemaking +5% chance to gain Ash in Firemaking +5% chance to gain Withered Ash in Firemaking +10% GP gained from Firemaking +2% Abyssal Resistance when fighting a Slayer Task monster |
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Item (Cape) | +5% Damage To Slayer Tasks | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen |
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Item (Helmet, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation |
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Item (Helmet, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation |
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+6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
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Item (Helmet, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
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+8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
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Item (Helmet, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation |
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Item (Consumable) | +2% Damage Reduction when fighting a Slayer Task monster | |
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+5% Damage To Slayer Tasks | +5% Global Slayer Coins (except Item Sales) |
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Item (Helmet, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation |
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Item (Helmet, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation |
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+6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
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Item (Helmet, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
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+8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
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Item (Helmet, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation |
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Item (Platebody, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation |
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Item (Platebody, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation |
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+6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
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Item (Platebody, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
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+8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
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Item (Platebody, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation |
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Item (Platebody, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation |
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Item (Platebody, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation |
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+6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
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Item (Platebody, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
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+8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
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Item (Platebody, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation |
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Item (Cape) | +5% Damage To Slayer Tasks | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% Flat Slayer Area Effect Negation |
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Item (Helmet, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation |
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Item (Helmet, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation |
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+6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
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Item (Helmet, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
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+8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
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Item (Helmet, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation |
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Item (Platebody, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation |
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Item (Platebody, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation |
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+6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
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Item (Platebody, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
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+8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
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Item (Platebody, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation |
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+8% Damage To Slayer Tasks | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+8% Damage To Slayer Tasks | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+8% Damage To Slayer Tasks | +10% Global Slayer Coins (except Item Sales) Bypass All Slayer Area item requirements +35% Flat Slayer Area Effect Negation | |
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Pet | +2% Damage To Slayer Tasks | |
Pet | +1% Damage To Slayer Area Monsters |
Area Effect Negation
- Main article: Slayer Areas
Many of the Slayer monsters have area effect buffs that make them significantly harder to kill. However, there are many ways in which these area buffs can be negated. For a full list see the Sources of Area Affect Negation.
Slayer Coin Acquisition
There are a number of modifiers that affect Slayer Coins. Unless otherwise stated, each bonus affects
Slayer Coins gained from any source, including claiming
Township task rewards. Area Effect Negations stack but the buff can never go below zero. For example, for
Perilous Peaks 0% Evasion Ratings is as low as it will ever go.
Source | Type | Slayer Coin Modifiers | Other Modifiers |
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Agility Obstacle 5 | +10% Global Slayer Coins (except Item Sales) | -10% Slayer Skill XP +5% Damage To Slayer Tasks +10% Slayer Task Length/Qty -20% Flat Slayer Area Effect Negation | |
Agility Obstacle 8 | -10% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Area Monsters | |
Agility Obstacle 9 | +10% Global Slayer Coins (except Item Sales) | +5% Slayer Skill XP +10% Auto Eat Efficiency +3% Damage To All Monsters | |
Agility Obstacle 10 | +10% Global Slayer Coins (except Item Sales) | +5% Auto Eat Efficiency +5% Damage To All Monsters | |
+10% Global Slayer Coins (except Item Sales) | -20% Global Accuracy -20% Auto Eat Efficiency +8% Slayer Skill XP +15% Flat Slayer Area Effect Negation | ||
+10% Global Slayer Coins (except Item Sales) | -20% Damage To Dungeon Monsters +15% Flat Slayer Area Effect Negation +15% Damage To Slayer Area Monsters | ||
-10% Global Slayer Coins (except Item Sales) | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) | ||
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+10% Global Slayer Coins (except Item Sales) +10% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) |
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+15% Global Slayer Coins (except Item Sales) +15% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) |
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+20% Global Slayer Coins (except Item Sales) +20% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) |
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+25% Global Slayer Coins (except Item Sales) +25% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) |
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+5% Global Slayer Coins (except Item Sales) | +20 Maximum Hitpoints +5% Damage To Slayer Tasks +4% Damage To Combat Area Monsters +3% Chance To Double Loot in Combat +5% Damage To Dungeon Monsters |
Item (Summon1, Summon2) | +10% Global Slayer Coins (except Item Sales) | ||
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+5% Global Slayer Coins (except Item Sales) | +20% Flat Slayer Area Effect Negation +3% Slayer Skill XP | |
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+8% Global Slayer Coins (except Item Sales) | +25% Flat Slayer Area Effect Negation +5% Slayer Skill XP | |
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+15% Global Slayer Coins (except Item Sales) | +10 Charges per Potion +20% Chance to gain +1 additional resource in Herblore (Cannot be doubled) |
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Item (Ring, Passive) | +10% Global Slayer Coins (except Item Sales) | +10% Flat Slayer Area Effect Negation +10% Slayer Skill XP |
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+1 Slayer Coins from Melee Slayer Tasks equal to the enemy's Combat Level | ||
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+1 Slayer Coins from Ranged Slayer Tasks equal to the enemy's Combat Level | ||
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+1 Slayer Coins from Magic Slayer Tasks equal to the enemy's Combat Level | ||
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Item (Helmet, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
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Item (Helmet, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
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+6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
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Item (Helmet, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving |
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+8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
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Item (Helmet, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
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+5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks |
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Item (Helmet, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
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Item (Helmet, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
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+6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
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Item (Helmet, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving |
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+8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
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Item (Helmet, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
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Item (Platebody, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
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Item (Platebody, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
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+6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
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Item (Platebody, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving |
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+8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
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Item (Platebody, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
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Item (Platebody, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
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Item (Platebody, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
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+6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
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Item (Platebody, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving |
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+8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
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Item (Platebody, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
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Item (Helmet, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
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Item (Helmet, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
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+6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
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Item (Helmet, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving |
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+8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
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Item (Helmet, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
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Item (Platebody, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
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Item (Platebody, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
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+6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
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Item (Platebody, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving |
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+8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
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Item (Platebody, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
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+10% Global Slayer Coins (except Item Sales) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+10% Global Slayer Coins (except Item Sales) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+10% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks Bypass All Slayer Area item requirements +35% Flat Slayer Area Effect Negation | |
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Pet | +20% Global Slayer Coins (except Item Sales) | |
Pet | +2% Global Slayer Coins (except Item Sales) | ||
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+5% Global Slayer Coins (except Item Sales) | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |