Thieving: Difference between revisions
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With the [[Throne of the Herald Expansion]], the {{ItemIcon|Superior Thieving Skillcape}} can be used for a 0.8 second reduction (0.3 seconds more than the {{ItemIcon|Thieving Skillcape}}), 0.1 seconds while the {{ItemIcon|Grappling Hook}} is equipped, 3% with the {{AgilityIcon|Elite Pillar of Expertise}}, and 2% once {{PetIcon|Harold}} is unlocked. The lowest possible action time in the expansion is therefore 1.1 seconds. | With the [[Throne of the Herald Expansion]], the {{ItemIcon|Superior Thieving Skillcape}} can be used for a 0.8 second reduction (0.3 seconds more than the {{ItemIcon|Thieving Skillcape}}), 0.1 seconds while the {{ItemIcon|Grappling Hook}} is equipped, 3% with the {{AgilityIcon|Elite Pillar of Expertise}}, and 2% once {{PetIcon|Harold}} is unlocked. The lowest possible action time in the expansion is therefore 1.1 seconds. | ||
With the [[Atlas of Discovery Expansion]], standing on {{POIIcon|Bandit Hideout}} will provide 0.1 | With the [[Atlas of Discovery Expansion]], standing on {{POIIcon|Bandit Hideout}} will provide 0.1 second reduction which is doubled if the player has {{PetIcon|Carthulu}}. Both 944 [[Cartography#Mastery_Unlocks|Hex Mastery]] and {{ItemIcon|Candelabra (Lit)}} provides 3% interval reduction. The lowest possible action time with both expansions is 0.8s without Candelabras and 0.7s with. | ||
Note that these reductions do not reduce the duration of [[#Failure|stuns]] which occur when a pickpocket attempt fails. | Note that these reductions do not reduce the duration of [[#Failure|stuns]] which occur when a pickpocket attempt fails. |
Latest revision as of 21:46, 6 June 2024
Thieving is used to pickpocket GP and items. Some items obtainable from Thieving are unique to the skill and cannot be found elsewhere. Many of these unique items are Equipment which provide bonuses to Thieving and other non-combat skills.
This page is up to date (v1.2.2). |
Thieving can be done with Offline Progression, although the player must do so with caution as it is possible to die if the player's success rate against the NPC is below 100%.
Mechanics
Action Time
Each Thieving attempt takes a base time of 3 seconds. Having at least Mastery level 50 with the NPC being stolen from, the 25% Mastery Pool Checkpoint, and Rooftop Run each reduce this by 0.2 seconds. A further 0.5 seconds reduction is achieved while the Thieving Skillcape is equipped, 0.1 while the Gloves of Silence are equipped, and up to 5% with Ko ( Level 20). All of these reductions combined result in an action time of 1.65 seconds, the lowest possible in the base game.
With the Throne of the Herald Expansion, the Superior Thieving Skillcape can be used for a 0.8 second reduction (0.3 seconds more than the Thieving Skillcape), 0.1 seconds while the Grappling Hook is equipped, 3% with the Elite Pillar of Expertise, and 2% once Harold is unlocked. The lowest possible action time in the expansion is therefore 1.1 seconds.
With the Atlas of Discovery Expansion, standing on Bandit Hideout will provide 0.1 second reduction which is doubled if the player has Carthulu. Both 944 Hex Mastery and Candelabra (Lit) provides 3% interval reduction. The lowest possible action time with both expansions is 0.8s without Candelabras and 0.7s with.
Note that these reductions do not reduce the duration of stuns which occur when a pickpocket attempt fails.
Stealth and Perception
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an NPC is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.
The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the icon.
Stealth can be maximized as below. Note that two sets of gloves can only be equipped simultaneously once the Passive Slot has been unlocked.
Source of Stealth | Stealth | Alternatives | |
---|---|---|---|
Golbin Mask | Helmet | 20 | |
Thieving Gloves | Gloves | 75 | |
Sneak-Ers | Boots | 40 | |
Superior Thieving Skillcape | Cape | 270 | |
Gloves of Silence | Passive | 50 | |
Thieving Shorts | Platelegs | 50 | |
Grappling Hook | Weapon | 50 | |
Masquerade Mask | Consumable | 45 | |
Equipment Total | 600 | ||
10% Mastery Pool Checkpoint | 30 | ||
95% Mastery Pool Checkpoint | 100 | ||
NPC Mastery Level (+1 per level) | 99 | ||
99 NPC Mastery Unlock | 75 | ||
Mastery Total | 304 | ||
Skill Level (+1 per level) | 120 | ||
Gentle Hands Potion IV | 75 | ||
Rooftop Run | 35 | ||
Rooftop Climb | 75 | ||
Ko Constellation | 50 | ||
Bandit Hideout | 25 | ||
Carthulu | 25 | ||
Other Total | 405 | ||
Grand Total | 898 | ||
Grand Total | 948 | ||
Grand Total | 1,259 | ||
Grand Total | 1,309 |
Success Rate
The chance of success is [math]\displaystyle{ min\left(1, \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\right) }[/math], resulting in a guaranteed success once the player's stealth is the same or greater than the NPC's perception.
For example, a player who has stealth of 200 while pickpocketing the Bandit Thug will have a chance of success equal to [math]\displaystyle{ min\left(1, \tfrac{100 + 200}{100 + 220}\right) = 0.9375 = 93.75\% }[/math].
Some NPCs have a perception that is greater than the maximum possible stealth, therefore it is not always possible to guarantee each pickpocket attempt will succeed.
Item Doubling
The additional chance to double items due to stealth is [math]\displaystyle{ min\left(1, \tfrac{\text{Stealth}}{4 \times \text{Perception}}\right) }[/math], double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.
For example, a player who has stealth of 330 while pickpocketing the Bandit Thug will have a chance to double equal to [math]\displaystyle{ min\left(1, \tfrac{330}{4 \times 220}\right) = 0.3750 = 37.50\% }[/math].
This is additive with the chance to double items provided by other Thieving specific and global sources (up to a maximum of 100%), and multiplicative with the 35% chance of quadruple items from the Leprechaun and Devil synergy, for a potential 8x multiplier to items received from Thieving.
The item multiplier applies to all possible item drops, being: NPC common drops, general rare drops, NPC unique drops, and area unique drops.
NPC Unique Item Chance
The chance to receive an NPC's unique item upon a successful pickpocket attempt is [math]\displaystyle{ \tfrac{100 + \text{Stealth}}{10\,000 \times \text{Perception}} }[/math].
For example, a player who has stealth of 800 while pickpocketing the Merchant will have a unique item drop chance equal to [math]\displaystyle{ \tfrac{100 + 800}{10\,000 \times 300} = 0.0003 = 0.03\% }[/math].
Loot
- See also Combat#Loot and Rewards
Successfully pickpocketing an NPC will always award the player with GP between the minimum and maximum of that NPC. There is also a 75% chance to receive an item at random from the NPC's common drops, provided the NPC has any possible common drops at all.
In addition, each successful pickpocket attempt will also have a chance to reward the player with the NPC's unique drop (should they have one), the area's unique drop, and all of the following general rare items:
Item | Qty | Price | Chance | |
---|---|---|---|---|
Bobby's Pocket | 1 | 4,000 | 1/120 | 0.8333% |
Chapeau Noir | 1 | 32,000 | 1/20,000 | 0.0050% |
Sneak-Ers | 1 | 15,000 | 1/15,000 | 0.0067% |
Thieving Shorts | 1 | 15,000 | 1/15,000 | 0.0067% |
All general rares will drop from any NPC, with the exception of the Thieving Shorts, which may only be obtained from NPCs requiring Level 100 or higher
The chance of acquiring area unique drops is [math]\displaystyle{ \frac{1}{500} }[/math] or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: NPC Unique Item Chance).
It is possible to receive common drops along with any (or even all) rare or unique drops from the same action. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied the number of rare items received will also be increased. Even if the NPC has no common drops, any rare or unique drops can still be multiplied.
The various ways in which loot can be multiplied are detailed within the Item Doubling section.
GP gained can be increased by the following bonuses. In addition, the 50% Mastery pool checkpoint increases GP gained by 100% and each NPC mastery level increases GP gained by 1% for that NPC only.
Note that any flat bonuses (such as that provided by Gloves of Silence) are increased by any percentage bonuses that are active.
Source | Type | GP Bonus | Other Modifiers |
---|---|---|---|
Cargo Net | Agility Obstacle 1 | +3% Global GP (except Item Sales) | +2% Fishing Mastery XP |
Coal Stones | Agility Obstacle 4 | +20% GP From Thieving | -4% Global Skill XP +10% Food Healing Value +3% Chance to Preserve Resources in Skills |
Rooftop Run | Agility Obstacle 5 | +20% GP From Thieving | -10% Damage To All Monsters -0.2s Thieving Interval +3% Thieving Skill XP +35 Stealth while Thieving |
Burning Trap | Agility Obstacle 13 | +15% Global GP (except Item Sales) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
Rooftop Climb | Agility Obstacle 14 | +50% GP From Thieving | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat -25% Thieving Stun Interval +75 Stealth while Thieving |
Elite Pillar of Expertise | Agility Pillar | +40% Global GP (except Item Sales) | -3% Interval for all non-Combat Skills +8% Chance to Double Items Globally +8% Global Mastery XP |
Pillar of Generosity | Agility Pillar | +10% Global GP (except Item Sales) | +10 Bank Space +10% Chance To Preserve Potion Charge +5 Charges per Potion +5% Chance to preserve Summoning Charges |
Rosaniya | Constellation | +5% Global GP (except Item Sales) | +50 Bank Space +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore +4% chance to locate Stardust in Astrology +8% Chance to Double Items Globally +5% Global Mastery XP |
Aorpheat's Signet Ring | Item (Ring, Passive) | +100% GP From Thieving | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP From Agility +100% GP from Firemaking +100% GP From Monsters |
Book of Scholars | Item (Shield, Passive) | -15% Global GP (except Item Sales) | +3% Global Skill XP |
Cape of Completion | Item (Cape) | +100% GP From Thieving | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Fine Coinpurse | Item (Shield, Passive) | +10% Global GP (except Item Sales) | |
Gloves of Silence | Item (Gloves, Passive) | +150 GP From Thieving | -0.1s Thieving Interval +150 GP From Monsters +50 Stealth while Thieving |
Golbin Mask | Item (Helmet) | +20 GP From Thieving | +2% Thieving Mastery XP +20 Stealth while Thieving |
Golden Wreath | Item (Helmet, Passive) | +100 GP gained when earning GP, except Alt. Magic and Item Sales | +3% Global Mastery XP +3% non-Combat Skill XP |
Jeweled Necklace | Item (Amulet, Passive) | +5% Global GP (except Item Sales) | |
Kings Crown | Item (Helmet, Passive) | +40% Global GP (except Item Sales) | |
Leprechaun | Item (Summon1, Summon2) | +50 GP From Thieving | |
Maximum Skillcape | Item (Cape) | +100% GP From Thieving | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Peasant Shirt | Item (Platebody) | -30% Global GP (except Item Sales) | +8% Chance to Preserve Resources in Skills |
Sneak-Ers | Item (Boots, Passive) | +5% Global GP (except Item Sales) | +40 Stealth while Thieving |
Superior Cape of Completion | Item (Cape) | +150% GP From Thieving | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | +150% GP From Thieving | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Thieving Skillcape | Item (Cape) | +150% GP From Thieving | -0.8s Thieving Interval +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +270 Stealth while Thieving |
Thief's Moneysack | Item (Consumable) | +20% minimum GP from Thieving | |
Thief's Moneysack II | Item (Consumable) | +30% minimum GP from Thieving | |
Thiever's Cape | Item (Cape) | +10% GP From Thieving | +2% Thieving Skill XP +25 Stealth while Thieving |
Thieving Shorts | Item (Platelegs) | +5% minimum GP from Thieving | +15% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +50 Stealth while Thieving |
Thieving Skillcape | Item (Cape) | +100% GP From Thieving | -0.5s Thieving Interval +150 Stealth while Thieving |
500 Hexes Mastered | Mastery Bonus | +10% Global GP (except Item Sales) | |
Harold | Pet | +5% Global GP (except Item Sales) | -0.1s Attack Interval -2% Interval for all non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Mister Fuzzbutt | Pet | +5% Global GP (except Item Sales) | |
Snek | Pet | +50% GP From Thieving |
Further, the loot and GP gained can be modified in various ways by Leprechaun Summoning synergies, see Leprechaun for a list of each synergy.
Failure
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any sources of damage reduction (DR). Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade. For Chef specifically, the Pig and Leprechaun synergy can be used to completely negate damage from failed attempts. As with Combat, Protect Item can be used to prevent the loss of any equipment upon death.
Damage dealt by failed thieving attempts does not currently count as an Enemy Attack for the purposes of expending prayer points or potion charges, yet they still provide their respective damage reduction or item protection effects. This is not the case for Yak tablets however, which are expended each time the player takes damage. While Yak does provide damage reduction while thieving and consumes a tablet during each stun, synergies involving Centaur, Witch, and Minotaur do not apply or expend tablets, as no ranged, melee, or magic enemy is being fought.
The time spent stunned may be reduced by 25% while either Rooftop Climb is active and/or Masquerade Masks are equipped. Additionally, there is a chance to avoid stuns entirely while any of the Thieving Shorts, Grappling Hook, or Superior Thieving Skillcape are equipped.
Areas
The chance of obtaining each area unique drop following a successful pickpocket is [math]\displaystyle{ \frac{1}{500} }[/math] or 0.20%. Each area unique drop is rolled separately, so it is possible to receive multiple area unique drops from a single action. The chance of obtaining area unique drops is tripled when the 95% Thieving Mastery Pool checkpoint is active.
Thieving Targets
Name | Area | Level | Experience | Max Hit | Perception | GP | Unique Drop | |
---|---|---|---|---|---|---|---|---|
Man | Low Town | Level 1 | 5 | 22 | 110 | 1 - 100 | ||
Woman | Low Town | Level 4 | 7 | 32 | 140 | 1 - 150 | Fine Coinpurse | |
Golbin | Golbin Village | Level 8 | 10 | 40 | 175 | 1 - 175 | ||
Bandit Thug | Bandit Hideout | Level 12 | 13 | 54 | 220 | 1 - 200 | ||
Golbin Chief | Golbin Village | Level 16 | 18 | 101 | 280 | 1 - 275 | Golbin Mask | |
Marauder | Bandit Hideout | Level 21 | 19 | 68 | 250 | 1 - 225 | Absorbing Shield | |
Assistant Cook | Banquet | Level 26 | 26 | 86 | 275 | 1 - 250 | Chef's Spoon | |
Merchant | Farmer's Market | Level 31 | 29 | 97 | 300 | 1 - 350 | Merchant's Permit | |
Chef | Banquet | Level 34 | 31 | 108 | 350 | 1 - 300 | Chef's Hat | |
Bob the Farmer | Farmer's Market | Level 39 | 36 | 137 | 420 | 1 - 400 | Bob's Gloves | |
Dock Hand | Port of Lemvor | Level 45 | 42 | 119 | 375 | 1 - 375 | Sailor's Top | |
Troll | Cave of Giants | Level 49 | 50 | 151 | 450 | 1 - 425 | ||
Fisherman | Port of Lemvor | Level 54 | 46 | 101 | 400 | 1 - 450 | ||
Cyclops | Cave of Giants | Level 57 | 53 | 173 | 520 | 1 - 475 | Cave Giant Boots | |
Lumberjack | Outskirts | Level 61 | 62 | 155 | 480 | 1 - 500 | Lumberjack's Top | |
Squire | Fort | Level 66 | 67 | 169 | 550 | 1 - 525 | Training Shield | |
Miner | Outskirts | Level 70 | 73 | 180 | 600 | 1 - 550 | Miner's Helmet | |
Acolyte | Wizard Tower | Level 75 | 76 | 162 | 575 | 1 - 575 | Book of Scholars | |
Court Jester | Royal Castle | Level 79 | 82 | 198 | 715 | 1 - 625 | Jester's Hat | |
Wizard | Wizard Tower | Level 84 | 95 | 216 | 750 | 1 - 700 | Amulet of Incantation | |
Knight | Fort | Level 88 | 107 | 241 | 820 | 1 - 750 | Knight's Defender | |
Princess | Royal Castle | Level 92 | 120 | 266 | 890 | 1 - 850 | 300 Jadestone | |
King | Royal Castle | Level 95 | 133 | 306 | 950 | 1 - 1,000 | Gold Crested Shield | |
Explorer | Lost Ruins | Level 100 | 184 | 290 | 1,000 | 1 - 1,050 | Grappling Hook | |
Necromancer | Undead Palace | Level 102 | 198 | 345 | 1,040 | 1 - 1,090 | Necromancers Crown | |
Pilgrim | Desert | Level 104 | 215 | 320 | 1,080 | 1 - 1,135 | Amulet of Prayers | |
Adventurer | Lost Ruins | Level 105 | 235 | 390 | 1,055 | 1 - 1,185 | Adventurers Backpack | |
Dark Knight | Undead Palace | Level 108 | 257 | 365 | 1,110 | 1 - 1,240 | Dark Blade Defender | |
Treasure Hunter | Lost Ruins | Level 110 | 309 | 440 | 1,135 | 1 - 1,365 | Hunters Journal | |
Sage | Mushroom Forest | Level 110 | 282 | 410 | 1,095 | 1 - 1,300 | Potion Stirrer | |
Travelling Merchant | Desert | Level 112 | 339 | 480 | 1,160 | 1 - 1,435 | 2,000 Travellers Compass | |
Vampire | Twilight | Level 114 | 371 | 465 | 1,185 | 1 - 1,510 | Blood Ring | |
Madremonte | Mushroom Forest | Level 116 | 413 | 525 | 1,250 | 1 - 1,590 | Crown of Madremonte | |
Vampire Lord | Twilight | Level 118 | 503 | 550 | 1,300 | 1 - 1,670 | Vampiric Cloak |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only. |
50 | -0.2s Thieving Interval for this NPC only. |
99 | +75 Thieving Stealth for this NPC only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,700,000 xp | +30 Thieving Stealth, +3% Thieving XP |
25% | 4,250,000 xp | Decreases Thieving Interval by 0.2s, +3% Thieving Mastery XP |
50% | 8,500,000 xp | +100% gold from Thieving |
95% | 16,150,000 xp | +100 Thieving Stealth, chance to gain unique area items from Thieving is tripled |
Total Mastery Pool XP | 17,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
The superior skillcape can be purchased from the store for 10,000,000 after the player reaches Level 120.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Thieving Skillcape | Level 99 | +100% GP From Thieving -0.5s Thieving Interval +150 Stealth while Thieving | |
Superior Thieving Skillcape | Level 120 | +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +150% GP From Thieving -0.8s Thieving Interval +270 Stealth while Thieving |
Pet
The pet can be unlocked by doing any Thieving action. The chance of obtaining Snek can be maximized by pickpocketing the NPC with the highest success rate, as this minimizes the amount of time spent stunned.
Pet | Name | Effect |
---|---|---|
Snek | +50% GP From Thieving |
Potion
The Gentle Hands Potion increases stealth. It can be made with Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.
Gentle Hands Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 20 | +15 Stealth while Thieving | |
II | 30 | +30 Stealth while Thieving | |
III | 40 | +50 Stealth while Thieving | |
IV | 50 | +75 Stealth while Thieving |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Thieving.
Familiar 1 | Familiar 2 | Effect | ||
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Leprechaun | +50 GP From Thieving | |||
Ent | Leprechaun | When successfully pickpocketing the Lumberjack in Thieving, grants +2 Bird Nest instead of GP. | ||
Mole | Leprechaun | When successfully pickpocketing the Miner in Thieving, +30% chance to get a random Gem. | ||
Octopus | Leprechaun | +50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only. | ||
Pig | Leprechaun | Take no damage when stunned by the Chef in Thieving | ||
Crow | Leprechaun | +1 Rune Essence gained when Thieving the Miner | ||
Leprechaun | Monkey | Automatically sell Common Drops from Thieving for 15x their base sale price | ||
Leprechaun | Salamander | +50% chance to receive a random bar when gaining a Common Drop from Thieving the Miner | ||
Leprechaun | Bear | +3% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer | ||
Leprechaun | Devil | While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all. | ||
Leprechaun | Owl | +1.5% Thieving Mastery XP per maxed Star in Ko constellation in Astrology |
Skill Boosts
This table lists most sources of Thieving-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Thieving Boosts | Other Modifiers |
---|---|---|---|
Rope Climb | Agility Obstacle 1 | +2% Thieving Mastery XP | |
Coal Stones | Agility Obstacle 4 | +20% GP From Thieving | -4% Global Skill XP +10% Food Healing Value +3% Chance to Preserve Resources in Skills |
Rock Climb | Agility Obstacle 5 | +5% Chance to Double Items in Thieving | -10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining |
Rooftop Run | Agility Obstacle 5 | -0.2s Thieving Interval +20% GP From Thieving +3% Thieving Skill XP +35 Stealth while Thieving |
-10% Damage To All Monsters |
Rooftop Climb | Agility Obstacle 14 | -25% Thieving Stun Interval +50% GP From Thieving +75 Stealth while Thieving |
-30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP |
Ko | Constellation | -5% Thieving Interval +8% Chance to Double Items in Thieving +8% Thieving Mastery XP +8% Thieving Skill XP +50 Stealth while Thieving |
-5% Agility Interval +5% GP From Agility +8% Agility Mastery XP +8% Agility Skill XP |
Gentle Hands Potion I | Item | +15 Stealth while Thieving | |
Gentle Hands Potion II | Item | +30 Stealth while Thieving | |
Gentle Hands Potion III | Item | +50 Stealth while Thieving | |
Gentle Hands Potion IV | Item | +75 Stealth while Thieving | |
Ancient Ring of Skills | Item (Ring) | +8% non-Combat Skill XP | |
Aorpheat's Signet Ring | Item (Ring, Passive) | +100% GP From Thieving | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP From Agility +100% GP from Firemaking +100% GP From Monsters |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all non-Combat Skills +4% non-Combat Skill XP |
+4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | -0.5s Thieving Interval +100% GP From Thieving +25% Mastery Pool XP Cap +150 Stealth while Thieving |
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
Chapeau Noir | Item (Helmet, Passive) | +10% Chance to Double Items in Thieving | +10% Chance To Double Loot in Combat |
Gloves of Silence | Item (Gloves, Passive) | -0.1s Thieving Interval +150 GP From Thieving +50 Stealth while Thieving |
+150 GP From Monsters |
Golbin Mask | Item (Helmet) | +20 GP From Thieving +2% Thieving Mastery XP +20 Stealth while Thieving |
|
Golden Wreath | Item (Helmet, Passive) | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% non-Combat Skill XP |
+3% Global Mastery XP |
Grappling Hook | Item (Weapon) | -0.1s Thieving Interval +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +50 Stealth while Thieving |
|
Hunters Journal | Item (Shield) | +0.01% chance to receive Thieving Area Unique Item | |
Leprechaun | Item (Summon1, Summon2) | +50 GP From Thieving | |
Masquerade Mask | Item (Consumable) | -25% Thieving Stun Interval +45 Stealth while Thieving |
-4% Damage Reduction |
Maximum Skillcape | Item (Cape) | -0.5s Thieving Interval +100% GP From Thieving +150 Stealth while Thieving |
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
Skillers Body | Item (Platebody) | +2% non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% non-Combat Skill XP | |
Slayer Cowl (Legendary) | Item (Helmet, Passive) | +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Cowl (Master) | Item (Helmet, Passive) | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Cowl (Mythical) | Item (Helmet, Passive) | +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Helmet (Legendary) | Item (Helmet, Passive) | +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Helmet (Master) | Item (Helmet, Passive) | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Helmet (Mythical) | Item (Helmet, Passive) | +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Leather Body (Legendary) | Item (Platebody, Passive) | +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Leather Body (Master) | Item (Platebody, Passive) | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Leather Body (Mythical) | Item (Platebody, Passive) | +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Platebody (Legendary) | Item (Platebody, Passive) | +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Platebody (Master) | Item (Platebody, Passive) | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Platebody (Mythical) | Item (Platebody, Passive) | +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Wizard Hat (Legendary) | Item (Helmet, Passive) | +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Wizard Hat (Master) | Item (Helmet, Passive) | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Wizard Hat (Mythical) | Item (Helmet, Passive) | +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Wizard Robes (Legendary) | Item (Platebody, Passive) | +4% Chance to Double Items in Thieving | +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Wizard Robes (Master) | Item (Platebody, Passive) | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Wizard Robes (Mythical) | Item (Platebody, Passive) | +5% Chance to Double Items in Thieving | +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Sneak-Ers | Item (Boots, Passive) | +40 Stealth while Thieving | +5% Global GP (except Item Sales) |
Superior Cape of Completion | Item (Cape) | -0.8s Thieving Interval +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +150% GP From Thieving +270 Stealth while Thieving |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit |
Superior Max Skillcape | Item (Cape) | -0.8s Thieving Interval +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +150% GP From Thieving +270 Stealth while Thieving |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit |
Superior Thieving Skillcape | Item (Cape) | -0.8s Thieving Interval +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +150% GP From Thieving +270 Stealth while Thieving |
|
Thief's Moneysack | Item (Consumable) | +20% minimum GP from Thieving | |
Thief's Moneysack II | Item (Consumable) | +30% minimum GP from Thieving | |
Thiever's Cape | Item (Cape) | +10% GP From Thieving +2% Thieving Skill XP +25 Stealth while Thieving |
|
Thieving Lesser Relic | Item (Consumable) | -5% Thieving Interval +30 Stealth while Thieving |
Combat loot is automatically collected |
Thieving Shorts | Item (Platelegs) | +15% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +5% minimum GP from Thieving +50 Stealth while Thieving |
|
Thieving Skillcape | Item (Cape) | -0.5s Thieving Interval +100% GP From Thieving +150 Stealth while Thieving |
|
944 Hexes Mastered | Mastery Bonus | -3% Interval for all non-Combat Skills | -3% Attack Interval |
Harold | Pet | -2% Interval for all non-Combat Skills +50% Mastery Pool XP Cap |
-0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Snek | Pet | +50% GP From Thieving | |
Bandit Hideout | Point of Interest | -0.1s Thieving Interval +25 Stealth while Thieving |
+10% Ranged Accuracy Rating +10% Ranged Evasion +10% Ranged Strength Bonus from Equipment |
Thieving Targets |
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Man • Woman • Golbin • Bandit Thug • Golbin Chief • Marauder • Assistant Cook • Merchant • Chef • Bob the Farmer • Dock Hand • Troll • Fisherman • Cyclops • Lumberjack • Squire • Miner • Acolyte • Court Jester • Wizard • Knight • Princess • King • Explorer • Necromancer • Pilgrim • Adventurer • Dark Knight • Treasure Hunter • Sage • Travelling Merchant • Vampire • Madremonte • Vampire Lord |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |