Slayer
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Slayer is a Combat skill. Unlike other Combat skills, Slayer does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique equipment and combat areas that are critical to game progression.
Mechanics
Slayer Areas
- Main article: Slayer Areas
Slayer is a special Combat skill that only interacts with specific combat areas known as Slayer Areas. Each of these areas requires a minimum Slayer level to access, and some also require the completion of a specific Dungeon. Some Slayer Areas require equipping a specific item purchased with Slayer Coins; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player.
Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression.
Slayer XP and Slayer Coins
Slayer experience is earned by killing the specific monster assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other Combat skills, Slayer XP is rewarded only when a monster is slain, not per player attack.
The amount of Slayer XP earned is based on the slain monster's total Hitpoints (HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.
Slayer Coins (SC) are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the Shop to purchase and upgrade special Slayer equipment, gain access to new Slayer Areas, buy resupply packs of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can only be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins.
This table lists the XP and Slayer Coins earned (before any other modifiers) under various scenarios:
Fighting Slayer Task | In Slayer Area | XP | SC |
---|---|---|---|
(% of Monster HP) | |||
Yes | Yes | 15% | 10% |
Yes | No | 10% | 10% |
No | Yes | 5% | 0% |
Large amounts of Slayer Coins are also rewarded by completing certain Township tasks.
Generally, the most efficient way to farm Slayer Coins is to enable Auto Slayer and idle the highest survivable difficulty tier with gear optimized for damage output. The Combat Simulator can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.
Slayer Tasks
The player's active Slayer Task can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified monster. Monsters killed for Slayer Tasks award Slayer XP and Slayer Coins equal to 10% of the slain monster's maximum Hitpoints (HP).
Slayer Task Tiers
The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum Slayer level requirement:
A new character's initial Slayer Task will be selected from the Easy tier.
Receiving New Slayer Tasks
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of Slayer Coins. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many Slayer Coins as a new task of the current tier.
When choosing a new task, a monster of the selected tier will be chosen at random, and switching tasks will typically cost . The exception being Easy tasks which can be switched without any costs, which can be used to your advantage.
Potential monsters from Slayer Areas will only be chosen if the player:
- Meets the area's minimum Slayer level
- Has completed any one-time unlock requirements
- Owns (or has previously owned) any equipment required for entry.
- Access to gear that bypasses Slayer Area item requirements, such as the Slayer Skillcape, will also qualify for this check.
For example, if a player had previously purchased Climbing Boots but has since sold them, it is still possible for that player to receive Perilous Peaks monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while Auto Slayer is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.
Slayer Task Duration
The number of monsters assigned per task is random, but generally increases with the player's Slayer level and with higher difficulty tiers, as shown by this table:
Task | Tier | Slayer Levels (Min/Max) | Duration (Min/Max) | Extension (Min/Max) |
---|---|---|---|---|
Easy | 0 | 1-24 | 14-110 | 10-14 |
Normal | 1 | 25-49 | 24-220 | 30-38 |
Hard | 2 | 50-74 | 34-330 | 60-72 |
Elite | 3 | 75-84 | 44-380 | 100-104 |
Master | 4 | 85-99 | 54-450 | 135-145 |
Legendary | 5 | 100-109 | 64-500 | 180-186 |
Mythical | 6 | 110-120 | 74-554 | 224-238 |
Specifically:
- If your slayer level is higher than the indicated range then you may get more as per the following equations.
- The duration (number of monsters) required for a new task is defined as: [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math]
- The task duration is in the range [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] to [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times (\text{Slayer Level} + 1) }[/math] inclusive.
- When extending a task the increase duration is calculated as: [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math]
Where:
- [math]\displaystyle{ r }[/math] is a random number, [math]\displaystyle{ 0 \le r \lt 1 }[/math]
- [math]\displaystyle{ \text{Slayer Level} }[/math] is the true (not virtual) skill level, and therefore has a maximum value of 99 ( 120)
- [math]\displaystyle{ \text{Tier} }[/math] is the numerical representation of the task tier, in the range 0 to 6
Auto Slayer
Auto Slayer is an upgrade that can be purchased from the Shop for 150,000.
Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional Slayer Coins.
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.
For example, a player who has not equipped the Mirror Shield (or an item that bypasses Slayer Area requirements like the Slayer Skillcape) would not be automatically assigned Strange Eyed Monsters, even if they have an unequipped Mirror Shield in their Bank.
Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after Combat Triangle modifiers to Damage Reduction are taken into account.
Skill Level Unlocks
Increasing the Slayer skill, completing dungeons and purchasing items or unlocks allows the player to access more of the Slayer Areas as shown.
Level | Unlocks |
---|---|
1 | Wear Mirror Shield Wear Melee Slayer Gear (Basic) Access Forest of Goo Access Penumbra |
10 | Access Strange Cave |
20 | Build Cliff Climb in Obstacle 5 |
30 | Wear Melee Slayer Gear (Strong) (requires 30) Access Holy Isles |
40 | Access Crystal Caves Access Miolite Caves Purchase Top Hat (requires 70, 6 Prats Hats) Trade for Slayer Blinding Scroll (requires 25) |
45 | Access Dark Quarry Access Runic Ruins |
50 | Access Arid Plains Purchase Standard Resupply |
60 | Wear Melee Slayer Gear (Elite) (requires 60) Access High Lands Trade for Slayer Deterer (requires 40, 20 clears) Build Ice Jump in Obstacle 9 (requires 60, 60, 60) |
65 | Access Toxic Swamps |
70 | Access Desolate Plains Build Pipe Crawl in Obstacle 8 |
75 | Access Infernal Stronghold Purchase Generous Resupply |
80 | Wear Melee Slayer Gear (Master) (requires 80) Wear Ranged Slayer Gear (Master) (requires 80) Wear Magic Slayer Gear (Master) (requires 80) Access Shrouded Badlands Trade for Slayer Harvest Scroll (requires 50) |
85 | Access Crystal Depths Access Perilous Peaks |
90 | Access Dark Waters (requires cleared) Access Into the Mist Build Lava Waterfall Dodge in Obstacle 10 (requires 95, 95, 95, 80) |
95 | Access Unhallowed Wasteland |
99 | Wear Maximum Skillcape (requires level 99 in all skills) Wear Slayer Skillcape |
100 | Wear Ranged Slayer Gear (Legendary) (requires 100, cleared) Wear Melee Slayer Gear (Legendary) (requires 100, cleared) Wear Magic Slayer Gear (Legendary) (requires 100, cleared) Access Jungle Labyrinth (requires cleared) Purchase Plentiful Resupply Build Forest Maze in Obstacle 11 (requires 100, 100) |
102 | Access Lava Lake (requires cleared) |
105 | Access Forsaken Tundra (requires cleared) |
108 | Access Foggy Lake (requires cleared) |
110 | Wear Ranged Slayer Gear (Mythical) (requires 110, cleared) Wear Melee Slayer Gear (Mythical) (requires 110, cleared) Wear Magic Slayer Gear (Mythical) (requires 110, cleared) Purchase Bountiful Resupply Build Gap Climb in Obstacle 14 |
112 | Access Afflicted City (requires cleared) |
114 | Access Midnight Valley |
116 | Access Golden Cloud Mountains (requires cleared) |
118 | Access Millennium Gate |
120 | Wear Superior Max Skillcape (requires level 120 in all skills) Wear Superior Slayer Skillcape |
For slayer tasks, the number of monsters required to complete a Slayer Task scales with Slayer level.
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store after the player reaches Level 99 and Level 120, respectively. Reaching Level 120 requires the Throne of the Herald Expansion.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Slayer Skillcape | Level 99 | +25% Flat Slayer Area Effect Negation Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +5% Damage To Slayer Tasks | |
Superior Slayer Skillcape | Level 120 | +35% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks Bypass All Slayer Area item requirements +10% Slayer Coins |
However, even with a Skillcape equipped other Slayer requirements, such as clearing dungeons or purchasing upgrades, are still necessary.
Pet
This skill's pet has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task, and so there is no best slayer monster or weapon to unlock the pet.
Pet | Name | Effect |
---|---|---|
Asura | +20% Slayer Coins |
Slayer Tier Monsters
This section lists tasks for every tier of Slayer, and lists any entry requirements. If the Slayer Skillcape (or equivalent) is equipped item requirements up to Level 100 are ignored. If the Superior Slayer Skillcape (or equivalent) is equipped then all item requirements are ignored.
Easy
Tier 0, also known as Easy, and is available from the start:
- Strange Cave requires Level 10
- Holy Isles requires Level 30
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Black Knight | 23 | 200 | 2.6 | 42 | 2,146 | 2,436 | 2,436 | 960 | 0% | 10 - 50 | Castle of Kings | ||||
Hill Giant | 28 | 350 | 3.0 | 53 | 2,214 | 2,240 | 2,240 | 1,088 | 0% | 8 - 24 | Giant Dungeon | ||||
Giant Crab | 33 | 600 | 2.4 | 42 | 2,001 | 2,886 | 2,496 | 1,152 | 0% | 10 - 30 | Sandy Shores | ||||
Tentacle | 14 | 250 | 2.4 | 34 | 1,311 | 896 | 896 | 704 | 0% | 1 - 20 | Sandy Shores | ||||
Seagull | 2 | 60 | 2.4 | 23 | 640 | 640 | 640 | 640 | 0% | 1 - 5 | Sandy Shores | ||||
Confused Pirate | 34 | 400 | 3.6 | 46 | 4,606 | 2,146 | 1,856 | 960 | 0% | 10 - 80 | Sandy Shores | ||||
Frozen Archer | 27 | 300 | 2.0 | 75 | 3,626 | 640 | 840 | 840 | 0% | 50 - 100 | Icy Hills | ||||
Wet Monster | 34 | 300 | 3.6 | 74 | 3,783 | 2,496 | 2,496 | 2,048 | 0% | 20 - 80 | Wet Forest | ||||
Moist Monster | 35 | 250 | 2.4 | 42 | 3,136 | 3,871 | 3,136 | 2,240 | 0% | 20 - 80 | Wet Forest | ||||
Sweaty Monster | 27 | 280 | 2.4 | 46 | 1,984 | 2,112 | 2,112 | 1,920 | 0% | 20 - 80 | Wet Forest | ||||
Golbin | 2 | 50 | 3.0 | 23 | 640 | 640 | 640 | 640 | 0% | 2 - 10 | Golbin Village | ||||
Ranged Golbin | 7 | 100 | 3.0 | 27 | 896 | 896 | 896 | 704 | 0% | 2 - 10 | Golbin Village | ||||
Chicken | 1 | 30 | 2.4 | 11 | 170 | 220 | 640 | 640 | 0% | 1 - 5 | Farmlands | ||||
Cow | 2 | 80 | 2.4 | 18 | 490 | 430 | 640 | 640 | 0% | 1 - 5 | Farmlands | ||||
Zombie Hand | 23 | 200 | 3.0 | 42 | 1,856 | 1,856 | 1,856 | 960 | 0% | 20 - 80 | Graveyard | ||||
Zombie | 34 | 300 | 3.0 | 52 | 2,496 | 2,496 | 2,496 | 1,152 | 0% | 20 - 80 | Graveyard | ||||
Ghost | 46 | 400 | 2.4 | 62 | 4,116 | 3,136 | 3,136 | 1,344 | 0% | 1 - 10 | Graveyard | ||||
Junior Farmer | 6 | 80 | 2.4 | 27 | 896 | 896 | 896 | 704 | 0% | 1 - 5 | Farmlands | ||||
Adult Farmer | 23 | 200 | 2.4 | 42 | 1,856 | 1,856 | 1,856 | 960 | 0% | 1 - 5 | Farmlands | ||||
Master Farmer | 47 | 280 | 2.4 | 67 | 3,456 | 3,456 | 3,456 | 2,304 | 0% | 1 - 5 | Farmlands | ||||
Wizard | 32 | 300 | 2.4 | 118 | 4,116 | 1,856 | 1,856 | 2,752 | 0% | 10 - 50 | Wizard Tower | ||||
Steel Knight | 12 | 150 | 2.6 | 32 | 1,216 | 1,216 | 1,216 | 768 | 0% | 1 - 10 | Castle of Kings | ||||
Mithril Knight | 33 | 250 | 2.6 | 52 | 2,886 | 3,276 | 3,276 | 1,600 | 0% | 10 - 50 | Castle of Kings | ||||
Bandit Trainee | 23 | 200 | 2.0 | 42 | 2,291 | 1,856 | 1,856 | 960 | 0% | 1 - 30 | Bandit Hideout | ||||
Bandit | 44 | 400 | 2.0 | 82 | 6,486 | 1,856 | 1,856 | 1,408 | 0% | 1 - 30 | Bandit Hideout | ||||
Skeleton | 7 | 100 | 2.6 | 32 | 1,216 | 640 | 640 | 1,024 | 0% | 1 - 10 | Graveyard | ||||
Leech | 20 | 200 | 2.6 | 42 | 1,856 | 1,216 | 1,216 | 768 | 0% | 1 - 10 | Wet Forest | ||||
Plant | 1 | 20 | 2.4 | 11 | 170 | 220 | 640 | 640 | 0% | 1 - 5 | None | Farmlands | |||
Mummy | 29 | 270 | 2.5 | 49 | 1,984 | 2,304 | 2,304 | 1,088 | 0% | 5 - 40 | Penumbra - -10% Accuracy Rating | ||||
Statue | 37 | 370 | 2.5 | 58 | 1,984 | 3,404 | 2,944 | 1,480 | 0% | 5 - 40 | Penumbra - -10% Accuracy Rating | ||||
Many Eyed Monster | 42 | 370 | 2.6 | 92 | 5,546 | 2,944 | 4,784 | 4,020 | 0% | 20 - 80 | Strange Cave - -15% Global Evasion | ||||
Lots of Eyes | 46 | 250 | 2.5 | 68 | 4,662 | 3,034 | 3,034 | 1,311 | 0% | 40 - 120 | Strange Cave - -15% Global Evasion | ||||
Fairy | 44 | 410 | 3.0 | 169 | 3,776 | 4,606 | 3,626 | 5,264 | 0% | 10 - 50 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Goo Monster | 16 | 150 | 2.4 | 34 | 1,536 | 1,656 | 1,536 | 896 | 0% | 1 - 30 | Forest of Goo - +10% Attack Interval | ||||
Green Goo Monster | 35 | 350 | 2.4 | 42 | 3,696 | 2,816 | 2,816 | 1,280 | 0% | 10 - 40 | Forest of Goo - +10% Attack Interval |
Normal
Tier 1, also known as Normal, requires Level 25 to unlock:
- Holy Isles requires Level 30
- Runic Ruins requires Level 45
- Arid Plains requires Level 50
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Moss Giant | 60 | 600 | 3.0 | 124 | 5,723 | 5,546 | 3,776 | 1,536 | 0% | 28 - 65 | Giant Dungeon | ||||
Frozen Mammoth | 58 | 700 | 3.0 | 142 | 2,436 | 7,866 | 4,416 | 1,728 | 0% | 200 - 300 | Icy Hills | ||||
Ice Monster | 75 | 500 | 3.0 | 92 | 5,056 | 5,056 | 5,056 | 1,920 | 0% | 100 - 250 | Icy Hills | ||||
Green Dragon | 79 | 750 | 3.0 | 143 | 6,468 | 8,008 | 4,928 | 4,544 | 0% | 1 - 100 | Dragon Valley | ||||
Blue Dragon | 90 | 900 | 3.0 | 168 | 7,896 | 9,576 | 5,376 | 5,120 | 0% | 1 - 175 | Dragon Valley | ||||
Adamant Knight | 69 | 600 | 2.6 | 118 | 7,866 | 9,246 | 9,246 | 4,416 | 0% | 30 - 100 | Castle of Kings | ||||
Master Wizard | 56 | 600 | 2.4 | 169 | 8,736 | 1,856 | 1,856 | 6,968 | 0% | 100 - 250 | Wizard Tower | ||||
Elerine Archer | 73 | 500 | 2.6 | 122 | 7,521 | 3,776 | 3,776 | 1,536 | 0% | 1 - 75 | Elerine Battlegrounds | ||||
Elerine Warrior | 96 | 650 | 2.8 | 122 | 6,486 | 5,696 | 5,696 | 2,112 | 0% | 1 - 100 | Elerine Battlegrounds | ||||
Stone Snake | 66 | 600 | 3.0 | 119 | 7,896 | 4,416 | 4,416 | 8,216 | 0% | 5 - 40 | Penumbra - -10% Accuracy Rating | ||||
Undead Werewolf | 60 | 480 | 2.5 | 77 | 4,288 | 3,648 | 3,648 | 1,536 | 0% | 20 - 80 | Penumbra - -10% Accuracy Rating | ||||
Vampire | 56 | 500 | 2.6 | 105 | 5,846 | 3,136 | 4,606 | 2,394 | 0% | 20 - 80 | Penumbra - -10% Accuracy Rating | ||||
Strange Eyed Monster | 74 | 650 | 2.8 | 87 | 6,956 | 5,476 | 6,216 | 6,216 | 0% | 40 - 120 | Strange Cave - -15% Global Evasion | ||||
Eyes | 82 | 810 | 3.0 | 125 | 6,853 | 7,120 | 5,120 | 3,008 | 0% | 40 - 120 | Strange Cave - -15% Global Evasion | ||||
Valkyrie | 71 | 540 | 2.4 | 116 | 5,846 | 3,626 | 4,606 | 1,344 | 0% | 40 - 120 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Angel | 71 | 800 | 3.0 | 188 | 10,146 | 5,546 | 7,316 | 9,920 | 0% | 40 - 120 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Holy Archer | 80 | 1,050 | 2.4 | 177 | 9,256 | 7,176 | 9,936 | 6,912 | 0% | 40 - 120 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Purple Goo Monster | 51 | 540 | 3.0 | 63 | 4,794 | 3,264 | 3,264 | 1,408 | 0% | 10 - 50 | Forest of Goo - +10% Attack Interval | ||||
Scattered Goo Monster | 69 | 760 | 3.0 | 103 | 6,486 | 4,416 | 4,416 | 1,728 | 0% | 40 - 120 | Forest of Goo - +10% Attack Interval | ||||
Druid | 63 | 350 | 3.0 | 80 | 6,486 | 4,096 | 6,016 | 8,840 | 0% | 30 - 120 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Thief | 86 | 550 | 1.8 | 117 | 6,656 | 7,296 | 8,550 | 5,084 | 0% | 40 - 160 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Shaman | 93 | 750 | 3.0 | 135 | 8,568 | 6,016 | 7,896 | 10,434 | 0% | 45 - 190 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Turkul Riders | 56 | 550 | 2.8 | 82 | 4,056 | 5,696 | 4,096 | 2,054 | 0% | 25 - 110 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Turkul Archers | 80 | 700 | 2.4 | 112 | 10,098 | 6,636 | 10,416 | 7,328 | 0% | 40 - 160 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Turkul Throwers | 93 | 800 | 2.0 | 132 | 9,758 | 8,099 | 9,256 | 6,402 | 0% | 45 - 180 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Wandering Bard | 69 | 500 | 3.0 | 117 | 6,636 | 6,336 | 6,336 | 6,290 | 0% | 69 - 690 |
Hard
Tier 2, also known as Hard, requires Level 50 to unlock:
- High Lands requires Level 60, and the Magical Ring equipped
- Desolate Plains requires Level 70
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Red Dragon | 106 | 1,000 | 3.0 | 212 | 10,791 | 12,276 | 6,336 | 5,888 | 5% | 1 - 325 | Dragon Valley | ||||
Black Dragon | 120 | 1,200 | 3.0 | 268 | 13,516 | 15,696 | 6,976 | 6,528 | 5% | 1 - 600 | Dragon Valley | ||||
Rune Knight | 101 | 800 | 2.6 | 212 | 14,256 | 18,216 | 18,216 | 6,336 | 5% | 100 - 250 | Castle of Kings | ||||
Dark Wizard | 108 | 1,100 | 2.4 | 210 | 11,286 | 6,336 | 6,336 | 13,266 | 5% | 100 - 250 | Wizard Tower | ||||
Elerine Mage | 103 | 750 | 3.0 | 165 | 9,216 | 5,376 | 5,376 | 8,064 | 5% | 1 - 150 | Elerine Battlegrounds | ||||
Fierce Devil | 100 | 820 | 2.6 | 128 | 6,976 | 5,312 | 5,312 | 1,984 | 5% | 20 - 80 | Penumbra - -10% Accuracy Rating | ||||
Griffin | 124 | 1,500 | 2.4 | 128 | 8,904 | 9,216 | 12,096 | 3,200 | 5% | 40 - 120 | High Lands - Enemies heal 20% of their current hitpoints every 5 turns | ||||
Pegasus | 182 | 2,200 | 2.4 | 264 | 9,536 | 13,416 | 21,156 | 20,944 | 5% | 40 - 120 | High Lands - Enemies heal 20% of their current hitpoints every 5 turns | ||||
Raging Horned Elite | 125 | 1,400 | 2.6 | 146 | 8,904 | 9,216 | 12,096 | 3,200 | 5% | 70 - 180 | Desolate Plains - -100% Hitpoint Regeneration | ||||
Seething Horned Elite | 161 | 2,000 | 2.6 | 242 | 11,859 | 18,486 | 5,056 | 18,532 | 5% | 100 - 350 | Desolate Plains - -100% Hitpoint Regeneration | ||||
Necromancer | 110 | 950 | 3.0 | 161 | 11,256 | 8,436 | 8,436 | 12,416 | 5% | 55 - 220 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Elementalist | 171 | 1,250 | 3.0 | 312 | 19,236 | 11,120 | 10,286 | 16,968 | 5% | 85 - 340 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Turkul Giant | 125 | 1,200 | 3.2 | 192 | 9,306 | 12,896 | 10,816 | 3,192 | 5% | 60 - 250 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Turkul General | 164 | 1,450 | 2.8 | 202 | 13,986 | 11,661 | 14,196 | 11,024 | 5% | 80 - 320 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Sand Beast | 197 | 1,850 | 3.0 | 260 | 18,091 | 12,696 | 19,136 | 13,624 | 5% | 95 - 380 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Paladin | 142 | 1,200 | 2.8 | 163 | 10,836 | 13,356 | 10,176 | 6,534 | 5% | 70 - 300 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Priest | 155 | 1,450 | 3.0 | 213 | 11,776 | 9,216 | 9,216 | 12,728 | 5% | 75 - 300 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Superior Eyed Monster | 145 | 1,800 | 3.0 | 219 | 12,506 | 10,296 | 6,336 | 24,272 | 5% | 120 - 240 | Strange Cave - -15% Global Evasion |
Elite
Tier 3, also known as Elite, requires Level 75 to unlock:
- Shrouded Badlands requires Level 80 and the Blazing Lantern equipped.
- Jungle Labyrinth requires Level 100 and Impending Darkness Event cleared
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Dark Horned Elite | 230 | 2,800 | 2.6 | 443 | 25,993 | 27,216 | 25,326 | 16,884 | 10% | 250 - 750 | Desolate Plains - -100% Hitpoint Regeneration | ||||
Furious Horned Elite | 239 | 3,000 | 2.6 | 397 | 32,116 | 11,456 | 23,986 | 15,544 | 10% | 250 - 1,000 | Desolate Plains - -100% Hitpoint Regeneration | ||||
Rancora Spider | 298 | 4,300 | 2.6 | 450 | 24,219 | 16,511 | 21,736 | 19,040 | 10% | 150 - 550 | Shrouded Badlands - -40% Accuracy Rating. | ||||
Elder Vampire | 311 | 4,900 | 2.6 | 326 | 31,086 | 14,196 | 24,336 | 20,956 | 15% | 155 - 620 | Shrouded Badlands - -40% Accuracy Rating. | ||||
Cursed Maiden | 335 | 5,400 | 3.0 | 600 | 26,781 | 24,336 | 15,886 | 28,512 | 15% | 69 - 690 | Shrouded Badlands - -40% Accuracy Rating. | ||||
Bounty Hunter | 348 | 5,800 | 2.4 | 329 | 29,568 | 27,936 | 25,996 | 15,041 | 15% | 170 - 700 | Shrouded Badlands - -40% Accuracy Rating. | ||||
Eye of Fear | 316 | 3,300 | 3.0 | 455 | 38,736 | 38,736 | 17,216 | 12,736 | 15% | 200 - 600 | Strange Cave - -15% Global Evasion | ||||
Noxious Serpent | 202 | 2,200 | 2.6 | 257 | 15,616 | 8,896 | 8,896 | 9,912 | 10% | 1 - 300 | Toxic Swamps - Enemies have +100% chance to apply poison when attacking | ||||
Venomous Snake | 215 | 2,450 | 2.8 | 300 | 13,986 | 10,176 | 10,176 | 3,456 | 10% | 1 - 400 | Toxic Swamps - Enemies have +100% chance to apply poison when attacking | ||||
Giant Moth | 223 | 2,750 | 3.0 | 411 | 15,936 | 10,176 | 10,176 | 14,208 | 10% | 1 - 500 | Toxic Swamps - Enemies have +100% chance to apply poison when attacking | ||||
Hungry Plant | 370 | 4,000 | 2.6 | -10% DR | 1,105 | 32,311 | 16,686 | 29,046 | 24,856 | 25% | 1 - 1,300 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack |
Master
Tier 4, also known as Master, requires Level 85 to unlock:
- Perilous Peaks requires Climbing Boots equipped
- Dark Waters requires Level 90 and Into the Mist cleared
- Unhallowed Wasteland requires Level 95 and Map to the Unhallowed Wasteland purchased
- Jungle Labyrinth requires Level 100 and Impending Darkness Event cleared
- Lava Lake requires Level 102 and Ancient Sanctuary cleared
- Forsaken Tundra requires Level 105 and Ancient Sanctuary cleared
- Foggy Lake requires Level 108, Lightning Region cleared, and Linden Boat purchased.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Chaotic Greater Dragon | 447 | 7,100 | 2.8 | 650 | 31,616 | 30,876 | 32,370 | 17,388 | 20% | 190 - 800 | Perilous Peaks - -60% Evasion Ratings. | ||||
Hunting Greater Dragon | 416 | 6,800 | 2.6 | 650 | 37,976 | 16,576 | 26,656 | 18,706 | 20% | 69 - 420 | Perilous Peaks - -60% Evasion Ratings. | ||||
Wicked Greater Dragon | 386 | 6,500 | 3.0 | 120 | 30,156 | 18,816 | 14,336 | 28,302 | 15% | 220 - 880 | Perilous Peaks - -60% Evasion Ratings. | ||||
Umbora | 559 | 7,800 | 2.8 | 950 | 43,179 | 40,456 | 38,511 | 19,072 | 25% | 280 - 1,100 | Dark Waters - +40% Attack Interval | ||||
Rokken | 577 | 8,100 | 3.2 | 1,261 | 47,502 | 18,306 | 48,816 | 29,432 | 25% | 290 - 1,300 | Dark Waters - +40% Attack Interval | ||||
Ku-tul | 611 | 8,400 | 3.0 | 990 | 34,268 | 32,806 | 22,336 | 53,204 | 25% | 310 - 1,500 | Dark Waters - +40% Attack Interval | ||||
Legaran Wurm | 629 | 9,000 | 2.1 | 920 | 52,061 | 28,002 | 51,696 | 36,936 | 25% | 1 - 2,500 | Unhallowed Wasteland - Enemies heal 100% of their current hitpoints every 2 turns | ||||
Cursed Lich | 666 | 9,300 | 2.6 | 900 | 42,176 | 37,683 | 30,528 | 71,876 | 25% | 1 - 2,500 | Unhallowed Wasteland - Enemies heal 100% of their current hitpoints every 2 turns | ||||
Spiked Red Claw | 727 | 9,600 | 3.0 | 1,180 | 47,846 | 61,946 | 48,766 | 27,674 | 25% | 1 - 2,500 | Unhallowed Wasteland - Enemies heal 100% of their current hitpoints every 2 turns | ||||
Greater Skeletal Dragon | 762 | 9,900 | 2.8 | 975 | 55,356 | 50,391 | 40,211 | 23,616 | 25% | 1 - 2,500 | Unhallowed Wasteland - Enemies heal 100% of their current hitpoints every 2 turns | ||||
Poison Toad | 444 | 5,500 | 2.8 | -15% DR | 700 | 40,851 | 37,336 | 19,386 | 40,326 | 30% | 1 - 1,600 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |||
Kongamato | 558 | 6,000 | 2.4 | -8% DR | 1,000 | 35,816 | 38,446 | 42,536 | 6,966 | 25% | 1 - 1,800 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |||
Conda | 672 | 8,500 | 2.8 | -8% DR | 854 | 41,118 | 45,496 | 50,336 | 8,208 | 35% | 1 - 2,200 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |||
Alraune | 786 | 12,000 | 2.8 | -9% DR | 1,116 | 56,011 | 31,806 | 55,366 | 43,784 | 35% | 1 - 2,500 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |||
Burning Snake | 451 | 4,500 | 2.8 | -9% DR | 850 | 34,356 | 33,746 | 37,336 | 6,156 | 30% | 1 - 1,500 | Lava Lake - 150% of your Current HP is taken as damage per Attack | |||
Infernal Golem | 555 | 6,500 | 3.0 | -9% DR | 1,000 | 36,261 | 38,446 | 42,536 | 6,966 | 35% | 1 - 1,800 | Lava Lake - 150% of your Current HP is taken as damage per Attack | |||
Magic Fire Demon | 630 | 8,500 | 3.0 | -10% DR | 980 | 45,066 | 52,936 | 27,486 | 54,426 | 35% | 1 - 2,300 | Lava Lake - 150% of your Current HP is taken as damage per Attack | |||
Frost Golem | 630 | 7,500 | 3.0 | -7% DR | 1,070 | 46,284 | 63,336 | 32,886 | 57,246 | 35% | 1 - 2,400 | Forsaken Tundra - Player has +150% Attack Interval | |||
Siren | 692 | 10,500 | 2.6 | -8% DR | 950 | 52,374 | 58,136 | 30,186 | 55,836 | 40% | 1 - 2,500 | Foggy Lake - Player takes +150% damage when asleep |
Legendary
Tier 5, also known as Legendary, requires Level 100 to unlock and is part of the expansion:
- Lava Lake requires Level 102 and Ancient Sanctuary cleared
- Forsaken Tundra requires Level 105 and Ancient Sanctuary cleared
- Foggy Lake requires Level 108, Lightning Region cleared, and Linden Boat purchased.
- Afflicted City requires Level 112, Lair of the Spider Queen cleared, and Slayer Torch equipped. One torch is consumed with every attack.
- Midnight Valley requires Level 114 and Mystic Lantern equipped. One lantern is consumed with every attack.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Manticore | 793 | 10,000 | 2.6 | -16% DR | 930 | 50,547 | 52,546 | 58,136 | 9,396 | 40% | 1 - 2,600 | Lava Lake - 150% of your Current HP is taken as damage per Attack | |||
Gret-Yun | 933 | 12,500 | 2.8 | -20% DR | 934 | 62,997 | 57,246 | 63,336 | 21,546 | 40% | 1 - 2,900 | Lava Lake - 150% of your Current HP is taken as damage per Attack | |||
Large Ice Troll | 890 | 6,000 | 2.8 | -4% DR | 1,470 | 90,146 | 75,141 | 82,731 | 25,186 | 35% | 1 - 1,700 | Forsaken Tundra - Player has +150% Attack Interval | |||
Polar Bear | 797 | 9,500 | 3.0 | -15% DR | 1,089 | 52,720 | 52,546 | 58,136 | 13,176 | 40% | 1 - 2,600 | Forsaken Tundra - Player has +150% Attack Interval | |||
Spectral Ice Wolf | 834 | 12,000 | 2.8 | -19% DR | 1,200 | 58,443 | 71,136 | 36,936 | 69,184 | 45% | 1 - 3,000 | Forsaken Tundra - Player has +150% Attack Interval | |||
Monster Croc | 937 | 11,500 | 2.8 | -19% DR | 1,346 | 53,175 | 61,946 | 68,536 | 11,016 | 45% | 1 - 3,000 | Foggy Lake - Player takes +150% damage when asleep | |||
Leviathan | 976 | 13,000 | 3.0 | -23% DR | 1,083 | 62,997 | 80,746 | 89,336 | 21,816 | 45% | 1 - 3,600 | Foggy Lake - Player takes +150% damage when asleep | |||
Shadow Beast | 917 | 12,000 | 3.6 | -24% DR | 1,286 | 59,556 | 61,946 | 68,536 | 11,016 | 30% | 1 - 3,000 | Afflicted City - Enemy has +150% to apply Decay Curse per hit | |||
Plague Doctor | 876 | 10,500 | 2.2 | -40% DR | 712 | 74,538 | 73,736 | 38,286 | 79,806 | 45% | 1 - 3,000 | Afflicted City - Enemy has +150% to apply Decay Curse per hit | |||
Cockatrice | 890 | 13,000 | 3.2 | -27% DR | 1,250 | 63,911 | 38,286 | 66,646 | 44,616 | 50% | 1 - 2,900 | Afflicted City - Enemy has +150% to apply Decay Curse per hit | |||
Goliath Werewolf | 999 | 16,000 | 2.4 | -35% DR | 1,583 | 58,138 | 55,272 | 61,152 | 9,882 | 50% | 1 - 3,400 | Afflicted City - Enemy has +150% to apply Decay Curse per hit | |||
Phantom | 950 | 9,500 | 2.8 | -43% DR | 910 | 104,936 | 49,086 | 85,446 | 61,776 | 95% | 1 - 3,800 | Midnight Valley - Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) | |||
Banshee | 950 | 9,500 | 2.8 | -43% DR | 900 | 104,936 | 99,081 | 49,086 | 96,921 | 95% | 1 - 3,800 | Midnight Valley - Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) | |||
Spectre | 992 | 9,500 | 2.8 | -43% DR | 858 | 104,958 | 89,991 | 99,081 | 32,076 | 95% | 1 - 3,800 | Midnight Valley - Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) |
Mythical
Tier 6, also known as Mythical, requires Level 110 to unlock and as part of the expansion:
- Forsaken Tundra and Foggy Lake requires Ancient Sanctuary cleared
- Golden Cloud Mountains requires Level 116, Necromancers Palace cleared, and Golden Compass purchased.
- Millennium Gate requires Level 118 and Golden Shard purchased.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Ice Hydra | 1,015 | 20,000 | 2.6 | -20% DR | 2,080 | 67,424 | 58,136 | 30,186 | 67,304 | 45% | 1 - 3,500 | Forsaken Tundra - Player has +150% Attack Interval | |||
Twin Sea Dragon Serpent | 1,026 | 14,500 | 2.6 | -29% DR | 960 | 75,447 | 49,086 | 85,446 | 65,416 | 50% | 1 - 3,600 | Foggy Lake - Player takes +150% damage when asleep | |||
Torvair | 1,331 | 19,500 | 2.4 | -39% DR | 1,677 | 138,096 | 114,296 | 130,781 | 40,824 | 80% | 1 - 5,400 | Golden Cloud Mountains - Enemy has +300% Lifesteal | |||
Arctair | 1,291 | 19,500 | 2.4 | -39% DR | 1,638 | 125,286 | 59,346 | 114,296 | 90,034 | 80% | 1 - 5,100 | Golden Cloud Mountains - Enemy has +300% Lifesteal | |||
Harkair | 1,296 | 19,500 | 2.4 | -39% DR | 1,043 | 126,426 | 130,781 | 86,821 | 142,674 | 80% | 1 - 5,400 | Golden Cloud Mountains - Enemy has +300% Lifesteal | |||
Vorloran Devastator | 1,485 | 24,000 | 2.2 | -40% DR | 1,755 | 160,797 | 143,871 | 101,556 | 155,961 | 85% | 1 - 6,000 | Millennium Gate | |||
Vorloran Watcher | 1,485 | 24,000 | 2.2 | -40% DR | 1,495 | 160,797 | 71,331 | 149,916 | 105,906 | 85% | 1 - 6,000 | Millennium Gate | |||
Vorloran Protector | 1,578 | 24,000 | 2.2 | -40% DR | 2,593 | 186,186 | 149,916 | 155,961 | 54,811 | 85% | 1 - 6,700 | Millennium Gate | |||
Guardian of the Herald | 1,888 | 30,000 | 2.8 | -40% DR | 1,742 | 201,586 | 162,316 | 168,861 | 62,776 | 90% | 1 - 7,400 | Millennium Gate |
Skill Boosts
This section details skill boosts available for Slayer.
Potions
The following potions provide Slayer-specific benefits.
Area Control Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | +20% Flat Slayer Area Effect Negation | |
II | 20 | +30% Flat Slayer Area Effect Negation | |
III | 35 | +40% Flat Slayer Area Effect Negation | |
IV | 50 | +50% Flat Slayer Area Effect Negation |
Slayer Bounty Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | +10% chance for a Slayer Task kill to count as 2 kills. and +10% Slayer Coins | |
II | 15 | +15% chance for a Slayer Task kill to count as 2 kills. and +15% Slayer Coins | |
III | 20 | +20% chance for a Slayer Task kill to count as 2 kills. and +20% Slayer Coins | |
IV | 30 | +25% chance for a Slayer Task kill to count as 2 kills. and +25% Slayer Coins |
Improving Damage/Accuracy
The following items provide slayer specific benefits such as increased damage, or increased accuracy:
Source | Type | Slayer Damage Modifiers | Other Modifiers |
---|---|---|---|
Cliff Climb | Agility Obstacle 5 | +5% Damage To Slayer Tasks | -10% Slayer Skill XP -20% Flat Slayer Area Effect Negation +10% Slayer Coins +10% Slayer Task Length/Qty |
Pipe Crawl | Agility Obstacle 8 | +8% Damage To Slayer Area Monsters | -10% Slayer Coins |
Gap Climb | Agility Obstacle 14 | +15% Damage To Slayer Area Monsters | -20% Damage To Dungeon Monsters +15% Flat Slayer Area Effect Negation +10% Slayer Coins |
Ashtar | Constellation | +8% Damage To Slayer Tasks | -5% Attack Interval Target Damage Reduction is decreased by flat 5% +8% Auto Eat Efficiency +8% Chance To Double Loot in Combat +5% Flat Slayer Area Effect Negation |
Tellus | Constellation | +5% Damage To Slayer Area Monsters | +8% GP From Monsters +8 Hidden Defence Level +5% Reflect Damage +8% Defence Skill XP +8% Slayer Skill XP +5% Slayer Coins |
Cape of Completion | Item (Cape) | +5% Damage To Slayer Tasks | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Combination Fury Gem | Item (Gem) | +5% Damage To Slayer Tasks | -3% Maximum Hitpoints for the Target +3% Chance To Double Loot in Combat +4% Damage To Combat Area Monsters +5% Damage To Dungeon Monsters +20 Maximum Hitpoints +5% Slayer Coins |
Maximum Skillcape | Item (Cape) | +5% Damage To Slayer Tasks | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Slayer Blinding Scroll | Item (Consumable) | -10% Slayer Task monster Accuracy Rating | |
Slayer Cowl (Basic) | Item (Helmet, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation +2% Slayer Coins |
Slayer Cowl (Elite) | Item (Helmet, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation +4% Slayer Coins |
Slayer Cowl (Legendary) | Item (Helmet, Passive) | +6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Cowl (Master) | Item (Helmet, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Cowl (Mythical) | Item (Helmet, Passive) | +8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Cowl (Strong) | Item (Helmet, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation +3% Slayer Coins |
Slayer Deterer | Item (Consumable) | +2% Damage Reduction when fighting a Slayer Task monster | |
Slayer Gem | Item (Gem) | +5% Damage To Slayer Tasks | +5% Slayer Coins |
Slayer Helmet (Basic) | Item (Helmet, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation +2% Slayer Coins |
Slayer Helmet (Elite) | Item (Helmet, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation +4% Slayer Coins |
Slayer Helmet (Legendary) | Item (Helmet, Passive) | +6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Helmet (Master) | Item (Helmet, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Helmet (Mythical) | Item (Helmet, Passive) | +8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Helmet (Strong) | Item (Helmet, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation +3% Slayer Coins |
Slayer Leather Body (Basic) | Item (Platebody, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation +2% Slayer Coins |
Slayer Leather Body (Elite) | Item (Platebody, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation +4% Slayer Coins |
Slayer Leather Body (Legendary) | Item (Platebody, Passive) | +6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Leather Body (Master) | Item (Platebody, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Leather Body (Mythical) | Item (Platebody, Passive) | +8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Leather Body (Strong) | Item (Platebody, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation +3% Slayer Coins |
Slayer Platebody (Basic) | Item (Platebody, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation +2% Slayer Coins |
Slayer Platebody (Elite) | Item (Platebody, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation +4% Slayer Coins |
Slayer Platebody (Legendary) | Item (Platebody, Passive) | +6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Platebody (Master) | Item (Platebody, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Platebody (Mythical) | Item (Platebody, Passive) | +8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Platebody (Strong) | Item (Platebody, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation +3% Slayer Coins |
Slayer Skillcape | Item (Cape) | +5% Damage To Slayer Tasks | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Basic) | Item (Helmet, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation +2% Slayer Coins |
Slayer Wizard Hat (Elite) | Item (Helmet, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation +4% Slayer Coins |
Slayer Wizard Hat (Legendary) | Item (Helmet, Passive) | +6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Wizard Hat (Master) | Item (Helmet, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Wizard Hat (Mythical) | Item (Helmet, Passive) | +8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Wizard Hat (Strong) | Item (Helmet, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation +3% Slayer Coins |
Slayer Wizard Robes (Basic) | Item (Platebody, Passive) | +2% Damage To Slayer Tasks | +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation +2% Slayer Coins |
Slayer Wizard Robes (Elite) | Item (Platebody, Passive) | +4% Damage To Slayer Tasks | +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation +4% Slayer Coins |
Slayer Wizard Robes (Legendary) | Item (Platebody, Passive) | +6% Damage To Slayer Tasks | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Wizard Robes (Master) | Item (Platebody, Passive) | +5% Damage To Slayer Tasks | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Wizard Robes (Mythical) | Item (Platebody, Passive) | +8% Damage To Slayer Tasks | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Wizard Robes (Strong) | Item (Platebody, Passive) | +3% Damage To Slayer Tasks | +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation +3% Slayer Coins |
Superior Cape of Completion | Item (Cape) | +8% Damage To Slayer Tasks | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | +8% Damage To Slayer Tasks | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Slayer Skillcape | Item (Cape) | +8% Damage To Slayer Tasks | Bypass All Slayer Area item requirements +35% Flat Slayer Area Effect Negation +10% Slayer Coins |
Mac | Pet | +1% Damage To Slayer Area Monsters |
Area Effect Negation
- Main article: Slayer Areas
Many of the Slayer monsters have area effect buffs that make them significantly harder to kill. However, there are many ways in which these area buffs can be negated. For a full list see the Sources of Area Affect Negation.
Slayer Coin Acquisition
There are a number of modifiers that affect Slayer Coins. Unless otherwise stated, each bonus affects Slayer Coins gained from any source, including claiming Township task rewards. Area Effect Negations stack but the buff can never go below zero. For example, for Perilous Peaks 0% Evasion Ratings is as low as it will ever go.
Source | Type | Slayer Coin Modifiers | Other Modifiers |
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Cliff Climb | Agility Obstacle 5 | +10% Slayer Coins | -10% Slayer Skill XP -20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +10% Slayer Task Length/Qty |
Pipe Crawl | Agility Obstacle 8 | -10% Slayer Coins | +8% Damage To Slayer Area Monsters |
Frozen Lake Crossing | Agility Obstacle 9 | +10% Slayer Coins | +10% Auto Eat Efficiency +3% Damage To All Monsters +5% Slayer Skill XP |
Ocean Rafting | Agility Obstacle 10 | +10% Slayer Coins | +5% Auto Eat Efficiency +5% Damage To All Monsters |
Forest Maze | Agility Obstacle 11 | +10% Slayer Coins | -20% Auto Eat Efficiency -20% Global Accuracy +8% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Gap Climb | Agility Obstacle 14 | +10% Slayer Coins | -20% Damage To Dungeon Monsters +15% Damage To Slayer Area Monsters +15% Flat Slayer Area Effect Negation |
Waterfall Crossing | Agility Obstacle 15 | -10% Slayer Coins | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) |
Tellus | Constellation | +5% Slayer Coins | +5% Damage To Slayer Area Monsters +8% GP From Monsters +8 Hidden Defence Level +5% Reflect Damage +8% Defence Skill XP +8% Slayer Skill XP |
Slayer Bounty Potion I | Item | +10% chance for a Slayer Task kill to count as 2 kills. +10% Slayer Coins |
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Slayer Bounty Potion II | Item | +15% chance for a Slayer Task kill to count as 2 kills. +15% Slayer Coins |
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Slayer Bounty Potion III | Item | +20% chance for a Slayer Task kill to count as 2 kills. +20% Slayer Coins |
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Slayer Bounty Potion IV | Item | +25% chance for a Slayer Task kill to count as 2 kills. +25% Slayer Coins |
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Combination Fury Gem | Item (Gem) | +5% Slayer Coins | -3% Maximum Hitpoints for the Target +3% Chance To Double Loot in Combat +4% Damage To Combat Area Monsters +5% Damage To Dungeon Monsters +5% Damage To Slayer Tasks +20 Maximum Hitpoints |
Cyclops | Item (Summon1, Summon2) | +10% Slayer Coins | |
Explorers Map | Item (Consumable) | +5% Slayer Coins | +3% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Explorers Map II | Item (Consumable) | +8% Slayer Coins | +5% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Herblore Lesser Relic | Item (Consumable) | +15% Slayer Coins | +20% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +10 Charges per Potion |
Hunter's Ring | Item (Ring, Passive) | +10% Slayer Coins | +10% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Palladium Onyx Necklace | Item (Amulet, Passive) | Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level | |
Palladium Oricha Necklace | Item (Amulet, Passive) | Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level | |
Palladium Runestone Necklace | Item (Amulet, Passive) | Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level | |
Slayer Cowl (Basic) | Item (Helmet, Passive) | +2% Slayer Coins | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
Slayer Cowl (Elite) | Item (Helmet, Passive) | +4% Slayer Coins | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Slayer Cowl (Legendary) | Item (Helmet, Passive) | +6% Slayer Coins | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Slayer Cowl (Master) | Item (Helmet, Passive) | +5% Slayer Coins | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Cowl (Mythical) | Item (Helmet, Passive) | +8% Slayer Coins | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation |
Slayer Cowl (Strong) | Item (Helmet, Passive) | +3% Slayer Coins | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Slayer Gem | Item (Gem) | +5% Slayer Coins | +5% Damage To Slayer Tasks |
Slayer Harvest Scroll | Item (Consumable) | +5% of lifesteal healing gained as Slayer Coins | |
Slayer Helmet (Basic) | Item (Helmet, Passive) | +2% Slayer Coins | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
Slayer Helmet (Elite) | Item (Helmet, Passive) | +4% Slayer Coins | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Slayer Helmet (Legendary) | Item (Helmet, Passive) | +6% Slayer Coins | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Slayer Helmet (Master) | Item (Helmet, Passive) | +5% Slayer Coins | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Helmet (Mythical) | Item (Helmet, Passive) | +8% Slayer Coins | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation |
Slayer Helmet (Strong) | Item (Helmet, Passive) | +3% Slayer Coins | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Slayer Leather Body (Basic) | Item (Platebody, Passive) | +2% Slayer Coins | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
Slayer Leather Body (Elite) | Item (Platebody, Passive) | +4% Slayer Coins | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Slayer Leather Body (Legendary) | Item (Platebody, Passive) | +6% Slayer Coins | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Slayer Leather Body (Master) | Item (Platebody, Passive) | +5% Slayer Coins | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Leather Body (Mythical) | Item (Platebody, Passive) | +8% Slayer Coins | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation |
Slayer Leather Body (Strong) | Item (Platebody, Passive) | +3% Slayer Coins | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Slayer Platebody (Basic) | Item (Platebody, Passive) | +2% Slayer Coins | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
Slayer Platebody (Elite) | Item (Platebody, Passive) | +4% Slayer Coins | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Slayer Platebody (Legendary) | Item (Platebody, Passive) | +6% Slayer Coins | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Slayer Platebody (Master) | Item (Platebody, Passive) | +5% Slayer Coins | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Platebody (Mythical) | Item (Platebody, Passive) | +8% Slayer Coins | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation |
Slayer Platebody (Strong) | Item (Platebody, Passive) | +3% Slayer Coins | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Basic) | Item (Helmet, Passive) | +2% Slayer Coins | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Elite) | Item (Helmet, Passive) | +4% Slayer Coins | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Legendary) | Item (Helmet, Passive) | +6% Slayer Coins | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Master) | Item (Helmet, Passive) | +5% Slayer Coins | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Mythical) | Item (Helmet, Passive) | +8% Slayer Coins | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Strong) | Item (Helmet, Passive) | +3% Slayer Coins | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Basic) | Item (Platebody, Passive) | +2% Slayer Coins | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Elite) | Item (Platebody, Passive) | +4% Slayer Coins | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Legendary) | Item (Platebody, Passive) | +6% Slayer Coins | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Master) | Item (Platebody, Passive) | +5% Slayer Coins | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Mythical) | Item (Platebody, Passive) | +8% Slayer Coins | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Strong) | Item (Platebody, Passive) | +3% Slayer Coins | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Superior Cape of Completion | Item (Cape) | +10% Slayer Coins | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | +10% Slayer Coins | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Slayer Skillcape | Item (Cape) | +10% Slayer Coins | Bypass All Slayer Area item requirements +8% Damage To Slayer Tasks +35% Flat Slayer Area Effect Negation |
Asura | Pet | +20% Slayer Coins | |
Ayyden | Pet | +2% Slayer Coins | |
Harold | Pet | +5% Slayer Coins | -0.1s Attack Interval -2% Interval for all non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +3% Chance to preserve Summoning Charges |
Dark Waters | Point of Interest | +25% Slayer Coins | -20% Flat Slayer Area Effect Negation +10% Accuracy Rating +10% Global Evasion +5% Maximum Hit |
Perilous Peaks | Point of Interest | -40% Slayer Coins | +20% Flat Slayer Area Effect Negation |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |